1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_thread_h_ |
23 | #define SDL_thread_h_ |
24 | |
25 | /** |
26 | * \file SDL_thread.h |
27 | * |
28 | * Header for the SDL thread management routines. |
29 | */ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | |
34 | /* Thread synchronization primitives */ |
35 | #include "SDL_atomic.h" |
36 | #include "SDL_mutex.h" |
37 | |
38 | #include "begin_code.h" |
39 | /* Set up for C function definitions, even when using C++ */ |
40 | #ifdef __cplusplus |
41 | extern "C" { |
42 | #endif |
43 | |
44 | /* The SDL thread structure, defined in SDL_thread.c */ |
45 | struct SDL_Thread; |
46 | typedef struct SDL_Thread SDL_Thread; |
47 | |
48 | /* The SDL thread ID */ |
49 | typedef unsigned long SDL_threadID; |
50 | |
51 | /* Thread local storage ID, 0 is the invalid ID */ |
52 | typedef unsigned int SDL_TLSID; |
53 | |
54 | /** |
55 | * The SDL thread priority. |
56 | * |
57 | * \note On many systems you require special privileges to set high or time critical priority. |
58 | */ |
59 | typedef enum { |
60 | SDL_THREAD_PRIORITY_LOW, |
61 | SDL_THREAD_PRIORITY_NORMAL, |
62 | SDL_THREAD_PRIORITY_HIGH, |
63 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
64 | } SDL_ThreadPriority; |
65 | |
66 | /** |
67 | * The function passed to SDL_CreateThread(). |
68 | * It is passed a void* user context parameter and returns an int. |
69 | */ |
70 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
71 | |
72 | #if defined(__WIN32__) && !defined(HAVE_LIBC) |
73 | /** |
74 | * \file SDL_thread.h |
75 | * |
76 | * We compile SDL into a DLL. This means, that it's the DLL which |
77 | * creates a new thread for the calling process with the SDL_CreateThread() |
78 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
79 | * be initialized for those threads, and not the RTL of the calling |
80 | * application! |
81 | * |
82 | * To solve this, we make a little hack here. |
83 | * |
84 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
85 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
86 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
87 | * the application, then the RTL of the application will be used. |
88 | * |
89 | * So, in short: |
90 | * Always use the _beginthread() and _endthread() of the calling runtime |
91 | * library! |
92 | */ |
93 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
94 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
95 | |
96 | typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) |
97 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
98 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
99 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
100 | |
101 | /** |
102 | * Create a thread. |
103 | */ |
104 | extern DECLSPEC SDL_Thread *SDLCALL |
105 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
106 | pfnSDL_CurrentBeginThread pfnBeginThread, |
107 | pfnSDL_CurrentEndThread pfnEndThread); |
108 | |
109 | extern DECLSPEC SDL_Thread *SDLCALL |
110 | SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), |
111 | const char *name, const size_t stacksize, void *data, |
112 | pfnSDL_CurrentBeginThread pfnBeginThread, |
113 | pfnSDL_CurrentEndThread pfnEndThread); |
114 | |
115 | |
116 | /** |
117 | * Create a thread. |
118 | */ |
119 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
120 | #undef SDL_CreateThread |
121 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
122 | #undef SDL_CreateThreadWithStackSize |
123 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
124 | #else |
125 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
126 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
127 | #endif |
128 | |
129 | #elif defined(__OS2__) |
130 | /* |
131 | * just like the windows case above: We compile SDL2 |
132 | * into a dll with Watcom's runtime statically linked. |
133 | */ |
134 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
135 | #ifndef __EMX__ |
136 | #include <process.h> |
137 | #else |
138 | #include <stdlib.h> |
139 | #endif |
140 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
141 | typedef void (*pfnSDL_CurrentEndThread)(void); |
142 | extern DECLSPEC SDL_Thread *SDLCALL |
143 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
144 | pfnSDL_CurrentBeginThread pfnBeginThread, |
145 | pfnSDL_CurrentEndThread pfnEndThread); |
146 | extern DECLSPEC SDL_Thread *SDLCALL |
147 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
148 | pfnSDL_CurrentBeginThread pfnBeginThread, |
149 | pfnSDL_CurrentEndThread pfnEndThread); |
150 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
151 | #undef SDL_CreateThread |
152 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
153 | #undef SDL_CreateThreadWithStackSize |
154 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
155 | #else |
156 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
157 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
158 | #endif |
159 | |
160 | #else |
161 | |
162 | /** |
163 | * Create a thread with a default stack size. |
164 | * |
165 | * This is equivalent to calling: |
166 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); |
167 | */ |
168 | extern DECLSPEC SDL_Thread *SDLCALL |
169 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
170 | |
171 | /** |
172 | * Create a thread. |
173 | * |
174 | * Thread naming is a little complicated: Most systems have very small |
175 | * limits for the string length (Haiku has 32 bytes, Linux currently has 16, |
176 | * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll |
177 | * have to see what happens with your system's debugger. The name should be |
178 | * UTF-8 (but using the naming limits of C identifiers is a better bet). |
179 | * There are no requirements for thread naming conventions, so long as the |
180 | * string is null-terminated UTF-8, but these guidelines are helpful in |
181 | * choosing a name: |
182 | * |
183 | * http://stackoverflow.com/questions/149932/naming-conventions-for-threads |
184 | * |
185 | * If a system imposes requirements, SDL will try to munge the string for |
186 | * it (truncate, etc), but the original string contents will be available |
187 | * from SDL_GetThreadName(). |
188 | * |
189 | * The size (in bytes) of the new stack can be specified. Zero means "use |
190 | * the system default" which might be wildly different between platforms |
191 | * (x86 Linux generally defaults to eight megabytes, an embedded device |
192 | * might be a few kilobytes instead). |
193 | * |
194 | * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread |
195 | * function. |
196 | */ |
197 | extern DECLSPEC SDL_Thread *SDLCALL |
198 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
199 | |
200 | #endif |
201 | |
202 | /** |
203 | * Get the thread name, as it was specified in SDL_CreateThread(). |
204 | * This function returns a pointer to a UTF-8 string that names the |
205 | * specified thread, or NULL if it doesn't have a name. This is internal |
206 | * memory, not to be free()'d by the caller, and remains valid until the |
207 | * specified thread is cleaned up by SDL_WaitThread(). |
208 | */ |
209 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
210 | |
211 | /** |
212 | * Get the thread identifier for the current thread. |
213 | */ |
214 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
215 | |
216 | /** |
217 | * Get the thread identifier for the specified thread. |
218 | * |
219 | * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
220 | */ |
221 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
222 | |
223 | /** |
224 | * Set the priority for the current thread |
225 | */ |
226 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
227 | |
228 | /** |
229 | * Wait for a thread to finish. Threads that haven't been detached will |
230 | * remain (as a "zombie") until this function cleans them up. Not doing so |
231 | * is a resource leak. |
232 | * |
233 | * Once a thread has been cleaned up through this function, the SDL_Thread |
234 | * that references it becomes invalid and should not be referenced again. |
235 | * As such, only one thread may call SDL_WaitThread() on another. |
236 | * |
237 | * The return code for the thread function is placed in the area |
238 | * pointed to by \c status, if \c status is not NULL. |
239 | * |
240 | * You may not wait on a thread that has been used in a call to |
241 | * SDL_DetachThread(). Use either that function or this one, but not |
242 | * both, or behavior is undefined. |
243 | * |
244 | * It is safe to pass NULL to this function; it is a no-op. |
245 | */ |
246 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
247 | |
248 | /** |
249 | * A thread may be "detached" to signify that it should not remain until |
250 | * another thread has called SDL_WaitThread() on it. Detaching a thread |
251 | * is useful for long-running threads that nothing needs to synchronize |
252 | * with or further manage. When a detached thread is done, it simply |
253 | * goes away. |
254 | * |
255 | * There is no way to recover the return code of a detached thread. If you |
256 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
257 | * |
258 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
259 | * safe to reference again, as it will become invalid immediately upon |
260 | * the detached thread's exit, instead of remaining until someone has called |
261 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
262 | * thread more than once. |
263 | * |
264 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
265 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. |
266 | * It is not safe to detach a thread that might be used with SDL_WaitThread(). |
267 | * |
268 | * You may not call SDL_WaitThread() on a thread that has been detached. |
269 | * Use either that function or this one, but not both, or behavior is |
270 | * undefined. |
271 | * |
272 | * It is safe to pass NULL to this function; it is a no-op. |
273 | */ |
274 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
275 | |
276 | /** |
277 | * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. |
278 | * |
279 | * \return The newly created thread local storage identifier, or 0 on error |
280 | * |
281 | * \code |
282 | * static SDL_SpinLock tls_lock; |
283 | * static SDL_TLSID thread_local_storage; |
284 | * |
285 | * void SetMyThreadData(void *value) |
286 | * { |
287 | * if (!thread_local_storage) { |
288 | * SDL_AtomicLock(&tls_lock); |
289 | * if (!thread_local_storage) { |
290 | * thread_local_storage = SDL_TLSCreate(); |
291 | * } |
292 | * SDL_AtomicUnlock(&tls_lock); |
293 | * } |
294 | * SDL_TLSSet(thread_local_storage, value, 0); |
295 | * } |
296 | * |
297 | * void *GetMyThreadData(void) |
298 | * { |
299 | * return SDL_TLSGet(thread_local_storage); |
300 | * } |
301 | * \endcode |
302 | * |
303 | * \sa SDL_TLSGet() |
304 | * \sa SDL_TLSSet() |
305 | */ |
306 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
307 | |
308 | /** |
309 | * \brief Get the value associated with a thread local storage ID for the current thread. |
310 | * |
311 | * \param id The thread local storage ID |
312 | * |
313 | * \return The value associated with the ID for the current thread, or NULL if no value has been set. |
314 | * |
315 | * \sa SDL_TLSCreate() |
316 | * \sa SDL_TLSSet() |
317 | */ |
318 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
319 | |
320 | /** |
321 | * \brief Set the value associated with a thread local storage ID for the current thread. |
322 | * |
323 | * \param id The thread local storage ID |
324 | * \param value The value to associate with the ID for the current thread |
325 | * \param destructor A function called when the thread exits, to free the value. |
326 | * |
327 | * \return 0 on success, -1 on error |
328 | * |
329 | * \sa SDL_TLSCreate() |
330 | * \sa SDL_TLSGet() |
331 | */ |
332 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
333 | |
334 | |
335 | /* Ends C function definitions when using C++ */ |
336 | #ifdef __cplusplus |
337 | } |
338 | #endif |
339 | #include "close_code.h" |
340 | |
341 | #endif /* SDL_thread_h_ */ |
342 | |
343 | /* vi: set ts=4 sw=4 expandtab: */ |
344 | |