1 | /* |
2 | Copyright (c) 2012, Broadcom Europe Ltd |
3 | All rights reserved. |
4 | |
5 | Redistribution and use in source and binary forms, with or without |
6 | modification, are permitted provided that the following conditions are met: |
7 | * Redistributions of source code must retain the above copyright |
8 | notice, this list of conditions and the following disclaimer. |
9 | * Redistributions in binary form must reproduce the above copyright |
10 | notice, this list of conditions and the following disclaimer in the |
11 | documentation and/or other materials provided with the distribution. |
12 | * Neither the name of the copyright holder nor the |
13 | names of its contributors may be used to endorse or promote products |
14 | derived from this software without specific prior written permission. |
15 | |
16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | // Spatial coordinates for the cube |
29 | |
30 | static const GLbyte quadx[6*4*3] = { |
31 | /* FRONT */ |
32 | -10, -10, 10, |
33 | 10, -10, 10, |
34 | -10, 10, 10, |
35 | 10, 10, 10, |
36 | |
37 | /* BACK */ |
38 | -10, -10, -10, |
39 | -10, 10, -10, |
40 | 10, -10, -10, |
41 | 10, 10, -10, |
42 | |
43 | /* LEFT */ |
44 | -10, -10, 10, |
45 | -10, 10, 10, |
46 | -10, -10, -10, |
47 | -10, 10, -10, |
48 | |
49 | /* RIGHT */ |
50 | 10, -10, -10, |
51 | 10, 10, -10, |
52 | 10, -10, 10, |
53 | 10, 10, 10, |
54 | |
55 | /* TOP */ |
56 | -10, 10, 10, |
57 | 10, 10, 10, |
58 | -10, 10, -10, |
59 | 10, 10, -10, |
60 | |
61 | /* BOTTOM */ |
62 | -10, -10, 10, |
63 | -10, -10, -10, |
64 | 10, -10, 10, |
65 | 10, -10, -10, |
66 | }; |
67 | |
68 | /** Texture coordinates for the quad. */ |
69 | static const GLfloat texCoords[6 * 4 * 2] = { |
70 | 0.f, 0.f, |
71 | 1.f, 0.f, |
72 | 0.f, 1.f, |
73 | 1.f, 1.f, |
74 | |
75 | 0.f, 0.f, |
76 | 1.f, 0.f, |
77 | 0.f, 1.f, |
78 | 1.f, 1.f, |
79 | |
80 | 0.f, 0.f, |
81 | 1.f, 0.f, |
82 | 0.f, 1.f, |
83 | 1.f, 1.f, |
84 | |
85 | 0.f, 0.f, |
86 | 1.f, 0.f, |
87 | 0.f, 1.f, |
88 | 1.f, 1.f, |
89 | |
90 | 0.f, 0.f, |
91 | 1.f, 0.f, |
92 | 0.f, 1.f, |
93 | 1.f, 1.f, |
94 | |
95 | 0.f, 0.f, |
96 | 1.f, 0.f, |
97 | 0.f, 1.f, |
98 | 1.f, 1.f, |
99 | }; |
100 | |
101 | |