| 1 | /* |
| 2 | Copyright (c) 2012, Broadcom Europe Ltd |
| 3 | All rights reserved. |
| 4 | |
| 5 | Redistribution and use in source and binary forms, with or without |
| 6 | modification, are permitted provided that the following conditions are met: |
| 7 | * Redistributions of source code must retain the above copyright |
| 8 | notice, this list of conditions and the following disclaimer. |
| 9 | * Redistributions in binary form must reproduce the above copyright |
| 10 | notice, this list of conditions and the following disclaimer in the |
| 11 | documentation and/or other materials provided with the distribution. |
| 12 | * Neither the name of the copyright holder nor the |
| 13 | names of its contributors may be used to endorse or promote products |
| 14 | derived from this software without specific prior written permission. |
| 15 | |
| 16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
| 20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 26 | */ |
| 27 | |
| 28 | // Spatial coordinates for the cube |
| 29 | |
| 30 | static const GLbyte quadx[6*4*3] = { |
| 31 | /* FRONT */ |
| 32 | -10, -10, 10, |
| 33 | 10, -10, 10, |
| 34 | -10, 10, 10, |
| 35 | 10, 10, 10, |
| 36 | |
| 37 | /* BACK */ |
| 38 | -10, -10, -10, |
| 39 | -10, 10, -10, |
| 40 | 10, -10, -10, |
| 41 | 10, 10, -10, |
| 42 | |
| 43 | /* LEFT */ |
| 44 | -10, -10, 10, |
| 45 | -10, 10, 10, |
| 46 | -10, -10, -10, |
| 47 | -10, 10, -10, |
| 48 | |
| 49 | /* RIGHT */ |
| 50 | 10, -10, -10, |
| 51 | 10, 10, -10, |
| 52 | 10, -10, 10, |
| 53 | 10, 10, 10, |
| 54 | |
| 55 | /* TOP */ |
| 56 | -10, 10, 10, |
| 57 | 10, 10, 10, |
| 58 | -10, 10, -10, |
| 59 | 10, 10, -10, |
| 60 | |
| 61 | /* BOTTOM */ |
| 62 | -10, -10, 10, |
| 63 | -10, -10, -10, |
| 64 | 10, -10, 10, |
| 65 | 10, -10, -10, |
| 66 | }; |
| 67 | |
| 68 | /** Texture coordinates for the quad. */ |
| 69 | static const GLfloat texCoords[6 * 4 * 2] = { |
| 70 | 0.f, 0.f, |
| 71 | 1.f, 0.f, |
| 72 | 0.f, 1.f, |
| 73 | 1.f, 1.f, |
| 74 | |
| 75 | 0.f, 0.f, |
| 76 | 1.f, 0.f, |
| 77 | 0.f, 1.f, |
| 78 | 1.f, 1.f, |
| 79 | |
| 80 | 0.f, 0.f, |
| 81 | 1.f, 0.f, |
| 82 | 0.f, 1.f, |
| 83 | 1.f, 1.f, |
| 84 | |
| 85 | 0.f, 0.f, |
| 86 | 1.f, 0.f, |
| 87 | 0.f, 1.f, |
| 88 | 1.f, 1.f, |
| 89 | |
| 90 | 0.f, 0.f, |
| 91 | 1.f, 0.f, |
| 92 | 0.f, 1.f, |
| 93 | 1.f, 1.f, |
| 94 | |
| 95 | 0.f, 0.f, |
| 96 | 1.f, 0.f, |
| 97 | 0.f, 1.f, |
| 98 | 1.f, 1.f, |
| 99 | }; |
| 100 | |
| 101 | |