| 1 | /* |
| 2 | Copyright (c) 2012, Broadcom Europe Ltd |
| 3 | Copyright (c) 2012, OtherCrashOverride |
| 4 | All rights reserved. |
| 5 | |
| 6 | Redistribution and use in source and binary forms, with or without |
| 7 | modification, are permitted provided that the following conditions are met: |
| 8 | * Redistributions of source code must retain the above copyright |
| 9 | notice, this list of conditions and the following disclaimer. |
| 10 | * Redistributions in binary form must reproduce the above copyright |
| 11 | notice, this list of conditions and the following disclaimer in the |
| 12 | documentation and/or other materials provided with the distribution. |
| 13 | * Neither the name of the copyright holder nor the |
| 14 | names of its contributors may be used to endorse or promote products |
| 15 | derived from this software without specific prior written permission. |
| 16 | |
| 17 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 18 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 26 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | // A rotating cube rendered with OpenGL|ES. Three images used as textures on the cube faces. |
| 30 | |
| 31 | #include <stdio.h> |
| 32 | #include <stdlib.h> |
| 33 | #include <string.h> |
| 34 | #include <math.h> |
| 35 | #include <assert.h> |
| 36 | #include <unistd.h> |
| 37 | |
| 38 | #include <GLES/gl.h> |
| 39 | #include <EGL/egl.h> |
| 40 | #include <EGL/eglext.h> |
| 41 | |
| 42 | #include "cube_texture_and_coords.h" |
| 43 | #include "models.h" |
| 44 | #include "teapot.h" |
| 45 | |
| 46 | #include "RaspiTex.h" |
| 47 | #include "RaspiTexUtil.h" |
| 48 | |
| 49 | #define PATH "./" |
| 50 | |
| 51 | #ifndef M_PI |
| 52 | #define M_PI 3.141592654 |
| 53 | #endif |
| 54 | |
| 55 | typedef struct |
| 56 | { |
| 57 | uint32_t screen_width; |
| 58 | uint32_t screen_height; |
| 59 | GLuint tex; |
| 60 | // model rotation vector and direction |
| 61 | GLfloat rot_angle_x_inc; |
| 62 | GLfloat rot_angle_y_inc; |
| 63 | GLfloat rot_angle_z_inc; |
| 64 | // current model rotation angles |
| 65 | GLfloat rot_angle_x; |
| 66 | GLfloat rot_angle_y; |
| 67 | GLfloat rot_angle_z; |
| 68 | // current distance from camera |
| 69 | GLfloat distance; |
| 70 | GLfloat distance_inc; |
| 71 | MODEL_T model; |
| 72 | } TEAPOT_STATE_T; |
| 73 | |
| 74 | static void init_ogl(TEAPOT_STATE_T *state); |
| 75 | static void init_model_proj(TEAPOT_STATE_T *state); |
| 76 | static void reset_model(TEAPOT_STATE_T *state); |
| 77 | static GLfloat inc_and_wrap_angle(GLfloat angle, GLfloat angle_inc); |
| 78 | static GLfloat inc_and_clip_distance(GLfloat distance, GLfloat distance_inc); |
| 79 | |
| 80 | /*********************************************************** |
| 81 | * Name: init_ogl |
| 82 | * |
| 83 | * Arguments: |
| 84 | * TEAPOT_STATE_T *state - holds OGLES model info |
| 85 | * |
| 86 | * Description: Sets the display, OpenGL|ES context and screen stuff |
| 87 | * |
| 88 | * Returns: void |
| 89 | * |
| 90 | ***********************************************************/ |
| 91 | static void init_ogl(TEAPOT_STATE_T *state) |
| 92 | { |
| 93 | // Set background color and clear buffers |
| 94 | glClearColor((0.3922f+7*0.5f)/8, (0.1176f+7*0.5f)/8, (0.5882f+7*0.5f)/8, 1.0f); |
| 95 | |
| 96 | // Enable back face culling. |
| 97 | glEnable(GL_CULL_FACE); |
| 98 | |
| 99 | glEnable(GL_DEPTH_TEST); |
| 100 | glClearDepthf(1.0); |
| 101 | glDepthFunc(GL_LEQUAL); |
| 102 | |
| 103 | float noAmbient[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 104 | glLightfv(GL_LIGHT0, GL_AMBIENT, noAmbient); |
| 105 | glEnable(GL_LIGHT0); |
| 106 | glEnable(GL_LIGHTING); |
| 107 | } |
| 108 | |
| 109 | /*********************************************************** |
| 110 | * Name: init_model_proj |
| 111 | * |
| 112 | * Arguments: |
| 113 | * TEAPOT_STATE_T *state - holds OGLES model info |
| 114 | * |
| 115 | * Description: Sets the OpenGL|ES model to default values |
| 116 | * |
| 117 | * Returns: void |
| 118 | * |
| 119 | ***********************************************************/ |
| 120 | static void init_model_proj(TEAPOT_STATE_T *state) |
| 121 | { |
| 122 | float nearp = 0.1f; |
| 123 | float farp = 500.0f; |
| 124 | float hht; |
| 125 | float hwd; |
| 126 | |
| 127 | glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); |
| 128 | |
| 129 | glViewport(0, 0, (GLsizei)state->screen_width, (GLsizei)state->screen_height); |
| 130 | |
| 131 | glMatrixMode(GL_PROJECTION); |
| 132 | glLoadIdentity(); |
| 133 | |
| 134 | hht = nearp * (float)tan(45.0 / 2.0 / 180.0 * M_PI); |
| 135 | hwd = hht * (float)state->screen_width / (float)state->screen_height; |
| 136 | |
| 137 | glFrustumf(-hwd, hwd, -hht, hht, nearp, farp); |
| 138 | |
| 139 | glEnableClientState( GL_VERTEX_ARRAY ); |
| 140 | |
| 141 | reset_model(state); |
| 142 | } |
| 143 | |
| 144 | /*********************************************************** |
| 145 | * Name: reset_model |
| 146 | * |
| 147 | * Arguments: |
| 148 | * TEAPOT_STATE_T *state - holds OGLES model info |
| 149 | * |
| 150 | * Description: Resets the Model projection and rotation direction |
| 151 | * |
| 152 | * Returns: void |
| 153 | * |
| 154 | ***********************************************************/ |
| 155 | static void reset_model(TEAPOT_STATE_T *state) |
| 156 | { |
| 157 | // reset model position |
| 158 | glMatrixMode(GL_MODELVIEW); |
| 159 | |
| 160 | // reset model rotation |
| 161 | state->rot_angle_x = 45.f; state->rot_angle_y = 30.f; state->rot_angle_z = 0.f; |
| 162 | state->rot_angle_x_inc = 0.5f; state->rot_angle_y_inc = 0.5f; state->rot_angle_z_inc = 0.f; |
| 163 | state->distance = 0.8f*1.5f; |
| 164 | } |
| 165 | |
| 166 | /*********************************************************** |
| 167 | * Name: teapot_update_model |
| 168 | * |
| 169 | * Arguments: |
| 170 | * TEAPOT_STATE_T *state - holds OGLES model info |
| 171 | * |
| 172 | * Description: Updates model projection to current position/rotation |
| 173 | * |
| 174 | * Returns: void |
| 175 | * |
| 176 | ***********************************************************/ |
| 177 | static int teapot_update_model(RASPITEX_STATE *raspitex_state) |
| 178 | { |
| 179 | TEAPOT_STATE_T *state = (TEAPOT_STATE_T *) raspitex_state->scene_state; |
| 180 | |
| 181 | // update position |
| 182 | state->rot_angle_x = inc_and_wrap_angle(state->rot_angle_x, state->rot_angle_x_inc); |
| 183 | state->rot_angle_y = inc_and_wrap_angle(state->rot_angle_y, state->rot_angle_y_inc); |
| 184 | state->rot_angle_z = inc_and_wrap_angle(state->rot_angle_z, state->rot_angle_z_inc); |
| 185 | state->distance = inc_and_clip_distance(state->distance, state->distance_inc); |
| 186 | |
| 187 | glLoadIdentity(); |
| 188 | // move camera back to see the cube |
| 189 | glTranslatef(0.f, 0.f, -state->distance); |
| 190 | |
| 191 | // Rotate model to new position |
| 192 | glRotatef(state->rot_angle_x, 1.f, 0.f, 0.f); |
| 193 | glRotatef(state->rot_angle_y, 0.f, 1.f, 0.f); |
| 194 | glRotatef(state->rot_angle_z, 0.f, 0.f, 1.f); |
| 195 | |
| 196 | return 0; |
| 197 | } |
| 198 | |
| 199 | /*********************************************************** |
| 200 | * Name: inc_and_wrap_angle |
| 201 | * |
| 202 | * Arguments: |
| 203 | * GLfloat angle current angle |
| 204 | * GLfloat angle_inc angle increment |
| 205 | * |
| 206 | * Description: Increments or decrements angle by angle_inc degrees |
| 207 | * Wraps to 0 at 360 deg. |
| 208 | * |
| 209 | * Returns: new value of angle |
| 210 | * |
| 211 | ***********************************************************/ |
| 212 | static GLfloat inc_and_wrap_angle(GLfloat angle, GLfloat angle_inc) |
| 213 | { |
| 214 | angle += angle_inc; |
| 215 | |
| 216 | if (angle >= 360.0) |
| 217 | angle -= 360.f; |
| 218 | else if (angle <=0) |
| 219 | angle += 360.f; |
| 220 | |
| 221 | return angle; |
| 222 | } |
| 223 | |
| 224 | /*********************************************************** |
| 225 | * Name: inc_and_clip_distance |
| 226 | * |
| 227 | * Arguments: |
| 228 | * GLfloat distance current distance |
| 229 | * GLfloat distance_inc distance increment |
| 230 | * |
| 231 | * Description: Increments or decrements distance by distance_inc units |
| 232 | * Clips to range |
| 233 | * |
| 234 | * Returns: new value of angle |
| 235 | * |
| 236 | ***********************************************************/ |
| 237 | static GLfloat inc_and_clip_distance(GLfloat distance, GLfloat distance_inc) |
| 238 | { |
| 239 | distance += distance_inc; |
| 240 | |
| 241 | if (distance >= 10.0f) |
| 242 | distance = 10.f; |
| 243 | else if (distance <= 1.0f) |
| 244 | distance = 1.0f; |
| 245 | |
| 246 | return distance; |
| 247 | } |
| 248 | |
| 249 | /*********************************************************** |
| 250 | * Name: teapot_redraw |
| 251 | * |
| 252 | * Arguments: |
| 253 | * RASPITEX_STATE_T *state - holds OGLES model info |
| 254 | * |
| 255 | * Description: Draws the model |
| 256 | * |
| 257 | * Returns: void |
| 258 | * |
| 259 | ***********************************************************/ |
| 260 | static int teapot_redraw(RASPITEX_STATE *raspitex_state) |
| 261 | { |
| 262 | TEAPOT_STATE_T *state = (TEAPOT_STATE_T *) raspitex_state->scene_state; |
| 263 | |
| 264 | // Start with a clear screen |
| 265 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 266 | |
| 267 | /* Bind the OES texture which is used to render the camera preview */ |
| 268 | glBindTexture(GL_TEXTURE_EXTERNAL_OES, raspitex_state->texture); |
| 269 | draw_wavefront(state->model, raspitex_state->texture); |
| 270 | return 0; |
| 271 | } |
| 272 | |
| 273 | //============================================================================== |
| 274 | |
| 275 | static int teapot_gl_init(RASPITEX_STATE *raspitex_state) |
| 276 | { |
| 277 | const char *model_path = "/opt/vc/src/hello_pi/hello_teapot/teapot.obj.dat" ; |
| 278 | TEAPOT_STATE_T *state = NULL; |
| 279 | int rc = 0; |
| 280 | |
| 281 | // Clear scene state |
| 282 | state = calloc(1, sizeof(TEAPOT_STATE_T)); |
| 283 | raspitex_state->scene_state = state; |
| 284 | state->screen_width = raspitex_state->width; |
| 285 | state->screen_height = raspitex_state->height; |
| 286 | |
| 287 | rc = raspitexutil_gl_init_1_0(raspitex_state); |
| 288 | if (rc != 0) |
| 289 | goto end; |
| 290 | |
| 291 | // Start OGLES |
| 292 | init_ogl(state); |
| 293 | |
| 294 | // Setup the model world |
| 295 | init_model_proj(state); |
| 296 | state->model = load_wavefront(model_path, NULL); |
| 297 | |
| 298 | if (! state->model) |
| 299 | { |
| 300 | vcos_log_error("Failed to load model from %s\n" , model_path); |
| 301 | rc = -1; |
| 302 | } |
| 303 | |
| 304 | end: |
| 305 | return rc; |
| 306 | } |
| 307 | |
| 308 | static void teapot_gl_term(RASPITEX_STATE *raspitex_state) |
| 309 | { |
| 310 | vcos_log_trace("%s:" , VCOS_FUNCTION); |
| 311 | |
| 312 | TEAPOT_STATE_T *state = raspitex_state->scene_state; |
| 313 | if (state) |
| 314 | { |
| 315 | if (state->model) |
| 316 | unload_wavefront(state->model); |
| 317 | raspitexutil_gl_term(raspitex_state); |
| 318 | free(raspitex_state->scene_state); |
| 319 | raspitex_state->scene_state = NULL; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | int teapot_open(RASPITEX_STATE *raspitex_state) |
| 324 | { |
| 325 | raspitex_state->ops.gl_init = teapot_gl_init; |
| 326 | raspitex_state->ops.update_model = teapot_update_model; |
| 327 | raspitex_state->ops.redraw = teapot_redraw; |
| 328 | raspitex_state->ops.gl_term = teapot_gl_term; |
| 329 | raspitex_state->ops.update_texture = raspitexutil_update_texture; |
| 330 | return 0; |
| 331 | } |
| 332 | |
| 333 | |