| 1 | /* |
| 2 | Copyright (c) 2013, Broadcom Europe Ltd |
| 3 | Copyright (c) 2016, Tim Gover |
| 4 | All rights reserved. |
| 5 | |
| 6 | Redistribution and use in source and binary forms, with or without |
| 7 | modification, are permitted provided that the following conditions are met: |
| 8 | * Redistributions of source code must retain the above copyright |
| 9 | notice, this list of conditions and the following disclaimer. |
| 10 | * Redistributions in binary form must reproduce the above copyright |
| 11 | notice, this list of conditions and the following disclaimer in the |
| 12 | documentation and/or other materials provided with the distribution. |
| 13 | * Neither the name of the copyright holder nor the |
| 14 | names of its contributors may be used to endorse or promote products |
| 15 | derived from this software without specific prior written permission. |
| 16 | |
| 17 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 18 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 26 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /* Make the render output CPU accessible by defining a framebuffer texture |
| 30 | * stored in a VCSM (VideoCore shared memory) EGL image. |
| 31 | * |
| 32 | * This example just demonstrates how to use use the APIs by using the CPU. |
| 33 | * to blit an animated rectangle into frame-buffer texture in shared memory. |
| 34 | * |
| 35 | * A more realistic example would be to do a blur, edge-detect in GLSL then pass |
| 36 | * the buffer to OpenCV. There may be some benefit in using multiple GL contexts |
| 37 | * to reduce the impact of serializing operations with a glFlush. |
| 38 | * |
| 39 | * N.B VCSM textures are raster scan order textures. This makes it very |
| 40 | * convenient to read and modify VCSM frame-buffer textures from the CPU. |
| 41 | * However, if the output of the CPU stage is drawn again as a texture that |
| 42 | * is rotated or scaled then it can sometimes be better to use glTexImage2D |
| 43 | * to allow the driver to convert this back into the native texture format. |
| 44 | * |
| 45 | * Example usage |
| 46 | * raspistill -p 0,0,1024,1024 -gw 0,0,1024,1024 -t 10000 --gl -gs vcsm_square |
| 47 | */ |
| 48 | /* Uncomment the next line to compare with the glReadPixels implementation. VCSM |
| 49 | * should run at about 40fps with a 1024x1024 texture compared to about 20fps |
| 50 | * using glReadPixels. |
| 51 | */ |
| 52 | //#define USE_READPIXELS |
| 53 | |
| 54 | #include "vcsm_square.h" |
| 55 | #include <GLES2/gl2.h> |
| 56 | #include <EGL/egl.h> |
| 57 | #include <EGL/eglext.h> |
| 58 | #include "RaspiTex.h" |
| 59 | #include "RaspiTexUtil.h" |
| 60 | #include "user-vcsm.h" |
| 61 | |
| 62 | /* Draw a scaled quad showing the entire texture with the |
| 63 | * origin defined as an attribute */ |
| 64 | static RASPITEXUTIL_SHADER_PROGRAM_T vcsm_square_oes_shader = |
| 65 | { |
| 66 | .vertex_source = |
| 67 | "attribute vec2 vertex;\n" |
| 68 | "varying vec2 texcoord;\n" |
| 69 | "void main(void) {\n" |
| 70 | " texcoord = 0.5 * (vertex + 1.0);\n" \ |
| 71 | " gl_Position = vec4(vertex, 0.0, 1.0);\n" |
| 72 | "}\n" , |
| 73 | |
| 74 | .fragment_source = |
| 75 | "#extension GL_OES_EGL_image_external : require\n" |
| 76 | "uniform samplerExternalOES tex;\n" |
| 77 | "varying vec2 texcoord;\n" |
| 78 | "void main(void) {\n" |
| 79 | " gl_FragColor = texture2D(tex, texcoord);\n" |
| 80 | "}\n" , |
| 81 | .uniform_names = {"tex" }, |
| 82 | .attribute_names = {"vertex" }, |
| 83 | }; |
| 84 | static RASPITEXUTIL_SHADER_PROGRAM_T vcsm_square_shader = |
| 85 | { |
| 86 | .vertex_source = |
| 87 | "attribute vec2 vertex;\n" |
| 88 | "varying vec2 texcoord;\n" |
| 89 | "void main(void) {\n" |
| 90 | " texcoord = 0.5 * (vertex + 1.0);\n" \ |
| 91 | " gl_Position = vec4(vertex, 0.0, 1.0);\n" |
| 92 | "}\n" , |
| 93 | |
| 94 | .fragment_source = |
| 95 | "uniform sampler2D tex;\n" |
| 96 | "varying vec2 texcoord;\n" |
| 97 | "void main(void) {\n" |
| 98 | " gl_FragColor = texture2D(tex, texcoord);\n" |
| 99 | "}\n" , |
| 100 | .uniform_names = {"tex" }, |
| 101 | .attribute_names = {"vertex" }, |
| 102 | }; |
| 103 | |
| 104 | static GLfloat quad_varray[] = { |
| 105 | -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, |
| 106 | -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, |
| 107 | }; |
| 108 | |
| 109 | static GLuint quad_vbo; |
| 110 | |
| 111 | #ifdef USE_READPIXELS |
| 112 | unsigned char *pixel_buffer; |
| 113 | #else |
| 114 | static struct egl_image_brcm_vcsm_info vcsm_info; |
| 115 | static EGLImageKHR eglFbImage; |
| 116 | #endif |
| 117 | static GLuint fb_tex_name; |
| 118 | static GLuint fb_name; |
| 119 | |
| 120 | |
| 121 | // VCSM buffer dimensions must be a power of two. Use glViewPort to draw NPOT |
| 122 | // rectangles within the VCSM buffer. |
| 123 | static int fb_width = 1024; |
| 124 | static int fb_height = 1024; |
| 125 | |
| 126 | static const EGLint vcsm_square_egl_config_attribs[] = |
| 127 | { |
| 128 | EGL_RED_SIZE, 8, |
| 129 | EGL_GREEN_SIZE, 8, |
| 130 | EGL_BLUE_SIZE, 8, |
| 131 | EGL_ALPHA_SIZE, 8, |
| 132 | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| 133 | EGL_NONE |
| 134 | }; |
| 135 | |
| 136 | static int vcsm_square_init(RASPITEX_STATE *raspitex_state) |
| 137 | { |
| 138 | int rc = vcsm_init(); |
| 139 | vcos_log_trace("%s: vcsm_init %d" , VCOS_FUNCTION, rc); |
| 140 | |
| 141 | raspitex_state->egl_config_attribs = vcsm_square_egl_config_attribs; |
| 142 | rc = raspitexutil_gl_init_2_0(raspitex_state); |
| 143 | |
| 144 | if (rc != 0) |
| 145 | goto end; |
| 146 | |
| 147 | // Shader for drawing the YUV OES texture |
| 148 | rc = raspitexutil_build_shader_program(&vcsm_square_oes_shader); |
| 149 | GLCHK(glUseProgram(vcsm_square_oes_shader.program)); |
| 150 | GLCHK(glUniform1i(vcsm_square_oes_shader.uniform_locations[0], 0)); // tex unit |
| 151 | |
| 152 | // Shader for drawing VCSM sampler2D texture |
| 153 | rc = raspitexutil_build_shader_program(&vcsm_square_shader); |
| 154 | GLCHK(glUseProgram(vcsm_square_shader.program)); |
| 155 | GLCHK(glUniform1i(vcsm_square_shader.uniform_locations[0], 0)); // tex unit |
| 156 | |
| 157 | GLCHK(glGenFramebuffers(1, &fb_name)); |
| 158 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); |
| 159 | |
| 160 | GLCHK(glGenTextures(1, &fb_tex_name)); |
| 161 | GLCHK(glBindTexture(GL_TEXTURE_2D, fb_tex_name)); |
| 162 | GLCHK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| 163 | GLCHK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| 164 | |
| 165 | #ifdef USE_READPIXELS |
| 166 | printf("Using glReadPixels\n" ); |
| 167 | GLCHK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fb_width, fb_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL)); |
| 168 | pixel_buffer = malloc(fb_width * fb_height * 4); |
| 169 | if (! pixel_buffer) { |
| 170 | rc = -1; |
| 171 | goto end; |
| 172 | } |
| 173 | #else /* USE_READPIXELS */ |
| 174 | printf("Using VCSM\n" ); |
| 175 | vcsm_info.width = fb_width; |
| 176 | vcsm_info.height = fb_height; |
| 177 | eglFbImage = eglCreateImageKHR(raspitex_state->display, EGL_NO_CONTEXT, |
| 178 | EGL_IMAGE_BRCM_VCSM, &vcsm_info, NULL); |
| 179 | if (eglFbImage == EGL_NO_IMAGE_KHR || vcsm_info.vcsm_handle == 0) { |
| 180 | vcos_log_error("%s: Failed to create EGL VCSM image\n" , VCOS_FUNCTION); |
| 181 | rc = -1; |
| 182 | goto end; |
| 183 | } |
| 184 | |
| 185 | GLCHK(glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglFbImage)); |
| 186 | #endif /* USE_READPIXELS */ |
| 187 | |
| 188 | GLCHK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_tex_name, 0)); |
| 189 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| 190 | vcos_log_error("GL_FRAMEBUFFER is not complete\n" ); |
| 191 | rc = -1; |
| 192 | goto end; |
| 193 | } |
| 194 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 195 | GLCHK(glGenBuffers(1, &quad_vbo)); |
| 196 | GLCHK(glBindBuffer(GL_ARRAY_BUFFER, quad_vbo)); |
| 197 | GLCHK(glBufferData(GL_ARRAY_BUFFER, sizeof(quad_varray), quad_varray, GL_STATIC_DRAW)); |
| 198 | |
| 199 | GLCHK(glClearColor(0, 0, 0, 0)); |
| 200 | end: |
| 201 | return rc; |
| 202 | } |
| 203 | |
| 204 | // Write the shared memory texture writing something to each line. This is |
| 205 | // just to show that the buffer really is CPU modifiable. |
| 206 | static void vcsm_square_draw_pattern(unsigned char *buffer) |
| 207 | { |
| 208 | static unsigned x_offset; |
| 209 | |
| 210 | unsigned char *line_start = (unsigned char *) buffer; |
| 211 | unsigned width = fb_width > 32 ? 32 : fb_width; |
| 212 | int i = 0; |
| 213 | size_t stride = fb_width << 2; |
| 214 | |
| 215 | x_offset = (x_offset + 1) % (fb_width - width); |
| 216 | for (i = 0; i < fb_height; i++) { |
| 217 | memset(line_start + (x_offset << 2), ~0, width << 2); |
| 218 | line_start += stride; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | #ifdef USE_READPIXELS |
| 223 | static int vcsm_square_redraw_readpixels(RASPITEX_STATE *raspitex_state) |
| 224 | { |
| 225 | vcos_log_trace("%s" , VCOS_FUNCTION); |
| 226 | |
| 227 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); |
| 228 | GLCHK(glViewport(0,0,fb_width,fb_height)); |
| 229 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 230 | |
| 231 | // Fill the viewport with the camFill the viewport with the camera image |
| 232 | GLCHK(glUseProgram(vcsm_square_oes_shader.program)); |
| 233 | GLCHK(glActiveTexture(GL_TEXTURE0)); |
| 234 | GLCHK(glBindTexture(GL_TEXTURE_EXTERNAL_OES, raspitex_state->y_texture)); |
| 235 | GLCHK(glBindBuffer(GL_ARRAY_BUFFER, quad_vbo)); |
| 236 | GLCHK(glEnableVertexAttribArray(vcsm_square_oes_shader.attribute_locations[0])); |
| 237 | GLCHK(glVertexAttribPointer(vcsm_square_oes_shader.attribute_locations[0], 2, GL_FLOAT, GL_FALSE, 0, 0)); |
| 238 | GLCHK(glDrawArrays(GL_TRIANGLES, 0, 6)); |
| 239 | |
| 240 | GLCHK(glReadPixels(0, 0, fb_width, fb_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer)); |
| 241 | |
| 242 | vcsm_square_draw_pattern(pixel_buffer); |
| 243 | |
| 244 | // Enable default window surface |
| 245 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 246 | |
| 247 | // Draw the modified texture buffer to the screen |
| 248 | GLCHK(glViewport(raspitex_state->x, raspitex_state->y, raspitex_state->width, raspitex_state->height)); |
| 249 | GLCHK(glUseProgram(vcsm_square_shader.program)); |
| 250 | GLCHK(glActiveTexture(GL_TEXTURE0)); |
| 251 | GLCHK(glBindTexture(GL_TEXTURE_2D, fb_tex_name)); |
| 252 | GLCHK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_width, fb_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer)); |
| 253 | GLCHK(glEnableVertexAttribArray(vcsm_square_shader.attribute_locations[0])); |
| 254 | GLCHK(glVertexAttribPointer(vcsm_square_shader.attribute_locations[0], 2, GL_FLOAT, GL_FALSE, 0, 0)); |
| 255 | GLCHK(glDrawArrays(GL_TRIANGLES, 0, 6)); |
| 256 | |
| 257 | GLCHK(glDisableVertexAttribArray(vcsm_square_shader.attribute_locations[0])); |
| 258 | GLCHK(glUseProgram(0)); |
| 259 | |
| 260 | return 0; |
| 261 | } |
| 262 | #else /* USE_READPIXELS */ |
| 263 | static int vcsm_square_redraw(RASPITEX_STATE *raspitex_state) |
| 264 | { |
| 265 | unsigned char *vcsm_buffer = NULL; |
| 266 | VCSM_CACHE_TYPE_T cache_type; |
| 267 | |
| 268 | vcos_log_trace("%s" , VCOS_FUNCTION); |
| 269 | |
| 270 | glClearColor(255, 0, 0, 255); |
| 271 | |
| 272 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); |
| 273 | GLCHK(glViewport(0, 0, fb_width, fb_height)); |
| 274 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 275 | |
| 276 | // Fill the viewport with the camFill the viewport with the camera image |
| 277 | GLCHK(glUseProgram(vcsm_square_oes_shader.program)); |
| 278 | GLCHK(glActiveTexture(GL_TEXTURE0)); |
| 279 | GLCHK(glBindTexture(GL_TEXTURE_EXTERNAL_OES, raspitex_state->y_texture)); |
| 280 | GLCHK(glBindBuffer(GL_ARRAY_BUFFER, quad_vbo)); |
| 281 | GLCHK(glEnableVertexAttribArray(vcsm_square_oes_shader.attribute_locations[0])); |
| 282 | GLCHK(glVertexAttribPointer(vcsm_square_oes_shader.attribute_locations[0], 2, GL_FLOAT, GL_FALSE, 0, 0)); |
| 283 | GLCHK(glDrawArrays(GL_TRIANGLES, 0, 6)); |
| 284 | |
| 285 | GLCHK(glFinish()); |
| 286 | |
| 287 | // Make the buffer CPU addressable with host cache enabled |
| 288 | vcsm_buffer = (unsigned char *) vcsm_lock_cache(vcsm_info.vcsm_handle, VCSM_CACHE_TYPE_HOST, &cache_type); |
| 289 | if (! vcsm_buffer) { |
| 290 | vcos_log_error("Failed to lock VCSM buffer for handle %d\n" , vcsm_info.vcsm_handle); |
| 291 | return -1; |
| 292 | } |
| 293 | vcos_log_trace("Locked vcsm handle %d at %p\n" , vcsm_info.vcsm_handle, vcsm_buffer); |
| 294 | |
| 295 | vcsm_square_draw_pattern(vcsm_buffer); |
| 296 | |
| 297 | // Release the locked texture memory to flush the CPU cache and allow GPU |
| 298 | // to read it |
| 299 | vcsm_unlock_ptr(vcsm_buffer); |
| 300 | |
| 301 | // Enable default window surface |
| 302 | GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 303 | |
| 304 | // Draw the modified texture buffer to the screen |
| 305 | GLCHK(glViewport(raspitex_state->x, raspitex_state->y, raspitex_state->width, raspitex_state->height)); |
| 306 | GLCHK(glUseProgram(vcsm_square_shader.program)); |
| 307 | GLCHK(glActiveTexture(GL_TEXTURE0)); |
| 308 | GLCHK(glBindTexture(GL_TEXTURE_2D, fb_tex_name)); |
| 309 | GLCHK(glEnableVertexAttribArray(vcsm_square_shader.attribute_locations[0])); |
| 310 | GLCHK(glVertexAttribPointer(vcsm_square_shader.attribute_locations[0], 2, GL_FLOAT, GL_FALSE, 0, 0)); |
| 311 | GLCHK(glDrawArrays(GL_TRIANGLES, 0, 6)); |
| 312 | |
| 313 | GLCHK(glDisableVertexAttribArray(vcsm_square_shader.attribute_locations[0])); |
| 314 | GLCHK(glUseProgram(0)); |
| 315 | |
| 316 | return 0; |
| 317 | } |
| 318 | #endif /* USE_READPIXELS */ |
| 319 | |
| 320 | int vcsm_square_open(RASPITEX_STATE *raspitex_state) |
| 321 | { |
| 322 | vcos_log_trace("%s" , VCOS_FUNCTION); |
| 323 | |
| 324 | raspitex_state->ops.gl_init = vcsm_square_init; |
| 325 | #ifdef USE_READPIXELS |
| 326 | raspitex_state->ops.redraw = vcsm_square_redraw_readpixels; |
| 327 | #else |
| 328 | raspitex_state->ops.redraw = vcsm_square_redraw; |
| 329 | #endif /* USE_READPIXELS */ |
| 330 | raspitex_state->ops.update_y_texture = raspitexutil_update_y_texture; |
| 331 | return 0; |
| 332 | } |
| 333 | |