1 | // Copyright 2003 Google, Inc. |
2 | // All Rights Reserved. |
3 | // |
4 | // |
5 | // A simple class to handle vectors in 2D |
6 | // See the vector2-inl.h file for more details |
7 | |
8 | |
9 | #ifndef UTIL_MATH_VECTOR2_H__ |
10 | #define UTIL_MATH_VECTOR2_H__ |
11 | |
12 | #include <iostream> |
13 | using std::ostream; |
14 | using std::cout; |
15 | using std::endl; |
16 | // NOLINT(readability/streams) |
17 | #include "base/basictypes.h" |
18 | |
19 | template <typename VType> class Vector2; |
20 | |
21 | // TODO(user): Look into creating conversion operators to remove the |
22 | // need to forward-declare Vector3 and Vector4. |
23 | template <typename VType> class Vector3; |
24 | template <typename VType> class Vector4; |
25 | |
26 | // Template class for 2D vectors. |
27 | // All definitions for these functions are in vector2-inl.h. That header will |
28 | // need to be included in order to actually use this class. This class can be |
29 | // regarded to only forward-declare Vector2. |
30 | template <typename VType> |
31 | class Vector2 { |
32 | private: |
33 | VType c_[2]; |
34 | |
35 | // FloatType is the type returned by Norm() and Angle(). These methods are |
36 | // special because they return floating-point values even when VType is an |
37 | // integer. |
38 | typedef typename base::if_<base::is_integral<VType>::value, |
39 | double, VType>::type FloatType; |
40 | |
41 | public: |
42 | typedef Vector2<VType> Self; |
43 | typedef VType BaseType; |
44 | // Create a new vector (0,0) |
45 | Vector2(); |
46 | // Create a new vector (x,y) |
47 | Vector2(const VType x, const VType y); |
48 | // Create a new copy of the vector vb |
49 | Vector2(const Self &vb); // NOLINT(runtime/explicit) |
50 | // Keep only the two first coordinates of the vector vb |
51 | explicit Vector2(const Vector3<VType> &vb); |
52 | // Keep only the two first coordinates of the vector vb |
53 | explicit Vector2(const Vector4<VType> &vb); |
54 | // Convert from another vector type |
55 | template <typename VType2> |
56 | static Self Cast(const Vector2<VType2> &vb); |
57 | // Return the size of the vector |
58 | static int Size() { return 2; } |
59 | // Modify the coordinates of the current vector |
60 | void Set(const VType x, const VType y); |
61 | const Self& operator=(const Self &vb); |
62 | // Add two vectors, component by component |
63 | Self& operator+=(const Self &vb); |
64 | // Subtract two vectors, component by component |
65 | Self& operator-=(const Self &vb); |
66 | // Multiply a vector by a scalar |
67 | Self& operator*=(const VType k); |
68 | // Divide a vector by a scalar |
69 | Self& operator/=(const VType k); |
70 | // Multiply two vectors component by component |
71 | Self MulComponents(const Self &vb) const; |
72 | // Divide two vectors component by component |
73 | Self DivComponents(const Self &vb) const; |
74 | // Add two vectors, component by component |
75 | Self operator+(const Self &vb) const; |
76 | // Subtract two vectors, component by component |
77 | Self operator-(const Self &vb) const; |
78 | // Change the sign of the components of a vector |
79 | Self operator-() const; |
80 | // Dot product. Be aware that if VType is an integer type, the high bits of |
81 | // the result are silently discarded. |
82 | VType DotProd(const Self &vb) const; |
83 | // Multiplication by a scalar |
84 | Self operator*(const VType k) const; |
85 | // Division by a scalar |
86 | Self operator/(const VType k) const; |
87 | // Cross product. Be aware that if VType is an integer type, the high bits |
88 | // of the result are silently discarded. |
89 | VType CrossProd(const Self &vb) const; |
90 | // Access component #b for read/write operations |
91 | VType& operator[](const int b); |
92 | // Access component #b for read only operations |
93 | VType operator[](const int b) const; |
94 | // Labeled Accessor methods. |
95 | void x(const VType &v); |
96 | VType x() const; |
97 | void y(const VType &v); |
98 | VType y() const; |
99 | |
100 | // return a pointer to the data array for interface with other libraries |
101 | // like opencv |
102 | VType* Data(); |
103 | const VType* Data() const; |
104 | // Return the squared Euclidean norm of the vector. Be aware that if VType |
105 | // is an integer type, the high bits of the result are silently discarded. |
106 | VType Norm2(void) const; |
107 | // Return the Euclidean norm of the vector. Note that if VType is an |
108 | // integer type, the return value is correct only if the *squared* norm does |
109 | // not overflow VType. |
110 | FloatType Norm(void) const; |
111 | // return the angle between "this" and v in radians |
112 | FloatType Angle(const Self &v) const; |
113 | // Return a normalized version of the vector if the norm of the |
114 | // vector is not 0. Not to be used with integer types. |
115 | Self Normalize() const; |
116 | // Compare two vectors, return true if all their components are equal |
117 | // this operator is mostly useful for integer types |
118 | // for floating point types prefer "aequal" |
119 | bool operator==(const Self &vb) const; |
120 | bool operator!=(const Self &vb) const; |
121 | // Compare two vectors, return true if all their components are within |
122 | // a difference of margin. |
123 | bool aequal(const Self &vb, FloatType margin) const; |
124 | |
125 | // Compare two vectors, these comparisons are mostly for interaction |
126 | // with STL. |
127 | bool operator<(const Self &vb) const; |
128 | bool operator>(const Self &vb) const; |
129 | bool operator<=(const Self &vb) const; |
130 | bool operator>=(const Self &vb) const; |
131 | |
132 | // return a vector orthogonal to the current one |
133 | // with the same norm and counterclockwise to it |
134 | Self Ortho() const; |
135 | // take the sqrt of each component and return a vector containing those values |
136 | Self Sqrt() const; |
137 | // Take the fabs of each component and return a vector containing |
138 | // those values. |
139 | Self Fabs() const; |
140 | // Take the absolute value of each component and return a vector containing |
141 | // those values. This method should only be used when VType is a signed |
142 | // integer type that is not wider than "int". |
143 | Self Abs() const; |
144 | // take the floor of each component and return a vector containing |
145 | // those values |
146 | Self Floor() const; |
147 | // Take the ceil of each component and return a vector containing |
148 | // those values. |
149 | Self Ceil() const; |
150 | // take the round of each component and return a vector containing those |
151 | // values |
152 | Self FRound() const; |
153 | // take the round of each component and return an integer vector containing |
154 | // those values |
155 | Vector2<int> IRound() const; |
156 | // Reset all the coordinates of the vector to 0 |
157 | void Clear(); |
158 | |
159 | // return true if one of the components is not a number |
160 | bool IsNaN() const; |
161 | |
162 | // return an invalid floating point vector |
163 | static Self NaN(); |
164 | }; |
165 | |
166 | // Multiply by a scalar. |
167 | template <typename ScalarType, typename VType> |
168 | Vector2<VType> operator*(const ScalarType k, const Vector2<VType> v); |
169 | // perform k / |
170 | template <typename ScalarType, typename VType> |
171 | Vector2<VType> operator/(const ScalarType k, const Vector2<VType> v); |
172 | // return a vector containing the max of v1 and v2 component by component |
173 | template <typename VType2> |
174 | Vector2<VType2> Max(const Vector2<VType2> &v1, const Vector2<VType2> &v2); |
175 | // return a vector containing the min of v1 and v2 component by component |
176 | template <typename VType2> |
177 | Vector2<VType2> Min(const Vector2<VType2> &v1, const Vector2<VType2> &v2); |
178 | // debug printing |
179 | template <typename VType2> |
180 | std::ostream &operator <<(std::ostream &out, // NOLINT |
181 | const Vector2<VType2> &va); |
182 | |
183 | // TODO(user): Declare extern templates for these types. |
184 | typedef Vector2<uint8> Vector2_b; |
185 | typedef Vector2<int> Vector2_i; |
186 | typedef Vector2<float> Vector2_f; |
187 | typedef Vector2<double> Vector2_d; |
188 | |
189 | #endif // UTIL_MATH_VECTOR2_H__ |
190 | |