| 1 | // Copyright 2003 Google, Inc. |
| 2 | // All Rights Reserved. |
| 3 | // |
| 4 | // |
| 5 | // A simple class to handle vectors in 3D |
| 6 | // See the vector3-inl.h file for more details |
| 7 | |
| 8 | |
| 9 | #ifndef UTIL_MATH_VECTOR3_H__ |
| 10 | #define UTIL_MATH_VECTOR3_H__ |
| 11 | |
| 12 | #include <iostream> |
| 13 | using std::ostream; |
| 14 | using std::cout; |
| 15 | using std::endl; |
| 16 | // NOLINT(readability/streams) |
| 17 | #include "base/basictypes.h" |
| 18 | |
| 19 | template <typename VType> class Vector3; |
| 20 | // TODO(user): Look into creating conversion operators to remove the |
| 21 | // need to forward-declare Vector2 and Vector4. |
| 22 | template <typename VType> class Vector2; |
| 23 | template <typename VType> class Vector4; |
| 24 | |
| 25 | // Template class for 3D vectors. |
| 26 | // All definitions for these functions are in vector3-inl.h. That header will |
| 27 | // need to be included in order to actually use this class. This class can be |
| 28 | // regarded to only forward-declare Vector3. |
| 29 | template <typename VType> |
| 30 | class Vector3 { |
| 31 | private: |
| 32 | VType c_[3]; |
| 33 | |
| 34 | // FloatType is the type returned by Norm() and Angle(). These methods are |
| 35 | // special because they return floating-point values even when VType is an |
| 36 | // integer. |
| 37 | typedef typename base::if_<base::is_integral<VType>::value, |
| 38 | double, VType>::type FloatType; |
| 39 | |
| 40 | public: |
| 41 | typedef Vector3<VType> Self; |
| 42 | typedef VType BaseType; |
| 43 | // Create a new vector (0,0,0) |
| 44 | Vector3(); |
| 45 | // Create a new vector (x,y,z) |
| 46 | Vector3(const VType x, const VType y, const VType z); |
| 47 | // Create a new 3D vector using the two first coordinates of a 2D vectors |
| 48 | // and an additional z argument. |
| 49 | explicit Vector3(const Vector2<VType> &vb, VType z); |
| 50 | // Create a new copy of the vector vb |
| 51 | Vector3(const Self &vb); |
| 52 | // Keep only the three first coordinates of the 4D vector vb |
| 53 | explicit Vector3(const Vector4<VType> &vb); |
| 54 | // Convert from another vector type |
| 55 | template <typename VType2> |
| 56 | static Self Cast(const Vector3<VType2> &vb); |
| 57 | // Compare two vectors, return true if all their components are equal |
| 58 | bool operator==(const Self& vb) const; |
| 59 | bool operator!=(const Self& vb) const; |
| 60 | // Compare two vectors, return true if all their components are within |
| 61 | // a difference of margin. |
| 62 | bool aequal(const Self &vb, FloatType margin) const; |
| 63 | // Compare two vectors, these comparisons are mostly for interaction |
| 64 | // with STL. |
| 65 | bool operator<(const Self &vb) const; |
| 66 | bool operator>(const Self &vb) const; |
| 67 | bool operator<=(const Self &vb) const; |
| 68 | bool operator>=(const Self &vb) const; |
| 69 | |
| 70 | // Return the size of the vector |
| 71 | static int Size() { return 3; } |
| 72 | // Modify the coordinates of the current vector |
| 73 | void Set(const VType x, const VType y, const VType z); |
| 74 | Self& operator=(const Self& vb); |
| 75 | // Add two vectors, component by component |
| 76 | Self& operator+=(const Self &vb); |
| 77 | // Subtract two vectors, component by component |
| 78 | Self& operator-=(const Self &vb); |
| 79 | // Multiply a vector by a scalar |
| 80 | Self& operator*=(const VType k); |
| 81 | // Divide a vector by a scalar |
| 82 | Self& operator/=(const VType k); |
| 83 | // Multiply two vectors component by component |
| 84 | Self MulComponents(const Self &vb) const; |
| 85 | // Divide two vectors component by component |
| 86 | Self DivComponents(const Self &vb) const; |
| 87 | // Add two vectors, component by component |
| 88 | Self operator+(const Self &vb) const; |
| 89 | // Subtract two vectors, component by component |
| 90 | Self operator-(const Self &vb) const; |
| 91 | // Dot product. Be aware that if VType is an integer type, the high bits of |
| 92 | // the result are silently discarded. |
| 93 | VType DotProd(const Self &vb) const; |
| 94 | // Multiplication by a scalar |
| 95 | Self operator*(const VType k) const; |
| 96 | // Divide by a scalar |
| 97 | Self operator/(const VType k) const; |
| 98 | // Cross product. Be aware that if VType is an integer type, the high bits |
| 99 | // of the result are silently discarded. |
| 100 | Self CrossProd(const Self& vb) const; |
| 101 | // Access component #b for read/write operations |
| 102 | VType& operator[](const int b); |
| 103 | // Access component #b for read only operations |
| 104 | VType operator[](const int b) const; |
| 105 | // Labeled Accessor methods. |
| 106 | void x(const VType &v); |
| 107 | VType x() const; |
| 108 | void y(const VType &v); |
| 109 | VType y() const; |
| 110 | void z(const VType &v); |
| 111 | VType z() const; |
| 112 | // return a pointer to the data array for interface with other libraries |
| 113 | // like opencv |
| 114 | VType* Data(); |
| 115 | const VType* Data() const; |
| 116 | // Return the squared Euclidean norm of the vector. Be aware that if VType |
| 117 | // is an integer type, the high bits of the result are silently discarded. |
| 118 | VType Norm2(void) const; |
| 119 | // Return the Euclidean norm of the vector. Note that if VType is an |
| 120 | // integer type, the return value is correct only if the *squared* norm does |
| 121 | // not overflow VType. |
| 122 | FloatType Norm(void) const; |
| 123 | // Return a normalized version of the vector if the norm of the |
| 124 | // vector is not 0. Not to be used with integer types. |
| 125 | Self Normalize() const; |
| 126 | // return a vector orthogonal to this one |
| 127 | Self Ortho() const; |
| 128 | // return the index of the largest component (fabs) |
| 129 | int LargestAbsComponent() const; |
| 130 | // return the index of the smallest, median ,largest component of the vector |
| 131 | Vector3<int> ComponentOrder() const; |
| 132 | // return the angle between two vectors in radians |
| 133 | FloatType Angle(const Self &va) const; |
| 134 | // take the sqrt of each component and return a vector containing those values |
| 135 | Self Sqrt() const; |
| 136 | // take the fabs of each component and return a vector containing those values |
| 137 | Self Fabs() const; |
| 138 | // Take the absolute value of each component and return a vector containing |
| 139 | // those values. This method should only be used when VType is a signed |
| 140 | // integer type that is not wider than "int". |
| 141 | Self Abs() const; |
| 142 | // take the floor of each component and return a vector containing |
| 143 | // those values |
| 144 | Self Floor() const; |
| 145 | // take the ceil of each component and return a vector containing those values |
| 146 | Self Ceil() const; |
| 147 | // take the round of each component and return a vector containing those |
| 148 | // values |
| 149 | Self FRound() const; |
| 150 | // take the round of each component and return an integer vector containing |
| 151 | // those values |
| 152 | Vector3<int> IRound() const; |
| 153 | // Reset all the coordinates of the vector to 0 |
| 154 | void Clear(); |
| 155 | |
| 156 | // return true if one of the components is not a number |
| 157 | bool IsNaN() const; |
| 158 | |
| 159 | // return an invalid floating point vector |
| 160 | static Self NaN(); |
| 161 | }; |
| 162 | |
| 163 | // Change the sign of the components of a vector |
| 164 | template <typename VType> |
| 165 | Vector3<VType> operator-(const Vector3<VType> &vb); |
| 166 | // multiply by a scalar |
| 167 | template <typename ScalarType, typename VType> |
| 168 | Vector3<VType> operator*(const ScalarType k, const Vector3<VType> &v); |
| 169 | // perform k / |
| 170 | template <typename ScalarType, typename VType> |
| 171 | Vector3<VType> operator/(const ScalarType k, const Vector3<VType> &v); |
| 172 | // return a vector containing the max of v1 and v2 component by component |
| 173 | template <typename VType> |
| 174 | Vector3<VType> Max(const Vector3<VType> &v1, const Vector3<VType> &v2); |
| 175 | // return a vector containing the min of v1 and v2 component by component |
| 176 | template <typename VType> |
| 177 | Vector3<VType> Min(const Vector3<VType> &v1, const Vector3<VType> &v2); |
| 178 | // debug printing |
| 179 | template <typename VType> |
| 180 | std::ostream &operator <<(std::ostream &out, // NOLINT |
| 181 | const Vector3<VType> &va); |
| 182 | |
| 183 | // TODO(user): Declare extern templates for these types. |
| 184 | typedef Vector3<uint8> Vector3_b; |
| 185 | typedef Vector3<int> Vector3_i; |
| 186 | typedef Vector3<float> Vector3_f; |
| 187 | typedef Vector3<double> Vector3_d; |
| 188 | |
| 189 | #endif // UTIL_MATH_VECTOR3_H__ |
| 190 | |