| 1 | // Copyright 2003 Google, Inc. | 
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| 2 | // All Rights Reserved. | 
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| 3 | // | 
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| 4 | // | 
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| 5 | // A simple class to handle vectors in 3D | 
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| 6 | // The aim of this class is to be able to manipulate vectors in 3D | 
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| 7 | // as naturally as possible and make calculations readable. | 
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| 8 | // For that reason, the operators +, -, * are overloaded. | 
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| 9 | // (Reading a = a + b*2 - c is much easier to read than | 
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| 10 | // a = Sub(Add(a, Mul(b,2)),c)   ) | 
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| 11 | // The code generated using this vector class is easily optimized by | 
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| 12 | // the compiler and does not generate overhead compared to manually | 
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| 13 | // writing the operations component by component | 
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| 14 | // (e.g a.x = b.x + c.x; a.y = b.y + c.y...) | 
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| 15 | // | 
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| 16 | // Operator overload is not usually allowed, but in this case an | 
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| 17 | // exemption has been granted by the C++ style committee. | 
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| 18 | // | 
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| 19 | // Please be careful about overflows when using those vectors with integer types | 
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| 20 | // The calculations are carried with the same type as the vector's components | 
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| 21 | // type. eg : if you are using uint8 as the base type, all values will be modulo | 
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| 22 | // 256. | 
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| 23 | // This feature is necessary to use the class in a more general framework with | 
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| 24 | // VType != plain old data type. | 
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| 25 |  | 
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| 26 | #ifndef UTIL_MATH_VECTOR3_INL_H__ | 
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| 27 | #define UTIL_MATH_VECTOR3_INL_H__ | 
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| 28 |  | 
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| 29 | #include "util/math/vector3.h" | 
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| 30 |  | 
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| 31 | #include <algorithm> | 
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| 32 | using std::min; | 
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| 33 | using std::max; | 
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| 34 | using std::swap; | 
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| 35 | using std::reverse; | 
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| 36 |  | 
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| 37 | #include <math.h> | 
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| 38 | #include "base/basictypes.h" | 
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| 39 | #include "base/logging.h" | 
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| 40 | #include "base/template_util.h" | 
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| 41 | #include "base/type_traits.h" | 
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| 42 | #include "util/math/mathutil.h" | 
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| 43 | #include "util/math/vector2.h" | 
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| 44 | #include "util/math/vector4.h" | 
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| 45 |  | 
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| 46 | template <typename VType> | 
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| 47 | Vector3<VType>::Vector3() { | 
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| 48 | Clear(); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | template <typename VType> | 
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| 52 | Vector3<VType>::Vector3(const VType x, const VType y, const VType z) { | 
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| 53 | c_[0] = x; | 
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| 54 | c_[1] = y; | 
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| 55 | c_[2] = z; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | template <typename VType> | 
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| 59 | Vector3<VType>::Vector3(const Vector2<VType> &vb, VType z) { | 
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| 60 | c_[0] = vb.x(); | 
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| 61 | c_[1] = vb.y(); | 
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| 62 | c_[2] = z; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | template <typename VType> | 
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| 66 | Vector3<VType>::Vector3(const Self &vb) { | 
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| 67 | c_[0] = vb.c_[0]; | 
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| 68 | c_[1] = vb.c_[1]; | 
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| 69 | c_[2] = vb.c_[2]; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | template <typename VType> | 
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| 73 | Vector3<VType>::Vector3(const Vector4<VType> &vb) { | 
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| 74 | c_[0] = vb.x(); | 
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| 75 | c_[1] = vb.y(); | 
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| 76 | c_[2] = vb.z(); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | template <typename VType> template <typename VType2> | 
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| 80 | Vector3<VType> Vector3<VType>::Cast(const Vector3<VType2> &vb) { | 
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| 81 | return Self(VType(vb[0]), | 
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| 82 | VType(vb[1]), | 
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| 83 | VType(vb[2])); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | template <typename VType> | 
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| 87 | bool Vector3<VType>::operator==(const Self& vb) const { | 
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| 88 | return  (c_[0] == vb.c_[0]) && (c_[1] == vb.c_[1]) && (c_[2] == vb.c_[2]); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | template <typename VType> | 
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| 92 | bool Vector3<VType>::operator!=(const Self& vb) const { | 
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| 93 | return  (c_[0] != vb.c_[0]) || (c_[1] != vb.c_[1]) || (c_[2] != vb.c_[2]); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | template <typename VType> | 
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| 97 | bool Vector3<VType>::aequal(const Self &vb, FloatType margin) const { | 
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| 98 | return (fabs(c_[0] - vb.c_[0]) < margin) | 
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| 99 | && (fabs(c_[1] - vb.c_[1]) < margin) | 
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| 100 | && (fabs(c_[2] - vb.c_[2]) < margin); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | template <typename VType> | 
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| 104 | bool Vector3<VType>::operator<(const Self &vb) const { | 
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| 105 | if ( c_[0] < vb.c_[0] ) return true; | 
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| 106 | if ( vb.c_[0] < c_[0] ) return false; | 
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| 107 | if ( c_[1] < vb.c_[1] ) return true; | 
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| 108 | if ( vb.c_[1] < c_[1] ) return false; | 
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| 109 | if ( c_[2] < vb.c_[2] ) return true; | 
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| 110 | return false; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | template <typename VType> | 
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| 114 | bool Vector3<VType>::operator>(const Self &vb) const { | 
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| 115 | return vb.operator<(*this); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | template <typename VType> | 
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| 119 | bool Vector3<VType>::operator<=(const Self &vb) const { | 
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| 120 | return !operator>(vb); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | template <typename VType> | 
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| 124 | bool Vector3<VType>::operator>=(const Self &vb) const { | 
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| 125 | return !operator<(vb); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | template <typename VType> | 
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| 129 | void Vector3<VType>::Set(const VType x, const VType y, const VType z) { | 
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| 130 | c_[0] = x; | 
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| 131 | c_[1] = y; | 
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| 132 | c_[2] = z; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | template <typename VType> | 
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| 136 | Vector3<VType>& Vector3<VType>::operator=(const Self& vb) { | 
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| 137 | c_[0] = vb.c_[0]; | 
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| 138 | c_[1] = vb.c_[1]; | 
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| 139 | c_[2] = vb.c_[2]; | 
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| 140 | return (*this); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | template <typename VType> | 
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| 144 | Vector3<VType>& Vector3<VType>::operator+=(const Self &vb) { | 
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| 145 | c_[0] += vb.c_[0]; | 
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| 146 | c_[1] += vb.c_[1]; | 
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| 147 | c_[2] += vb.c_[2]; | 
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| 148 | return (*this); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | template <typename VType> | 
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| 152 | Vector3<VType>& Vector3<VType>::operator-=(const Self &vb) { | 
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| 153 | c_[0] -= vb.c_[0]; | 
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| 154 | c_[1] -= vb.c_[1]; | 
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| 155 | c_[2] -= vb.c_[2]; | 
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| 156 | return (*this); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | template <typename VType> | 
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| 160 | Vector3<VType>& Vector3<VType>::operator*=(const VType k) { | 
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| 161 | c_[0] *= k; | 
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| 162 | c_[1] *= k; | 
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| 163 | c_[2] *= k; | 
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| 164 | return (*this); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | template <typename VType> | 
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| 168 | Vector3<VType>& Vector3<VType>::operator/=(const VType k) { | 
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| 169 | c_[0] /= k; | 
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| 170 | c_[1] /= k; | 
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| 171 | c_[2] /= k; | 
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| 172 | return (*this); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | template <typename VType> | 
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| 176 | Vector3<VType> Vector3<VType>::MulComponents(const Self &vb) const { | 
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| 177 | return Self(c_[0] * vb.c_[0], c_[1] * vb.c_[1], c_[2] * vb.c_[2]); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | template <typename VType> | 
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| 181 | Vector3<VType> Vector3<VType>::DivComponents(const Self &vb) const { | 
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| 182 | return Self(c_[0] / vb.c_[0], c_[1] / vb.c_[1], c_[2] / vb.c_[2]); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | template <typename VType> | 
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| 186 | Vector3<VType> Vector3<VType>::operator+(const Self &vb) const { | 
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| 187 | return Self(*this) += vb; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | template <typename VType> | 
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| 191 | Vector3<VType> Vector3<VType>::operator-(const Self &vb) const { | 
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| 192 | return Self(*this) -= vb; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | template <typename VType> | 
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| 196 | VType Vector3<VType>::DotProd(const Self &vb) const { | 
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| 197 | return c_[0]*vb.c_[0] + c_[1]*vb.c_[1] + c_[2]*vb.c_[2]; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | template <typename VType> | 
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| 201 | Vector3<VType> Vector3<VType>::operator*(const VType k) const { | 
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| 202 | return Self(*this) *= k; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | template <typename VType> | 
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| 206 | Vector3<VType> Vector3<VType>::operator/(const VType k) const { | 
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| 207 | return Self(*this) /= k; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | template <typename VType> | 
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| 211 | Vector3<VType> Vector3<VType>::CrossProd(const Self& vb) const { | 
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| 212 | return Self( c_[1] * vb.c_[2] - c_[2] * vb.c_[1], | 
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| 213 | c_[2] * vb.c_[0] - c_[0] * vb.c_[2], | 
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| 214 | c_[0] * vb.c_[1] - c_[1] * vb.c_[0]); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | template <typename VType> | 
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| 218 | VType& Vector3<VType>::operator[](const int b) { | 
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| 219 | DCHECK(b >=0); | 
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| 220 | DCHECK(b <=2); | 
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| 221 | return c_[b]; | 
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| 222 | } | 
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| 223 |  | 
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| 224 | template <typename VType> | 
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| 225 | VType Vector3<VType>::operator[](const int b) const { | 
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| 226 | DCHECK(b >=0); | 
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| 227 | DCHECK(b <=2); | 
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| 228 | return c_[b]; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | template <typename VType> | 
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| 232 | void Vector3<VType>::x(const VType &v) { | 
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| 233 | c_[0] = v; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | template <typename VType> | 
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| 237 | VType Vector3<VType>::x() const { | 
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| 238 | return c_[0]; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | template <typename VType> | 
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| 242 | void Vector3<VType>::y(const VType &v) { | 
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| 243 | c_[1] = v; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | template <typename VType> | 
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| 247 | VType Vector3<VType>::y() const { | 
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| 248 | return c_[1]; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | template <typename VType> | 
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| 252 | void Vector3<VType>::z(const VType &v) { | 
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| 253 | c_[2] = v; | 
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| 254 | } | 
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| 255 |  | 
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| 256 | template <typename VType> | 
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| 257 | VType Vector3<VType>::z() const { | 
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| 258 | return c_[2]; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | template <typename VType> | 
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| 262 | VType* Vector3<VType>::Data() { | 
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| 263 | return reinterpret_cast<VType*>(c_); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | template <typename VType> | 
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| 267 | const VType* Vector3<VType>::Data() const { | 
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| 268 | return reinterpret_cast<const VType*>(c_); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | template <typename VType> | 
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| 272 | VType Vector3<VType>::Norm2(void) const { | 
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| 273 | return c_[0]*c_[0] + c_[1]*c_[1] + c_[2]*c_[2]; | 
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| 274 | } | 
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| 275 |  | 
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| 276 | template <typename VType> | 
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| 277 | typename Vector3<VType>::FloatType Vector3<VType>::Norm(void) const { | 
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| 278 | return sqrt(Norm2()); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | template <typename VType> | 
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| 282 | Vector3<VType> Vector3<VType>::Normalize() const { | 
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| 283 | COMPILE_ASSERT(!base::is_integral<VType>::value, must_be_floating_point); | 
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| 284 | VType n = Norm(); | 
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| 285 | if (n != 0) { | 
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| 286 | n = 1.0 / n; | 
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| 287 | } | 
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| 288 | return Self(*this) *= n; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | template <typename VType> | 
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| 292 | Vector3<VType> Vector3<VType>::Ortho() const { | 
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| 293 | int k = LargestAbsComponent() - 1; | 
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| 294 | if (k < 0) k = 2; | 
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| 295 | Self temp; | 
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| 296 | temp[k] = 1; | 
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| 297 | return (this->CrossProd(temp)).Normalize(); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | template <typename VType> | 
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| 301 | int Vector3<VType>::LargestAbsComponent() const { | 
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| 302 | Self temp = Fabs(); | 
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| 303 | if (temp[0] > temp[1]) { | 
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| 304 | if (temp[0] > temp[2]) { | 
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| 305 | return 0; | 
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| 306 | } else { | 
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| 307 | return 2; | 
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| 308 | } | 
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| 309 | } else { | 
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| 310 | if (temp[1] > temp[2]) { | 
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| 311 | return 1; | 
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| 312 | } else { | 
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| 313 | return 2; | 
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| 314 | } | 
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| 315 | } | 
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| 316 | } | 
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| 317 |  | 
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| 318 | template <typename VType> | 
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| 319 | Vector3<int> Vector3<VType>::ComponentOrder() const { | 
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| 320 | Vector3<int> temp(0, 1, 2); | 
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| 321 | if (c_[temp[0]] > c_[temp[1]]) swap(temp[0], temp[1]); | 
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| 322 | if (c_[temp[1]] > c_[temp[2]]) swap(temp[1], temp[2]); | 
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| 323 | if (c_[temp[0]] > c_[temp[1]]) swap(temp[0], temp[1]); | 
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| 324 | return temp; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | template <typename VType> | 
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| 328 | typename Vector3<VType>::FloatType Vector3<VType>::Angle(const Self &va) const { | 
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| 329 | return atan2(this->CrossProd(va).Norm(), this->DotProd(va)); | 
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| 330 | } | 
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| 331 |  | 
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| 332 | template <typename VType> | 
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| 333 | Vector3<VType> Vector3<VType>::Sqrt() const { | 
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| 334 | return Self(sqrt(c_[0]), sqrt(c_[1]), sqrt(c_[2])); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | template <typename VType> | 
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| 338 | Vector3<VType> Vector3<VType>::Fabs() const { | 
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| 339 | return Self(fabs(c_[0]), fabs(c_[1]), fabs(c_[2])); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | template <typename VType> | 
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| 343 | Vector3<VType> Vector3<VType>::Abs() const { | 
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| 344 | COMPILE_ASSERT(base::is_integral<VType>::value, use_Fabs_for_float_types); | 
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| 345 | COMPILE_ASSERT(static_cast<VType>(-1) == -1, type_must_be_signed); | 
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| 346 | COMPILE_ASSERT(sizeof(VType) <= sizeof(int), Abs_truncates_to_int); | 
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| 347 | return Self(abs(c_[0]), abs(c_[1]), abs(c_[2])); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | template <typename VType> | 
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| 351 | Vector3<VType> Vector3<VType>::Floor() const { | 
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| 352 | return Self(floor(c_[0]), floor(c_[1]), floor(c_[2])); | 
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| 353 | } | 
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| 354 |  | 
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| 355 | template <typename VType> | 
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| 356 | Vector3<VType> Vector3<VType>::Ceil() const { | 
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| 357 | return Self(ceil(c_[0]), ceil(c_[1]), ceil(c_[2])); | 
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| 358 | } | 
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| 359 |  | 
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| 360 | template <typename VType> | 
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| 361 | Vector3<VType> Vector3<VType>::FRound() const { | 
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| 362 | return Self(rint(c_[0]), rint(c_[1]), rint(c_[2])); | 
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| 363 | } | 
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| 364 |  | 
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| 365 | template <typename VType> | 
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| 366 | Vector3<int> Vector3<VType>::IRound() const { | 
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| 367 | return Vector3<int>(lrint(c_[0]), lrint(c_[1]), lrint(c_[2])); | 
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| 368 | } | 
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| 369 |  | 
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| 370 | template <typename VType> | 
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| 371 | void Vector3<VType>::Clear() { | 
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| 372 | c_[2] = c_[1] = c_[0] = VType(); | 
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| 373 | } | 
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| 374 |  | 
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| 375 | template <typename VType> | 
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| 376 | bool Vector3<VType>::IsNaN() const { | 
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| 377 | return isnan(c_[0]) || isnan(c_[1]) || isnan(c_[2]); | 
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| 378 | } | 
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| 379 |  | 
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| 380 | template <typename VType> | 
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| 381 | Vector3<VType> Vector3<VType>::NaN() { | 
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| 382 | return Self(MathUtil::NaN(), MathUtil::NaN(), MathUtil::NaN()); | 
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| 383 | } | 
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| 384 |  | 
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| 385 | template <typename VType> | 
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| 386 | Vector3<VType> operator-(const Vector3<VType> &vb) { | 
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| 387 | return Vector3<VType>(-vb[0], -vb[1], -vb[2]); | 
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| 388 | } | 
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| 389 |  | 
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| 390 | template <typename ScalarType, typename VType> | 
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| 391 | Vector3<VType> operator*(const ScalarType k, const Vector3<VType> &v) { | 
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| 392 | return Vector3<VType>(k*v[0], k*v[1], k*v[2]); | 
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| 393 | } | 
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| 394 |  | 
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| 395 | template <typename ScalarType, typename VType> | 
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| 396 | Vector3<VType> operator/(const ScalarType k, const Vector3<VType> &v) { | 
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| 397 | return Vector3<VType>(k/v[0], k/v[1], k/v[2]); | 
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| 398 | } | 
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| 399 |  | 
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| 400 | template <typename VType> | 
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| 401 | Vector3<VType> Max(const Vector3<VType> &v1, const Vector3<VType> &v2) { | 
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| 402 | return Vector3<VType>(max(v1[0], v2[0]), | 
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| 403 | max(v1[1], v2[1]), | 
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| 404 | max(v1[2], v2[2])); | 
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| 405 | } | 
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| 406 |  | 
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| 407 | template <typename VType> | 
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| 408 | Vector3<VType> Min(const Vector3<VType> &v1, const Vector3<VType> &v2) { | 
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| 409 | return Vector3<VType>(min(v1[0], v2[0]), | 
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| 410 | min(v1[1], v2[1]), | 
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| 411 | min(v1[2], v2[2])); | 
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| 412 | } | 
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| 413 |  | 
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| 414 | template <typename VType> | 
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| 415 | std::ostream &operator <<(std::ostream &out, const Vector3<VType> &va) { | 
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| 416 | out << "[" | 
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| 417 | << va[0] << ", " | 
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| 418 | << va[1] << ", " | 
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| 419 | << va[2] << "]"; | 
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| 420 | return out; | 
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| 421 | } | 
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| 422 |  | 
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| 423 | // TODO(user): Vector3<T> does not actually satisfy the definition of a POD | 
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| 424 | // type even when T is a POD. Pretending that Vector3<T> is a POD probably | 
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| 425 | // won't cause any immediate problems, but eventually this should be fixed. | 
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| 426 | PROPAGATE_POD_FROM_TEMPLATE_ARGUMENT(Vector3); | 
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| 427 |  | 
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| 428 | #endif  // UTIL_MATH_VECTOR3_INL_H__ | 
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| 429 |  | 
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