| 1 | // LAF Library | 
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| 2 | // Copyright (c) 2021  Igara Studio S.A. | 
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| 3 | // | 
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| 4 | // This file is released under the terms of the MIT license. | 
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| 5 | // Read LICENSE.txt for more information. | 
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| 6 |  | 
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| 7 | #include "os/os.h" | 
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| 8 |  | 
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| 9 | class CustomWindow { | 
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| 10 | public: | 
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| 11 | void create(const std::string& title, | 
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| 12 | int w, int h, | 
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| 13 | os::Window* parent = nullptr) { | 
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| 14 | os::WindowSpec spec; | 
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| 15 |  | 
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| 16 | if (parent) { | 
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| 17 | spec.floating(true); | 
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| 18 | spec.parent(parent); | 
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| 19 | spec.minimizable(false); | 
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| 20 |  | 
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| 21 | gfx::Rect rc = parent->frame(); | 
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| 22 | spec.frame(gfx::Rect(rc.x2()-w/2, rc.y+rc.h/2-h/2, w, h)); | 
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| 23 | spec.position(os::WindowSpec::Position::Frame); | 
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| 24 | } | 
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| 25 | else { | 
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| 26 | spec.contentRect(gfx::Rect(0, 0, w, h)); | 
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| 27 | spec.position(os::WindowSpec::Position::Default); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | m_nativeWindow = os::instance()->makeWindow(spec); | 
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| 31 | m_nativeWindow->setTitle(title); | 
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| 32 | m_nativeWindow->setUserData(this); | 
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| 33 |  | 
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| 34 | redraw(); | 
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| 35 | } | 
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| 36 |  | 
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| 37 | void close() { | 
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| 38 | m_nativeWindow = nullptr; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | void focus() { | 
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| 42 | m_nativeWindow->activate(); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | bool isVisible() const { | 
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| 46 | return (m_nativeWindow && m_nativeWindow->isVisible()); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | void redraw() { | 
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| 50 | auto rc = m_nativeWindow->surface()->bounds(); | 
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| 51 | onRedraw(m_nativeWindow->surface(), rc); | 
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| 52 |  | 
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| 53 | if (m_nativeWindow->isVisible()) | 
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| 54 | m_nativeWindow->invalidateRegion(gfx::Region(rc)); | 
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| 55 | else | 
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| 56 | m_nativeWindow->setVisible(true); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | virtual bool isFloating() const { | 
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| 60 | return false; | 
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| 61 | } | 
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| 62 |  | 
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| 63 | virtual bool handleEvent(os::Event& ev) { | 
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| 64 | switch (ev.type()) { | 
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| 65 |  | 
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| 66 | case os::Event::CloseWindow: | 
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| 67 | return false; | 
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| 68 |  | 
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| 69 | case os::Event::ResizeWindow: | 
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| 70 | redraw(); | 
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| 71 | break; | 
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| 72 |  | 
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| 73 | case os::Event::KeyDown: | 
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| 74 | if (ev.scancode() == os::kKeyEsc) | 
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| 75 | return false; | 
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| 76 | else if (ev.scancode() == os::kKeyEnter || | 
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| 77 | ev.scancode() == os::kKeyEnterPad) | 
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| 78 | onEnterKey(); | 
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| 79 | break; | 
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| 80 | } | 
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| 81 | return true; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | protected: | 
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| 85 | virtual void onRedraw(os::Surface* surface, const gfx::Rect& rc) { } | 
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| 86 | virtual void onEnterKey() { } | 
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| 87 |  | 
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| 88 | os::WindowRef nativeWindow() const { return m_nativeWindow; } | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | os::WindowRef m_nativeWindow; | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | class FloatingWindow : public CustomWindow { | 
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| 95 | public: | 
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| 96 | void recreate(os::Window* parent) { | 
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| 97 | create( "Floating", 200, 200, parent); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | bool isFloating() const override { | 
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| 101 | return true; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | private: | 
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| 105 | void onRedraw(os::Surface* surface, const gfx::Rect& rc) override { | 
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| 106 | os::Paint paint; | 
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| 107 | paint.color(gfx::rgba(200, 150, 150)); | 
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| 108 | surface->drawRect(rc, paint); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | bool handleEvent(os::Event& ev) override { | 
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| 112 | if (!CustomWindow::handleEvent(ev)) | 
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| 113 | close(); | 
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| 114 | return true; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | }; | 
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| 118 |  | 
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| 119 | class MainWindow : public CustomWindow { | 
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| 120 | public: | 
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| 121 | MainWindow() { | 
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| 122 | create( "Main", 500, 400); | 
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| 123 | createFloating(); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | private: | 
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| 127 | void onRedraw(os::Surface* surface, const gfx::Rect& rc) override { | 
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| 128 | os::Paint p; | 
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| 129 | p.color(gfx::rgba(150, 150, 200)); | 
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| 130 | surface->drawRect(rc, p); | 
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| 131 |  | 
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| 132 | p.color(gfx::rgba(50, 50, 100)); | 
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| 133 |  | 
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| 134 | gfx::Point pos = rc.center(); | 
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| 135 | os::draw_text(surface, nullptr, "Press ENTER key to hide/show the floating window", | 
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| 136 | pos, &p, os::TextAlign::Center); | 
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| 137 |  | 
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| 138 | pos.y += 24; | 
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| 139 | os::draw_text(surface, nullptr, "Press ESC to quit", | 
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| 140 | pos, &p, os::TextAlign::Center); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void onEnterKey() override { | 
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| 144 | if (m_floating.isVisible()) | 
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| 145 | m_floating.close(); | 
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| 146 | else { | 
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| 147 | createFloating(); | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void createFloating() { | 
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| 152 | m_floating.recreate(nativeWindow().get()); | 
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| 153 |  | 
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| 154 | // Focus the main window (so the floating window is not focused by | 
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| 155 | // default) | 
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| 156 | focus(); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | FloatingWindow m_floating; | 
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| 160 | }; | 
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| 161 |  | 
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| 162 | int app_main(int argc, char* argv[]) | 
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| 163 | { | 
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| 164 | auto system = os::make_system(); | 
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| 165 | system->setAppMode(os::AppMode::GUI); | 
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| 166 | system->handleWindowResize = | 
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| 167 | [](os::Window* window){ | 
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| 168 | window->userData<CustomWindow>()->redraw(); | 
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| 169 | }; | 
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| 170 |  | 
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| 171 | MainWindow mainWindow; | 
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| 172 |  | 
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| 173 | system->finishLaunching(); | 
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| 174 | system->activateApp(); | 
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| 175 |  | 
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| 176 | os::EventQueue* queue = system->eventQueue(); | 
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| 177 | os::Event ev; | 
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| 178 | bool done = false; | 
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| 179 | while (!done) { | 
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| 180 | queue->getEvent(ev); | 
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| 181 |  | 
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| 182 | // Closing the app | 
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| 183 | if (ev.type() == os::Event::CloseApp) { | 
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| 184 | break; | 
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| 185 | } | 
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| 186 | // Each window handle the event | 
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| 187 | else if (ev.window()) { | 
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| 188 | CustomWindow* win = ev.window()->userData<CustomWindow>(); | 
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| 189 | if (!win->handleEvent(ev)) | 
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| 190 | break; | 
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| 191 | } | 
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| 192 | } | 
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| 193 |  | 
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| 194 | return 0; | 
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| 195 | } | 
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| 196 |  | 
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