1 | // LAF Library |
2 | // Copyright (c) 2019-2022 Igara Studio S.A. |
3 | // |
4 | // This file is released under the terms of the MIT license. |
5 | // Read LICENSE.txt for more information. |
6 | |
7 | #include "gfx/hsv.h" |
8 | #include "gfx/rgb.h" |
9 | #include "os/os.h" |
10 | |
11 | #include <algorithm> |
12 | #include <cstdarg> |
13 | #include <cstdio> |
14 | #include <vector> |
15 | |
16 | static std::vector<os::WindowRef> windows; |
17 | |
18 | const char* lines[] = { "A: Switch mouse cursor to Arrow <-> Move" , |
19 | "H: Hide window (or show all windows again)" , |
20 | "" , |
21 | "C: Change window frame to content" , |
22 | "F: Change window content to frame" , |
23 | "W: Change window content to workarea" , |
24 | "" , |
25 | "D: Duplicate window" , |
26 | "" , |
27 | "Q: Close all windows" , |
28 | "ESC: Close this window" }; |
29 | |
30 | static void redraw_window(os::Window* window) |
31 | { |
32 | os::Surface* s = window->surface(); |
33 | os::Paint paint; |
34 | paint.color(gfx::rgba(0, 0, 0)); |
35 | s->drawRect(window->bounds(), paint); |
36 | |
37 | paint.color(gfx::rgba(255, 255, 255)); |
38 | |
39 | char buf[256]; |
40 | int y = 12; |
41 | |
42 | gfx::Rect rc = window->frame(); |
43 | std::sprintf(buf, "Frame = (%d %d %d %d)" , rc.x, rc.y, rc.w, rc.h); |
44 | os::draw_text(s, nullptr, buf, gfx::Point(0, y), &paint); |
45 | y += 12; |
46 | |
47 | rc = window->contentRect(); |
48 | std::sprintf(buf, "Content Rect = (%d %d %d %d)" , rc.x, rc.y, rc.w, rc.h); |
49 | os::draw_text(s, nullptr, buf, gfx::Point(0, y), &paint); |
50 | y += 12; |
51 | |
52 | for (auto line : lines) { |
53 | y += 12; |
54 | os::draw_text(s, nullptr, line, gfx::Point(0, y), &paint); |
55 | } |
56 | |
57 | paint.style(os::Paint::Style::Stroke); |
58 | s->drawRect(window->bounds(), paint); |
59 | } |
60 | |
61 | static os::WindowRef add_window(const std::string& title, |
62 | const os::WindowSpec& spec) |
63 | { |
64 | os::WindowRef newWindow = os::instance()->makeWindow(spec); |
65 | newWindow->setCursor(os::NativeCursor::Arrow); |
66 | newWindow->setTitle(title); |
67 | windows.emplace_back(newWindow); |
68 | |
69 | redraw_window(newWindow.get()); |
70 | newWindow->setVisible(true); |
71 | return newWindow; |
72 | } |
73 | |
74 | static void check_show_all_windows() |
75 | { |
76 | // If all windows are hidden, show then again |
77 | auto hidden = std::count_if(windows.begin(), windows.end(), |
78 | [](os::WindowRef window){ |
79 | return !window->isVisible(); |
80 | }); |
81 | if (hidden == windows.size()) { |
82 | std::for_each(windows.begin(), windows.end(), |
83 | [](os::WindowRef window){ |
84 | window->setVisible(true); |
85 | }); |
86 | } |
87 | } |
88 | |
89 | static void destroy_window(const os::WindowRef& window) |
90 | { |
91 | auto it = std::find(windows.begin(), windows.end(), window); |
92 | if (it != windows.end()) |
93 | windows.erase(it); |
94 | |
95 | check_show_all_windows(); |
96 | } |
97 | |
98 | int app_main(int argc, char* argv[]) |
99 | { |
100 | auto system = os::make_system(); |
101 | system->setAppMode(os::AppMode::GUI); |
102 | system->handleWindowResize = redraw_window; |
103 | |
104 | // Create four windows for each screen with the bounds of the |
105 | // workarea. |
106 | os::ScreenList screens; |
107 | system->listScreens(screens); |
108 | char chr = 'A'; |
109 | for (os::ScreenRef& screen : screens) { |
110 | os::WindowSpec spec; |
111 | spec.titled(true); |
112 | spec.position(os::WindowSpec::Position::Frame); |
113 | spec.frame(screen->workarea()); |
114 | spec.screen(screen); |
115 | |
116 | gfx::PointF pos[4] = { gfx::PointF(0.0, 0.0), |
117 | gfx::PointF(0.5, 0.0), |
118 | gfx::PointF(0.0, 0.5), |
119 | gfx::PointF(0.5, 0.5) }; |
120 | for (auto& p : pos) { |
121 | os::WindowSpec s = spec; |
122 | gfx::Rect frame = s.frame(); |
123 | frame.x += frame.w*p.x; |
124 | frame.y += frame.h*p.y; |
125 | frame.w /= 2; |
126 | frame.h /= 2; |
127 | s.frame(frame); |
128 | add_window(std::string(1, chr++), s); |
129 | } |
130 | } |
131 | |
132 | system->finishLaunching(); |
133 | system->activateApp(); |
134 | |
135 | os::EventQueue* queue = system->eventQueue(); |
136 | os::Event ev; |
137 | while (!windows.empty()) { |
138 | queue->getEvent(ev); |
139 | |
140 | switch (ev.type()) { |
141 | |
142 | case os::Event::CloseApp: |
143 | windows.clear(); // Close all windows |
144 | break; |
145 | |
146 | case os::Event::CloseWindow: |
147 | destroy_window(ev.window()); |
148 | break; |
149 | |
150 | case os::Event::ResizeWindow: |
151 | redraw_window(ev.window().get()); |
152 | ev.window()->invalidate(); |
153 | break; |
154 | |
155 | case os::Event::KeyDown: |
156 | switch (ev.scancode()) { |
157 | |
158 | case os::kKeyQ: |
159 | windows.clear(); |
160 | break; |
161 | |
162 | case os::kKeyEsc: |
163 | destroy_window(ev.window()); |
164 | break; |
165 | |
166 | // Switch between Arrow/Move cursor in this specific window |
167 | case os::kKeyA: |
168 | ev.window()->setCursor( |
169 | ev.window()->nativeCursor() == os::NativeCursor::Arrow ? |
170 | os::NativeCursor::Move: |
171 | os::NativeCursor::Arrow); |
172 | break; |
173 | |
174 | case os::kKeyH: |
175 | ev.window()->setVisible(!ev.window()->isVisible()); |
176 | check_show_all_windows(); |
177 | break; |
178 | |
179 | // Duplicate window |
180 | case os::kKeyD: { |
181 | std::string title = ev.window()->title(); |
182 | os::WindowSpec spec; |
183 | spec.position(os::WindowSpec::Position::Frame); |
184 | spec.frame(ev.window()->frame()); |
185 | add_window(title, spec); |
186 | break; |
187 | } |
188 | |
189 | case os::kKeyF: |
190 | case os::kKeyC: |
191 | case os::kKeyW: { |
192 | std::string title = ev.window()->title(); |
193 | os::WindowSpec spec; |
194 | if (ev.scancode() == os::kKeyF) { |
195 | spec.position(os::WindowSpec::Position::ContentRect); |
196 | spec.contentRect(ev.window()->frame()); |
197 | } |
198 | else if (ev.scancode() == os::kKeyC) { |
199 | spec.position(os::WindowSpec::Position::Frame); |
200 | spec.frame(ev.window()->contentRect()); |
201 | } |
202 | else if (ev.scancode() == os::kKeyW) { |
203 | spec.position(os::WindowSpec::Position::Frame); |
204 | spec.frame(ev.window()->screen()->workarea()); |
205 | } |
206 | |
207 | // TODO add a new os::Window::setSpec() method instead of re-creating window |
208 | destroy_window(ev.window()); |
209 | add_window(title, spec); |
210 | break; |
211 | } |
212 | |
213 | // With arrow keys we can thest the os::Window::setFrame() function |
214 | case os::kKeyLeft: |
215 | case os::kKeyUp: |
216 | case os::kKeyRight: |
217 | case os::kKeyDown: { |
218 | gfx::Rect rc = ev.window()->frame(); |
219 | switch (ev.scancode()) { |
220 | case os::kKeyLeft: rc.x -= rc.w; break; |
221 | case os::kKeyUp: rc.y -= rc.h; break; |
222 | case os::kKeyRight: rc.x += rc.w; break; |
223 | case os::kKeyDown: rc.y += rc.h; break; |
224 | } |
225 | ev.window()->setFrame(rc); |
226 | |
227 | // Redraw window because so we can show the new position |
228 | // on it |
229 | redraw_window(ev.window().get()); |
230 | ev.window()->invalidate(); |
231 | break; |
232 | } |
233 | |
234 | } |
235 | break; |
236 | |
237 | default: |
238 | // Do nothing |
239 | break; |
240 | } |
241 | } |
242 | |
243 | return 0; |
244 | } |
245 | |