| 1 | // LAF Library |
| 2 | // Copyright (c) 2019-2022 Igara Studio S.A. |
| 3 | // |
| 4 | // This file is released under the terms of the MIT license. |
| 5 | // Read LICENSE.txt for more information. |
| 6 | |
| 7 | #include "gfx/hsv.h" |
| 8 | #include "gfx/rgb.h" |
| 9 | #include "os/os.h" |
| 10 | |
| 11 | #include <algorithm> |
| 12 | #include <cstdarg> |
| 13 | #include <cstdio> |
| 14 | #include <vector> |
| 15 | |
| 16 | static std::vector<os::WindowRef> windows; |
| 17 | |
| 18 | const char* lines[] = { "A: Switch mouse cursor to Arrow <-> Move" , |
| 19 | "H: Hide window (or show all windows again)" , |
| 20 | "" , |
| 21 | "C: Change window frame to content" , |
| 22 | "F: Change window content to frame" , |
| 23 | "W: Change window content to workarea" , |
| 24 | "" , |
| 25 | "D: Duplicate window" , |
| 26 | "" , |
| 27 | "Q: Close all windows" , |
| 28 | "ESC: Close this window" }; |
| 29 | |
| 30 | static void redraw_window(os::Window* window) |
| 31 | { |
| 32 | os::Surface* s = window->surface(); |
| 33 | os::Paint paint; |
| 34 | paint.color(gfx::rgba(0, 0, 0)); |
| 35 | s->drawRect(window->bounds(), paint); |
| 36 | |
| 37 | paint.color(gfx::rgba(255, 255, 255)); |
| 38 | |
| 39 | char buf[256]; |
| 40 | int y = 12; |
| 41 | |
| 42 | gfx::Rect rc = window->frame(); |
| 43 | std::sprintf(buf, "Frame = (%d %d %d %d)" , rc.x, rc.y, rc.w, rc.h); |
| 44 | os::draw_text(s, nullptr, buf, gfx::Point(0, y), &paint); |
| 45 | y += 12; |
| 46 | |
| 47 | rc = window->contentRect(); |
| 48 | std::sprintf(buf, "Content Rect = (%d %d %d %d)" , rc.x, rc.y, rc.w, rc.h); |
| 49 | os::draw_text(s, nullptr, buf, gfx::Point(0, y), &paint); |
| 50 | y += 12; |
| 51 | |
| 52 | for (auto line : lines) { |
| 53 | y += 12; |
| 54 | os::draw_text(s, nullptr, line, gfx::Point(0, y), &paint); |
| 55 | } |
| 56 | |
| 57 | paint.style(os::Paint::Style::Stroke); |
| 58 | s->drawRect(window->bounds(), paint); |
| 59 | } |
| 60 | |
| 61 | static os::WindowRef add_window(const std::string& title, |
| 62 | const os::WindowSpec& spec) |
| 63 | { |
| 64 | os::WindowRef newWindow = os::instance()->makeWindow(spec); |
| 65 | newWindow->setCursor(os::NativeCursor::Arrow); |
| 66 | newWindow->setTitle(title); |
| 67 | windows.emplace_back(newWindow); |
| 68 | |
| 69 | redraw_window(newWindow.get()); |
| 70 | newWindow->setVisible(true); |
| 71 | return newWindow; |
| 72 | } |
| 73 | |
| 74 | static void check_show_all_windows() |
| 75 | { |
| 76 | // If all windows are hidden, show then again |
| 77 | auto hidden = std::count_if(windows.begin(), windows.end(), |
| 78 | [](os::WindowRef window){ |
| 79 | return !window->isVisible(); |
| 80 | }); |
| 81 | if (hidden == windows.size()) { |
| 82 | std::for_each(windows.begin(), windows.end(), |
| 83 | [](os::WindowRef window){ |
| 84 | window->setVisible(true); |
| 85 | }); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | static void destroy_window(const os::WindowRef& window) |
| 90 | { |
| 91 | auto it = std::find(windows.begin(), windows.end(), window); |
| 92 | if (it != windows.end()) |
| 93 | windows.erase(it); |
| 94 | |
| 95 | check_show_all_windows(); |
| 96 | } |
| 97 | |
| 98 | int app_main(int argc, char* argv[]) |
| 99 | { |
| 100 | auto system = os::make_system(); |
| 101 | system->setAppMode(os::AppMode::GUI); |
| 102 | system->handleWindowResize = redraw_window; |
| 103 | |
| 104 | // Create four windows for each screen with the bounds of the |
| 105 | // workarea. |
| 106 | os::ScreenList screens; |
| 107 | system->listScreens(screens); |
| 108 | char chr = 'A'; |
| 109 | for (os::ScreenRef& screen : screens) { |
| 110 | os::WindowSpec spec; |
| 111 | spec.titled(true); |
| 112 | spec.position(os::WindowSpec::Position::Frame); |
| 113 | spec.frame(screen->workarea()); |
| 114 | spec.screen(screen); |
| 115 | |
| 116 | gfx::PointF pos[4] = { gfx::PointF(0.0, 0.0), |
| 117 | gfx::PointF(0.5, 0.0), |
| 118 | gfx::PointF(0.0, 0.5), |
| 119 | gfx::PointF(0.5, 0.5) }; |
| 120 | for (auto& p : pos) { |
| 121 | os::WindowSpec s = spec; |
| 122 | gfx::Rect frame = s.frame(); |
| 123 | frame.x += frame.w*p.x; |
| 124 | frame.y += frame.h*p.y; |
| 125 | frame.w /= 2; |
| 126 | frame.h /= 2; |
| 127 | s.frame(frame); |
| 128 | add_window(std::string(1, chr++), s); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | system->finishLaunching(); |
| 133 | system->activateApp(); |
| 134 | |
| 135 | os::EventQueue* queue = system->eventQueue(); |
| 136 | os::Event ev; |
| 137 | while (!windows.empty()) { |
| 138 | queue->getEvent(ev); |
| 139 | |
| 140 | switch (ev.type()) { |
| 141 | |
| 142 | case os::Event::CloseApp: |
| 143 | windows.clear(); // Close all windows |
| 144 | break; |
| 145 | |
| 146 | case os::Event::CloseWindow: |
| 147 | destroy_window(ev.window()); |
| 148 | break; |
| 149 | |
| 150 | case os::Event::ResizeWindow: |
| 151 | redraw_window(ev.window().get()); |
| 152 | ev.window()->invalidate(); |
| 153 | break; |
| 154 | |
| 155 | case os::Event::KeyDown: |
| 156 | switch (ev.scancode()) { |
| 157 | |
| 158 | case os::kKeyQ: |
| 159 | windows.clear(); |
| 160 | break; |
| 161 | |
| 162 | case os::kKeyEsc: |
| 163 | destroy_window(ev.window()); |
| 164 | break; |
| 165 | |
| 166 | // Switch between Arrow/Move cursor in this specific window |
| 167 | case os::kKeyA: |
| 168 | ev.window()->setCursor( |
| 169 | ev.window()->nativeCursor() == os::NativeCursor::Arrow ? |
| 170 | os::NativeCursor::Move: |
| 171 | os::NativeCursor::Arrow); |
| 172 | break; |
| 173 | |
| 174 | case os::kKeyH: |
| 175 | ev.window()->setVisible(!ev.window()->isVisible()); |
| 176 | check_show_all_windows(); |
| 177 | break; |
| 178 | |
| 179 | // Duplicate window |
| 180 | case os::kKeyD: { |
| 181 | std::string title = ev.window()->title(); |
| 182 | os::WindowSpec spec; |
| 183 | spec.position(os::WindowSpec::Position::Frame); |
| 184 | spec.frame(ev.window()->frame()); |
| 185 | add_window(title, spec); |
| 186 | break; |
| 187 | } |
| 188 | |
| 189 | case os::kKeyF: |
| 190 | case os::kKeyC: |
| 191 | case os::kKeyW: { |
| 192 | std::string title = ev.window()->title(); |
| 193 | os::WindowSpec spec; |
| 194 | if (ev.scancode() == os::kKeyF) { |
| 195 | spec.position(os::WindowSpec::Position::ContentRect); |
| 196 | spec.contentRect(ev.window()->frame()); |
| 197 | } |
| 198 | else if (ev.scancode() == os::kKeyC) { |
| 199 | spec.position(os::WindowSpec::Position::Frame); |
| 200 | spec.frame(ev.window()->contentRect()); |
| 201 | } |
| 202 | else if (ev.scancode() == os::kKeyW) { |
| 203 | spec.position(os::WindowSpec::Position::Frame); |
| 204 | spec.frame(ev.window()->screen()->workarea()); |
| 205 | } |
| 206 | |
| 207 | // TODO add a new os::Window::setSpec() method instead of re-creating window |
| 208 | destroy_window(ev.window()); |
| 209 | add_window(title, spec); |
| 210 | break; |
| 211 | } |
| 212 | |
| 213 | // With arrow keys we can thest the os::Window::setFrame() function |
| 214 | case os::kKeyLeft: |
| 215 | case os::kKeyUp: |
| 216 | case os::kKeyRight: |
| 217 | case os::kKeyDown: { |
| 218 | gfx::Rect rc = ev.window()->frame(); |
| 219 | switch (ev.scancode()) { |
| 220 | case os::kKeyLeft: rc.x -= rc.w; break; |
| 221 | case os::kKeyUp: rc.y -= rc.h; break; |
| 222 | case os::kKeyRight: rc.x += rc.w; break; |
| 223 | case os::kKeyDown: rc.y += rc.h; break; |
| 224 | } |
| 225 | ev.window()->setFrame(rc); |
| 226 | |
| 227 | // Redraw window because so we can show the new position |
| 228 | // on it |
| 229 | redraw_window(ev.window().get()); |
| 230 | ev.window()->invalidate(); |
| 231 | break; |
| 232 | } |
| 233 | |
| 234 | } |
| 235 | break; |
| 236 | |
| 237 | default: |
| 238 | // Do nothing |
| 239 | break; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | return 0; |
| 244 | } |
| 245 | |