| 1 | // Aseprite | 
|---|---|
| 2 | // Copyright (C) 2019 Igara Studio S.A. | 
| 3 | // Copyright (C) 2017 David Capello | 
| 4 | // | 
| 5 | // This program is distributed under the terms of | 
| 6 | // the End-User License Agreement for Aseprite. | 
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H | 
| 9 | #include "config.h" | 
| 10 | #endif | 
| 11 | |
| 12 | #include "app/commands/move_thing.h" | 
| 13 | |
| 14 | #include "app/commands/params.h" | 
| 15 | #include "app/i18n/strings.h" | 
| 16 | #include "app/ui/doc_view.h" | 
| 17 | #include "app/ui/editor/editor.h" | 
| 18 | #include "app/ui_context.h" | 
| 19 | #include "fmt/format.h" | 
| 20 | |
| 21 | #include <algorithm> | 
| 22 | |
| 23 | namespace app { | 
| 24 | |
| 25 | void MoveThing::onLoadParams(const Params& params) | 
| 26 | { | 
| 27 | std::string v = params.get( "direction"); | 
| 28 | if (v == "left") direction = Left; | 
| 29 | else if (v == "right") direction = Right; | 
| 30 | else if (v == "up") direction = Up; | 
| 31 | else if (v == "down") direction = Down; | 
| 32 | |
| 33 | v = params.get( "units"); | 
| 34 | if (v == "pixel") units = Pixel; | 
| 35 | else if (v == "tile-width") units = TileWidth; | 
| 36 | else if (v == "tile-height") units = TileHeight; | 
| 37 | else if (v == "zoomed-pixel") units = ZoomedPixel; | 
| 38 | else if (v == "zoomed-tile-width") units = ZoomedTileWidth; | 
| 39 | else if (v == "zoomed-tile-height") units = ZoomedTileHeight; | 
| 40 | else if (v == "viewport-width") units = ViewportWidth; | 
| 41 | else if (v == "viewport-height") units = ViewportHeight; | 
| 42 | |
| 43 | int q = params.get_as<int>( "quantity"); | 
| 44 | quantity = std::max<int>(1, q); | 
| 45 | } | 
| 46 | |
| 47 | std::string MoveThing::getFriendlyString() const | 
| 48 | { | 
| 49 | std::string dim, dir; | 
| 50 | |
| 51 | switch (units) { | 
| 52 | case Pixel: dim = Strings::commands_Move_Pixel(); break; | 
| 53 | case TileWidth: dim = Strings::commands_Move_TileWidth(); break; | 
| 54 | case TileHeight: dim = Strings::commands_Move_TileHeight(); break; | 
| 55 | case ZoomedPixel: dim = Strings::commands_Move_ZoomedPixel(); break; | 
| 56 | case ZoomedTileWidth: dim = Strings::commands_Move_ZoomedTileWidth(); break; | 
| 57 | case ZoomedTileHeight: dim = Strings::commands_Move_ZoomedTileHeight(); break; | 
| 58 | case ViewportWidth: dim = Strings::commands_Move_ViewportWidth(); break; | 
| 59 | case ViewportHeight: dim = Strings::commands_Move_ViewportHeight(); break; | 
| 60 | } | 
| 61 | |
| 62 | switch (direction) { | 
| 63 | case Left: dir = Strings::commands_Move_Left(); break; | 
| 64 | case Right: dir = Strings::commands_Move_Right(); break; | 
| 65 | case Up: dir = Strings::commands_Move_Up(); break; | 
| 66 | case Down: dir = Strings::commands_Move_Down(); break; | 
| 67 | } | 
| 68 | |
| 69 | return fmt::format(Strings::commands_Move_Thing(), | 
| 70 | quantity, dim, dir); | 
| 71 | } | 
| 72 | |
| 73 | gfx::Point MoveThing::getDelta(Context* context) const | 
| 74 | { | 
| 75 | gfx::Point delta(0, 0); | 
| 76 | |
| 77 | DocView* view = static_cast<UIContext*>(context)->activeView(); | 
| 78 | if (!view) | 
| 79 | return delta; | 
| 80 | |
| 81 | Editor* editor = view->editor(); | 
| 82 | gfx::Rect vp = view->viewWidget()->viewportBounds(); | 
| 83 | gfx::Rect gridBounds = view->document()->sprite()->gridBounds(); | 
| 84 | int pixels = 0; | 
| 85 | |
| 86 | switch (units) { | 
| 87 | case Pixel: | 
| 88 | pixels = 1; | 
| 89 | break; | 
| 90 | case TileWidth: | 
| 91 | pixels = gridBounds.w; | 
| 92 | break; | 
| 93 | case TileHeight: | 
| 94 | pixels = gridBounds.h; | 
| 95 | break; | 
| 96 | case ZoomedPixel: | 
| 97 | pixels = editor->zoom().apply(1); | 
| 98 | break; | 
| 99 | case ZoomedTileWidth: | 
| 100 | pixels = editor->zoom().apply(gridBounds.w); | 
| 101 | break; | 
| 102 | case ZoomedTileHeight: | 
| 103 | pixels = editor->zoom().apply(gridBounds.h); | 
| 104 | break; | 
| 105 | case ViewportWidth: | 
| 106 | pixels = vp.h; | 
| 107 | break; | 
| 108 | case ViewportHeight: | 
| 109 | pixels = vp.w; | 
| 110 | break; | 
| 111 | } | 
| 112 | |
| 113 | switch (direction) { | 
| 114 | case Left: delta.x = -quantity * pixels; break; | 
| 115 | case Right: delta.x = +quantity * pixels; break; | 
| 116 | case Up: delta.y = -quantity * pixels; break; | 
| 117 | case Down: delta.y = +quantity * pixels; break; | 
| 118 | } | 
| 119 | |
| 120 | return delta; | 
| 121 | } | 
| 122 | |
| 123 | } // namespace app | 
| 124 | 
