1 | // Aseprite |
2 | // Copyright (C) 2018-2019 Igara Studio S.A. |
3 | // Copyright (C) 2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/script/docobj.h" |
13 | #include "app/script/engine.h" |
14 | #include "app/script/luacpp.h" |
15 | #include "base/string.h" |
16 | #include "doc/layer.h" |
17 | #include "doc/object_ids.h" |
18 | #include "doc/sprite.h" |
19 | |
20 | namespace app { |
21 | namespace script { |
22 | |
23 | using namespace doc; |
24 | |
25 | namespace { |
26 | |
27 | struct LayersObj { |
28 | ObjectIds layers; |
29 | |
30 | LayersObj(Sprite* sprite) { |
31 | for (const Layer* layer : sprite->root()->layers()) |
32 | layers.push_back(layer->id()); |
33 | } |
34 | LayersObj(LayerGroup* group) { |
35 | for (const Layer* layer : group->layers()) |
36 | layers.push_back(layer->id()); |
37 | } |
38 | LayersObj(const ObjectIds& layers) |
39 | : layers(layers) { |
40 | } |
41 | |
42 | LayersObj(const LayersObj&) = delete; |
43 | LayersObj& operator=(const LayersObj&) = delete; |
44 | }; |
45 | |
46 | int Layers_gc(lua_State* L) |
47 | { |
48 | get_obj<LayersObj>(L, 1)->~LayersObj(); |
49 | return 0; |
50 | } |
51 | |
52 | int Layers_len(lua_State* L) |
53 | { |
54 | auto obj = get_obj<LayersObj>(L, 1); |
55 | lua_pushinteger(L, obj->layers.size()); |
56 | return 1; |
57 | } |
58 | |
59 | int Layers_index(lua_State* L) |
60 | { |
61 | auto obj = get_obj<LayersObj>(L, 1); |
62 | |
63 | // Index by layer name |
64 | if (lua_type(L, 2) == LUA_TSTRING) { |
65 | if (const char* name = lua_tostring(L, 2)) { |
66 | for (ObjectId layerId : obj->layers) { |
67 | Layer* layer = doc::get<Layer>(layerId); |
68 | if (layer && |
69 | base::utf8_icmp(layer->name(), name) == 0) { |
70 | push_docobj<Layer>(L, layerId); |
71 | return 1; |
72 | } |
73 | } |
74 | } |
75 | } |
76 | |
77 | const int i = lua_tonumber(L, 2); |
78 | if (i >= 1 && i <= int(obj->layers.size())) |
79 | push_docobj<Layer>(L, obj->layers[i-1]); |
80 | else |
81 | lua_pushnil(L); |
82 | return 1; |
83 | } |
84 | |
85 | const luaL_Reg Layers_methods[] = { |
86 | { "__gc" , Layers_gc }, |
87 | { "__len" , Layers_len }, |
88 | { "__index" , Layers_index }, |
89 | { nullptr, nullptr } |
90 | }; |
91 | |
92 | } // anonymous namespace |
93 | |
94 | DEF_MTNAME(LayersObj); |
95 | |
96 | void register_layers_class(lua_State* L) |
97 | { |
98 | using Layers = LayersObj; |
99 | REG_CLASS(L, Layers); |
100 | } |
101 | |
102 | void push_sprite_layers(lua_State* L, Sprite* sprite) |
103 | { |
104 | push_new<LayersObj>(L, sprite); |
105 | } |
106 | |
107 | void push_group_layers(lua_State* L, LayerGroup* group) |
108 | { |
109 | push_new<LayersObj>(L, group); |
110 | } |
111 | |
112 | void push_layers(lua_State* L, const ObjectIds& layers) |
113 | { |
114 | push_new<LayersObj>(L, layers); |
115 | } |
116 | |
117 | } // namespace script |
118 | } // namespace app |
119 | |