| 1 | // Aseprite |
| 2 | // Copyright (C) 2018-2019 Igara Studio S.A. |
| 3 | // Copyright (C) 2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/script/docobj.h" |
| 13 | #include "app/script/engine.h" |
| 14 | #include "app/script/luacpp.h" |
| 15 | #include "base/string.h" |
| 16 | #include "doc/layer.h" |
| 17 | #include "doc/object_ids.h" |
| 18 | #include "doc/sprite.h" |
| 19 | |
| 20 | namespace app { |
| 21 | namespace script { |
| 22 | |
| 23 | using namespace doc; |
| 24 | |
| 25 | namespace { |
| 26 | |
| 27 | struct LayersObj { |
| 28 | ObjectIds layers; |
| 29 | |
| 30 | LayersObj(Sprite* sprite) { |
| 31 | for (const Layer* layer : sprite->root()->layers()) |
| 32 | layers.push_back(layer->id()); |
| 33 | } |
| 34 | LayersObj(LayerGroup* group) { |
| 35 | for (const Layer* layer : group->layers()) |
| 36 | layers.push_back(layer->id()); |
| 37 | } |
| 38 | LayersObj(const ObjectIds& layers) |
| 39 | : layers(layers) { |
| 40 | } |
| 41 | |
| 42 | LayersObj(const LayersObj&) = delete; |
| 43 | LayersObj& operator=(const LayersObj&) = delete; |
| 44 | }; |
| 45 | |
| 46 | int Layers_gc(lua_State* L) |
| 47 | { |
| 48 | get_obj<LayersObj>(L, 1)->~LayersObj(); |
| 49 | return 0; |
| 50 | } |
| 51 | |
| 52 | int Layers_len(lua_State* L) |
| 53 | { |
| 54 | auto obj = get_obj<LayersObj>(L, 1); |
| 55 | lua_pushinteger(L, obj->layers.size()); |
| 56 | return 1; |
| 57 | } |
| 58 | |
| 59 | int Layers_index(lua_State* L) |
| 60 | { |
| 61 | auto obj = get_obj<LayersObj>(L, 1); |
| 62 | |
| 63 | // Index by layer name |
| 64 | if (lua_type(L, 2) == LUA_TSTRING) { |
| 65 | if (const char* name = lua_tostring(L, 2)) { |
| 66 | for (ObjectId layerId : obj->layers) { |
| 67 | Layer* layer = doc::get<Layer>(layerId); |
| 68 | if (layer && |
| 69 | base::utf8_icmp(layer->name(), name) == 0) { |
| 70 | push_docobj<Layer>(L, layerId); |
| 71 | return 1; |
| 72 | } |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | const int i = lua_tonumber(L, 2); |
| 78 | if (i >= 1 && i <= int(obj->layers.size())) |
| 79 | push_docobj<Layer>(L, obj->layers[i-1]); |
| 80 | else |
| 81 | lua_pushnil(L); |
| 82 | return 1; |
| 83 | } |
| 84 | |
| 85 | const luaL_Reg Layers_methods[] = { |
| 86 | { "__gc" , Layers_gc }, |
| 87 | { "__len" , Layers_len }, |
| 88 | { "__index" , Layers_index }, |
| 89 | { nullptr, nullptr } |
| 90 | }; |
| 91 | |
| 92 | } // anonymous namespace |
| 93 | |
| 94 | DEF_MTNAME(LayersObj); |
| 95 | |
| 96 | void register_layers_class(lua_State* L) |
| 97 | { |
| 98 | using Layers = LayersObj; |
| 99 | REG_CLASS(L, Layers); |
| 100 | } |
| 101 | |
| 102 | void push_sprite_layers(lua_State* L, Sprite* sprite) |
| 103 | { |
| 104 | push_new<LayersObj>(L, sprite); |
| 105 | } |
| 106 | |
| 107 | void push_group_layers(lua_State* L, LayerGroup* group) |
| 108 | { |
| 109 | push_new<LayersObj>(L, group); |
| 110 | } |
| 111 | |
| 112 | void push_layers(lua_State* L, const ObjectIds& layers) |
| 113 | { |
| 114 | push_new<LayersObj>(L, layers); |
| 115 | } |
| 116 | |
| 117 | } // namespace script |
| 118 | } // namespace app |
| 119 | |