| 1 | // Aseprite | 
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| 2 | // Copyright (C) 2018-2019  Igara Studio S.A. | 
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| 3 | // Copyright (C) 2018  David Capello | 
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| 4 | // | 
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| 5 | // This program is distributed under the terms of | 
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| 6 | // the End-User License Agreement for Aseprite. | 
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| 7 |  | 
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| 8 | #ifdef HAVE_CONFIG_H | 
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| 9 | #include "config.h" | 
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| 10 | #endif | 
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| 11 |  | 
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| 12 | #include "app/script/docobj.h" | 
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| 13 | #include "app/script/engine.h" | 
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| 14 | #include "app/script/luacpp.h" | 
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| 15 | #include "base/string.h" | 
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| 16 | #include "doc/layer.h" | 
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| 17 | #include "doc/object_ids.h" | 
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| 18 | #include "doc/sprite.h" | 
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| 19 |  | 
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| 20 | namespace app { | 
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| 21 | namespace script { | 
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| 22 |  | 
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| 23 | using namespace doc; | 
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| 24 |  | 
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| 25 | namespace { | 
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| 26 |  | 
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| 27 | struct LayersObj { | 
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| 28 | ObjectIds layers; | 
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| 29 |  | 
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| 30 | LayersObj(Sprite* sprite) { | 
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| 31 | for (const Layer* layer : sprite->root()->layers()) | 
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| 32 | layers.push_back(layer->id()); | 
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| 33 | } | 
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| 34 | LayersObj(LayerGroup* group) { | 
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| 35 | for (const Layer* layer : group->layers()) | 
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| 36 | layers.push_back(layer->id()); | 
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| 37 | } | 
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| 38 | LayersObj(const ObjectIds& layers) | 
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| 39 | : layers(layers) { | 
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| 40 | } | 
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| 41 |  | 
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| 42 | LayersObj(const LayersObj&) = delete; | 
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| 43 | LayersObj& operator=(const LayersObj&) = delete; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | int Layers_gc(lua_State* L) | 
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| 47 | { | 
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| 48 | get_obj<LayersObj>(L, 1)->~LayersObj(); | 
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| 49 | return 0; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | int Layers_len(lua_State* L) | 
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| 53 | { | 
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| 54 | auto obj = get_obj<LayersObj>(L, 1); | 
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| 55 | lua_pushinteger(L, obj->layers.size()); | 
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| 56 | return 1; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | int Layers_index(lua_State* L) | 
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| 60 | { | 
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| 61 | auto obj = get_obj<LayersObj>(L, 1); | 
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| 62 |  | 
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| 63 | // Index by layer name | 
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| 64 | if (lua_type(L, 2) == LUA_TSTRING) { | 
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| 65 | if (const char* name = lua_tostring(L, 2)) { | 
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| 66 | for (ObjectId layerId : obj->layers) { | 
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| 67 | Layer* layer = doc::get<Layer>(layerId); | 
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| 68 | if (layer && | 
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| 69 | base::utf8_icmp(layer->name(), name) == 0) { | 
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| 70 | push_docobj<Layer>(L, layerId); | 
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| 71 | return 1; | 
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| 72 | } | 
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| 73 | } | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | const int i = lua_tonumber(L, 2); | 
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| 78 | if (i >= 1 && i <= int(obj->layers.size())) | 
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| 79 | push_docobj<Layer>(L, obj->layers[i-1]); | 
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| 80 | else | 
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| 81 | lua_pushnil(L); | 
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| 82 | return 1; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | const luaL_Reg Layers_methods[] = { | 
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| 86 | { "__gc", Layers_gc }, | 
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| 87 | { "__len", Layers_len }, | 
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| 88 | { "__index", Layers_index }, | 
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| 89 | { nullptr, nullptr } | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | } // anonymous namespace | 
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| 93 |  | 
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| 94 | DEF_MTNAME(LayersObj); | 
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| 95 |  | 
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| 96 | void register_layers_class(lua_State* L) | 
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| 97 | { | 
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| 98 | using Layers = LayersObj; | 
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| 99 | REG_CLASS(L, Layers); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | void push_sprite_layers(lua_State* L, Sprite* sprite) | 
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| 103 | { | 
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| 104 | push_new<LayersObj>(L, sprite); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void push_group_layers(lua_State* L, LayerGroup* group) | 
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| 108 | { | 
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| 109 | push_new<LayersObj>(L, group); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | void push_layers(lua_State* L, const ObjectIds& layers) | 
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| 113 | { | 
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| 114 | push_new<LayersObj>(L, layers); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | } // namespace script | 
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| 118 | } // namespace app | 
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| 119 |  | 
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