| 1 | // Aseprite |
| 2 | // Copyright (C) 2020-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2015 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/tools/point_shape.h" |
| 13 | |
| 14 | #include "app/tools/ink.h" |
| 15 | #include "app/tools/tool_loop.h" |
| 16 | #include "app/util/wrap_value.h" |
| 17 | #include "doc/brush.h" |
| 18 | #include "doc/image.h" |
| 19 | #include "doc/sprite.h" |
| 20 | |
| 21 | #include <algorithm> |
| 22 | |
| 23 | namespace app { |
| 24 | namespace tools { |
| 25 | |
| 26 | using namespace doc; |
| 27 | using namespace filters; |
| 28 | |
| 29 | void PointShape::doInkHline(int x1, int y, int x2, ToolLoop* loop) |
| 30 | { |
| 31 | Ink* ink = loop->getInk(); |
| 32 | TiledMode tiledMode = loop->getTiledMode(); |
| 33 | const int dstw = loop->getDstImage()->width(); |
| 34 | const int dsth = loop->getDstImage()->height(); |
| 35 | int x, w, size; // width or height |
| 36 | |
| 37 | // In case the ink needs original cel coordinates, we have to |
| 38 | // translate the x1/y/x2 coordinate. |
| 39 | if (loop->needsCelCoordinates()) { |
| 40 | gfx::Point origin = loop->getCelOrigin(); |
| 41 | x1 -= origin.x; |
| 42 | x2 -= origin.x; |
| 43 | y -= origin.y; |
| 44 | } |
| 45 | |
| 46 | // Tiled in Y axis |
| 47 | if (int(tiledMode) & int(TiledMode::Y_AXIS)) { |
| 48 | size = dsth; // size = image height |
| 49 | y = wrap_value(y, size); |
| 50 | } |
| 51 | else if (y < 0 || y >= dsth) { |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | // Tiled in X axis |
| 56 | if (int(tiledMode) & int(TiledMode::X_AXIS)) { |
| 57 | if (x1 > x2) |
| 58 | return; |
| 59 | |
| 60 | size = dstw; // size = image width |
| 61 | w = x2-x1+1; |
| 62 | if (w >= size) |
| 63 | ink->inkHline(0, y, size-1, loop); |
| 64 | else { |
| 65 | x = wrap_value(x1, dstw); |
| 66 | if (x+w <= dstw) { |
| 67 | // Here we asure that tile limit line does not bisect the current |
| 68 | // scanline, i.e. the scanline is enterely contained inside the tile. |
| 69 | ink->prepareUForPointShapeWholeScanline(loop, x1); |
| 70 | ink->inkHline(x, y, x+w-1, loop); |
| 71 | } |
| 72 | else { |
| 73 | // Here the tile limit line bisect the current scanline. |
| 74 | // So we need to execute TWO times the inkHline function, each one with a different m_u. |
| 75 | ink->prepareUForPointShapeSlicedScanline(loop, true, x1);// true = left slice |
| 76 | ink->inkHline(x, y, size-1, loop); |
| 77 | |
| 78 | ink->prepareUForPointShapeSlicedScanline(loop, false, x1);// false = right slice |
| 79 | ink->inkHline(0, y, w-(size-x)-1, loop); |
| 80 | } |
| 81 | } |
| 82 | } |
| 83 | // Clipped in X axis |
| 84 | else { |
| 85 | if (x2 < 0 || x1 >= dstw || x2-x1+1 < 1) |
| 86 | return; |
| 87 | |
| 88 | x1 = std::clamp(x1, 0, dstw-1); |
| 89 | x2 = std::clamp(x2, 0, dstw-1); |
| 90 | ink->inkHline(x1, y, x2, loop); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | } // namespace tools |
| 95 | } // namespace app |
| 96 | |