1 | // Aseprite |
2 | // Copyright (C) 2020-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2015 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/tools/point_shape.h" |
13 | |
14 | #include "app/tools/ink.h" |
15 | #include "app/tools/tool_loop.h" |
16 | #include "app/util/wrap_value.h" |
17 | #include "doc/brush.h" |
18 | #include "doc/image.h" |
19 | #include "doc/sprite.h" |
20 | |
21 | #include <algorithm> |
22 | |
23 | namespace app { |
24 | namespace tools { |
25 | |
26 | using namespace doc; |
27 | using namespace filters; |
28 | |
29 | void PointShape::doInkHline(int x1, int y, int x2, ToolLoop* loop) |
30 | { |
31 | Ink* ink = loop->getInk(); |
32 | TiledMode tiledMode = loop->getTiledMode(); |
33 | const int dstw = loop->getDstImage()->width(); |
34 | const int dsth = loop->getDstImage()->height(); |
35 | int x, w, size; // width or height |
36 | |
37 | // In case the ink needs original cel coordinates, we have to |
38 | // translate the x1/y/x2 coordinate. |
39 | if (loop->needsCelCoordinates()) { |
40 | gfx::Point origin = loop->getCelOrigin(); |
41 | x1 -= origin.x; |
42 | x2 -= origin.x; |
43 | y -= origin.y; |
44 | } |
45 | |
46 | // Tiled in Y axis |
47 | if (int(tiledMode) & int(TiledMode::Y_AXIS)) { |
48 | size = dsth; // size = image height |
49 | y = wrap_value(y, size); |
50 | } |
51 | else if (y < 0 || y >= dsth) { |
52 | return; |
53 | } |
54 | |
55 | // Tiled in X axis |
56 | if (int(tiledMode) & int(TiledMode::X_AXIS)) { |
57 | if (x1 > x2) |
58 | return; |
59 | |
60 | size = dstw; // size = image width |
61 | w = x2-x1+1; |
62 | if (w >= size) |
63 | ink->inkHline(0, y, size-1, loop); |
64 | else { |
65 | x = wrap_value(x1, dstw); |
66 | if (x+w <= dstw) { |
67 | // Here we asure that tile limit line does not bisect the current |
68 | // scanline, i.e. the scanline is enterely contained inside the tile. |
69 | ink->prepareUForPointShapeWholeScanline(loop, x1); |
70 | ink->inkHline(x, y, x+w-1, loop); |
71 | } |
72 | else { |
73 | // Here the tile limit line bisect the current scanline. |
74 | // So we need to execute TWO times the inkHline function, each one with a different m_u. |
75 | ink->prepareUForPointShapeSlicedScanline(loop, true, x1);// true = left slice |
76 | ink->inkHline(x, y, size-1, loop); |
77 | |
78 | ink->prepareUForPointShapeSlicedScanline(loop, false, x1);// false = right slice |
79 | ink->inkHline(0, y, w-(size-x)-1, loop); |
80 | } |
81 | } |
82 | } |
83 | // Clipped in X axis |
84 | else { |
85 | if (x2 < 0 || x1 >= dstw || x2-x1+1 < 1) |
86 | return; |
87 | |
88 | x1 = std::clamp(x1, 0, dstw-1); |
89 | x2 = std::clamp(x2, 0, dstw-1); |
90 | ink->inkHline(x1, y, x2, loop); |
91 | } |
92 | } |
93 | |
94 | } // namespace tools |
95 | } // namespace app |
96 | |