| 1 | // Aseprite |
| 2 | // Copyright (C) 2019-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2017 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifndef APP_TOOLS_TOOL_LOOP_H_INCLUDED |
| 9 | #define APP_TOOLS_TOOL_LOOP_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "app/shade.h" |
| 13 | #include "app/util/tiled_mode.h" |
| 14 | #include "app/tools/dynamics.h" |
| 15 | #include "app/tools/stroke.h" |
| 16 | #include "app/tools/tool_loop_modifiers.h" |
| 17 | #include "app/tools/trace_policy.h" |
| 18 | #include "doc/brush.h" |
| 19 | #include "doc/color.h" |
| 20 | #include "doc/frame.h" |
| 21 | #include "doc/grid.h" |
| 22 | #include "filters/tiled_mode.h" |
| 23 | #include "gfx/point.h" |
| 24 | #include "gfx/rect.h" |
| 25 | #include "render/gradient.h" |
| 26 | |
| 27 | namespace gfx { |
| 28 | class Region; |
| 29 | } |
| 30 | |
| 31 | namespace doc { |
| 32 | class Image; |
| 33 | class Layer; |
| 34 | class Mask; |
| 35 | class Palette; |
| 36 | class Remap; |
| 37 | class RgbMap; |
| 38 | class Slice; |
| 39 | class Sprite; |
| 40 | class Tileset; |
| 41 | } |
| 42 | |
| 43 | namespace render { |
| 44 | class DitheringAlgorithmBase; |
| 45 | class DitheringMatrix; |
| 46 | } |
| 47 | |
| 48 | namespace app { |
| 49 | class Context; |
| 50 | class Doc; |
| 51 | |
| 52 | namespace tools { |
| 53 | class Controller; |
| 54 | class Ink; |
| 55 | class Intertwine; |
| 56 | class PointShape; |
| 57 | class Symmetry; |
| 58 | class Tool; |
| 59 | |
| 60 | using namespace doc; |
| 61 | |
| 62 | // Interface to communicate the sprite editor with the tool when the user |
| 63 | // starts using a tool to paint, select, pick color, etc. |
| 64 | // |
| 65 | // All this information should be provided by the editor and consumed |
| 66 | // by the tool (+controller+intertwiner+pointshape+ink). |
| 67 | // |
| 68 | // TODO This interface is huge, it should be refactored. |
| 69 | class ToolLoop { |
| 70 | public: |
| 71 | enum Button { Left = 0, Right = 1 }; |
| 72 | |
| 73 | virtual ~ToolLoop() { } |
| 74 | |
| 75 | virtual void commit() = 0; |
| 76 | virtual void rollback() = 0; |
| 77 | |
| 78 | // Returns the tool to use to draw or use |
| 79 | virtual Tool* getTool() = 0; |
| 80 | |
| 81 | // Returns the brush which will be used with the tool |
| 82 | virtual Brush* getBrush() = 0; |
| 83 | virtual void setBrush(const BrushRef& newBrush) = 0; |
| 84 | |
| 85 | // Returns the document to which belongs the sprite. |
| 86 | virtual Doc* getDocument() = 0; |
| 87 | |
| 88 | // Returns the sprite where we will draw on |
| 89 | virtual Sprite* sprite() = 0; |
| 90 | |
| 91 | // Returns the layer that will be modified if the tool paints |
| 92 | virtual Layer* getLayer() = 0; |
| 93 | |
| 94 | virtual const Cel* getCel() = 0; |
| 95 | |
| 96 | // Returns true if the current mode is TileMap (false = Pixels) |
| 97 | virtual bool isTilemapMode() = 0; |
| 98 | |
| 99 | virtual bool isManualTilesetMode() const = 0; |
| 100 | |
| 101 | // Returns the frame where we're paiting |
| 102 | virtual frame_t getFrame() = 0; |
| 103 | |
| 104 | // Should return an image where we can read pixels (readonly image) |
| 105 | virtual const Image* getSrcImage() = 0; |
| 106 | |
| 107 | // The image used to get get pixels in floodfill algorithm. |
| 108 | virtual const Image* getFloodFillSrcImage() = 0; |
| 109 | |
| 110 | // Should return an image where we can write pixels |
| 111 | virtual Image* getDstImage() = 0; |
| 112 | |
| 113 | // Can return a tileset used for preview purposes in Manual |
| 114 | // tiles mode (to show a preview modifying all instances of the |
| 115 | // same tile at the same time). |
| 116 | virtual Tileset* getDstTileset() = 0; |
| 117 | |
| 118 | // Makes the specified region valid in the source |
| 119 | // image. Basically the implementation should copy from the |
| 120 | // original cel the given region to the source image. The source |
| 121 | // image is used by inks to create blur effects or similar. |
| 122 | virtual void validateSrcImage(const gfx::Region& rgn) = 0; |
| 123 | |
| 124 | // Makes the specified destination image region valid to be |
| 125 | // painted. The destination image is used by inks to compose the |
| 126 | // brush, so we've to make sure that the destination image |
| 127 | // matches the original cel when we make that composition. |
| 128 | virtual void validateDstImage(const gfx::Region& rgn) = 0; |
| 129 | virtual void validateDstTileset(const gfx::Region& rgn) = 0; |
| 130 | |
| 131 | // Invalidates the whole destination image. It's used for tools |
| 132 | // like line or rectangle which don't accumulate the effect so |
| 133 | // they need to start with a fresh destination image on each |
| 134 | // loop step/cycle. |
| 135 | virtual void invalidateDstImage() = 0; |
| 136 | virtual void invalidateDstImage(const gfx::Region& rgn) = 0; |
| 137 | |
| 138 | // Copies the given region from the destination to the source |
| 139 | // image, used by "overlap" tools like jumble or spray. |
| 140 | virtual void copyValidDstToSrcImage(const gfx::Region& rgn) = 0; |
| 141 | |
| 142 | // Returns the current Palette. |
| 143 | virtual Palette* getPalette() = 0; |
| 144 | |
| 145 | // Returns the RGB map used to convert RGB values to palette index. |
| 146 | virtual RgbMap* getRgbMap() = 0; |
| 147 | |
| 148 | // Returns true if we should use the mask to limit the paint area. |
| 149 | virtual bool useMask() = 0; |
| 150 | |
| 151 | // Current mask to limit paint area |
| 152 | virtual Mask* getMask() = 0; |
| 153 | virtual void setMask(Mask* newMask) = 0; |
| 154 | |
| 155 | // Gets mask X,Y origin coordinates |
| 156 | virtual gfx::Point getMaskOrigin() = 0; |
| 157 | |
| 158 | // Return the mouse button which start the tool-loop. It can be used |
| 159 | // by some tools that instead of using the primary/secondary color |
| 160 | // uses the pressed button for different behavior (like selection |
| 161 | // tools). |
| 162 | virtual Button getMouseButton() = 0; |
| 163 | |
| 164 | // Returns active foreground/background color (certain tools |
| 165 | // needs to know the exact foreground/background color, they |
| 166 | // cannot used the primary/secondary). |
| 167 | virtual doc::color_t getFgColor() = 0; |
| 168 | virtual doc::color_t getBgColor() = 0; |
| 169 | |
| 170 | // Primary color to draw (e.g. foreground if the user start drawing |
| 171 | // with the left button, or background color if he used the right |
| 172 | // button) |
| 173 | virtual doc::color_t getPrimaryColor() = 0; |
| 174 | virtual void setPrimaryColor(doc::color_t color) = 0; |
| 175 | |
| 176 | // Secondary color to draw (e.g. background if the user start drawing |
| 177 | // with the left button, or foreground color if he used the right |
| 178 | // button) |
| 179 | virtual doc::color_t getSecondaryColor() = 0; |
| 180 | virtual void setSecondaryColor(doc::color_t color) = 0; |
| 181 | |
| 182 | // Returns the opacity to be used by the ink (Ink). |
| 183 | virtual int getOpacity() = 0; |
| 184 | |
| 185 | // Returns the tolerance to be used by the ink (Ink). |
| 186 | virtual int getTolerance() = 0; |
| 187 | |
| 188 | // Returns true if the flood fill algorithm should take care |
| 189 | // contiguous pixels or not. |
| 190 | virtual bool getContiguous() = 0; |
| 191 | |
| 192 | // Returns flags/modifiers that change the way each part of the |
| 193 | // tool (ink/controllers/etc.) work. |
| 194 | virtual tools::ToolLoopModifiers getModifiers() = 0; |
| 195 | |
| 196 | // Returns the preferred "tiled" mode of the document. |
| 197 | // See the method PointShape::doInkHline to check how this member is |
| 198 | // used. When tiled mode is activated, each scanline can be divided |
| 199 | // in various sub-lines if they pass the image bounds. For each of |
| 200 | // these scanlines a Ink::inkHline is called |
| 201 | virtual filters::TiledMode getTiledMode() = 0; |
| 202 | |
| 203 | virtual bool getGridVisible() = 0; |
| 204 | virtual bool getSnapToGrid() = 0; |
| 205 | virtual bool isSelectingTiles() = 0; |
| 206 | virtual bool getStopAtGrid() = 0; // For floodfill-like tools |
| 207 | virtual const doc::Grid& getGrid() const = 0; |
| 208 | virtual gfx::Rect getGridBounds() = 0; |
| 209 | virtual bool isPixelConnectivityEightConnected() = 0; |
| 210 | |
| 211 | // Returns true if the figure must be filled when we release the |
| 212 | // mouse (e.g. a filled rectangle, etc.) |
| 213 | // |
| 214 | // To fill a shape, the Intertwine::fillPoints function is used. |
| 215 | virtual bool getFilled() = 0; |
| 216 | |
| 217 | // Returns true if the preview should be with filled shapes. |
| 218 | virtual bool getPreviewFilled() = 0; |
| 219 | |
| 220 | // Spray configuration |
| 221 | virtual int getSprayWidth() = 0; |
| 222 | virtual int getSpraySpeed() = 0; |
| 223 | |
| 224 | // X,Y origin of the cel where we are drawing |
| 225 | virtual gfx::Point getCelOrigin() = 0; |
| 226 | virtual bool needsCelCoordinates() = 0; |
| 227 | |
| 228 | // Velocity vector of the mouse |
| 229 | virtual void setSpeed(const gfx::Point& speed) = 0; |
| 230 | virtual gfx::Point getSpeed() = 0; |
| 231 | |
| 232 | // Returns the ink to use with the tool. Each tool has an associated |
| 233 | // ink, but it could be modified for this specific loop, so |
| 234 | // generally you should return the same ink as the tool, but it can |
| 235 | // be different. The same for the other properties. |
| 236 | virtual Ink* getInk() = 0; |
| 237 | virtual Controller* getController() = 0; |
| 238 | virtual PointShape* getPointShape() = 0; |
| 239 | virtual Intertwine* getIntertwine() = 0; |
| 240 | virtual TracePolicy getTracePolicy() = 0; |
| 241 | virtual Symmetry* getSymmetry() = 0; |
| 242 | |
| 243 | virtual const Shade& getShade() = 0; |
| 244 | virtual const doc::Remap* getShadingRemap() = 0; |
| 245 | |
| 246 | virtual void limitDirtyAreaToViewport(gfx::Region& rgn) = 0; |
| 247 | |
| 248 | // Redraws the dirty area. |
| 249 | virtual void updateDirtyArea(const gfx::Region& dirtyArea) = 0; |
| 250 | |
| 251 | virtual void updateStatusBar(const char* text) = 0; |
| 252 | virtual gfx::Point statusBarPositionOffset() = 0; |
| 253 | |
| 254 | // For gradients |
| 255 | virtual render::DitheringMatrix getDitheringMatrix() = 0; |
| 256 | virtual render::DitheringAlgorithmBase* getDitheringAlgorithm() = 0; |
| 257 | virtual render::GradientType getGradientType() = 0; |
| 258 | |
| 259 | // For freehand algorithms with dynamics |
| 260 | virtual tools::DynamicsOptions getDynamics() = 0; |
| 261 | |
| 262 | // Called when the user release the mouse on SliceInk |
| 263 | virtual void onSliceRect(const gfx::Rect& bounds) = 0; |
| 264 | |
| 265 | virtual const app::TiledModeHelper& getTiledModeHelper() = 0; |
| 266 | }; |
| 267 | |
| 268 | } // namespace tools |
| 269 | } // namespace app |
| 270 | |
| 271 | #endif // TOOLS_TOOL_LOOP_H_INCLUDED |
| 272 | |