| 1 | // Aseprite | 
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| 2 | // Copyright (C) 2019-2021  Igara Studio S.A. | 
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| 3 | // Copyright (C) 2001-2017  David Capello | 
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| 4 | // | 
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| 5 | // This program is distributed under the terms of | 
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| 6 | // the End-User License Agreement for Aseprite. | 
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| 7 |  | 
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| 8 | #ifndef APP_TOOLS_TOOL_LOOP_MANAGER_H_INCLUDED | 
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| 9 | #define APP_TOOLS_TOOL_LOOP_MANAGER_H_INCLUDED | 
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| 10 | #pragma once | 
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| 11 |  | 
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| 12 | #include "app/tools/dynamics.h" | 
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| 13 | #include "app/tools/pointer.h" | 
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| 14 | #include "app/tools/stroke.h" | 
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| 15 | #include "doc/brush.h" | 
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| 16 | #include "gfx/point.h" | 
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| 17 | #include "gfx/region.h" | 
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| 18 |  | 
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| 19 | #include <vector> | 
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| 20 |  | 
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| 21 | namespace gfx { class Region; } | 
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| 22 |  | 
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| 23 | namespace app { | 
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| 24 | namespace tools { | 
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| 25 |  | 
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| 26 | class ToolLoop; | 
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| 27 |  | 
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| 28 | // Class to manage the drawing tool (editor <-> tool interface). | 
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| 29 | // | 
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| 30 | // The flow is this: | 
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| 31 | // 1. The user press a mouse button in a Editor widget | 
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| 32 | // 2. The Editor creates an implementation of ToolLoop and use it | 
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| 33 | //    with the ToolLoopManager constructor | 
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| 34 | // 3. The ToolLoopManager is used to call | 
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| 35 | //    the following methods: | 
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| 36 | //    - ToolLoopManager::prepareLoop | 
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| 37 | //    - ToolLoopManager::pressButton | 
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| 38 | // 4. If the user moves the mouse, the method | 
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| 39 | //    - ToolLoopManager::movement | 
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| 40 | //    is called. | 
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| 41 | // 5. When the user release the mouse: | 
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| 42 | //    - ToolLoopManager::releaseButton | 
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| 43 | // | 
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| 44 | class ToolLoopManager { | 
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| 45 | public: | 
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| 46 | // Contructs a manager for the ToolLoop delegate. | 
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| 47 | ToolLoopManager(ToolLoop* toolLoop); | 
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| 48 | virtual ~ToolLoopManager(); | 
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| 49 |  | 
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| 50 | // Returns true if the loop was canceled by the user | 
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| 51 | bool isCanceled() const; | 
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| 52 |  | 
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| 53 | // Called when the tool loop must be canceled because another | 
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| 54 | // command was executed or the Esc key pressed. | 
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| 55 | void cancel(); | 
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| 56 |  | 
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| 57 | // Called when the tool loop ends (this will commit or rollback the | 
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| 58 | // tool loop). | 
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| 59 | void end(); | 
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| 60 |  | 
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| 61 | // Should be called when the user start a tool-trace (pressing the | 
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| 62 | // left or right button for first time in the editor). | 
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| 63 | void prepareLoop(const Pointer& pointer); | 
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| 64 |  | 
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| 65 | // Should be called when the ToolLoop::getModifiers() | 
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| 66 | // value was modified (e.g. when the user press/release a key). | 
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| 67 | void notifyToolLoopModifiersChange(); | 
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| 68 |  | 
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| 69 | // Should be called each time the user presses a mouse button. | 
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| 70 | void pressButton(const Pointer& pointer); | 
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| 71 |  | 
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| 72 | // Should be called each time the user releases a mouse button. | 
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| 73 | // | 
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| 74 | // Returns true if the tool-loop should continue, or false | 
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| 75 | // if the editor should release the mouse capture. | 
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| 76 | bool releaseButton(const Pointer& pointer); | 
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| 77 |  | 
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| 78 | // Should be called each time the user moves the mouse inside the editor. | 
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| 79 | void movement(Pointer pointer); | 
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| 80 |  | 
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| 81 | const Pointer& lastPointer() const { return m_lastPointer; } | 
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| 82 |  | 
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| 83 | private: | 
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| 84 | void doLoopStep(bool lastStep); | 
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| 85 | void snapToGrid(Stroke::Pt& pt); | 
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| 86 | Stroke::Pt getSpriteStrokePt(const Pointer& pointer); | 
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| 87 | bool useDynamics() const; | 
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| 88 | void adjustPointWithDynamics(const Pointer& pointer, Stroke::Pt& pt); | 
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| 89 |  | 
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| 90 | void calculateDirtyArea(const Strokes& strokes); | 
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| 91 |  | 
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| 92 | ToolLoop* m_toolLoop; | 
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| 93 | bool m_canceled; | 
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| 94 | Stroke m_stroke; | 
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| 95 | Pointer m_lastPointer; | 
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| 96 | gfx::Region m_dirtyArea; | 
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| 97 | gfx::Region m_nextDirtyArea; | 
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| 98 | doc::Brush m_brush0; | 
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| 99 | DynamicsOptions m_dynamics; | 
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| 100 | gfx::PointF m_stabilizerCenter; | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | } // namespace tools | 
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| 104 | } // namespace app | 
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| 105 |  | 
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| 106 | #endif | 
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| 107 |  | 
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