1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxanimstack.h |
13 | #ifndef _FBXSDK_SCENE_ANIMATION_STACK_H_ |
14 | #define _FBXSDK_SCENE_ANIMATION_STACK_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/core/base/fbxtime.h> |
19 | #include <fbxsdk/scene/fbxcollection.h> |
20 | |
21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
22 | |
23 | // these symbols are defined for backward compatibility |
24 | #define FBXSDK_TAKENODE_DEFAULT_NAME "Default" |
25 | #define FBXSDK_ROOTCURVE_DEFAULT_NAME "Defaults" |
26 | |
27 | class FbxTakeInfo; |
28 | class FbxThumbnail; |
29 | class FbxAnimEvaluator; |
30 | |
31 | /** The Animation stack is a collection of animation layers. The Fbx document can have one or |
32 | * more animation stacks. Each stack can be viewed as one "take" in the previous versions of the FBX SDK. |
33 | * The "stack" terminology comes from the fact that the object contains 1 to n animation layers that |
34 | * are evaluated according to their blending modes to produce a resulting animation for a given attribute. |
35 | * \nosubgrouping |
36 | */ |
37 | class FBXSDK_DLL FbxAnimStack : public FbxCollection |
38 | { |
39 | FBXSDK_OBJECT_DECLARE(FbxAnimStack, FbxCollection); |
40 | |
41 | public: |
42 | ////////////////////////////////////////////////////////////////////////// |
43 | // |
44 | // Properties |
45 | // |
46 | ////////////////////////////////////////////////////////////////////////// |
47 | /** This property stores a description string of this animation stack. |
48 | * This string can be used to display, in a human readable format, information |
49 | * relative to this animation stack object. |
50 | * Default value is "". |
51 | * \remarks The applications using the FBX SDK are not required to manipulate this information. |
52 | */ |
53 | FbxPropertyT<FbxString> Description; |
54 | |
55 | /** This property stores the local time span "Start" time. |
56 | * This "start" time should be seen as a time marker. Typically it would represent the whole animation |
57 | * starting time but its use (and update) is left to the calling application (with one exception occurring |
58 | * in the BakeLayers). The FBX SDK does not use this value internally and only guarantees that it will be stored |
59 | * to the FBX file and retrieved from it. |
60 | * |
61 | * Default value is 0. |
62 | */ |
63 | FbxPropertyT<FbxTime> LocalStart; |
64 | |
65 | /** This property stores the local time span "Stop" time. |
66 | * This "stop" time should be seen as a time marker. Typically it would represent the whole animation |
67 | * ending time but its use (and update) is left to the calling application (with one exception occurring |
68 | * in the BakeLayers). The FBX SDK does not use this value internally and only guarantees that it will be stored |
69 | * to the FBX file and retrieved from it. |
70 | * |
71 | * Default value is 0 |
72 | */ |
73 | FbxPropertyT<FbxTime> LocalStop; |
74 | |
75 | /** This property stores the reference time span "Start" time. |
76 | * This reference start time is another time marker that can be used by the calling application. The FBX SDK |
77 | * never uses it and only guarantees that this value is stored in the FBX file and retrieved from it. |
78 | * |
79 | * Default value is 0 |
80 | */ |
81 | FbxPropertyT<FbxTime> ReferenceStart; |
82 | |
83 | /** This property stores the reference time span "Stop" time. |
84 | * This reference stop time is another time marker that can be used by the calling application. The FBX SDK |
85 | * never uses it and only guarantees that this value is stored in the FBX file and retrieved from it. |
86 | * |
87 | * Default value is 0 |
88 | */ |
89 | FbxPropertyT<FbxTime> ReferenceStop; |
90 | |
91 | /** Reset the object time spans either to their default values or from the pTakeInfo structure, if provided. |
92 | * \param pTakeInfo The take info to be used during reset. |
93 | */ |
94 | void Reset(const FbxTakeInfo* pTakeInfo = NULL); |
95 | |
96 | /** |
97 | * \name Utility functions. |
98 | * |
99 | */ |
100 | //@{ |
101 | /** Get the LocalStart and LocalStop time properties as a FbxTimeSpan. |
102 | * \return The current local time span. |
103 | */ |
104 | FbxTimeSpan GetLocalTimeSpan() const; |
105 | |
106 | /** Set the LocalStart and LocalStop time properties from a FbxTimeSpan. |
107 | * \param pTimeSpan The new local time span. |
108 | */ |
109 | void SetLocalTimeSpan(FbxTimeSpan& pTimeSpan); |
110 | |
111 | /** Get the ReferenceStart and ReferenceStop time properties as a FbxTimeSpan. |
112 | * \return The current reference time span. |
113 | */ |
114 | FbxTimeSpan GetReferenceTimeSpan() const; |
115 | |
116 | /** Set the ReferenceStart and ReferenceStop time properties from a FbxTimeSpan. |
117 | * \param pTimeSpan The new reference time span. |
118 | */ |
119 | void SetReferenceTimeSpan(FbxTimeSpan& pTimeSpan); |
120 | |
121 | /** Bake all the animation layers on the base layer. |
122 | * This function will process all the properties on every animation layer and generate a re-sampled set of |
123 | * animation keys (representing the layers' evaluated result) on the base layer. Once this operation is completed |
124 | * successfully, all the layers (except the base one) are destroyed. Properties that are only defined on the base |
125 | * layer will remain unaffected by the re-sampling. The stack local timespan is updated with the overall animation range. |
126 | * |
127 | * \param pEvaluator The layer evaluator. This is the engine that evaluates the overall result of any given |
128 | * property according to the layers flags. |
129 | * \param pStart The start time of the re-sampling range. |
130 | * \param pStop The stop time of the re-sampling range. |
131 | * \param pPeriod The time increment for the re-sampling. |
132 | * \return \c true if the operation was successful and \c false in case of errors. |
133 | * \remarks If this AnimStack contains only one AnimLayer, the function will return false and do nothing. |
134 | */ |
135 | bool BakeLayers(FbxAnimEvaluator* pEvaluator, FbxTime pStart, FbxTime pStop, FbxTime pPeriod); |
136 | //@} |
137 | |
138 | /***************************************************************************************************************************** |
139 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
140 | *****************************************************************************************************************************/ |
141 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
142 | protected: |
143 | virtual void ConstructProperties(bool pForceSet); |
144 | virtual void Destruct(bool pRecursive); |
145 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
146 | }; |
147 | |
148 | #include <fbxsdk/fbxsdk_nsend.h> |
149 | |
150 | #endif /* _FBXSDK_SCENE_ANIMATION_STACK_H_ */ |
151 | |