| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxcontrolset.h |
| 13 | #ifndef _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_ |
| 14 | #define _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/constraint/fbxcharacter.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxControlSetPlug; |
| 23 | |
| 24 | /** \class FbxControlSetLink |
| 25 | * |
| 26 | * \brief This class represents a link between a given character's FK node and the associated node in the character hierarchy. |
| 27 | * |
| 28 | */ |
| 29 | class FBXSDK_DLL FbxControlSetLink |
| 30 | { |
| 31 | public: |
| 32 | //! Default constructor. |
| 33 | FbxControlSetLink(); |
| 34 | |
| 35 | /** Copy constructor. |
| 36 | * \param pControlSetLink Given object. |
| 37 | */ |
| 38 | FbxControlSetLink(const FbxControlSetLink& pControlSetLink); |
| 39 | |
| 40 | /** Assignment operator. |
| 41 | * \param pControlSetLink Another FbxControlSetLink object assigned to this one. |
| 42 | */ |
| 43 | FbxControlSetLink& operator=(const FbxControlSetLink& pControlSetLink); |
| 44 | |
| 45 | /** Reset to default values. |
| 46 | * |
| 47 | * Member mNode is set to \c NULL and member mTemplateName is cleared. |
| 48 | */ |
| 49 | void Reset(); |
| 50 | |
| 51 | //! The character's node in a hierarchy linked to this control set link. |
| 52 | FbxNode* mNode; |
| 53 | |
| 54 | //! A template name is a naming convention that is used to automatically map |
| 55 | //! the nodes of other skeletons that use the same naming convention for automatic characterization. |
| 56 | FbxString mTemplateName; |
| 57 | }; |
| 58 | |
| 59 | /** |
| 60 | * An effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inverse kinematics. |
| 61 | */ |
| 62 | class FBXSDK_DLL FbxEffector |
| 63 | { |
| 64 | public: |
| 65 | enum ESetId |
| 66 | { |
| 67 | eDefaultSet, |
| 68 | eAux1Set, |
| 69 | eAux2Set, |
| 70 | eAux3Set, |
| 71 | eAux4Set, |
| 72 | eAux5Set, |
| 73 | eAux6Set, |
| 74 | eAux7Set, |
| 75 | eAux8Set, |
| 76 | eAux9Set, |
| 77 | eAux10Set, |
| 78 | eAux11Set, |
| 79 | eAux12Set, |
| 80 | eAux13Set, |
| 81 | eAux14Set, |
| 82 | eSetIdCount |
| 83 | }; |
| 84 | |
| 85 | enum ENodeId |
| 86 | { |
| 87 | eHips, |
| 88 | eLeftAnkle, |
| 89 | eRightAnkle, |
| 90 | eLeftWrist, |
| 91 | eRightWrist, |
| 92 | eLeftKnee, |
| 93 | eRightKnee, |
| 94 | eLeftElbow, |
| 95 | eRightElbow, |
| 96 | eChestOrigin, |
| 97 | eChestEnd, |
| 98 | , |
| 99 | , |
| 100 | eLeftShoulder, |
| 101 | eRightShoulder, |
| 102 | eHead, |
| 103 | eLeftHip, |
| 104 | eRightHip, |
| 105 | eLeftHand, |
| 106 | eRightHand, |
| 107 | eLeftHandThumb, |
| 108 | eLeftHandIndex, |
| 109 | eLeftHandMiddle, |
| 110 | eLeftHandRing, |
| 111 | eLeftHandPinky, |
| 112 | eLeftHandExtraFinger, |
| 113 | eRightHandThumb, |
| 114 | eRightHandIndex, |
| 115 | eRightHandMiddle, |
| 116 | eRightHandRing, |
| 117 | eRightHandPinky, |
| 118 | eRightHandExtraFinger, |
| 119 | , |
| 120 | , |
| 121 | , |
| 122 | , |
| 123 | , |
| 124 | , |
| 125 | , |
| 126 | , |
| 127 | , |
| 128 | , |
| 129 | , |
| 130 | , |
| 131 | eNodeIdCount, |
| 132 | eNodeIdInvalid=-1 |
| 133 | }; |
| 134 | |
| 135 | //! Default constructor with uninitialized character node. |
| 136 | FbxEffector(); |
| 137 | |
| 138 | /** Assignment operator. |
| 139 | * \param pEffector Another FbxEffector assigned to this one. |
| 140 | */ |
| 141 | FbxEffector& operator=(const FbxEffector& pEffector); |
| 142 | |
| 143 | /** Reset to default values. |
| 144 | * - mNode is set to NULL. |
| 145 | * - mShow is set to true. |
| 146 | */ |
| 147 | void Reset(); |
| 148 | |
| 149 | //! The character's node in a hierarchy linked to this effector. |
| 150 | FbxNode* mNode; |
| 151 | |
| 152 | //! \c true if the effector is visible, \c false if hidden |
| 153 | bool mShow; |
| 154 | |
| 155 | /***************************************************************************************************************************** |
| 156 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 157 | *****************************************************************************************************************************/ |
| 158 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 159 | //These members are for backward compatibility and should not be used. |
| 160 | //These properties are now published through class FbxControlSetPlug. |
| 161 | bool mTActive; |
| 162 | bool mRActive; |
| 163 | bool mCandidateTActive; |
| 164 | bool mCandidateRActive; |
| 165 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 166 | }; |
| 167 | |
| 168 | /** \class FbxControlSet |
| 169 | * |
| 170 | * This class contains all methods to either set-up an exported control rig or query information on an imported control rig. |
| 171 | * A Control rig is a character manipulation tool that lets you change the position and orientation |
| 172 | * of a character to create or alter animation. |
| 173 | * |
| 174 | * This class also contains some methods to manipulate the FbxEffector and FbxControlSetLink. |
| 175 | * |
| 176 | * The FbxControlSet class contains FK rig (Forward Kinematics) and IK rig (Inverse Kinematics) animation. The FK rig is represented |
| 177 | * by a list of nodes while the IK rig is represented by a list of effectors. |
| 178 | * |
| 179 | * You can access the FK rig with the FbxControlSetLink class, using the functions FbxControlSet::SetControlSetLink() and FbxControlSet::GetControlSetLink(). |
| 180 | * |
| 181 | * You can access the IK rig with the FbxEffector class, using the functions FbxControlSet::SetEffector() and FbxControlSet::GetEffector(). |
| 182 | * |
| 183 | * \see FbxEffector, FbxControlSetLink |
| 184 | */ |
| 185 | class FBXSDK_DLL FbxControlSet |
| 186 | { |
| 187 | public: |
| 188 | /** Reset to default values. |
| 189 | * Reset all effector and control set links. |
| 190 | */ |
| 191 | void Reset(); |
| 192 | |
| 193 | /** \enum EType Control rig type. |
| 194 | * - \e eNone No Control rig. |
| 195 | * - \e eFkIk Both an FK rig and IK rig. |
| 196 | * - \e eIkOnly Only an IK rig. |
| 197 | */ |
| 198 | enum EType |
| 199 | { |
| 200 | eNone, |
| 201 | eFkIk, |
| 202 | eIkOnly |
| 203 | }; |
| 204 | |
| 205 | /** Set type as given. |
| 206 | * \param pType The given type. |
| 207 | */ |
| 208 | void SetType(EType pType); |
| 209 | |
| 210 | /** Get type. |
| 211 | * \return The gotten type. |
| 212 | */ |
| 213 | EType GetType() const; |
| 214 | |
| 215 | /** Set use axis flag as given. |
| 216 | * \param pUseAxis The given use axis flag. |
| 217 | */ |
| 218 | void SetUseAxis(bool pUseAxis); |
| 219 | |
| 220 | /** Get use axis flag. |
| 221 | * \return The gotten use axis flag. |
| 222 | */ |
| 223 | bool GetUseAxis() const; |
| 224 | |
| 225 | /** Set lock transform flag as given. |
| 226 | * \param pLockTransform The given lock transform flag. |
| 227 | */ |
| 228 | void SetLockTransform(bool pLockTransform); |
| 229 | |
| 230 | /** Get lock transform flag. |
| 231 | * \return The gotten lock transform flag. |
| 232 | */ |
| 233 | bool GetLockTransform()const; |
| 234 | |
| 235 | /** Set lock 3D pick flag as given. |
| 236 | * \param pLock3DPick The given lock 3D pick flag. |
| 237 | */ |
| 238 | void SetLock3DPick(bool pLock3DPick); |
| 239 | |
| 240 | /** Get lock 3D pick flag. |
| 241 | * \return The gotten lock 3D pick flag. |
| 242 | */ |
| 243 | bool GetLock3DPick() const; |
| 244 | |
| 245 | /** Set a control set link for a character node ID. |
| 246 | * \param pCharacterNodeId Character node ID. |
| 247 | * \param pControlSetLink Control set link to be associated with the Character node ID. |
| 248 | * \return \c true if successful, \c false otherwise. |
| 249 | * \remarks You should avoid setting a control set link for |
| 250 | * eCharacterLeftFloor, eCharacterRightFloor, eCharacterLeftHandFloor, eCharacterRightHandFloor, |
| 251 | * eCharacterProps0, eCharacterProps1, eCharacterProps2, eCharacterProps3 or eCharacterProps4. |
| 252 | * None of these nodes are part of a control set. |
| 253 | */ |
| 254 | bool SetControlSetLink(FbxCharacter::ENodeId pCharacterNodeId, const FbxControlSetLink& pControlSetLink); |
| 255 | |
| 256 | /** Get the control set link associated with a character node ID. |
| 257 | * \param pCharacterNodeId Requested character node ID. |
| 258 | * \param pControlSetLink Optional pointer that returns the control set link if the function succeeds. |
| 259 | * \return \c true if successful, \c false otherwise. |
| 260 | * \remarks You should avoid getting a control set link for |
| 261 | * eCharacterLeftFloor, eCharacterRightFloor, eCharacterLeftHandFloor, eCharacterRightHandFloor, |
| 262 | * eCharacterProps0, eCharacterProps1, eCharacterProps2, eCharacterProps3 or eCharacterProps4. |
| 263 | * None of these nodes are part of a control set. |
| 264 | */ |
| 265 | bool GetControlSetLink(FbxCharacter::ENodeId pCharacterNodeId, FbxControlSetLink* pControlSetLink = NULL) const; |
| 266 | |
| 267 | /** Set an effector node for an effector node ID. |
| 268 | * \param pEffectorNodeId Effector node ID. |
| 269 | * \param pEffector Effector to be associated with the effector node ID. |
| 270 | * \return \c true if successful, \c false otherwise. |
| 271 | */ |
| 272 | bool SetEffector(FbxEffector::ENodeId pEffectorNodeId, FbxEffector pEffector); |
| 273 | |
| 274 | /** Get the effector associated with an effector node ID. |
| 275 | * \param pEffectorNodeId ID of requested effector node. |
| 276 | * \param pEffector Optional pointer that returns the effector if the function succeeds. |
| 277 | * \return \c true if successful, \c false otherwise. |
| 278 | */ |
| 279 | bool GetEffector(FbxEffector::ENodeId pEffectorNodeId, FbxEffector* pEffector = NULL); |
| 280 | |
| 281 | /** Set an auxiliary effector node for an effector node ID. |
| 282 | * \param pEffectorNodeId Effector node ID. |
| 283 | * \param pNode Auxiliary effector node to be associated with the effector node ID. |
| 284 | * \param pEffectorSetId Effector set ID. Set to FbxEffector::eAux1Set by default. |
| 285 | * \return \c true if successful, \c false otherwise. |
| 286 | */ |
| 287 | bool SetEffectorAux(FbxEffector::ENodeId pEffectorNodeId, FbxNode* pNode, FbxEffector::ESetId pEffectorSetId=FbxEffector::eAux1Set); |
| 288 | |
| 289 | /** Get the auxiliary effector associated with an effector node ID. |
| 290 | * \param pEffectorNodeId ID of requested auxiliary effector node. |
| 291 | * \param pNode Optional pointer that returns the auxiliary effector node if the function succeeds. |
| 292 | * \param pEffectorSetId Effector set ID. Set to FbxEffector::eAux1Set by default. |
| 293 | * \return \c true if successful, \c false otherwise. |
| 294 | */ |
| 295 | bool GetEffectorAux(FbxEffector::ENodeId pEffectorNodeId, FbxNode** pNode=NULL, FbxEffector::ESetId pEffectorSetId=FbxEffector::eAux1Set) const; |
| 296 | |
| 297 | /** Get the name associated with an effector node ID. |
| 298 | * \param pEffectorNodeId Effector node ID. |
| 299 | * \return Name associated with the effector node ID. |
| 300 | */ |
| 301 | static char* GetEffectorNodeName(FbxEffector::ENodeId pEffectorNodeId); |
| 302 | |
| 303 | /** Get ID associated with an effector node name. |
| 304 | * \param pEffectorNodeName Effector node name. |
| 305 | * \return Effector node ID associated with the given effector node name, or FbxEffector::eNodeIdInvalid (-1) if |
| 306 | * no effector node with pEffectorNodeName exists. |
| 307 | */ |
| 308 | static FbxEffector::ENodeId GetEffectorNodeId(char* pEffectorNodeName); |
| 309 | |
| 310 | /***************************************************************************************************************************** |
| 311 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 312 | *****************************************************************************************************************************/ |
| 313 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 314 | void FromPlug(FbxControlSetPlug *pPlug); |
| 315 | void ToPlug(FbxControlSetPlug *pPlug); |
| 316 | |
| 317 | private: |
| 318 | FbxControlSet(); |
| 319 | ~FbxControlSet(); |
| 320 | |
| 321 | FbxCharacter* mCharacter; |
| 322 | EType mType; |
| 323 | bool mUseAxis; |
| 324 | bool mLockTransform; |
| 325 | bool mLock3DPick; |
| 326 | FbxControlSetLink mControlSetLink[FbxCharacter::eNodeIdCount]; // Except floor node IDs! |
| 327 | FbxEffector mEffector[FbxEffector::eNodeIdCount]; |
| 328 | FbxNode* mEffectorAux[FbxEffector::eNodeIdCount][FbxEffector::eSetIdCount-1]; |
| 329 | |
| 330 | FBXSDK_FRIEND_NEW(); |
| 331 | friend class FbxCharacter; |
| 332 | friend class FbxNode; |
| 333 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 334 | }; |
| 335 | |
| 336 | /** Plug class for control set. |
| 337 | * \nosubgrouping |
| 338 | */ |
| 339 | class FBXSDK_DLL FbxControlSetPlug : public FbxObject |
| 340 | { |
| 341 | FBXSDK_OBJECT_DECLARE(FbxControlSetPlug, FbxObject); |
| 342 | |
| 343 | public: |
| 344 | //! EType property of control set. |
| 345 | FbxPropertyT<FbxControlSet::EType> ControlSetType; |
| 346 | |
| 347 | //! Use axis flag. |
| 348 | FbxPropertyT<FbxBool> UseAxis; |
| 349 | |
| 350 | //! Reference character. |
| 351 | FbxPropertyT<FbxReference> Character; |
| 352 | |
| 353 | protected: |
| 354 | virtual void Construct(const FbxObject* pFrom); |
| 355 | virtual void ConstructProperties(bool pForceSet); |
| 356 | virtual FbxStringList GetTypeFlags() const; |
| 357 | |
| 358 | private: |
| 359 | FbxArray<FbxProperty> mFKBuf; |
| 360 | FbxArray<FbxProperty> mIKBuf; |
| 361 | |
| 362 | friend class FbxScene; |
| 363 | friend class FbxControlSet; |
| 364 | }; |
| 365 | |
| 366 | inline EFbxType FbxTypeOf(const FbxControlSet::EType&){ return eFbxEnum; } |
| 367 | |
| 368 | #include <fbxsdk/fbxsdk_nsend.h> |
| 369 | |
| 370 | #endif /* _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_ */ |
| 371 | |