| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxdisplaylayer.h |
| 13 | #ifndef _FBXSDK_SCENE_DISPLAY_LAYER_H_ |
| 14 | #define _FBXSDK_SCENE_DISPLAY_LAYER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/fbxcollectionexclusive.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** Class for display layers. |
| 23 | * \nosubgrouping |
| 24 | * Display layers are overlapping views of your scene that contain a list of members. |
| 25 | * The members are exclusive. Members cannot be part of multiple display layers. |
| 26 | * Display layers enables user to organize elements of scene and affect visibility and manipulation attributes of multiple objects at once. |
| 27 | */ |
| 28 | class FBXSDK_DLL FbxDisplayLayer : public FbxCollectionExclusive |
| 29 | { |
| 30 | FBXSDK_OBJECT_DECLARE(FbxDisplayLayer, FbxCollectionExclusive); |
| 31 | |
| 32 | public: |
| 33 | ////////////////////////////////////////////////////////////////////////// |
| 34 | // |
| 35 | // Properties |
| 36 | // |
| 37 | ////////////////////////////////////////////////////////////////////////// |
| 38 | /** This property stores the color of this display layer. |
| 39 | * |
| 40 | * Default value is FbxDouble3(0.8,0.8,0.8). |
| 41 | */ |
| 42 | FbxPropertyT<FbxDouble3> Color; |
| 43 | /** This property stores the visibility of this display layer. |
| 44 | * |
| 45 | * Default value is true. |
| 46 | */ |
| 47 | FbxPropertyT<FbxBool> Show; |
| 48 | /** This property stores the manipulation state of this display layer. |
| 49 | * |
| 50 | * Default value is false. |
| 51 | */ |
| 52 | FbxPropertyT<FbxBool> Freeze; |
| 53 | /** This property stores the level of detail mode of this display layer. |
| 54 | * |
| 55 | * Default value is false. |
| 56 | */ |
| 57 | FbxPropertyT<FbxBool> LODBox; |
| 58 | |
| 59 | ////////////////////////////////////////////////////////////////////////// |
| 60 | // Static values |
| 61 | ////////////////////////////////////////////////////////////////////////// |
| 62 | |
| 63 | // Default property values |
| 64 | static const FbxDouble3 sColorDefault; |
| 65 | |
| 66 | /***************************************************************************************************************************** |
| 67 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 68 | *****************************************************************************************************************************/ |
| 69 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 70 | protected: |
| 71 | virtual void ConstructProperties(bool pForceSet); |
| 72 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 73 | }; |
| 74 | |
| 75 | #include <fbxsdk/fbxsdk_nsend.h> |
| 76 | |
| 77 | #endif /* _FBXSDK_SCENE_DISPLAY_LAYER_H_ */ |
| 78 | |