| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxline.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LINE_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_LINE_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxarray.h> |
| 19 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** A line is a geometry made of points. To be different from curves(nurbs, etc), line is linear. |
| 24 | * The class can define a line with as many points as needed. The line can also represent line segments, which means there will be gaps among points. |
| 25 | * To denote line segments and these gaps, certain points could be marked as end points. That's why we supply an index array(mPointArray) and an end point array(mEndPointArray). |
| 26 | * To mark a point as end point, we add its index(of mPointArray) to mEndPointArray. |
| 27 | * \nosubgrouping |
| 28 | * Methods to initialize, set and access control points are provided in the FbxGeometryBase class. |
| 29 | * To initialize control point count, please use FbxLine::InitControlPoints(int pCount). |
| 30 | * To set a control point, please use FbxLine::SetControlPointAt(const FbxVector4 &pCtrlPoint , int pIndex). |
| 31 | * To get control point count, please use FbxLine::GetControlPointsCount(). |
| 32 | * To get a control point, please use FbxLine::GetControlPointAt(int pIndex). The pIndex could be returned by GetPointIndexAt(i). |
| 33 | */ |
| 34 | class FBXSDK_DLL FbxLine : public FbxGeometry |
| 35 | { |
| 36 | FBXSDK_OBJECT_DECLARE(FbxLine, FbxGeometry); |
| 37 | |
| 38 | public: |
| 39 | /** Return the type of node attribute. |
| 40 | * \return Return the type of this node attribute which is \e EType::eLine. |
| 41 | */ |
| 42 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 43 | |
| 44 | /** Reset the line to default values. |
| 45 | * Frees and set to \c NULL all layers and clear the control point array, the index array and end points array. |
| 46 | */ |
| 47 | void Reset(); |
| 48 | |
| 49 | /** Sets the size of index array(mPointArray). |
| 50 | * \param pCount Specify the size of mPointArray. |
| 51 | */ |
| 52 | void SetIndexArraySize(int pCount); |
| 53 | |
| 54 | /** Return the size of index array(mPointArray). |
| 55 | * \return The number of points defined for this line. |
| 56 | */ |
| 57 | int GetIndexArraySize() const; |
| 58 | |
| 59 | /** Get the pointer to the index array. |
| 60 | * \return the pointer to the index array(mPointArray). |
| 61 | */ |
| 62 | inline FbxArray<int>* GetIndexArray() { return &mPointArray;} |
| 63 | |
| 64 | /** Sets index array(mPointArray) at a specified index. |
| 65 | * \param pValue An index to a control point. Its range is from 0 to count of control point. |
| 66 | * \param pIndex The specified index to mPointArray. Its range is from 0 to size of mPointArray. |
| 67 | * \param pAsEndPoint Mark current point as end point or not. If pAsEndPoint is true, pIndex will be automatically added to mEndPointArray. |
| 68 | * \return True on success, false on failure if pIndex is out of range. |
| 69 | */ |
| 70 | bool SetPointIndexAt(int pValue, int pIndex, bool pAsEndPoint = false); |
| 71 | |
| 72 | /** Gets the point index(i.e: an index to a control point) at the specified index. |
| 73 | * \param pIndex The specified index to the point index array(mPointArray). Its range is from 0 to size of mPointArray. |
| 74 | * \return Return the index to the table of the control points. If pIndex is out of range, it will return -1. |
| 75 | */ |
| 76 | int GetPointIndexAt(int pIndex) const; |
| 77 | |
| 78 | /** Adds a point to the index array (mPointArray). |
| 79 | * \param pValue The index to a control point. Its range is from 0 to count of control point. |
| 80 | * \param pAsEndPoint Mark current point as end point or not. If pAsEndPoint is true, current point index will be automatically added to mEndPointArray. |
| 81 | * \return True on success, false on failure if pValue is out of range. |
| 82 | */ |
| 83 | bool AddPointIndex(int pValue, bool pAsEndPoint = false); |
| 84 | |
| 85 | /** Get the pointer to the end point array. |
| 86 | * \return the pointer to the end points array(mEndPointArray). |
| 87 | */ |
| 88 | inline FbxArray<int>* GetEndPointArray() { return &mEndPointArray;} |
| 89 | |
| 90 | /** Adds a point index to the end point array (mEndPointArray). |
| 91 | * To mark it as end point, its index to mPointArray will be added to mEndPointArray. |
| 92 | * \param pPointIndex The specified index to the point index array(mPointArray). Its range is from 0 to size of mPointArray. |
| 93 | * \return True on success, false on failure if pPointIndex is out of range. |
| 94 | * \remarks The point index in mEndPointArray should be incremental, otherwise, it will return false. |
| 95 | * To add pPointIndex, mEndPointArray will be automatically appended and resized. You never have to set count or resize for mEndPointArray. |
| 96 | * Below is the code sample: |
| 97 | * \code |
| 98 | * int lIndexCount = lLine->GetIndexArraySize(); |
| 99 | * for(int i = 0; i < lIndexCount; i++) |
| 100 | * { |
| 101 | * if(i%2 == 1) |
| 102 | * { |
| 103 | * lLine->AddEndPoint(i); |
| 104 | * } |
| 105 | * } |
| 106 | * \endcode |
| 107 | */ |
| 108 | bool AddEndPoint(int pPointIndex); |
| 109 | |
| 110 | /** Gets the point index(an index to the point index array) at the specified index. |
| 111 | * \param pEndPointIndex The specified index to the end points array(mEndPointArray). Its range is from 0 to size of mEndPointArray. |
| 112 | * \return Return the index to the point index array(mPointArray). If pEndPointIndex is out of range, it will return -1. |
| 113 | * \remarks Below is the code sample: |
| 114 | * \code |
| 115 | * int lEndPointsCount = lLine->GetEndPointCount(); |
| 116 | * for (int j = 0; j < lEndPointsCount; j++) |
| 117 | * { |
| 118 | * //Get the index to the index array. |
| 119 | * int lEndIndex = lLine->GetEndPointAt(j); |
| 120 | * // to get the control point index of the end point |
| 121 | * int lControlPointIndex = lLine->GetPointIndexAt(lEndIndex); |
| 122 | * } |
| 123 | * \endcode |
| 124 | */ |
| 125 | int GetEndPointAt(int pEndPointIndex) const; |
| 126 | |
| 127 | /** Query the number of end points. |
| 128 | * \return Return the size of end point array(mEndPointArray). |
| 129 | */ |
| 130 | int GetEndPointCount() const; |
| 131 | |
| 132 | /** This property decide whether this line is renderable in 3DSMax. |
| 133 | * Lines from Maya are not renderable by default. |
| 134 | */ |
| 135 | FbxPropertyT<FbxBool> Renderable; |
| 136 | |
| 137 | /***************************************************************************************************************************** |
| 138 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 139 | *****************************************************************************************************************************/ |
| 140 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 141 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 142 | |
| 143 | protected: |
| 144 | virtual void Construct(const FbxObject* pFrom); |
| 145 | virtual void ConstructProperties(bool pForceSet); |
| 146 | virtual void Destruct(bool pRecursive); |
| 147 | |
| 148 | private: |
| 149 | FbxArray<int> mPointArray; |
| 150 | FbxArray<int> mEndPointArray; |
| 151 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 152 | }; |
| 153 | |
| 154 | #include <fbxsdk/fbxsdk_nsend.h> |
| 155 | |
| 156 | #endif /* _FBXSDK_SCENE_GEOMETRY_LINE_H_ */ |
| 157 | |