1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxlodgroup.h |
13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ |
14 | #define _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** Defines a LOD (Level of Detail) group. |
23 | * This LodGroup node is a group node that can be used to detect how |
24 | * close a group of objects is to a camera. Typically this node is |
25 | * used for controlling "Level of Detail" visibility. |
26 | * |
27 | * Properties in the class are designed according to Maya implementation. |
28 | * So these properties may be incompatible with other software, like 3ds Max. |
29 | * |
30 | * In Maya, with "Level of Detail",the visibility of the children of this |
31 | * transform are controlled by the distance of a group to the camera and the |
32 | * threshold values. |
33 | * |
34 | * For example, under a LOD group node, there are three children: |
35 | * ship_detailed, ship_medium, and ship_rough. There are 2 threshold |
36 | * values: 5, 10. When the camera is less than 5 units away of the group |
37 | * bounding box, only ship_detailed is visible. When the view is zoomed out and |
38 | * the camera is between 5 and 10 units away from the group, only ship_medium is |
39 | * visible. Finally, when the view is zoomed out more and the camera is 10 or |
40 | * more units away from the group, only ship_rough is visible. |
41 | * |
42 | * This node attribute contains the properties of a null node. |
43 | * |
44 | * Example code to create LODGroup: |
45 | * \code |
46 | * FbxNode *lLodGroup = FbxNode::Create(pScene, "LODNode"); |
47 | * FbxLODGroup *lLodGroupAttr = FbxLODGroup::Create(pScene, "LODGroup1"); |
48 | * // Array lChildNodes contains geometries of all LOD levels |
49 | * for (int j = 0; j < lChildNodes.GetCount(); j++) |
50 | * { |
51 | * lLodGroup->AddChild(lChildNodes.GetAt(j)); |
52 | * } |
53 | * \endcode |
54 | * |
55 | * This object can also be configured to define thresholds as percentage values. |
56 | * Typically, these percentage values represent the ratio between the group bounding |
57 | * box height (in screen space) and the viewing screen height. |
58 | * |
59 | * To switch to this mode, the client application must set the value of the |
60 | * ThresholdsUsedAsPercentage property to "true" before the calls to the AddThreshold/ |
61 | * SetThreshold methods. Client applications should always check the return value of |
62 | * these methods to validate that the action was successful. |
63 | * |
64 | * Note that, for backward compatibility, the data is always stored as FbxDistance type. |
65 | * The client application should always check the return value of this method to validate |
66 | * that the argument contains a meaningful value (see GetThreshold for more details). |
67 | * |
68 | * Example code to create LODGroup that store percentage values: |
69 | * \code |
70 | * FbxNode *lLodGroup = FbxNode::Create(pScene, "LODNode"); |
71 | * FbxLODGroup *lLodGroupAttr = FbxLODGroup::Create(pScene, "LODGroup1"); |
72 | * lLodGroupAttr->ThresholdsUsedAsPercentage.Set(true); |
73 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(33.3)) == true); |
74 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(66.6)) == true); |
75 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(FbxDistance(0.6f, "cm")) == false); |
76 | * |
77 | * FbxDistance dval; |
78 | * FbxDouble val = 0.0; |
79 | * bool res; |
80 | * res = lLodGroupAttr->GetThreshold(0, val); // res = true, val = 33.3 |
81 | * res = lLodGroupAttr->GetThreshold(0, dval); // res = false, dval.value()=33.3 |
82 | * res = lLodGroupAttr->GetThreshold(2, val); // res = false, val = 1.0 |
83 | * \nosubgrouping |
84 | */ |
85 | class FBXSDK_DLL FbxLODGroup : public FbxNodeAttribute |
86 | { |
87 | FBXSDK_OBJECT_DECLARE(FbxLODGroup, FbxNodeAttribute); |
88 | |
89 | public: |
90 | //! Return the type of node attribute which is EType::eLODGroup. |
91 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
92 | |
93 | /** \enum EDisplayLevel types to determine how to display nodes in LODGroup. |
94 | * - \e eUseLOD Display the node according LOD threshold |
95 | * - \e eShow Always show this node |
96 | * - \e eHide Always hide this node |
97 | */ |
98 | enum EDisplayLevel |
99 | { |
100 | eUseLOD, |
101 | eShow, |
102 | eHide |
103 | }; |
104 | |
105 | ////////////////////////////////////////////////////////////////////////// |
106 | // |
107 | // Properties |
108 | // |
109 | ////////////////////////////////////////////////////////////////////////// |
110 | /** Specifies if the threshold values stored by this LOD object are defining |
111 | * a distance to the camera (by default) or a percentage value. |
112 | * |
113 | * \remarks This property needs to be set before any call to the Add\SetThreshold |
114 | * methods since its value is used to validate that the correct method is |
115 | * called. |
116 | * |
117 | * To access this property do: ThresholdsUsedAsPercentage.Get(). |
118 | * To set this property do: ThresholdsUsedAsPercentage.Set(bool). |
119 | * |
120 | * Default value is false |
121 | */ |
122 | FbxPropertyT<FbxBool> ThresholdsUsedAsPercentage; |
123 | |
124 | /** |
125 | * \name Distance Mode |
126 | * The properties in this block are meaningful only if ThresholdsUsedAsPercentage |
127 | * is set to false and should be ignored otherwise. |
128 | */ |
129 | //@{ |
130 | /** This property handles the use of the Min/Max distances. |
131 | * Enables the minimum and maximum distance to take effect. |
132 | * For example, if the distance between the group and the camera is smaller |
133 | * than the minimum distance, then the whole group disappears. |
134 | * |
135 | * To access this property do: MinMaxDistance.Get(). |
136 | * To set this property do: MinMaxDistance.Set(bool). |
137 | * |
138 | * Default value is false. |
139 | */ |
140 | FbxPropertyT<FbxBool> MinMaxDistance; |
141 | |
142 | /** The minimum distance at which the group is displayed. |
143 | * |
144 | * To access this property do: MinDistance.Get(). |
145 | * To set this property do: MinDistance.Set(double). |
146 | * |
147 | * Default value is -100 |
148 | */ |
149 | FbxPropertyT<FbxDouble> MinDistance; |
150 | |
151 | /** The maximum distance at which the group is displayed. |
152 | * |
153 | * To access this property do: MaxDistance.Get(). |
154 | * To set this property do: MaxDistance.Set(double). |
155 | * |
156 | * Default value is 100 |
157 | */ |
158 | FbxPropertyT<FbxDouble> MaxDistance; |
159 | |
160 | /** Work in world space of transform or local space If true, |
161 | * the camera distance to the LOD group will be computed in world space. |
162 | * This means it is possible to parent the LOD transform below other transforms |
163 | * and still have it work as expected. If this attribute is set to false, |
164 | * the distance computation ignores any parent transforms of the LOD transform. |
165 | * |
166 | * To access this property do: WorldSpace.Get(). |
167 | * To set this property do: WorldSpace.Set(bool). |
168 | * |
169 | * Default value is false |
170 | */ |
171 | FbxPropertyT<FbxBool> WorldSpace; |
172 | //@} |
173 | |
174 | ////////////////////////////////////////////////////////////////////////// |
175 | // |
176 | // Methods |
177 | // |
178 | ////////////////////////////////////////////////////////////////////////// |
179 | |
180 | /** Get the number of elements in the threshold list. |
181 | * In correct situations, the size of this list is one less than the LOD node |
182 | * children objects count. |
183 | * \return The current size of the threshold list. |
184 | */ |
185 | int GetNumThresholds() const; |
186 | |
187 | /** Add a new threshold. |
188 | * \param pThreshValue Threshold value (distance). |
189 | * \return true if successful and false otherwise. |
190 | * \remarks The thresholds list can only expand. Removing items is not |
191 | * possible unless a new FbxLODGroup is created to replace this one. |
192 | * \remarks This method does not check the received value and blindly adds it |
193 | * to the list. Identical values can exist in different positions in |
194 | * the list. |
195 | * \remarks This method will fail if ThresholdsUsedAsPercentage=true. |
196 | */ |
197 | bool AddThreshold(const FbxDistance& pThreshValue); |
198 | |
199 | /** Add a new threshold. |
200 | * \param pThreshValue Threshold value (percentage). |
201 | * \return true if successful and false otherwise. |
202 | * \remarks The thresholds list can only expand. Removing items is not |
203 | * possible unless a new FbxLODGroup is created to replace this one. |
204 | * \remarks This method does not check the received value and blindly adds it |
205 | * to the list. Identical values can exist in different positions in |
206 | * the list. |
207 | * \remarks This method will fail if ThresholdsUsedAsPercentage=false. |
208 | */ |
209 | bool AddThreshold(FbxDouble pThreshValue); |
210 | |
211 | /** Replace the value of the specified threshold. |
212 | * \param pEl Element index in the thresholds list. |
213 | * \param pThreshValue New threshold value (distance). |
214 | * \return true if successful and false otherwise. |
215 | * \remarks This method will fail if ThresholdsUsedAsPercentage=true. |
216 | */ |
217 | bool SetThreshold(int pEl, const FbxDistance& pThreshValue); |
218 | |
219 | /** Replace the value of the specified threshold. |
220 | * \param pEl Element index in the thresholds list. |
221 | * \param pThreshValue New threshold value (percentage). |
222 | * \return true if successful and false otherwise. |
223 | * \remarks This method will fail if ThresholdsUsedAsPercentage=false. |
224 | */ |
225 | bool SetThreshold(int pEl, FbxDouble pThreshValue); |
226 | |
227 | /** Get the value of the specified threshold. |
228 | * \param pEl Element index in the thresholds list. |
229 | * \param pThreshValue The current threshold value. |
230 | * \return true if successful and false otherwise. |
231 | * \remarks pThreshValue is left unchanged if a bad index is provided, |
232 | * else the value stored in the list is returned in pThreshValue |
233 | * but may be irrelevant if ThresholdsUsedAsPercentage=true. In |
234 | * this case, the return of this function will also be \c false. |
235 | */ |
236 | bool GetThreshold(int pEl, FbxDistance& pThreshValue) const; |
237 | |
238 | /** Get the value of the specified threshold. |
239 | * \param pEl Element index in the thresholds list. |
240 | * \param pThreshValue The current threshold value. |
241 | * \return true if successful and false otherwise. |
242 | * \remarks pThreshValue is left unchanged if a bad index is provided, |
243 | * else the value stored in the list is returned in pThreshValue |
244 | * but may be irrelevant if ThresholdsUsedAsPercentage=false. In |
245 | * this case, the return of this function will also be \c false. |
246 | */ |
247 | bool GetThreshold(int pEl, FbxDouble& pThreshValue) const; |
248 | |
249 | /** Get the number of elements in the displayLevel list. |
250 | * In correct situations, the size of this list equals the LOD node |
251 | * children objects count. |
252 | * \return The current size of the displayLevel list. |
253 | */ |
254 | int GetNumDisplayLevels() const; |
255 | |
256 | /** Add a new displayLevel value to the current list. |
257 | * |
258 | * The value overrides the display of any level and can force it to hide |
259 | * or show the object at that level. For example, if the distance between |
260 | * the group and the camera is smaller than the first threshold, then the |
261 | * object at level 0 is visible. If the display level for the object at |
262 | * level 2 is changed to eShow, ie. if the attribute displayLevel[2] is |
263 | * set to eShow, then the object at level 2 will show regardless of |
264 | * the current active level. |
265 | * |
266 | * \param pValue Display level value |
267 | * \return true if successful and false if any error occurred. |
268 | * \remarks Removing items is not possible unless a new FbxLODGroup is |
269 | * created to replace this one. |
270 | * \remarks This method does not check the received value and blindly adds it |
271 | * to the list. Identical values can exist in different positions in |
272 | * the list. |
273 | */ |
274 | bool AddDisplayLevel(FbxLODGroup::EDisplayLevel pValue); |
275 | |
276 | /** Set the display level value for the specified child object. |
277 | * \param pEl The index of the object. |
278 | * \param pValue New display level value. |
279 | * \return true if successful and false otherwise. |
280 | */ |
281 | bool SetDisplayLevel(int pEl, FbxLODGroup::EDisplayLevel pValue); |
282 | |
283 | /** Get the display level value for the specified child object. |
284 | * \param pEl The index of the object. |
285 | * \param pValue the current display level value. |
286 | * \return true if successful and false otherwise. |
287 | * \remarks In case of failure, the pValue is left unchanged. |
288 | */ |
289 | bool GetDisplayLevel(int pEl, FbxLODGroup::EDisplayLevel& pValue) const; |
290 | |
291 | /***************************************************************************************************************************** |
292 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
293 | *****************************************************************************************************************************/ |
294 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
295 | virtual FbxObject& Copy(const FbxObject& pObject); |
296 | |
297 | protected: |
298 | virtual void Construct(const FbxObject* pFrom); |
299 | virtual void ConstructProperties(bool pForceSet); |
300 | |
301 | private: |
302 | int mNbThresholds; |
303 | FbxProperty mThresholds; |
304 | |
305 | bool RetrieveThreshold(int pEl, FbxDistance& pThreshValue) const; |
306 | bool StoreThreshold(int pEl, const FbxDistance& pThreshValue); |
307 | |
308 | int mNbDisplayLevels; |
309 | FbxProperty mDisplayLevels; |
310 | |
311 | bool DisplayLevel(int pEl, FbxLODGroup::EDisplayLevel pValue); |
312 | |
313 | public: |
314 | virtual FbxStringList GetTypeFlags() const; |
315 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
316 | }; |
317 | |
318 | inline EFbxType FbxTypeOf(const FbxLODGroup::EDisplayLevel&){ return eFbxEnum; } |
319 | |
320 | #include <fbxsdk/fbxsdk_nsend.h> |
321 | |
322 | #endif /* _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ */ |
323 | |