| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxlodgroup.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** Defines a LOD (Level of Detail) group. |
| 23 | * This LodGroup node is a group node that can be used to detect how |
| 24 | * close a group of objects is to a camera. Typically this node is |
| 25 | * used for controlling "Level of Detail" visibility. |
| 26 | * |
| 27 | * Properties in the class are designed according to Maya implementation. |
| 28 | * So these properties may be incompatible with other software, like 3ds Max. |
| 29 | * |
| 30 | * In Maya, with "Level of Detail",the visibility of the children of this |
| 31 | * transform are controlled by the distance of a group to the camera and the |
| 32 | * threshold values. |
| 33 | * |
| 34 | * For example, under a LOD group node, there are three children: |
| 35 | * ship_detailed, ship_medium, and ship_rough. There are 2 threshold |
| 36 | * values: 5, 10. When the camera is less than 5 units away of the group |
| 37 | * bounding box, only ship_detailed is visible. When the view is zoomed out and |
| 38 | * the camera is between 5 and 10 units away from the group, only ship_medium is |
| 39 | * visible. Finally, when the view is zoomed out more and the camera is 10 or |
| 40 | * more units away from the group, only ship_rough is visible. |
| 41 | * |
| 42 | * This node attribute contains the properties of a null node. |
| 43 | * |
| 44 | * Example code to create LODGroup: |
| 45 | * \code |
| 46 | * FbxNode *lLodGroup = FbxNode::Create(pScene, "LODNode"); |
| 47 | * FbxLODGroup *lLodGroupAttr = FbxLODGroup::Create(pScene, "LODGroup1"); |
| 48 | * // Array lChildNodes contains geometries of all LOD levels |
| 49 | * for (int j = 0; j < lChildNodes.GetCount(); j++) |
| 50 | * { |
| 51 | * lLodGroup->AddChild(lChildNodes.GetAt(j)); |
| 52 | * } |
| 53 | * \endcode |
| 54 | * |
| 55 | * This object can also be configured to define thresholds as percentage values. |
| 56 | * Typically, these percentage values represent the ratio between the group bounding |
| 57 | * box height (in screen space) and the viewing screen height. |
| 58 | * |
| 59 | * To switch to this mode, the client application must set the value of the |
| 60 | * ThresholdsUsedAsPercentage property to "true" before the calls to the AddThreshold/ |
| 61 | * SetThreshold methods. Client applications should always check the return value of |
| 62 | * these methods to validate that the action was successful. |
| 63 | * |
| 64 | * Note that, for backward compatibility, the data is always stored as FbxDistance type. |
| 65 | * The client application should always check the return value of this method to validate |
| 66 | * that the argument contains a meaningful value (see GetThreshold for more details). |
| 67 | * |
| 68 | * Example code to create LODGroup that store percentage values: |
| 69 | * \code |
| 70 | * FbxNode *lLodGroup = FbxNode::Create(pScene, "LODNode"); |
| 71 | * FbxLODGroup *lLodGroupAttr = FbxLODGroup::Create(pScene, "LODGroup1"); |
| 72 | * lLodGroupAttr->ThresholdsUsedAsPercentage.Set(true); |
| 73 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(33.3)) == true); |
| 74 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(66.6)) == true); |
| 75 | * FBX_ASSERT(lLodGroupAttr->AddThreshold(FbxDistance(0.6f, "cm")) == false); |
| 76 | * |
| 77 | * FbxDistance dval; |
| 78 | * FbxDouble val = 0.0; |
| 79 | * bool res; |
| 80 | * res = lLodGroupAttr->GetThreshold(0, val); // res = true, val = 33.3 |
| 81 | * res = lLodGroupAttr->GetThreshold(0, dval); // res = false, dval.value()=33.3 |
| 82 | * res = lLodGroupAttr->GetThreshold(2, val); // res = false, val = 1.0 |
| 83 | * \nosubgrouping |
| 84 | */ |
| 85 | class FBXSDK_DLL FbxLODGroup : public FbxNodeAttribute |
| 86 | { |
| 87 | FBXSDK_OBJECT_DECLARE(FbxLODGroup, FbxNodeAttribute); |
| 88 | |
| 89 | public: |
| 90 | //! Return the type of node attribute which is EType::eLODGroup. |
| 91 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 92 | |
| 93 | /** \enum EDisplayLevel types to determine how to display nodes in LODGroup. |
| 94 | * - \e eUseLOD Display the node according LOD threshold |
| 95 | * - \e eShow Always show this node |
| 96 | * - \e eHide Always hide this node |
| 97 | */ |
| 98 | enum EDisplayLevel |
| 99 | { |
| 100 | eUseLOD, |
| 101 | eShow, |
| 102 | eHide |
| 103 | }; |
| 104 | |
| 105 | ////////////////////////////////////////////////////////////////////////// |
| 106 | // |
| 107 | // Properties |
| 108 | // |
| 109 | ////////////////////////////////////////////////////////////////////////// |
| 110 | /** Specifies if the threshold values stored by this LOD object are defining |
| 111 | * a distance to the camera (by default) or a percentage value. |
| 112 | * |
| 113 | * \remarks This property needs to be set before any call to the Add\SetThreshold |
| 114 | * methods since its value is used to validate that the correct method is |
| 115 | * called. |
| 116 | * |
| 117 | * To access this property do: ThresholdsUsedAsPercentage.Get(). |
| 118 | * To set this property do: ThresholdsUsedAsPercentage.Set(bool). |
| 119 | * |
| 120 | * Default value is false |
| 121 | */ |
| 122 | FbxPropertyT<FbxBool> ThresholdsUsedAsPercentage; |
| 123 | |
| 124 | /** |
| 125 | * \name Distance Mode |
| 126 | * The properties in this block are meaningful only if ThresholdsUsedAsPercentage |
| 127 | * is set to false and should be ignored otherwise. |
| 128 | */ |
| 129 | //@{ |
| 130 | /** This property handles the use of the Min/Max distances. |
| 131 | * Enables the minimum and maximum distance to take effect. |
| 132 | * For example, if the distance between the group and the camera is smaller |
| 133 | * than the minimum distance, then the whole group disappears. |
| 134 | * |
| 135 | * To access this property do: MinMaxDistance.Get(). |
| 136 | * To set this property do: MinMaxDistance.Set(bool). |
| 137 | * |
| 138 | * Default value is false. |
| 139 | */ |
| 140 | FbxPropertyT<FbxBool> MinMaxDistance; |
| 141 | |
| 142 | /** The minimum distance at which the group is displayed. |
| 143 | * |
| 144 | * To access this property do: MinDistance.Get(). |
| 145 | * To set this property do: MinDistance.Set(double). |
| 146 | * |
| 147 | * Default value is -100 |
| 148 | */ |
| 149 | FbxPropertyT<FbxDouble> MinDistance; |
| 150 | |
| 151 | /** The maximum distance at which the group is displayed. |
| 152 | * |
| 153 | * To access this property do: MaxDistance.Get(). |
| 154 | * To set this property do: MaxDistance.Set(double). |
| 155 | * |
| 156 | * Default value is 100 |
| 157 | */ |
| 158 | FbxPropertyT<FbxDouble> MaxDistance; |
| 159 | |
| 160 | /** Work in world space of transform or local space If true, |
| 161 | * the camera distance to the LOD group will be computed in world space. |
| 162 | * This means it is possible to parent the LOD transform below other transforms |
| 163 | * and still have it work as expected. If this attribute is set to false, |
| 164 | * the distance computation ignores any parent transforms of the LOD transform. |
| 165 | * |
| 166 | * To access this property do: WorldSpace.Get(). |
| 167 | * To set this property do: WorldSpace.Set(bool). |
| 168 | * |
| 169 | * Default value is false |
| 170 | */ |
| 171 | FbxPropertyT<FbxBool> WorldSpace; |
| 172 | //@} |
| 173 | |
| 174 | ////////////////////////////////////////////////////////////////////////// |
| 175 | // |
| 176 | // Methods |
| 177 | // |
| 178 | ////////////////////////////////////////////////////////////////////////// |
| 179 | |
| 180 | /** Get the number of elements in the threshold list. |
| 181 | * In correct situations, the size of this list is one less than the LOD node |
| 182 | * children objects count. |
| 183 | * \return The current size of the threshold list. |
| 184 | */ |
| 185 | int GetNumThresholds() const; |
| 186 | |
| 187 | /** Add a new threshold. |
| 188 | * \param pThreshValue Threshold value (distance). |
| 189 | * \return true if successful and false otherwise. |
| 190 | * \remarks The thresholds list can only expand. Removing items is not |
| 191 | * possible unless a new FbxLODGroup is created to replace this one. |
| 192 | * \remarks This method does not check the received value and blindly adds it |
| 193 | * to the list. Identical values can exist in different positions in |
| 194 | * the list. |
| 195 | * \remarks This method will fail if ThresholdsUsedAsPercentage=true. |
| 196 | */ |
| 197 | bool AddThreshold(const FbxDistance& pThreshValue); |
| 198 | |
| 199 | /** Add a new threshold. |
| 200 | * \param pThreshValue Threshold value (percentage). |
| 201 | * \return true if successful and false otherwise. |
| 202 | * \remarks The thresholds list can only expand. Removing items is not |
| 203 | * possible unless a new FbxLODGroup is created to replace this one. |
| 204 | * \remarks This method does not check the received value and blindly adds it |
| 205 | * to the list. Identical values can exist in different positions in |
| 206 | * the list. |
| 207 | * \remarks This method will fail if ThresholdsUsedAsPercentage=false. |
| 208 | */ |
| 209 | bool AddThreshold(FbxDouble pThreshValue); |
| 210 | |
| 211 | /** Replace the value of the specified threshold. |
| 212 | * \param pEl Element index in the thresholds list. |
| 213 | * \param pThreshValue New threshold value (distance). |
| 214 | * \return true if successful and false otherwise. |
| 215 | * \remarks This method will fail if ThresholdsUsedAsPercentage=true. |
| 216 | */ |
| 217 | bool SetThreshold(int pEl, const FbxDistance& pThreshValue); |
| 218 | |
| 219 | /** Replace the value of the specified threshold. |
| 220 | * \param pEl Element index in the thresholds list. |
| 221 | * \param pThreshValue New threshold value (percentage). |
| 222 | * \return true if successful and false otherwise. |
| 223 | * \remarks This method will fail if ThresholdsUsedAsPercentage=false. |
| 224 | */ |
| 225 | bool SetThreshold(int pEl, FbxDouble pThreshValue); |
| 226 | |
| 227 | /** Get the value of the specified threshold. |
| 228 | * \param pEl Element index in the thresholds list. |
| 229 | * \param pThreshValue The current threshold value. |
| 230 | * \return true if successful and false otherwise. |
| 231 | * \remarks pThreshValue is left unchanged if a bad index is provided, |
| 232 | * else the value stored in the list is returned in pThreshValue |
| 233 | * but may be irrelevant if ThresholdsUsedAsPercentage=true. In |
| 234 | * this case, the return of this function will also be \c false. |
| 235 | */ |
| 236 | bool GetThreshold(int pEl, FbxDistance& pThreshValue) const; |
| 237 | |
| 238 | /** Get the value of the specified threshold. |
| 239 | * \param pEl Element index in the thresholds list. |
| 240 | * \param pThreshValue The current threshold value. |
| 241 | * \return true if successful and false otherwise. |
| 242 | * \remarks pThreshValue is left unchanged if a bad index is provided, |
| 243 | * else the value stored in the list is returned in pThreshValue |
| 244 | * but may be irrelevant if ThresholdsUsedAsPercentage=false. In |
| 245 | * this case, the return of this function will also be \c false. |
| 246 | */ |
| 247 | bool GetThreshold(int pEl, FbxDouble& pThreshValue) const; |
| 248 | |
| 249 | /** Get the number of elements in the displayLevel list. |
| 250 | * In correct situations, the size of this list equals the LOD node |
| 251 | * children objects count. |
| 252 | * \return The current size of the displayLevel list. |
| 253 | */ |
| 254 | int GetNumDisplayLevels() const; |
| 255 | |
| 256 | /** Add a new displayLevel value to the current list. |
| 257 | * |
| 258 | * The value overrides the display of any level and can force it to hide |
| 259 | * or show the object at that level. For example, if the distance between |
| 260 | * the group and the camera is smaller than the first threshold, then the |
| 261 | * object at level 0 is visible. If the display level for the object at |
| 262 | * level 2 is changed to eShow, ie. if the attribute displayLevel[2] is |
| 263 | * set to eShow, then the object at level 2 will show regardless of |
| 264 | * the current active level. |
| 265 | * |
| 266 | * \param pValue Display level value |
| 267 | * \return true if successful and false if any error occurred. |
| 268 | * \remarks Removing items is not possible unless a new FbxLODGroup is |
| 269 | * created to replace this one. |
| 270 | * \remarks This method does not check the received value and blindly adds it |
| 271 | * to the list. Identical values can exist in different positions in |
| 272 | * the list. |
| 273 | */ |
| 274 | bool AddDisplayLevel(FbxLODGroup::EDisplayLevel pValue); |
| 275 | |
| 276 | /** Set the display level value for the specified child object. |
| 277 | * \param pEl The index of the object. |
| 278 | * \param pValue New display level value. |
| 279 | * \return true if successful and false otherwise. |
| 280 | */ |
| 281 | bool SetDisplayLevel(int pEl, FbxLODGroup::EDisplayLevel pValue); |
| 282 | |
| 283 | /** Get the display level value for the specified child object. |
| 284 | * \param pEl The index of the object. |
| 285 | * \param pValue the current display level value. |
| 286 | * \return true if successful and false otherwise. |
| 287 | * \remarks In case of failure, the pValue is left unchanged. |
| 288 | */ |
| 289 | bool GetDisplayLevel(int pEl, FbxLODGroup::EDisplayLevel& pValue) const; |
| 290 | |
| 291 | /***************************************************************************************************************************** |
| 292 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 293 | *****************************************************************************************************************************/ |
| 294 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 295 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 296 | |
| 297 | protected: |
| 298 | virtual void Construct(const FbxObject* pFrom); |
| 299 | virtual void ConstructProperties(bool pForceSet); |
| 300 | |
| 301 | private: |
| 302 | int mNbThresholds; |
| 303 | FbxProperty mThresholds; |
| 304 | |
| 305 | bool RetrieveThreshold(int pEl, FbxDistance& pThreshValue) const; |
| 306 | bool StoreThreshold(int pEl, const FbxDistance& pThreshValue); |
| 307 | |
| 308 | int mNbDisplayLevels; |
| 309 | FbxProperty mDisplayLevels; |
| 310 | |
| 311 | bool DisplayLevel(int pEl, FbxLODGroup::EDisplayLevel pValue); |
| 312 | |
| 313 | public: |
| 314 | virtual FbxStringList GetTypeFlags() const; |
| 315 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 316 | }; |
| 317 | |
| 318 | inline EFbxType FbxTypeOf(const FbxLODGroup::EDisplayLevel&){ return eFbxEnum; } |
| 319 | |
| 320 | #include <fbxsdk/fbxsdk_nsend.h> |
| 321 | |
| 322 | #endif /* _FBXSDK_SCENE_GEOMETRY_LOD_GROUP_H_ */ |
| 323 | |