| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxfiletexture.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxtexture.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** This class describes image mapping on top of geometry. |
| 23 | * \note To apply a texture to geometry, first connect the |
| 24 | * geometry to a FbxSurfaceMaterial object (e.g. FbxSurfaceLambert) |
| 25 | * and then connect one of its properties (e.g. Diffuse) to the |
| 26 | * FbxFileTexture object. |
| 27 | * \see FbxSurfaceLambert |
| 28 | * \see FbxSurfacePhong |
| 29 | * \see FbxSurfaceMaterial |
| 30 | * \note For some example code, see also the CreateTexture() function |
| 31 | * in the ExportScene03 of FBX SDK examples. |
| 32 | * \nosubgrouping |
| 33 | */ |
| 34 | class FBXSDK_DLL FbxFileTexture : public FbxTexture |
| 35 | { |
| 36 | FBXSDK_OBJECT_DECLARE(FbxFileTexture, FbxTexture); |
| 37 | |
| 38 | public: |
| 39 | /** |
| 40 | * \name Texture Properties |
| 41 | */ |
| 42 | //@{ |
| 43 | /** This property handles the material use. |
| 44 | * Default value is false. |
| 45 | */ |
| 46 | FbxPropertyT<FbxBool> UseMaterial; |
| 47 | |
| 48 | /** This property handles the Mipmap use. |
| 49 | * Default value is false. |
| 50 | */ |
| 51 | FbxPropertyT<FbxBool> UseMipMap; |
| 52 | |
| 53 | /** Resets the default texture values. |
| 54 | * \remarks The texture file name is not reset. |
| 55 | */ |
| 56 | void Reset(); |
| 57 | |
| 58 | /** Sets the associated texture file. |
| 59 | * \param pName The absolute path of the texture file. |
| 60 | * \return \c True if successful, returns \c false otherwise. |
| 61 | * \remarks The texture file name must be valid, you cannot leave the name empty. |
| 62 | */ |
| 63 | bool SetFileName(const char* pName); |
| 64 | |
| 65 | /** Sets the associated texture file. |
| 66 | * \param pName The relative path of the texture file. |
| 67 | * \return \c True if successful, returns \c false otherwise. |
| 68 | * \remarks The texture file name must be valid. |
| 69 | */ |
| 70 | bool SetRelativeFileName(const char* pName); |
| 71 | |
| 72 | /** Returns the absolute texture file path. |
| 73 | * \return The absolute texture file path. |
| 74 | * \remarks An empty string is returned if FbxFileTexture::SetFileName() has not been called before. |
| 75 | */ |
| 76 | const char* GetFileName () const; |
| 77 | |
| 78 | /** Returns the relative texture file path. |
| 79 | * \return The relative texture file path. |
| 80 | * \remarks An empty string is returned if FbxFileTexture::SetRelativeFileName() has not been called before. |
| 81 | */ |
| 82 | const char* GetRelativeFileName() const; |
| 83 | |
| 84 | /** \enum EMaterialUse Specify if texture uses model material. |
| 85 | */ |
| 86 | enum EMaterialUse |
| 87 | { |
| 88 | eModelMaterial, //! Texture uses model material. |
| 89 | eDefaultMaterial //! Texture does not use model material. |
| 90 | }; |
| 91 | |
| 92 | /** Sets the material use. |
| 93 | * \param pMaterialUse Specify how texture uses model material. |
| 94 | */ |
| 95 | void SetMaterialUse(EMaterialUse pMaterialUse); |
| 96 | |
| 97 | /** Returns the material use. |
| 98 | * \return How the texture uses model material. |
| 99 | */ |
| 100 | EMaterialUse GetMaterialUse() const; |
| 101 | |
| 102 | |
| 103 | //@} |
| 104 | |
| 105 | |
| 106 | /***************************************************************************************************************************** |
| 107 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 108 | *****************************************************************************************************************************/ |
| 109 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 110 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 111 | |
| 112 | bool operator==(FbxFileTexture const& pTexture) const; |
| 113 | |
| 114 | FbxString& GetMediaName(); |
| 115 | void SetMediaName(const char* pMediaName); |
| 116 | |
| 117 | protected: |
| 118 | virtual void Construct(const FbxObject* pFrom); |
| 119 | virtual void ConstructProperties(bool pForceSet); |
| 120 | |
| 121 | void Init(); |
| 122 | void SyncVideoFileName(const char* pFileName); |
| 123 | void SyncVideoRelativeFileName(const char* pFileName); |
| 124 | |
| 125 | FbxString mFileName; |
| 126 | FbxString mRelativeFileName; |
| 127 | FbxString mMediaName; // not a prop |
| 128 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 129 | }; |
| 130 | |
| 131 | #include <fbxsdk/fbxsdk_nsend.h> |
| 132 | |
| 133 | #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ */ |
| 134 | |