1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxfiletexture.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ |
14 | #define _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbxtexture.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** This class describes image mapping on top of geometry. |
23 | * \note To apply a texture to geometry, first connect the |
24 | * geometry to a FbxSurfaceMaterial object (e.g. FbxSurfaceLambert) |
25 | * and then connect one of its properties (e.g. Diffuse) to the |
26 | * FbxFileTexture object. |
27 | * \see FbxSurfaceLambert |
28 | * \see FbxSurfacePhong |
29 | * \see FbxSurfaceMaterial |
30 | * \note For some example code, see also the CreateTexture() function |
31 | * in the ExportScene03 of FBX SDK examples. |
32 | * \nosubgrouping |
33 | */ |
34 | class FBXSDK_DLL FbxFileTexture : public FbxTexture |
35 | { |
36 | FBXSDK_OBJECT_DECLARE(FbxFileTexture, FbxTexture); |
37 | |
38 | public: |
39 | /** |
40 | * \name Texture Properties |
41 | */ |
42 | //@{ |
43 | /** This property handles the material use. |
44 | * Default value is false. |
45 | */ |
46 | FbxPropertyT<FbxBool> UseMaterial; |
47 | |
48 | /** This property handles the Mipmap use. |
49 | * Default value is false. |
50 | */ |
51 | FbxPropertyT<FbxBool> UseMipMap; |
52 | |
53 | /** Resets the default texture values. |
54 | * \remarks The texture file name is not reset. |
55 | */ |
56 | void Reset(); |
57 | |
58 | /** Sets the associated texture file. |
59 | * \param pName The absolute path of the texture file. |
60 | * \return \c True if successful, returns \c false otherwise. |
61 | * \remarks The texture file name must be valid, you cannot leave the name empty. |
62 | */ |
63 | bool SetFileName(const char* pName); |
64 | |
65 | /** Sets the associated texture file. |
66 | * \param pName The relative path of the texture file. |
67 | * \return \c True if successful, returns \c false otherwise. |
68 | * \remarks The texture file name must be valid. |
69 | */ |
70 | bool SetRelativeFileName(const char* pName); |
71 | |
72 | /** Returns the absolute texture file path. |
73 | * \return The absolute texture file path. |
74 | * \remarks An empty string is returned if FbxFileTexture::SetFileName() has not been called before. |
75 | */ |
76 | const char* GetFileName () const; |
77 | |
78 | /** Returns the relative texture file path. |
79 | * \return The relative texture file path. |
80 | * \remarks An empty string is returned if FbxFileTexture::SetRelativeFileName() has not been called before. |
81 | */ |
82 | const char* GetRelativeFileName() const; |
83 | |
84 | /** \enum EMaterialUse Specify if texture uses model material. |
85 | */ |
86 | enum EMaterialUse |
87 | { |
88 | eModelMaterial, //! Texture uses model material. |
89 | eDefaultMaterial //! Texture does not use model material. |
90 | }; |
91 | |
92 | /** Sets the material use. |
93 | * \param pMaterialUse Specify how texture uses model material. |
94 | */ |
95 | void SetMaterialUse(EMaterialUse pMaterialUse); |
96 | |
97 | /** Returns the material use. |
98 | * \return How the texture uses model material. |
99 | */ |
100 | EMaterialUse GetMaterialUse() const; |
101 | |
102 | |
103 | //@} |
104 | |
105 | |
106 | /***************************************************************************************************************************** |
107 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
108 | *****************************************************************************************************************************/ |
109 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
110 | virtual FbxObject& Copy(const FbxObject& pObject); |
111 | |
112 | bool operator==(FbxFileTexture const& pTexture) const; |
113 | |
114 | FbxString& GetMediaName(); |
115 | void SetMediaName(const char* pMediaName); |
116 | |
117 | protected: |
118 | virtual void Construct(const FbxObject* pFrom); |
119 | virtual void ConstructProperties(bool pForceSet); |
120 | |
121 | void Init(); |
122 | void SyncVideoFileName(const char* pFileName); |
123 | void SyncVideoRelativeFileName(const char* pFileName); |
124 | |
125 | FbxString mFileName; |
126 | FbxString mRelativeFileName; |
127 | FbxString mMediaName; // not a prop |
128 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
129 | }; |
130 | |
131 | #include <fbxsdk/fbxsdk_nsend.h> |
132 | |
133 | #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ */ |
134 | |