| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxtexture.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_TEXTURE_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/fbxobject.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** This class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProceduralTexture. |
| 23 | * It describes image mapping on top of a geometry. |
| 24 | * \nosubgrouping |
| 25 | */ |
| 26 | class FBXSDK_DLL FbxTexture : public FbxObject |
| 27 | { |
| 28 | FBXSDK_OBJECT_DECLARE(FbxTexture, FbxObject); |
| 29 | |
| 30 | public: |
| 31 | /** |
| 32 | * \name Texture Properties |
| 33 | */ |
| 34 | //@{ |
| 35 | /** \enum EUnifiedMappingType Internal enum for texture mapping types. |
| 36 | * Includes mapping types and planar mapping normal orientations. |
| 37 | * Use SetMappingType(), GetMappingType(), SetPlanarMappingNormal() |
| 38 | * and GetPlanarMappingNormal() to access these values. |
| 39 | */ |
| 40 | enum EUnifiedMappingType |
| 41 | { |
| 42 | eUMT_UV, //! Maps to EMappingType::eUV. |
| 43 | eUMT_XY, //! Maps to EMappingType::ePlanar and EPlanarMappingNormal::ePlanarNormalZ. |
| 44 | eUMT_YZ, //! Maps to EMappingType::ePlanar and EPlanarMappingNormal::ePlanarNormalX. |
| 45 | eUMT_XZ, //! Maps to EMappingType::ePlanar and EPlanarMappingNormal::ePlanarNormalY. |
| 46 | eUMT_SPHERICAL, //! Maps to EMappingType::eSpherical. |
| 47 | eUMT_CYLINDRICAL, //! Maps to EMappingType::eCylindrical. |
| 48 | eUMT_ENVIRONMENT, //! Maps to EMappingType::eEnvironment. |
| 49 | eUMT_PROJECTION, //! Unused. |
| 50 | eUMT_BOX, //! DEPRECATED! Maps to EMappingType::eBox. |
| 51 | eUMT_FACE, //! DEPRECATED! Maps to EMappingType::eFace. |
| 52 | eUMT_NO_MAPPING, //! Maps to EMappingType::eNull. |
| 53 | }; |
| 54 | |
| 55 | /** \enum ETextureUse6 Internal enum for texture usage. |
| 56 | * For example, the texture might be used as a standard texture, as a shadow map, as a bump map, etc. |
| 57 | * Use SetTextureUse() and GetTextureUse() to access these values. |
| 58 | */ |
| 59 | enum ETextureUse6 |
| 60 | { |
| 61 | eTEXTURE_USE_6_STANDARD, //! Maps to ETextureUse::eStandard. |
| 62 | eTEXTURE_USE_6_SPHERICAL_REFLEXION_MAP, //! Maps to ETextureUse::eSphericalReflectionMap. |
| 63 | eTEXTURE_USE_6_SPHERE_REFLEXION_MAP, //! Maps to ETextureUse::eSphereReflectionMap. |
| 64 | eTEXTURE_USE_6_SHADOW_MAP, //! Maps to ETextureUse::eShadowMap. |
| 65 | eTEXTURE_USE_6_LIGHT_MAP, //! Maps to ETextureUse::eLightMap. |
| 66 | eTEXTURE_USE_6_BUMP_NORMAL_MAP //! Maps to ETextureUse::eBumpNormalMap. |
| 67 | }; |
| 68 | |
| 69 | /** \enum EWrapMode Wrap modes. |
| 70 | * Use SetWrapMode(), GetWrapModeU() and GetWrapModeV() to access these values. |
| 71 | */ |
| 72 | enum EWrapMode |
| 73 | { |
| 74 | eRepeat, //! Apply the texture over and over on the model's surface until the model is covered. This is the default setting. |
| 75 | eClamp //! Apply the texture to a model only once, using the color at the ends of the texture as the "filter". |
| 76 | }; |
| 77 | |
| 78 | /** \enum EBlendMode Blend modes. |
| 79 | */ |
| 80 | enum EBlendMode |
| 81 | { |
| 82 | eTranslucent, //! The texture is transparent, depending on the Alpha settings. |
| 83 | eAdditive, //! The color of the texture is added to the previous texture. |
| 84 | eModulate, //! The color value of the texture is multiplied by the color values of all previous layers of texture. |
| 85 | eModulate2, //! The color value of the texture is multiplied by two and then multiplied by the color values of all previous layers of texture. |
| 86 | eOver //! The texture is opaque. |
| 87 | }; |
| 88 | |
| 89 | /** \enum EAlignMode Align indices for cropping. |
| 90 | */ |
| 91 | enum EAlignMode |
| 92 | { |
| 93 | eLeft, //! Left cropping. |
| 94 | eRight, //! Right cropping. |
| 95 | eTop, //! Top cropping. |
| 96 | eBottom //! Bottom cropping. |
| 97 | }; |
| 98 | |
| 99 | /** \enum ECoordinates Texture coordinates. |
| 100 | */ |
| 101 | enum ECoordinates |
| 102 | { |
| 103 | eU, //! U axis. |
| 104 | eV, //! V axis. |
| 105 | eW //! W axis. |
| 106 | }; |
| 107 | |
| 108 | // Type description |
| 109 | |
| 110 | /** This property handles the use of textures. |
| 111 | * Default value is eTEXTURE_USE_6_STANDARD. |
| 112 | */ |
| 113 | FbxPropertyT<ETextureUse6> TextureTypeUse; |
| 114 | |
| 115 | /** This property handles the default alpha value for textures. |
| 116 | * Default value is 1.0 |
| 117 | */ |
| 118 | FbxPropertyT<FbxDouble> Alpha; |
| 119 | |
| 120 | |
| 121 | // Mapping information |
| 122 | |
| 123 | /** This property handles the texture mapping types. |
| 124 | * Default value is eUMT_UV. |
| 125 | */ |
| 126 | FbxPropertyT<EUnifiedMappingType> CurrentMappingType; |
| 127 | |
| 128 | /** This property handles the texture wrap modes in U. |
| 129 | * Default value is eRepeat. |
| 130 | */ |
| 131 | FbxPropertyT<EWrapMode> WrapModeU; |
| 132 | |
| 133 | /** This property handles the texture wrap modes in V. |
| 134 | * Default value is eRepeat. |
| 135 | */ |
| 136 | FbxPropertyT<EWrapMode> WrapModeV; |
| 137 | |
| 138 | /** This property handles the swap UV flag. |
| 139 | * If swap UV flag is enabled, the texture's width and height are swapped. |
| 140 | * Default value is false. |
| 141 | */ |
| 142 | FbxPropertyT<FbxBool> UVSwap; |
| 143 | |
| 144 | /** This property handles the PremultiplyAlpha flag. |
| 145 | * If PremultiplyAlpha flag is true, the R, G, and B components you store have already been multiplied in with the alpha. |
| 146 | * Default value is true. |
| 147 | */ |
| 148 | FbxPropertyT<FbxBool> PremultiplyAlpha; |
| 149 | |
| 150 | // Texture positioning |
| 151 | |
| 152 | /** This property handles the default translation vector. |
| 153 | * Default value is FbxDouble3(0.0,0.0,0.0). |
| 154 | */ |
| 155 | FbxPropertyT<FbxDouble3> Translation; |
| 156 | |
| 157 | /** This property handles the default rotation vector. |
| 158 | * Default value is FbxDouble3(0.0,0.0,0.0). |
| 159 | */ |
| 160 | FbxPropertyT<FbxDouble3> Rotation; |
| 161 | |
| 162 | /** This property handles the default scale vector. |
| 163 | * Default value is FbxDouble3(1.0,1.0,1.0). |
| 164 | */ |
| 165 | FbxPropertyT<FbxDouble3> Scaling; |
| 166 | |
| 167 | /** This property handles the rotation pivot vector. |
| 168 | * Default value is FbxDouble3(0.0,0.0,0.0). |
| 169 | */ |
| 170 | FbxPropertyT<FbxDouble3> RotationPivot; |
| 171 | |
| 172 | /** This property handles the scaling pivot vector. |
| 173 | * Default value is FbxDouble3(0.0,0.0,0.0). |
| 174 | */ |
| 175 | FbxPropertyT<FbxDouble3> ScalingPivot; |
| 176 | |
| 177 | // Blend mode |
| 178 | /** This property handles the texture blend mode. |
| 179 | * Default value is eAdditive. |
| 180 | */ |
| 181 | FbxPropertyT<EBlendMode> CurrentTextureBlendMode; |
| 182 | |
| 183 | // UV set to use. |
| 184 | /** This property handles the use of UV sets. |
| 185 | * Default value is "default". |
| 186 | */ |
| 187 | FbxPropertyT<FbxString> UVSet; |
| 188 | |
| 189 | /** This property only used by Vector Displacement Texture so it is not added to FbxTexture. |
| 190 | * It is a dynamic enum property which has values : "World", "Object" and "Tangent" |
| 191 | * Default value is "Object". |
| 192 | */ |
| 193 | static const char* sVectorSpace ; |
| 194 | static const char* sVectorSpaceWorld ; |
| 195 | static const char* sVectorSpaceObject ; |
| 196 | static const char* sVectorSpaceTangent ; |
| 197 | |
| 198 | /** This property only used by Vector Displacement Texture so it is not added to FbxTexture. |
| 199 | * It is a dynamic enum property which has values : "Floating-point Absolute" and "Signed Encoding" |
| 200 | * Default value is "Floating-point Absolute". |
| 201 | */ |
| 202 | static const char* sVectorEncoding ; |
| 203 | static const char* sVectorEncodingFP ; |
| 204 | static const char* sVectorEncodingSE ; |
| 205 | |
| 206 | |
| 207 | /** Resets the default texture values. |
| 208 | */ |
| 209 | virtual void Reset(); |
| 210 | |
| 211 | /** Sets the swap UV flag. |
| 212 | * \param pSwapUV Set to \c true if the swap UV flag is enabled. |
| 213 | * \remarks If the swap UV flag is enabled, the texture's width and height are swapped. |
| 214 | */ |
| 215 | void SetSwapUV(bool pSwapUV); |
| 216 | |
| 217 | /** Returns the swap UV flag. |
| 218 | * \return \c True if the swap UV flag is enabled. |
| 219 | * \remarks If the swap UV flag is enabled, the texture's width and height are swapped. |
| 220 | */ |
| 221 | bool GetSwapUV() const; |
| 222 | |
| 223 | /** Sets the PremultiplyAlpha flag. |
| 224 | * \param pPremultiplyAlpha Set to \c true if the method of storing alpha is PremultiplyAlpha. |
| 225 | * \remarks If PremultiplyAlpha flag is true, the R, G, and B components you store have already been multiplied in with the alpha. |
| 226 | */ |
| 227 | void SetPremultiplyAlpha(bool pPremultiplyAlpha); |
| 228 | |
| 229 | /** Returns the PremultiplyAlpha flag. |
| 230 | * \return \c True if the method of storing alpha is PremultiplyAlpha. |
| 231 | * \remarks If PremultiplyAlpha flag is true, the R, G, and B components you store have already been multiplied in with the alpha. |
| 232 | */ |
| 233 | bool GetPremultiplyAlpha() const; |
| 234 | |
| 235 | /** \enum EAlphaSource Controls if the Alpha computation of the current texture comes from the Alpha channel, RGB Intensity channel, or if there is No Alpha. |
| 236 | */ |
| 237 | enum EAlphaSource |
| 238 | { |
| 239 | eNone, //! No Alpha. |
| 240 | eRGBIntensity, //! RGB Intensity (computed). |
| 241 | eBlack //! Alpha channel. Black is 100% transparency, white is opaque. |
| 242 | }; |
| 243 | |
| 244 | /** Sets the alpha source. |
| 245 | * \param pAlphaSource The alpha source identifier. |
| 246 | */ |
| 247 | void SetAlphaSource(EAlphaSource pAlphaSource); |
| 248 | |
| 249 | /** Returns the alpha source. |
| 250 | * \return The alpha source identifier for this texture. |
| 251 | */ |
| 252 | EAlphaSource GetAlphaSource() const; |
| 253 | |
| 254 | /** Sets cropping. |
| 255 | * \param pLeft Left cropping value. |
| 256 | * \param pTop Top cropping value. |
| 257 | * \param pRight Right cropping value. |
| 258 | * \param pBottom Bottom cropping value. |
| 259 | * \remarks The defined rectangle is not checked for invalid values. |
| 260 | * The caller must verify that the rectangle |
| 261 | * is meaningful for this texture. |
| 262 | */ |
| 263 | void SetCropping(int pLeft, int pTop, int pRight, int pBottom); |
| 264 | |
| 265 | /** Returns left cropping. |
| 266 | * \return The left side of the cropping rectangle. |
| 267 | */ |
| 268 | int GetCroppingLeft() const; |
| 269 | |
| 270 | /** Returns top cropping. |
| 271 | * \return The top side of the cropping rectangle. |
| 272 | */ |
| 273 | int GetCroppingTop() const; |
| 274 | |
| 275 | /** Returns right cropping. |
| 276 | * \return The right side of the cropping rectangle. |
| 277 | */ |
| 278 | int GetCroppingRight() const; |
| 279 | |
| 280 | /** Returns bottom cropping. |
| 281 | * \return The bottom side of the cropping rectangle. |
| 282 | */ |
| 283 | int GetCroppingBottom() const; |
| 284 | |
| 285 | /** \enum EMappingType Texture mapping types. |
| 286 | */ |
| 287 | enum EMappingType |
| 288 | { |
| 289 | eNull, //! No texture mapping defined. |
| 290 | ePlanar, //! Apply texture to the model viewed as a plane. |
| 291 | eSpherical, //! Wrap texture around the model as if it was a sphere. |
| 292 | eCylindrical, //! Wrap texture around the model as if it was a cylinder. |
| 293 | eBox, //! Wrap texture around the model as if it was a box. |
| 294 | eFace, //! Apply texture to the model viewed as a face. |
| 295 | eUV, //! Apply texture to the model according to UVs. |
| 296 | eEnvironment //! Texture is an environment map. |
| 297 | }; |
| 298 | |
| 299 | /** Sets the mapping type. |
| 300 | * \param pMappingType The mapping type identifier. |
| 301 | */ |
| 302 | void SetMappingType(EMappingType pMappingType); |
| 303 | |
| 304 | /** Returns the mapping type. |
| 305 | * \return The mapping type identifier. |
| 306 | */ |
| 307 | EMappingType GetMappingType() const; |
| 308 | |
| 309 | /** \enum EPlanarMappingNormal Planar mapping normal orientations. |
| 310 | */ |
| 311 | enum EPlanarMappingNormal |
| 312 | { |
| 313 | ePlanarNormalX, //! Normals are in the direction of the X axis, mapping plan is in the YZ axis. |
| 314 | ePlanarNormalY, //! Normals are in the direction of the Y axis, mapping plan is in the XZ axis. |
| 315 | ePlanarNormalZ //! Normals are in the direction of the Z axis, mapping plan is in the XY axis. |
| 316 | }; |
| 317 | |
| 318 | /** Sets the normal orientations for planar mapping. |
| 319 | * \param pPlanarMappingNormal The identifier for planar mapping normal orientation. |
| 320 | */ |
| 321 | void SetPlanarMappingNormal(EPlanarMappingNormal pPlanarMappingNormal); |
| 322 | |
| 323 | /** Returns the normal orientations for planar mapping. |
| 324 | * \return The identifier for planar mapping normal orientation. |
| 325 | */ |
| 326 | EPlanarMappingNormal GetPlanarMappingNormal() const; |
| 327 | |
| 328 | /** \enum ETextureUse Texture uses. |
| 329 | */ |
| 330 | enum ETextureUse |
| 331 | { |
| 332 | eStandard, //! Standard texture use (ex. image) |
| 333 | eShadowMap, //! Shadow map |
| 334 | eLightMap, //! Light map |
| 335 | eSphericalReflectionMap, //! Spherical reflection map: Object reflects the contents of the scene |
| 336 | eSphereReflectionMap, //! Sphere reflection map: Object reflects the contents of the scene from only one point of view |
| 337 | eBumpNormalMap //! Bump map: Texture contains two direction vectors, that are used to convey relief in a texture. |
| 338 | }; |
| 339 | |
| 340 | /** Sets the texture use. |
| 341 | * \param pTextureUse The texture use identifier. |
| 342 | */ |
| 343 | void SetTextureUse(ETextureUse pTextureUse); |
| 344 | |
| 345 | /** Returns the texture use. |
| 346 | * \return The texture use identifier. |
| 347 | */ |
| 348 | ETextureUse GetTextureUse() const; |
| 349 | |
| 350 | |
| 351 | /** Sets the U and V wrap mode. |
| 352 | * \param pWrapU Wrap mode identifier. |
| 353 | * \param pWrapV Wrap mode identifier. |
| 354 | */ |
| 355 | void SetWrapMode(EWrapMode pWrapU, EWrapMode pWrapV); |
| 356 | |
| 357 | /** Returns the U wrap mode. |
| 358 | * \return U wrap mode identifier. |
| 359 | */ |
| 360 | EWrapMode GetWrapModeU() const; |
| 361 | |
| 362 | /** Returns the V wrap mode. |
| 363 | * \return V wrap mode identifier. |
| 364 | */ |
| 365 | EWrapMode GetWrapModeV() const; |
| 366 | |
| 367 | |
| 368 | /** Sets the blend mode. |
| 369 | * \param pBlendMode Blend mode identifier. |
| 370 | */ |
| 371 | void SetBlendMode(EBlendMode pBlendMode); |
| 372 | |
| 373 | /** Returns the blend mode. |
| 374 | * \return Blend mode identifier. |
| 375 | */ |
| 376 | EBlendMode GetBlendMode() const; |
| 377 | |
| 378 | //@} |
| 379 | |
| 380 | /** |
| 381 | * \name Default Values Management By Vectors |
| 382 | * This set of functions provides direct access to the default values in vector base. |
| 383 | */ |
| 384 | //@{ |
| 385 | |
| 386 | /** Sets the default translation vector. |
| 387 | * \param pT The first element is the U translation applied to |
| 388 | * the texture. A displacement of one unit is equal to the texture |
| 389 | * width after the U scaling is applied. The second element is the |
| 390 | * V translation applied to the texture. A displacement of one unit is |
| 391 | * equal to the texture height after the V scaling is applied. |
| 392 | * The third and fourth elements have no effect on texture |
| 393 | * translation. |
| 394 | */ |
| 395 | inline void SetDefaultT(const FbxVector4& pT) { Translation.Set( pT ); } |
| 396 | |
| 397 | /** Returns the default translation vector. |
| 398 | * \param pT The first element is the U translation applied to |
| 399 | * the texture. A displacement of one unit is equal to the texture |
| 400 | * width after the U scaling is applied. The second element is the |
| 401 | * V translation applied to the texture. A displacement of one unit is |
| 402 | * equal to the texture height after the V scaling is applied. |
| 403 | * The third and fourth elements have no effect on texture |
| 404 | * translation. |
| 405 | * \return The input parameter completed with appropriate data. |
| 406 | */ |
| 407 | FbxVector4& GetDefaultT(FbxVector4& pT) const; |
| 408 | |
| 409 | /** Sets the default rotation vector. |
| 410 | * \param pR The first element is the texture rotation around the |
| 411 | * U axis in degrees. The second element is the texture rotation |
| 412 | * around the V axis in degrees. The third element is the texture |
| 413 | * rotation around the W axis in degrees. |
| 414 | * \remarks The W axis is oriented toward the result of the |
| 415 | * vector product of the U and V axes that is W = U x V. |
| 416 | */ |
| 417 | inline void SetDefaultR(const FbxVector4& pR) { Rotation.Set( FbxDouble3(pR[0],pR[1],pR[2]) ); } |
| 418 | |
| 419 | /** Returns the default rotation vector. |
| 420 | * \param pR First element is the texture rotation around the |
| 421 | * U axis in degrees. Second element is the texture rotation |
| 422 | * around the V axis in degrees. Third element is the texture |
| 423 | * rotation around the W axis in degrees. |
| 424 | * \return Input parameter filled with appropriate data. |
| 425 | * \remarks The W axis is oriented towards the result of the |
| 426 | * vector product of the U axis and V axis i.e. W = U x V. |
| 427 | */ |
| 428 | FbxVector4& GetDefaultR(FbxVector4& pR) const; |
| 429 | |
| 430 | /** Sets the default scale vector. |
| 431 | * \param pS The first element is scale applied to the texture width. |
| 432 | * The second element is scale applied to the texture height. The third |
| 433 | * and fourth elements have no effect on the texture. |
| 434 | * \remarks A scale value less than 1 stretches the texture. |
| 435 | * A scale value greater than 1 compresses the texture. |
| 436 | */ |
| 437 | inline void SetDefaultS(const FbxVector4& pS) { Scaling.Set( FbxDouble3(pS[0],pS[1],pS[2]) ); } |
| 438 | |
| 439 | /** Returns the default scale vector. |
| 440 | * \param pS The first element is scale applied to the texture width. |
| 441 | * The second element is scale applied to the texture height. The third |
| 442 | * and fourth elements have no effect on the texture. |
| 443 | * \remarks A scale value less than 1 stretches the texture. |
| 444 | * A scale value greater than 1 compresses the texture. |
| 445 | */ |
| 446 | FbxVector4& GetDefaultS(FbxVector4& pS) const; |
| 447 | |
| 448 | //@} |
| 449 | |
| 450 | /** |
| 451 | * \name Default Alpha Value |
| 452 | */ |
| 453 | //@{ |
| 454 | |
| 455 | /** Sets the default alpha. |
| 456 | * \param pAlpha A value on a scale from 0 to 1, with 0 being transparent. |
| 457 | */ |
| 458 | void SetDefaultAlpha(double pAlpha); |
| 459 | |
| 460 | /** Returns the default alpha. |
| 461 | * \return A value on a scale from 0 to 1, with 0 being transparent. |
| 462 | */ |
| 463 | double GetDefaultAlpha() const; |
| 464 | |
| 465 | //@} |
| 466 | |
| 467 | /** |
| 468 | * \name Default Values Management By Numbers |
| 469 | * This set of functions provides direct access to the default values in number base. |
| 470 | * U, V and W coordinates are mapped to the X, Y and Z coordinates of the default vectors |
| 471 | * found in the "Default Values By Vector" section. |
| 472 | */ |
| 473 | //@{ |
| 474 | |
| 475 | /** Sets translation. |
| 476 | * \param pU Horizontal translation applied to a texture. A displacement |
| 477 | * of one unit is equal to the texture's width after applying U scaling. |
| 478 | * \param pV Vertical translation applied to a texture. A displacement |
| 479 | * of one unit is equal to the texture's height after applying V scaling. |
| 480 | */ |
| 481 | void SetTranslation(double pU,double pV); |
| 482 | |
| 483 | /** Returns translation applied to the texture width. |
| 484 | * \remarks A displacement of one unit is equal to the texture's width |
| 485 | * after applying U scaling. |
| 486 | */ |
| 487 | double GetTranslationU() const; |
| 488 | |
| 489 | /** Returns translation applied to the texture height. |
| 490 | * \remarks A displacement of one unit is equal to the texture's height |
| 491 | * after applying V scaling. |
| 492 | */ |
| 493 | double GetTranslationV() const; |
| 494 | |
| 495 | /** Sets rotation. |
| 496 | * \param pU Texture rotation around the U axis in degrees. |
| 497 | * \param pV Texture rotation around the V axis in degrees. |
| 498 | * \param pW Texture rotation around the W axis in degrees. |
| 499 | * \remarks The W axis is oriented toward the result of the vector product of |
| 500 | * the U and V axes that is W = U x V. |
| 501 | */ |
| 502 | void SetRotation(double pU, double pV, double pW = 0.0); |
| 503 | |
| 504 | //! Returns the texture rotation around the U axis in degrees. |
| 505 | double GetRotationU() const; |
| 506 | |
| 507 | //! Returns the texture rotation around the V axis in degrees. |
| 508 | double GetRotationV() const; |
| 509 | |
| 510 | //! Returns the texture rotation around the W axis in degrees. |
| 511 | double GetRotationW() const; |
| 512 | |
| 513 | /** Sets scale. |
| 514 | * \param pU Scale applied to the texture width. |
| 515 | * \param pV Scale applied to the texture height. |
| 516 | * \remarks A scale value less than 1 stretches the texture. |
| 517 | * A scale value greater than 1 compresses the texture. |
| 518 | */ |
| 519 | void SetScale(double pU,double pV); |
| 520 | |
| 521 | /** Returns scale applied to the texture width. |
| 522 | * \remarks A scale value less than 1 stretches the texture. |
| 523 | * A scale value greater than 1 compresses the texture. |
| 524 | */ |
| 525 | double GetScaleU() const; |
| 526 | |
| 527 | /** Returns scale applied to the texture height. |
| 528 | * \remarks A scale value less than 1 stretches the texture. |
| 529 | * A scale value greater than 1 compresses the texture. |
| 530 | */ |
| 531 | double GetScaleV() const; |
| 532 | //@} |
| 533 | |
| 534 | /***************************************************************************************************************************** |
| 535 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 536 | *****************************************************************************************************************************/ |
| 537 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 538 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 539 | |
| 540 | bool operator==(FbxTexture const& pTexture) const; |
| 541 | |
| 542 | void SetUVTranslation(FbxVector2& pT); |
| 543 | FbxVector2& GetUVTranslation(); |
| 544 | void SetUVScaling(FbxVector2& pS); |
| 545 | FbxVector2& GetUVScaling(); |
| 546 | |
| 547 | FbxString GetTextureType(); |
| 548 | |
| 549 | protected: |
| 550 | virtual void Construct(const FbxObject* pFrom); |
| 551 | virtual void ConstructProperties(bool pForceSet); |
| 552 | |
| 553 | virtual bool PropertyNotify(EPropertyNotifyType pType, FbxProperty& pProperty); |
| 554 | |
| 555 | void Init(); |
| 556 | |
| 557 | int mCropping[4]; // not a prop |
| 558 | |
| 559 | EAlphaSource mAlphaSource; // now unused in MB (always set to None); not a prop |
| 560 | EMappingType mMappingType; // CurrentMappingType |
| 561 | EPlanarMappingNormal mPlanarMappingNormal; // CurrentMappingType |
| 562 | |
| 563 | // Unsupported parameters in the FBX SDK, these are declared but not accessible. |
| 564 | // They are used to keep imported and exported data identical. |
| 565 | FbxVector2 mUVScaling; // not a prop |
| 566 | FbxVector2 mUVTranslation; // not a prop |
| 567 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 568 | }; |
| 569 | |
| 570 | inline EFbxType FbxTypeOf(const FbxTexture::EUnifiedMappingType&){ return eFbxEnum; } |
| 571 | inline EFbxType FbxTypeOf(const FbxTexture::ETextureUse6&){ return eFbxEnum; } |
| 572 | inline EFbxType FbxTypeOf(const FbxTexture::EWrapMode&){ return eFbxEnum; } |
| 573 | inline EFbxType FbxTypeOf(const FbxTexture::EBlendMode&){ return eFbxEnum; } |
| 574 | |
| 575 | #include <fbxsdk/fbxsdk_nsend.h> |
| 576 | |
| 577 | #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_H_ */ |
| 578 | |