1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxproceduraltexture.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ |
14 | #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbxtexture.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** Contains the information to generate a texture procedurally. Data information for the texture |
23 | * generation is contained in a blob property. |
24 | * \see FbxTexture |
25 | * \nosubgrouping |
26 | */ |
27 | class FBXSDK_DLL FbxProceduralTexture : public FbxTexture |
28 | { |
29 | FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture); |
30 | |
31 | public: |
32 | /** |
33 | * \name Procedural Texture Properties |
34 | */ |
35 | //@{ |
36 | |
37 | /** This property handles the raw data for generating procedural texture. |
38 | */ |
39 | FbxPropertyT<FbxBlob> BlobProp; |
40 | |
41 | /** Resets the default procedural texture values. |
42 | */ |
43 | void Reset(); |
44 | |
45 | //@} |
46 | |
47 | /** |
48 | * \name Property Access Methods |
49 | */ |
50 | //@{ |
51 | |
52 | /** Sets the blob. |
53 | * \param pBlob Blob containing information for the procedural texture |
54 | */ |
55 | void SetBlob(FbxBlob& pBlob); |
56 | |
57 | /** Get the blob. |
58 | * \return Blob containing information for the procedural texture |
59 | */ |
60 | FbxBlob GetBlob() const; |
61 | |
62 | //@} |
63 | |
64 | /***************************************************************************************************************************** |
65 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
66 | *****************************************************************************************************************************/ |
67 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
68 | virtual FbxObject& Copy(const FbxObject& pObject); |
69 | |
70 | bool operator==(FbxProceduralTexture const& pTexture) const; |
71 | |
72 | protected: |
73 | virtual void Construct(const FbxObject* pFrom); |
74 | virtual void ConstructProperties(bool pForceSet); |
75 | |
76 | void Init(); |
77 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
78 | }; |
79 | |
80 | #include <fbxsdk/fbxsdk_nsend.h> |
81 | |
82 | #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */ |
83 | |