| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxproceduraltexture.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxtexture.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** Contains the information to generate a texture procedurally. Data information for the texture |
| 23 | * generation is contained in a blob property. |
| 24 | * \see FbxTexture |
| 25 | * \nosubgrouping |
| 26 | */ |
| 27 | class FBXSDK_DLL FbxProceduralTexture : public FbxTexture |
| 28 | { |
| 29 | FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture); |
| 30 | |
| 31 | public: |
| 32 | /** |
| 33 | * \name Procedural Texture Properties |
| 34 | */ |
| 35 | //@{ |
| 36 | |
| 37 | /** This property handles the raw data for generating procedural texture. |
| 38 | */ |
| 39 | FbxPropertyT<FbxBlob> BlobProp; |
| 40 | |
| 41 | /** Resets the default procedural texture values. |
| 42 | */ |
| 43 | void Reset(); |
| 44 | |
| 45 | //@} |
| 46 | |
| 47 | /** |
| 48 | * \name Property Access Methods |
| 49 | */ |
| 50 | //@{ |
| 51 | |
| 52 | /** Sets the blob. |
| 53 | * \param pBlob Blob containing information for the procedural texture |
| 54 | */ |
| 55 | void SetBlob(FbxBlob& pBlob); |
| 56 | |
| 57 | /** Get the blob. |
| 58 | * \return Blob containing information for the procedural texture |
| 59 | */ |
| 60 | FbxBlob GetBlob() const; |
| 61 | |
| 62 | //@} |
| 63 | |
| 64 | /***************************************************************************************************************************** |
| 65 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 66 | *****************************************************************************************************************************/ |
| 67 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 68 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 69 | |
| 70 | bool operator==(FbxProceduralTexture const& pTexture) const; |
| 71 | |
| 72 | protected: |
| 73 | virtual void Construct(const FbxObject* pFrom); |
| 74 | virtual void ConstructProperties(bool pForceSet); |
| 75 | |
| 76 | void Init(); |
| 77 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 78 | }; |
| 79 | |
| 80 | #include <fbxsdk/fbxsdk_nsend.h> |
| 81 | |
| 82 | #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */ |
| 83 | |