1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxsurfacelambert.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ |
14 | #define _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbxsurfacematerial.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** This class contains settings for Lambert Materials. |
23 | * \nosubgrouping |
24 | */ |
25 | class FBXSDK_DLL FbxSurfaceLambert : public FbxSurfaceMaterial |
26 | { |
27 | FBXSDK_OBJECT_DECLARE(FbxSurfaceLambert,FbxSurfaceMaterial); |
28 | |
29 | public: |
30 | /** |
31 | * \name Material properties |
32 | */ |
33 | //@{ |
34 | |
35 | //! Emissive color property. |
36 | FbxPropertyT<FbxDouble3> Emissive; |
37 | |
38 | /** Emissive factor property. This factor is used to |
39 | * attenuate the emissive color. |
40 | */ |
41 | FbxPropertyT<FbxDouble> EmissiveFactor; |
42 | |
43 | //! Ambient color property. |
44 | FbxPropertyT<FbxDouble3> Ambient; |
45 | |
46 | /** Ambient factor property. This factor is used to |
47 | * attenuate the ambient color. |
48 | */ |
49 | FbxPropertyT<FbxDouble> AmbientFactor; |
50 | |
51 | //! Diffuse color property. |
52 | FbxPropertyT<FbxDouble3> Diffuse; |
53 | |
54 | /** Diffuse factor property. This factor is used to |
55 | * attenuate the diffuse color. |
56 | */ |
57 | FbxPropertyT<FbxDouble> DiffuseFactor; |
58 | |
59 | /** NormalMap property. This property can be used to specify the distortion of the surface |
60 | * normals and create the illusion of a bumpy surface. |
61 | */ |
62 | FbxPropertyT<FbxDouble3> NormalMap; |
63 | |
64 | /** Bump property. This property is used to distort the |
65 | * surface normal and create the illusion of a bumpy surface. |
66 | */ |
67 | FbxPropertyT<FbxDouble3> Bump; |
68 | |
69 | /** Bump factor property. This factor is used to |
70 | * make a surface more or less bumpy. |
71 | */ |
72 | FbxPropertyT<FbxDouble> BumpFactor; |
73 | |
74 | //! Transparent color property. |
75 | FbxPropertyT<FbxDouble3> TransparentColor; |
76 | |
77 | /** Transparency factor property. This property is used to make a |
78 | * surface more or less opaque (0 = opaque, 1 = transparent). |
79 | */ |
80 | FbxPropertyT<FbxDouble> TransparencyFactor; |
81 | |
82 | //! Displacement color property. |
83 | FbxPropertyT<FbxDouble3> DisplacementColor; |
84 | |
85 | //! Displacement factor property. |
86 | FbxPropertyT<FbxDouble> DisplacementFactor; |
87 | |
88 | //! Vector displacement color property. |
89 | FbxPropertyT<FbxDouble3> VectorDisplacementColor; |
90 | |
91 | //! Vector displacement factor property. |
92 | FbxPropertyT<FbxDouble> VectorDisplacementFactor; |
93 | |
94 | //@} |
95 | |
96 | ////////////////////////////////////////////////////////////////////////// |
97 | // Static values |
98 | ////////////////////////////////////////////////////////////////////////// |
99 | |
100 | /** |
101 | * \name Default property values |
102 | */ |
103 | //@{ |
104 | |
105 | static const FbxDouble3 sEmissiveDefault; |
106 | static const FbxDouble sEmissiveFactorDefault; |
107 | |
108 | static const FbxDouble3 sAmbientDefault; |
109 | static const FbxDouble sAmbientFactorDefault; |
110 | |
111 | static const FbxDouble3 sDiffuseDefault; |
112 | static const FbxDouble sDiffuseFactorDefault; |
113 | |
114 | static const FbxDouble3 sBumpDefault; |
115 | static const FbxDouble3 sNormalMapDefault; |
116 | static const FbxDouble sBumpFactorDefault; |
117 | |
118 | static const FbxDouble3 sTransparentDefault; |
119 | static const FbxDouble sTransparencyFactorDefault; |
120 | |
121 | static const FbxDouble3 sDisplacementDefault; |
122 | static const FbxDouble sDisplacementFactorDefault; |
123 | |
124 | static const FbxDouble3 sVectorDisplacementDefault; |
125 | static const FbxDouble sVectorDisplacementFactorDefault; |
126 | |
127 | //@} |
128 | |
129 | /***************************************************************************************************************************** |
130 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
131 | *****************************************************************************************************************************/ |
132 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
133 | protected: |
134 | virtual void ConstructProperties(bool pForceSet); |
135 | |
136 | // Local |
137 | void Init(); |
138 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
139 | }; |
140 | |
141 | #include <fbxsdk/fbxsdk_nsend.h> |
142 | |
143 | #endif /* _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ */ |
144 | |