| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsurfacelambert.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxsurfacematerial.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** This class contains settings for Lambert Materials. |
| 23 | * \nosubgrouping |
| 24 | */ |
| 25 | class FBXSDK_DLL FbxSurfaceLambert : public FbxSurfaceMaterial |
| 26 | { |
| 27 | FBXSDK_OBJECT_DECLARE(FbxSurfaceLambert,FbxSurfaceMaterial); |
| 28 | |
| 29 | public: |
| 30 | /** |
| 31 | * \name Material properties |
| 32 | */ |
| 33 | //@{ |
| 34 | |
| 35 | //! Emissive color property. |
| 36 | FbxPropertyT<FbxDouble3> Emissive; |
| 37 | |
| 38 | /** Emissive factor property. This factor is used to |
| 39 | * attenuate the emissive color. |
| 40 | */ |
| 41 | FbxPropertyT<FbxDouble> EmissiveFactor; |
| 42 | |
| 43 | //! Ambient color property. |
| 44 | FbxPropertyT<FbxDouble3> Ambient; |
| 45 | |
| 46 | /** Ambient factor property. This factor is used to |
| 47 | * attenuate the ambient color. |
| 48 | */ |
| 49 | FbxPropertyT<FbxDouble> AmbientFactor; |
| 50 | |
| 51 | //! Diffuse color property. |
| 52 | FbxPropertyT<FbxDouble3> Diffuse; |
| 53 | |
| 54 | /** Diffuse factor property. This factor is used to |
| 55 | * attenuate the diffuse color. |
| 56 | */ |
| 57 | FbxPropertyT<FbxDouble> DiffuseFactor; |
| 58 | |
| 59 | /** NormalMap property. This property can be used to specify the distortion of the surface |
| 60 | * normals and create the illusion of a bumpy surface. |
| 61 | */ |
| 62 | FbxPropertyT<FbxDouble3> NormalMap; |
| 63 | |
| 64 | /** Bump property. This property is used to distort the |
| 65 | * surface normal and create the illusion of a bumpy surface. |
| 66 | */ |
| 67 | FbxPropertyT<FbxDouble3> Bump; |
| 68 | |
| 69 | /** Bump factor property. This factor is used to |
| 70 | * make a surface more or less bumpy. |
| 71 | */ |
| 72 | FbxPropertyT<FbxDouble> BumpFactor; |
| 73 | |
| 74 | //! Transparent color property. |
| 75 | FbxPropertyT<FbxDouble3> TransparentColor; |
| 76 | |
| 77 | /** Transparency factor property. This property is used to make a |
| 78 | * surface more or less opaque (0 = opaque, 1 = transparent). |
| 79 | */ |
| 80 | FbxPropertyT<FbxDouble> TransparencyFactor; |
| 81 | |
| 82 | //! Displacement color property. |
| 83 | FbxPropertyT<FbxDouble3> DisplacementColor; |
| 84 | |
| 85 | //! Displacement factor property. |
| 86 | FbxPropertyT<FbxDouble> DisplacementFactor; |
| 87 | |
| 88 | //! Vector displacement color property. |
| 89 | FbxPropertyT<FbxDouble3> VectorDisplacementColor; |
| 90 | |
| 91 | //! Vector displacement factor property. |
| 92 | FbxPropertyT<FbxDouble> VectorDisplacementFactor; |
| 93 | |
| 94 | //@} |
| 95 | |
| 96 | ////////////////////////////////////////////////////////////////////////// |
| 97 | // Static values |
| 98 | ////////////////////////////////////////////////////////////////////////// |
| 99 | |
| 100 | /** |
| 101 | * \name Default property values |
| 102 | */ |
| 103 | //@{ |
| 104 | |
| 105 | static const FbxDouble3 sEmissiveDefault; |
| 106 | static const FbxDouble sEmissiveFactorDefault; |
| 107 | |
| 108 | static const FbxDouble3 sAmbientDefault; |
| 109 | static const FbxDouble sAmbientFactorDefault; |
| 110 | |
| 111 | static const FbxDouble3 sDiffuseDefault; |
| 112 | static const FbxDouble sDiffuseFactorDefault; |
| 113 | |
| 114 | static const FbxDouble3 sBumpDefault; |
| 115 | static const FbxDouble3 sNormalMapDefault; |
| 116 | static const FbxDouble sBumpFactorDefault; |
| 117 | |
| 118 | static const FbxDouble3 sTransparentDefault; |
| 119 | static const FbxDouble sTransparencyFactorDefault; |
| 120 | |
| 121 | static const FbxDouble3 sDisplacementDefault; |
| 122 | static const FbxDouble sDisplacementFactorDefault; |
| 123 | |
| 124 | static const FbxDouble3 sVectorDisplacementDefault; |
| 125 | static const FbxDouble sVectorDisplacementFactorDefault; |
| 126 | |
| 127 | //@} |
| 128 | |
| 129 | /***************************************************************************************************************************** |
| 130 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 131 | *****************************************************************************************************************************/ |
| 132 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 133 | protected: |
| 134 | virtual void ConstructProperties(bool pForceSet); |
| 135 | |
| 136 | // Local |
| 137 | void Init(); |
| 138 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 139 | }; |
| 140 | |
| 141 | #include <fbxsdk/fbxsdk_nsend.h> |
| 142 | |
| 143 | #endif /* _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ */ |
| 144 | |