| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsurfacephong.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxsurfacelambert.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** This class contains settings for Phong Materials. |
| 23 | * \nosubgrouping |
| 24 | */ |
| 25 | class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert |
| 26 | { |
| 27 | FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert); |
| 28 | |
| 29 | public: |
| 30 | /** |
| 31 | * \name Material properties |
| 32 | */ |
| 33 | //@{ |
| 34 | //! Specular property. |
| 35 | FbxPropertyT<FbxDouble3> Specular; |
| 36 | |
| 37 | /** Specular factor property. This factor is used to |
| 38 | * attenuate the specular color. |
| 39 | */ |
| 40 | FbxPropertyT<FbxDouble> SpecularFactor; |
| 41 | |
| 42 | /** Shininess property. This property controls the aspect |
| 43 | * of the shiny spot. It is the specular exponent in the Phong |
| 44 | * illumination model. |
| 45 | */ |
| 46 | FbxPropertyT<FbxDouble> Shininess; |
| 47 | |
| 48 | /** Reflection color property. This property is used to |
| 49 | * implement reflection mapping. |
| 50 | */ |
| 51 | FbxPropertyT<FbxDouble3> Reflection; |
| 52 | |
| 53 | /** Reflection factor property. This property is used to |
| 54 | * attenuate the reflection color. |
| 55 | */ |
| 56 | FbxPropertyT<FbxDouble> ReflectionFactor; |
| 57 | //@} |
| 58 | |
| 59 | ////////////////////////////////////////////////////////////////////////// |
| 60 | // Static values |
| 61 | ////////////////////////////////////////////////////////////////////////// |
| 62 | |
| 63 | /** |
| 64 | * \name Default property values |
| 65 | */ |
| 66 | //@{ |
| 67 | |
| 68 | static const FbxDouble3 sSpecularDefault; |
| 69 | static const FbxDouble sSpecularFactorDefault; |
| 70 | |
| 71 | static const FbxDouble sShininessDefault; |
| 72 | |
| 73 | static const FbxDouble3 sReflectionDefault; |
| 74 | static const FbxDouble sReflectionFactorDefault; |
| 75 | |
| 76 | //@} |
| 77 | |
| 78 | /***************************************************************************************************************************** |
| 79 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 80 | *****************************************************************************************************************************/ |
| 81 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 82 | protected: |
| 83 | virtual void ConstructProperties(bool pForceSet); |
| 84 | |
| 85 | // Local |
| 86 | void Init(); |
| 87 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 88 | }; |
| 89 | |
| 90 | #include <fbxsdk/fbxsdk_nsend.h> |
| 91 | |
| 92 | #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */ |
| 93 | |