| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_CCT_EXTENDED |
| 15 | #define PX_PHYSICS_CCT_EXTENDED |
| 16 | /** \addtogroup character |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | // This needs to be included in Foundation just for the debug renderer |
| 21 | |
| 22 | #include "PxPhysXConfig.h" |
| 23 | #include "foundation/PxTransform.h" |
| 24 | |
| 25 | #ifndef PX_DOXYGEN |
| 26 | namespace physx |
| 27 | { |
| 28 | #endif |
| 29 | |
| 30 | // This has to be done here since it also changes the top-level "Nx" API (as well as "Nv" and "Np" ones) |
| 31 | #define PX_BIG_WORLDS |
| 32 | |
| 33 | #ifdef PX_BIG_WORLDS |
| 34 | typedef double PxExtended; |
| 35 | #define PX_MAX_EXTENDED PX_MAX_F64 |
| 36 | #define PxExtendedAbs(x) fabs(x) |
| 37 | |
| 38 | struct PxExtendedVec3 |
| 39 | { |
| 40 | PX_INLINE PxExtendedVec3() {} |
| 41 | PX_INLINE PxExtendedVec3(PxExtended _x, PxExtended _y, PxExtended _z) : x(_x), y(_y), z(_z) {} |
| 42 | |
| 43 | PX_INLINE bool isZero() const |
| 44 | { |
| 45 | if(x!=0.0 || y!=0.0 || z!=0.0) return false; |
| 46 | return true; |
| 47 | } |
| 48 | |
| 49 | PX_INLINE PxExtended dot(const PxVec3& v) const |
| 50 | { |
| 51 | return x * v.x + y * v.y + z * v.z; |
| 52 | } |
| 53 | |
| 54 | PX_INLINE PxExtended distanceSquared(const PxExtendedVec3& v) const |
| 55 | { |
| 56 | PxExtended dx = x - v.x; |
| 57 | PxExtended dy = y - v.y; |
| 58 | PxExtended dz = z - v.z; |
| 59 | return dx * dx + dy * dy + dz * dz; |
| 60 | } |
| 61 | |
| 62 | PX_INLINE PxExtended magnitudeSquared() const |
| 63 | { |
| 64 | return x * x + y * y + z * z; |
| 65 | } |
| 66 | |
| 67 | PX_INLINE PxExtended magnitude() const |
| 68 | { |
| 69 | return PxSqrt(x * x + y * y + z * z); |
| 70 | } |
| 71 | |
| 72 | PX_INLINE PxExtended normalize() |
| 73 | { |
| 74 | PxExtended m = magnitude(); |
| 75 | if (m) |
| 76 | { |
| 77 | const PxExtended il = PxExtended(1.0) / m; |
| 78 | x *= il; |
| 79 | y *= il; |
| 80 | z *= il; |
| 81 | } |
| 82 | return m; |
| 83 | } |
| 84 | |
| 85 | PX_INLINE bool isFinite() const |
| 86 | { |
| 87 | return PxIsFinite(x) && PxIsFinite(y) && PxIsFinite(z); |
| 88 | } |
| 89 | |
| 90 | PX_INLINE void maximum(const PxExtendedVec3& v) |
| 91 | { |
| 92 | if (x < v.x) x = v.x; |
| 93 | if (y < v.y) y = v.y; |
| 94 | if (z < v.z) z = v.z; |
| 95 | } |
| 96 | |
| 97 | |
| 98 | PX_INLINE void minimum(const PxExtendedVec3& v) |
| 99 | { |
| 100 | if (x > v.x) x = v.x; |
| 101 | if (y > v.y) y = v.y; |
| 102 | if (z > v.z) z = v.z; |
| 103 | } |
| 104 | |
| 105 | PX_INLINE void set(PxExtended x_, PxExtended y_, PxExtended z_) |
| 106 | { |
| 107 | this->x = x_; |
| 108 | this->y = y_; |
| 109 | this->z = z_; |
| 110 | } |
| 111 | |
| 112 | PX_INLINE void setPlusInfinity() |
| 113 | { |
| 114 | x = y = z = PX_MAX_EXTENDED; |
| 115 | } |
| 116 | |
| 117 | PX_INLINE void setMinusInfinity() |
| 118 | { |
| 119 | x = y = z = -PX_MAX_EXTENDED; |
| 120 | } |
| 121 | |
| 122 | PX_INLINE void cross(const PxExtendedVec3& left, const PxVec3& right) |
| 123 | { |
| 124 | // temps needed in case left or right is this. |
| 125 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
| 126 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
| 127 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
| 128 | |
| 129 | x = a; |
| 130 | y = b; |
| 131 | z = c; |
| 132 | } |
| 133 | |
| 134 | PX_INLINE void cross(const PxExtendedVec3& left, const PxExtendedVec3& right) |
| 135 | { |
| 136 | // temps needed in case left or right is this. |
| 137 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
| 138 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
| 139 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
| 140 | |
| 141 | x = a; |
| 142 | y = b; |
| 143 | z = c; |
| 144 | } |
| 145 | |
| 146 | PX_INLINE PxExtendedVec3 cross(const PxExtendedVec3& v) const |
| 147 | { |
| 148 | PxExtendedVec3 temp; |
| 149 | temp.cross(*this,v); |
| 150 | return temp; |
| 151 | } |
| 152 | |
| 153 | PX_INLINE void cross(const PxVec3& left, const PxExtendedVec3& right) |
| 154 | { |
| 155 | // temps needed in case left or right is this. |
| 156 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
| 157 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
| 158 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
| 159 | |
| 160 | x = a; |
| 161 | y = b; |
| 162 | z = c; |
| 163 | } |
| 164 | |
| 165 | PX_INLINE PxExtendedVec3 operator-() const |
| 166 | { |
| 167 | return PxExtendedVec3(-x, -y, -z); |
| 168 | } |
| 169 | |
| 170 | PX_INLINE PxExtendedVec3& operator+=(const PxExtendedVec3& v) |
| 171 | { |
| 172 | x += v.x; |
| 173 | y += v.y; |
| 174 | z += v.z; |
| 175 | return *this; |
| 176 | } |
| 177 | |
| 178 | PX_INLINE PxExtendedVec3& operator-=(const PxExtendedVec3& v) |
| 179 | { |
| 180 | x -= v.x; |
| 181 | y -= v.y; |
| 182 | z -= v.z; |
| 183 | return *this; |
| 184 | } |
| 185 | |
| 186 | PX_INLINE PxExtendedVec3& operator+=(const PxVec3& v) |
| 187 | { |
| 188 | x += PxExtended(v.x); |
| 189 | y += PxExtended(v.y); |
| 190 | z += PxExtended(v.z); |
| 191 | return *this; |
| 192 | } |
| 193 | |
| 194 | PX_INLINE PxExtendedVec3& operator-=(const PxVec3& v) |
| 195 | { |
| 196 | x -= PxExtended(v.x); |
| 197 | y -= PxExtended(v.y); |
| 198 | z -= PxExtended(v.z); |
| 199 | return *this; |
| 200 | } |
| 201 | |
| 202 | PX_INLINE PxExtendedVec3& operator*=(const PxReal& s) |
| 203 | { |
| 204 | x *= PxExtended(s); |
| 205 | y *= PxExtended(s); |
| 206 | z *= PxExtended(s); |
| 207 | return *this; |
| 208 | } |
| 209 | |
| 210 | PX_INLINE PxExtendedVec3 operator+(const PxExtendedVec3& v) const |
| 211 | { |
| 212 | return PxExtendedVec3(x + v.x, y + v.y, z + v.z); |
| 213 | } |
| 214 | |
| 215 | PX_INLINE PxVec3 operator-(const PxExtendedVec3& v) const |
| 216 | { |
| 217 | return PxVec3(PxReal(x - v.x), PxReal(y - v.y), PxReal(z - v.z)); |
| 218 | } |
| 219 | |
| 220 | PX_INLINE PxExtended& operator[](int index) |
| 221 | { |
| 222 | PX_ASSERT(index>=0 && index<=2); |
| 223 | |
| 224 | return reinterpret_cast<PxExtended*>(this)[index]; |
| 225 | } |
| 226 | |
| 227 | |
| 228 | PX_INLINE PxExtended operator[](int index) const |
| 229 | { |
| 230 | PX_ASSERT(index>=0 && index<=2); |
| 231 | |
| 232 | return reinterpret_cast<const PxExtended*>(this)[index]; |
| 233 | } |
| 234 | |
| 235 | PxExtended x,y,z; |
| 236 | }; |
| 237 | |
| 238 | PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v) |
| 239 | { |
| 240 | return PxVec3(float(v.x), float(v.y), float(v.z)); |
| 241 | } |
| 242 | |
| 243 | #else |
| 244 | // Big worlds not defined |
| 245 | |
| 246 | typedef PxVec3 PxExtendedVec3; |
| 247 | typedef PxReal PxExtended; |
| 248 | #define PX_MAX_EXTENDED PX_MAX_F32 |
| 249 | #define PxExtendedAbs(x) fabsf(x) |
| 250 | #endif |
| 251 | |
| 252 | #ifndef PX_DOXYGEN |
| 253 | } // namespace physx |
| 254 | #endif |
| 255 | |
| 256 | /** @} */ |
| 257 | #endif |
| 258 | |