1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_CCT_EXTENDED |
15 | #define PX_PHYSICS_CCT_EXTENDED |
16 | /** \addtogroup character |
17 | @{ |
18 | */ |
19 | |
20 | // This needs to be included in Foundation just for the debug renderer |
21 | |
22 | #include "PxPhysXConfig.h" |
23 | #include "foundation/PxTransform.h" |
24 | |
25 | #ifndef PX_DOXYGEN |
26 | namespace physx |
27 | { |
28 | #endif |
29 | |
30 | // This has to be done here since it also changes the top-level "Nx" API (as well as "Nv" and "Np" ones) |
31 | #define PX_BIG_WORLDS |
32 | |
33 | #ifdef PX_BIG_WORLDS |
34 | typedef double PxExtended; |
35 | #define PX_MAX_EXTENDED PX_MAX_F64 |
36 | #define PxExtendedAbs(x) fabs(x) |
37 | |
38 | struct PxExtendedVec3 |
39 | { |
40 | PX_INLINE PxExtendedVec3() {} |
41 | PX_INLINE PxExtendedVec3(PxExtended _x, PxExtended _y, PxExtended _z) : x(_x), y(_y), z(_z) {} |
42 | |
43 | PX_INLINE bool isZero() const |
44 | { |
45 | if(x!=0.0 || y!=0.0 || z!=0.0) return false; |
46 | return true; |
47 | } |
48 | |
49 | PX_INLINE PxExtended dot(const PxVec3& v) const |
50 | { |
51 | return x * v.x + y * v.y + z * v.z; |
52 | } |
53 | |
54 | PX_INLINE PxExtended distanceSquared(const PxExtendedVec3& v) const |
55 | { |
56 | PxExtended dx = x - v.x; |
57 | PxExtended dy = y - v.y; |
58 | PxExtended dz = z - v.z; |
59 | return dx * dx + dy * dy + dz * dz; |
60 | } |
61 | |
62 | PX_INLINE PxExtended magnitudeSquared() const |
63 | { |
64 | return x * x + y * y + z * z; |
65 | } |
66 | |
67 | PX_INLINE PxExtended magnitude() const |
68 | { |
69 | return PxSqrt(x * x + y * y + z * z); |
70 | } |
71 | |
72 | PX_INLINE PxExtended normalize() |
73 | { |
74 | PxExtended m = magnitude(); |
75 | if (m) |
76 | { |
77 | const PxExtended il = PxExtended(1.0) / m; |
78 | x *= il; |
79 | y *= il; |
80 | z *= il; |
81 | } |
82 | return m; |
83 | } |
84 | |
85 | PX_INLINE bool isFinite() const |
86 | { |
87 | return PxIsFinite(x) && PxIsFinite(y) && PxIsFinite(z); |
88 | } |
89 | |
90 | PX_INLINE void maximum(const PxExtendedVec3& v) |
91 | { |
92 | if (x < v.x) x = v.x; |
93 | if (y < v.y) y = v.y; |
94 | if (z < v.z) z = v.z; |
95 | } |
96 | |
97 | |
98 | PX_INLINE void minimum(const PxExtendedVec3& v) |
99 | { |
100 | if (x > v.x) x = v.x; |
101 | if (y > v.y) y = v.y; |
102 | if (z > v.z) z = v.z; |
103 | } |
104 | |
105 | PX_INLINE void set(PxExtended x_, PxExtended y_, PxExtended z_) |
106 | { |
107 | this->x = x_; |
108 | this->y = y_; |
109 | this->z = z_; |
110 | } |
111 | |
112 | PX_INLINE void setPlusInfinity() |
113 | { |
114 | x = y = z = PX_MAX_EXTENDED; |
115 | } |
116 | |
117 | PX_INLINE void setMinusInfinity() |
118 | { |
119 | x = y = z = -PX_MAX_EXTENDED; |
120 | } |
121 | |
122 | PX_INLINE void cross(const PxExtendedVec3& left, const PxVec3& right) |
123 | { |
124 | // temps needed in case left or right is this. |
125 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
126 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
127 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
128 | |
129 | x = a; |
130 | y = b; |
131 | z = c; |
132 | } |
133 | |
134 | PX_INLINE void cross(const PxExtendedVec3& left, const PxExtendedVec3& right) |
135 | { |
136 | // temps needed in case left or right is this. |
137 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
138 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
139 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
140 | |
141 | x = a; |
142 | y = b; |
143 | z = c; |
144 | } |
145 | |
146 | PX_INLINE PxExtendedVec3 cross(const PxExtendedVec3& v) const |
147 | { |
148 | PxExtendedVec3 temp; |
149 | temp.cross(*this,v); |
150 | return temp; |
151 | } |
152 | |
153 | PX_INLINE void cross(const PxVec3& left, const PxExtendedVec3& right) |
154 | { |
155 | // temps needed in case left or right is this. |
156 | PxExtended a = (left.y * right.z) - (left.z * right.y); |
157 | PxExtended b = (left.z * right.x) - (left.x * right.z); |
158 | PxExtended c = (left.x * right.y) - (left.y * right.x); |
159 | |
160 | x = a; |
161 | y = b; |
162 | z = c; |
163 | } |
164 | |
165 | PX_INLINE PxExtendedVec3 operator-() const |
166 | { |
167 | return PxExtendedVec3(-x, -y, -z); |
168 | } |
169 | |
170 | PX_INLINE PxExtendedVec3& operator+=(const PxExtendedVec3& v) |
171 | { |
172 | x += v.x; |
173 | y += v.y; |
174 | z += v.z; |
175 | return *this; |
176 | } |
177 | |
178 | PX_INLINE PxExtendedVec3& operator-=(const PxExtendedVec3& v) |
179 | { |
180 | x -= v.x; |
181 | y -= v.y; |
182 | z -= v.z; |
183 | return *this; |
184 | } |
185 | |
186 | PX_INLINE PxExtendedVec3& operator+=(const PxVec3& v) |
187 | { |
188 | x += PxExtended(v.x); |
189 | y += PxExtended(v.y); |
190 | z += PxExtended(v.z); |
191 | return *this; |
192 | } |
193 | |
194 | PX_INLINE PxExtendedVec3& operator-=(const PxVec3& v) |
195 | { |
196 | x -= PxExtended(v.x); |
197 | y -= PxExtended(v.y); |
198 | z -= PxExtended(v.z); |
199 | return *this; |
200 | } |
201 | |
202 | PX_INLINE PxExtendedVec3& operator*=(const PxReal& s) |
203 | { |
204 | x *= PxExtended(s); |
205 | y *= PxExtended(s); |
206 | z *= PxExtended(s); |
207 | return *this; |
208 | } |
209 | |
210 | PX_INLINE PxExtendedVec3 operator+(const PxExtendedVec3& v) const |
211 | { |
212 | return PxExtendedVec3(x + v.x, y + v.y, z + v.z); |
213 | } |
214 | |
215 | PX_INLINE PxVec3 operator-(const PxExtendedVec3& v) const |
216 | { |
217 | return PxVec3(PxReal(x - v.x), PxReal(y - v.y), PxReal(z - v.z)); |
218 | } |
219 | |
220 | PX_INLINE PxExtended& operator[](int index) |
221 | { |
222 | PX_ASSERT(index>=0 && index<=2); |
223 | |
224 | return reinterpret_cast<PxExtended*>(this)[index]; |
225 | } |
226 | |
227 | |
228 | PX_INLINE PxExtended operator[](int index) const |
229 | { |
230 | PX_ASSERT(index>=0 && index<=2); |
231 | |
232 | return reinterpret_cast<const PxExtended*>(this)[index]; |
233 | } |
234 | |
235 | PxExtended x,y,z; |
236 | }; |
237 | |
238 | PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v) |
239 | { |
240 | return PxVec3(float(v.x), float(v.y), float(v.z)); |
241 | } |
242 | |
243 | #else |
244 | // Big worlds not defined |
245 | |
246 | typedef PxVec3 PxExtendedVec3; |
247 | typedef PxReal PxExtended; |
248 | #define PX_MAX_EXTENDED PX_MAX_F32 |
249 | #define PxExtendedAbs(x) fabsf(x) |
250 | #endif |
251 | |
252 | #ifndef PX_DOXYGEN |
253 | } // namespace physx |
254 | #endif |
255 | |
256 | /** @} */ |
257 | #endif |
258 | |