| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_FOUNDATION_PX_TRANSFORM_H |
| 15 | #define PX_FOUNDATION_PX_TRANSFORM_H |
| 16 | /** \addtogroup foundation |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "foundation/PxQuat.h" |
| 21 | #include "foundation/PxPlane.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /*! |
| 29 | \brief class representing a rigid euclidean transform as a quaternion and a vector |
| 30 | */ |
| 31 | |
| 32 | class PxTransform |
| 33 | { |
| 34 | public: |
| 35 | PxQuat q; |
| 36 | PxVec3 p; |
| 37 | |
| 38 | //#define PXTRANSFORM_DEFAULT_CONSTRUCT_NAN |
| 39 | |
| 40 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform() |
| 41 | #ifdef PXTRANSFORM_DEFAULT_CONSTRUCT_IDENTITY |
| 42 | : q(0, 0, 0, 1), p(0, 0, 0) |
| 43 | #elif defined(PXTRANSFORM_DEFAULT_CONSTRUCT_NAN) |
| 44 | #define invalid PxSqrt(-1.0f) |
| 45 | : q(invalid, invalid, invalid, invalid), p(invalid, invalid, invalid) |
| 46 | #undef invalid |
| 47 | #endif |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxVec3& position): q(PxIdentity), p(position) |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(PxIDENTITY r) |
| 56 | : q(PxIdentity), p(PxZero) |
| 57 | { |
| 58 | PX_UNUSED(r); |
| 59 | } |
| 60 | |
| 61 | PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxQuat& orientation): q(orientation), p(0) |
| 62 | { |
| 63 | PX_ASSERT(orientation.isSane()); |
| 64 | } |
| 65 | |
| 66 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(PxReal x, PxReal y, PxReal z, PxQuat aQ = PxQuat(PxIdentity)) |
| 67 | : q(aQ), p(x, y, z) |
| 68 | { |
| 69 | } |
| 70 | |
| 71 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(const PxVec3& p0, const PxQuat& q0): q(q0), p(p0) |
| 72 | { |
| 73 | PX_ASSERT(q0.isSane()); |
| 74 | } |
| 75 | |
| 76 | PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxMat44& m); // defined in PxMat44.h |
| 77 | |
| 78 | /** |
| 79 | \brief returns true if the two transforms are exactly equal |
| 80 | */ |
| 81 | PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxTransform& t) const { return p == t.p && q == t.q; } |
| 82 | |
| 83 | |
| 84 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator*(const PxTransform& x) const |
| 85 | { |
| 86 | PX_ASSERT(x.isSane()); |
| 87 | return transform(x); |
| 88 | } |
| 89 | |
| 90 | //! Equals matrix multiplication |
| 91 | PX_CUDA_CALLABLE PX_INLINE PxTransform& operator*=(PxTransform &other) |
| 92 | { |
| 93 | *this = *this * other; |
| 94 | return *this; |
| 95 | } |
| 96 | |
| 97 | |
| 98 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse() const |
| 99 | { |
| 100 | PX_ASSERT(isFinite()); |
| 101 | return PxTransform(q.rotateInv(-p),q.getConjugate()); |
| 102 | } |
| 103 | |
| 104 | |
| 105 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3& input) const |
| 106 | { |
| 107 | PX_ASSERT(isFinite()); |
| 108 | return q.rotate(input) + p; |
| 109 | } |
| 110 | |
| 111 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv(const PxVec3& input) const |
| 112 | { |
| 113 | PX_ASSERT(isFinite()); |
| 114 | return q.rotateInv(input-p); |
| 115 | } |
| 116 | |
| 117 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate(const PxVec3& input) const |
| 118 | { |
| 119 | PX_ASSERT(isFinite()); |
| 120 | return q.rotate(input); |
| 121 | } |
| 122 | |
| 123 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv(const PxVec3& input) const |
| 124 | { |
| 125 | PX_ASSERT(isFinite()); |
| 126 | return q.rotateInv(input); |
| 127 | } |
| 128 | |
| 129 | //! Transform transform to parent (returns compound transform: first src, then *this) |
| 130 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform(const PxTransform& src) const |
| 131 | { |
| 132 | PX_ASSERT(src.isSane()); |
| 133 | PX_ASSERT(isSane()); |
| 134 | // src = [srct, srcr] -> [r*srct + t, r*srcr] |
| 135 | return PxTransform(q.rotate(src.p) + p, q*src.q); |
| 136 | } |
| 137 | |
| 138 | /** |
| 139 | \brief returns true if finite and q is a unit quaternion |
| 140 | */ |
| 141 | |
| 142 | PX_CUDA_CALLABLE bool isValid() const |
| 143 | { |
| 144 | return p.isFinite() && q.isFinite() && q.isUnit(); |
| 145 | } |
| 146 | |
| 147 | /** |
| 148 | \brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid |
| 149 | */ |
| 150 | |
| 151 | PX_CUDA_CALLABLE bool isSane() const |
| 152 | { |
| 153 | return isFinite() && q.isSane(); |
| 154 | } |
| 155 | |
| 156 | |
| 157 | /** |
| 158 | \brief returns true if all elems are finite (not NAN or INF, etc.) |
| 159 | */ |
| 160 | PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite() const { return p.isFinite() && q.isFinite(); } |
| 161 | |
| 162 | //! Transform transform from parent (returns compound transform: first src, then this->inverse) |
| 163 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv(const PxTransform& src) const |
| 164 | { |
| 165 | PX_ASSERT(src.isSane()); |
| 166 | PX_ASSERT(isFinite()); |
| 167 | // src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr] |
| 168 | PxQuat qinv = q.getConjugate(); |
| 169 | return PxTransform(qinv.rotate(src.p - p), qinv*src.q); |
| 170 | } |
| 171 | |
| 172 | |
| 173 | |
| 174 | /** |
| 175 | \deprecated |
| 176 | \brief deprecated - use PxTransform(PxIdentity) |
| 177 | */ |
| 178 | |
| 179 | PX_DEPRECATED static PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform createIdentity() |
| 180 | { |
| 181 | return PxTransform(PxIdentity); |
| 182 | } |
| 183 | |
| 184 | /** |
| 185 | \brief transform plane |
| 186 | */ |
| 187 | |
| 188 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxPlane& plane) const |
| 189 | { |
| 190 | PxVec3 transformedNormal = rotate(plane.n); |
| 191 | return PxPlane(transformedNormal, plane.d - p.dot(transformedNormal)); |
| 192 | } |
| 193 | |
| 194 | /** |
| 195 | \brief inverse-transform plane |
| 196 | */ |
| 197 | |
| 198 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxPlane& plane) const |
| 199 | { |
| 200 | PxVec3 transformedNormal = rotateInv(plane.n); |
| 201 | return PxPlane(transformedNormal, plane.d + p.dot(plane.n)); |
| 202 | } |
| 203 | |
| 204 | |
| 205 | /** |
| 206 | \brief return a normalized transform (i.e. one in which the quaternion has unit magnitude) |
| 207 | */ |
| 208 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized() const |
| 209 | { |
| 210 | return PxTransform(p, q.getNormalized()); |
| 211 | } |
| 212 | |
| 213 | }; |
| 214 | |
| 215 | #ifndef PX_DOXYGEN |
| 216 | } // namespace physx |
| 217 | #endif |
| 218 | |
| 219 | /** @} */ |
| 220 | #endif // PX_FOUNDATION_PX_TRANSFORM_H |
| 221 | |