| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_CLOTHMESHDESC |
| 15 | #define PX_PHYSICS_NX_CLOTHMESHDESC |
| 16 | /** \addtogroup cooking |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "common/PxPhysXCommonConfig.h" |
| 21 | #include "geometry/PxSimpleTriangleMesh.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief Descriptor class for a cloth mesh. |
| 30 | |
| 31 | @see PxCooking.cookClothMesh() |
| 32 | |
| 33 | */ |
| 34 | class PxClothMeshDesc |
| 35 | { |
| 36 | public: |
| 37 | |
| 38 | /** |
| 39 | \brief Pointer to first vertex point. |
| 40 | */ |
| 41 | PxBoundedData points; |
| 42 | |
| 43 | /** |
| 44 | \brief Determines whether particle is simulated or static. |
| 45 | A positive value denotes that the particle is being simulated, zero denotes a static particle. |
| 46 | This data is used to generate tether and zero stretch constraints. |
| 47 | If invMasses.data is null, all particles are assumed to be simulated |
| 48 | and no tether and zero stretch constraints are being generated. |
| 49 | */ |
| 50 | PxBoundedData invMasses; |
| 51 | |
| 52 | /** |
| 53 | \brief Pointer to the first triangle. |
| 54 | |
| 55 | These are triplets of 0 based indices: |
| 56 | vert0 vert1 vert2 |
| 57 | vert0 vert1 vert2 |
| 58 | vert0 vert1 vert2 |
| 59 | ... |
| 60 | |
| 61 | where vert* is either a 32 or 16 bit unsigned integer. There are a total of 3*count indices. |
| 62 | The stride determines the byte offset to the next index triple. |
| 63 | |
| 64 | This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. |
| 65 | */ |
| 66 | PxBoundedData triangles; |
| 67 | |
| 68 | /** |
| 69 | \brief Pointer to the first quad. |
| 70 | |
| 71 | These are quadruples of 0 based indices: |
| 72 | vert0 vert1 vert2 vert3 |
| 73 | vert0 vert1 vert2 vert3 |
| 74 | vert0 vert1 vert2 vert3 |
| 75 | ... |
| 76 | |
| 77 | where vert* is either a 32 or 16 bit unsigned integer. There are a total of 4*count indices. |
| 78 | The stride determines the byte offset to the next index quadruple. |
| 79 | |
| 80 | This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. |
| 81 | */ |
| 82 | PxBoundedData quads; |
| 83 | |
| 84 | /** |
| 85 | \brief Flags bits, combined from values of the enum ::PxMeshFlag |
| 86 | */ |
| 87 | PxMeshFlags flags; |
| 88 | |
| 89 | /** |
| 90 | \brief constructor sets to default. |
| 91 | */ |
| 92 | PX_INLINE PxClothMeshDesc(); |
| 93 | /** |
| 94 | \brief (re)sets the structure to the default. |
| 95 | */ |
| 96 | PX_INLINE void setToDefault(); |
| 97 | /** |
| 98 | \brief Returns true if the descriptor is valid. |
| 99 | \return True if the current settings are valid |
| 100 | */ |
| 101 | PX_INLINE bool isValid() const; |
| 102 | }; |
| 103 | |
| 104 | PX_INLINE PxClothMeshDesc::PxClothMeshDesc() //constructor sets to default |
| 105 | { |
| 106 | } |
| 107 | |
| 108 | PX_INLINE void PxClothMeshDesc::setToDefault() |
| 109 | { |
| 110 | *this = PxClothMeshDesc(); |
| 111 | } |
| 112 | |
| 113 | PX_INLINE bool PxClothMeshDesc::isValid() const |
| 114 | { |
| 115 | if(points.count < 3) //at least 1 trig's worth of points |
| 116 | return false; |
| 117 | if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) |
| 118 | return false; |
| 119 | if(!points.data) |
| 120 | return false; |
| 121 | if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data |
| 122 | return false; |
| 123 | |
| 124 | if(invMasses.data && invMasses.stride < sizeof(float)) |
| 125 | return false; |
| 126 | if(invMasses.data && invMasses.count != points.count) |
| 127 | return false; |
| 128 | |
| 129 | if (!triangles.count && !quads.count) // no support for non-indexed mesh |
| 130 | return false; |
| 131 | if (triangles.count && !triangles.data) |
| 132 | return false; |
| 133 | if (quads.count && !quads.data) |
| 134 | return false; |
| 135 | |
| 136 | PxU32 indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32); |
| 137 | if(triangles.count && triangles.stride < indexSize*3) |
| 138 | return false; |
| 139 | if(quads.count && quads.stride < indexSize*4) |
| 140 | return false; |
| 141 | |
| 142 | return true; |
| 143 | } |
| 144 | |
| 145 | #ifndef PX_DOXYGEN |
| 146 | } // namespace physx |
| 147 | #endif |
| 148 | |
| 149 | /** @} */ |
| 150 | #endif |
| 151 | |