| 1 | /* | 
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| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION.  All rights reserved. | 
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| 3 | * | 
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| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property | 
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| 5 | * and proprietary rights in and to this software, related documentation | 
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| 6 | * and any modifications thereto.  Any use, reproduction, disclosure or | 
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| 7 | * distribution of this software and related documentation without an express | 
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| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. | 
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| 9 | */ | 
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| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
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| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
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| 12 |  | 
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| 13 |  | 
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| 14 | #ifndef PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H | 
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| 15 | #define PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H | 
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| 16 | /** \addtogroup extensions | 
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| 17 | @{ | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #include "PxPhysXConfig.h" | 
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| 21 | #include "foundation/PxStrideIterator.h" | 
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| 22 | #include "foundation/PxBounds3.h" | 
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| 23 |  | 
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| 24 | #ifndef PX_DOXYGEN | 
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| 25 | namespace physx | 
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| 26 | { | 
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| 27 | #endif | 
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| 28 |  | 
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| 29 | class PxParticleExt | 
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| 30 | { | 
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| 31 | public: | 
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| 32 |  | 
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| 33 | struct ParticleBounds | 
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| 34 | { | 
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| 35 | PxBounds3 bounds; | 
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| 36 | PxU32 firstParticle; | 
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| 37 | PxU32 numParticles; | 
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| 38 | }; | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | \brief Computes particle bounds by sorting particle positions into a spatial hash grid. | 
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| 42 |  | 
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| 43 | Given a strided array of particle positions, this function partitions the particles into | 
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| 44 | subsets of nearby particles by mapping the particle positions onto a 3-dimensional grid | 
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| 45 | and creating ParticleBounds data structures for each occupied grid cell. | 
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| 46 |  | 
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| 47 | Each returned ParticleBounds data structure can be used to determine the indices of the particles | 
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| 48 | belonging to the same grid cell. Particle indices of one grid cell are returned as contiguous | 
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| 49 | blocks in the sortedParticleIndices buffer and can be found within the range | 
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| 50 | [firstParticle, firstParticle + numParticles - 1]. Each returned ParticleBounds further contains | 
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| 51 | an AABB "bounds" that tightly fits all particle positions within the grid cell. | 
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| 52 |  | 
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| 53 | The number of created ParticleBounds can be retrieved via the return value.	The user can cap the | 
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| 54 | maximum amount of generated ParticleBounds via the maxBounds parameter. Particles that would cause | 
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| 55 | this maximum to be exceeded will be skipped over and will not be part of any returned ParticleBounds. | 
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| 56 | (Note that this also hold when maxBounds is equal to hashSize. Thus, in the worst case, if no particle | 
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| 57 | should ever be skipped over by the algorithm "hashSize" must be at least equal to numParticles) | 
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| 58 |  | 
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| 59 | The user is responsible for allocating the output buffers sortedParticleIndices | 
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| 60 | (for at least numParticles entries) and particleBounds (for at least maxBounds entries). | 
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| 61 |  | 
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| 62 | The size of a cubical grid cell can be tuned by setting the gridSpacing parameter. | 
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| 63 |  | 
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| 64 | The user supplied hashSize must be a power of two. | 
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| 65 |  | 
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| 66 | \param[out] sortedParticleIndices Pointer to user allocated array of size numParticles where the sorted particle indices will be written to. | 
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| 67 | \param[out] particleBounds Pointer to user allocated array of size maxBounds where the ParticleBounds will be written to. | 
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| 68 | \param[in] positionBuffer Strided data of input particle positions. | 
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| 69 | \param[in] validParticleRange Range of valid particles within validParticleBitmap. (See PxParticleReadData.validParticleRange). | 
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| 70 | \param[in] validParticleBitmap  Bitmap specifying valid slots in positionBuffer. (See PxParticleReadData.validParticleBitmap). | 
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| 71 | \param[in] hashSize Hash size used internally by the hashing algorithm. Must be a power of two. | 
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| 72 | \param[in] maxBounds Maximum number of bounds to be returned. Must be smaller or equal than hashSize. | 
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| 73 | \param[in] gridSpacing Side length of each cubical grid cell. | 
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| 74 | \return PxU32. Number of ParticleBounds data structures written to the particleBounds buffer. Smaller or equal than maxBounds. | 
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| 75 |  | 
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| 76 | */ | 
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| 77 | static PxU32 buildBoundsHash(PxU32* sortedParticleIndices, | 
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| 78 | ParticleBounds* particleBounds, | 
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| 79 | const PxStrideIterator<const PxVec3>& positionBuffer, | 
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| 80 | const PxU32 validParticleRange, | 
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| 81 | const PxU32* validParticleBitmap, | 
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| 82 | const PxU32 hashSize, | 
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| 83 | const PxU32 maxBounds, | 
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| 84 | const PxReal gridSpacing); | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | \brief Class to manage particle indices. | 
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| 88 | Extension particle index management can be useful if no application side particle index allocation | 
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| 89 | functionality is available.  An PxParticleExt::IndexPool instance is meant to be used for one | 
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| 90 | PxParticleSystem/PxParticleFluid instance. | 
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| 91 | The instance can be created with PxParticleExt::createIndexPool(). | 
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| 92 |  | 
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| 93 | @see PxParticleExt::createIndexPool() | 
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| 94 | */ | 
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| 95 | class IndexPool | 
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| 96 | { | 
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| 97 | public: | 
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| 98 | /** | 
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| 99 | \brief Allocates a requested number of indices if possible. | 
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| 100 | \param[in] num Number of indices that should be allocated. | 
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| 101 | \param[out] indexBuffer Strided data to which allocated indices are written. | 
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| 102 | \return PxU32. Number of indices that where allocated by the operation. | 
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| 103 | */ | 
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| 104 | virtual		PxU32	allocateIndices(PxU32 num, const PxStrideIterator<PxU32>& indexBuffer)		= 0; | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | \brief Deallocates a requested number of indices. | 
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| 108 | \param[in] num Number of indices that should be freed. | 
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| 109 | \param[in] indexBuffer Strided data describing the indices that need to be freed. It's a requirement | 
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| 110 | to specify unique indices, that where previously allocated by PxParticlesExt::allocateIndices() | 
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| 111 | */ | 
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| 112 | virtual		void	freeIndices(PxU32 num, const PxStrideIterator<const PxU32>& indexBuffer)	= 0; | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | \brief Deallocates all previously allocated indices. | 
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| 116 | */ | 
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| 117 | virtual		void	freeIndices()																= 0; | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | \brief Releases IndexPool instance. | 
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| 121 | */ | 
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| 122 | virtual		void	release()																	= 0; | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | \brief virtual destructor | 
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| 126 | */ | 
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| 127 | virtual ~IndexPool() {} | 
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| 128 | }; | 
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| 129 |  | 
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| 130 | /** | 
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| 131 | \brief Creates a PxParticlesExt::IndexPool instance. | 
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| 132 | \param[in] maxParticles Maximum number of available indices. | 
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| 133 | */ | 
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| 134 | static IndexPool* createIndexPool(PxU32 maxParticles); | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | \brief Creates a PxParticlesExt::IndexPool instance initialized with a preallocated set of indices specified with a bitmap. | 
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| 138 | \param[in] maxParticles Maximum number of available indices. | 
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| 139 | \param[in] validParticleRange Range of indices represented in validParticleBitmap. (See PxParticleReadData.validParticleRange). | 
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| 140 | \param[in] validParticleBitmap Bitmap specifying the valid particle indices that should be preallocated. (See PxParticleReadData.validParticleBitmap). | 
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| 141 | */ | 
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| 142 | static IndexPool* createIndexPool(PxU32 maxParticles, PxU32 validParticleRange, const PxU32* validParticleBitmap); | 
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| 143 |  | 
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| 144 | }; | 
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| 145 |  | 
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| 146 | #ifndef PX_DOXYGEN | 
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| 147 | } // namespace physx | 
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| 148 | #endif | 
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| 149 |  | 
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| 150 | /** @} */ | 
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| 151 | #endif | 
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| 152 |  | 
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