| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_REVOLUTEJOINT_H |
| 15 | #define PX_REVOLUTEJOINT_H |
| 16 | /** \addtogroup extensions |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "extensions/PxJoint.h" |
| 21 | #include "extensions/PxJointLimit.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | class PxRevoluteJoint; |
| 29 | |
| 30 | /** |
| 31 | \brief Create a revolute joint. |
| 32 | |
| 33 | \param[in] physics the physics SDK |
| 34 | \param[in] actor0 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame |
| 35 | \param[in] localFrame0 the position and orientation of the joint relative to actor0 |
| 36 | \param[in] actor1 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame |
| 37 | \param[in] localFrame1 the position and orientation of the joint relative to actor1 |
| 38 | |
| 39 | @see PxRevoluteJoint |
| 40 | */ |
| 41 | |
| 42 | PxRevoluteJoint* PxRevoluteJointCreate(PxPhysics& physics, |
| 43 | PxRigidActor* actor0, const PxTransform& localFrame0, |
| 44 | PxRigidActor* actor1, const PxTransform& localFrame1); |
| 45 | |
| 46 | |
| 47 | /** |
| 48 | \brief Flags specific to the Revolute Joint. |
| 49 | |
| 50 | @see PxRevoluteJoint |
| 51 | */ |
| 52 | |
| 53 | struct PxRevoluteJointFlag |
| 54 | { |
| 55 | enum Enum |
| 56 | { |
| 57 | eLIMIT_ENABLED = 1<<0, //< enable the limit |
| 58 | eDRIVE_ENABLED = 1<<1, //< enable the drive |
| 59 | eDRIVE_FREESPIN = 1<<2 //< if the existing velocity is beyond the drive velocity, do not add force |
| 60 | }; |
| 61 | }; |
| 62 | |
| 63 | typedef PxFlags<PxRevoluteJointFlag::Enum, PxU16> PxRevoluteJointFlags; |
| 64 | PX_FLAGS_OPERATORS(PxRevoluteJointFlag::Enum, PxU16) |
| 65 | |
| 66 | |
| 67 | /** |
| 68 | |
| 69 | \brief A joint which behaves in a similar way to a hinge or axle. |
| 70 | |
| 71 | A hinge joint removes all but a single rotational degree of freedom from two objects. |
| 72 | The axis along which the two bodies may rotate is specified with a point and a direction |
| 73 | vector. |
| 74 | |
| 75 | The position of the hinge on each body is specified by the origin of the body's joint frame. |
| 76 | The axis of the hinge is specified as the direction of the x-axis in the body's joint frame. |
| 77 | |
| 78 | \image html revoluteJoint.png |
| 79 | |
| 80 | A revolute joint can be given a motor, so that it can apply a force to rotate the attached actors. |
| 81 | It may also be given a limit, to restrict the revolute motion to within a certain range. In |
| 82 | addition, the bodies may be projected together if the distance or angle between them exceeds |
| 83 | a given threshold. |
| 84 | |
| 85 | Projection, drive and limits are activated by setting the appropriate flags on the joint. |
| 86 | |
| 87 | @see PxRevoluteJointCreate() PxJoint |
| 88 | */ |
| 89 | |
| 90 | class PxRevoluteJoint : public PxJoint |
| 91 | { |
| 92 | public: |
| 93 | |
| 94 | /** |
| 95 | \brief return the angle of the joint, in the range (-Pi, Pi] |
| 96 | */ |
| 97 | virtual PxReal getAngle() const = 0; |
| 98 | |
| 99 | |
| 100 | /** |
| 101 | \brief return the velocity of the joint |
| 102 | */ |
| 103 | virtual PxReal getVelocity() const = 0; |
| 104 | |
| 105 | /** |
| 106 | \brief set the joint limit parameters. |
| 107 | |
| 108 | The limit is activated using the flag PxRevoluteJointFlag::eLIMIT_ENABLED |
| 109 | |
| 110 | The limit angle range is (-2*PI, 2*PI) and the extent of the limit must be strictly less than 2*PI |
| 111 | |
| 112 | \param[in] limits The joint limit parameters. |
| 113 | |
| 114 | |
| 115 | @see PxJointAngularLimitPair getLimit() |
| 116 | */ |
| 117 | |
| 118 | virtual void setLimit(const PxJointAngularLimitPair& limits) = 0; |
| 119 | |
| 120 | /** |
| 121 | \brief get the joint limit parameters. |
| 122 | |
| 123 | \return the joint limit parameters |
| 124 | |
| 125 | @see PxJointAngularLimitPair setLimit() |
| 126 | */ |
| 127 | virtual PxJointAngularLimitPair getLimit() const = 0; |
| 128 | |
| 129 | |
| 130 | |
| 131 | /** |
| 132 | \brief set the target velocity for the drive model. |
| 133 | |
| 134 | The motor will only be able to reach this velocity if the maxForce is sufficiently large. |
| 135 | If the joint is spinning faster than this velocity, the motor will actually try to brake |
| 136 | (see PxRevoluteJointFlag::eDRIVE_FREESPIN.) |
| 137 | |
| 138 | If you set this to infinity then the motor will keep speeding up, unless there is some sort |
| 139 | of resistance on the attached bodies. The sign of this variable determines the rotation direction, |
| 140 | with positive values going the same way as positive joint angles. |
| 141 | |
| 142 | \param[in] velocity the drive target velocity |
| 143 | |
| 144 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 145 | <b>Default:</b> 0.0 |
| 146 | |
| 147 | @see PxRevoluteFlags::eDRIVE_FREESPIN |
| 148 | */ |
| 149 | |
| 150 | virtual void setDriveVelocity(PxReal velocity) = 0; |
| 151 | |
| 152 | /** |
| 153 | \brief gets the target velocity for the drive model. |
| 154 | |
| 155 | \return the drive target velocity |
| 156 | |
| 157 | @see setDriveVelocity() |
| 158 | */ |
| 159 | virtual PxReal getDriveVelocity() const = 0; |
| 160 | |
| 161 | |
| 162 | /** |
| 163 | \brief sets the maximum torque the drive can exert. |
| 164 | |
| 165 | Setting this to a very large value if velTarget is also very large may cause unexpected results. |
| 166 | |
| 167 | The value set here may be used either as an impulse limit or a force limit, depending on the flag PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES |
| 168 | |
| 169 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 170 | <b>Default:</b> PX_MAX_F32 |
| 171 | |
| 172 | @see setDriveVelocity() |
| 173 | */ |
| 174 | virtual void setDriveForceLimit(PxReal limit) = 0; |
| 175 | |
| 176 | /** |
| 177 | \brief gets the maximum torque the drive can exert. |
| 178 | |
| 179 | \return the torque limit |
| 180 | |
| 181 | @see setDriveVelocity() |
| 182 | */ |
| 183 | virtual PxReal getDriveForceLimit() const = 0; |
| 184 | |
| 185 | |
| 186 | /** |
| 187 | \brief sets the gear ratio for the drive. |
| 188 | |
| 189 | When setting up the drive constraint, the velocity of the first actor is scaled by this value, and its response to drive torque is scaled down. |
| 190 | So if the drive target velocity is zero, the second actor will be driven to the velocity of the first scaled by the gear ratio |
| 191 | |
| 192 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 193 | <b>Default:</b> 1.0 |
| 194 | |
| 195 | \param[in] ratio the drive gear ratio |
| 196 | |
| 197 | @see getDriveGearRatio() |
| 198 | */ |
| 199 | virtual void setDriveGearRatio(PxReal ratio) = 0; |
| 200 | |
| 201 | /** |
| 202 | \brief gets the gear ratio. |
| 203 | |
| 204 | \return the drive gear ratio |
| 205 | |
| 206 | @see setDriveGearRatio() |
| 207 | */ |
| 208 | virtual PxReal getDriveGearRatio() const = 0; |
| 209 | |
| 210 | |
| 211 | /** |
| 212 | \brief sets the flags specific to the Revolute Joint. |
| 213 | |
| 214 | <b>Default</b> PxRevoluteJointFlags(0) |
| 215 | |
| 216 | \param[in] flags The joint flags. |
| 217 | |
| 218 | @see PxRevoluteJointFlag setFlag() getFlags() |
| 219 | */ |
| 220 | |
| 221 | virtual void setRevoluteJointFlags(PxRevoluteJointFlags flags) = 0; |
| 222 | |
| 223 | /** |
| 224 | \brief sets a single flag specific to a Revolute Joint. |
| 225 | |
| 226 | \param[in] flag The flag to set or clear. |
| 227 | \param[in] value the value to which to set the flag |
| 228 | |
| 229 | @see PxRevoluteJointFlag, getFlags() setFlags() |
| 230 | */ |
| 231 | |
| 232 | virtual void setRevoluteJointFlag(PxRevoluteJointFlag::Enum flag, bool value) = 0; |
| 233 | |
| 234 | /** |
| 235 | \brief gets the flags specific to the Revolute Joint. |
| 236 | |
| 237 | \return the joint flags |
| 238 | |
| 239 | @see PxRevoluteJoint::flags, PxRevoluteJointFlag setFlag() setFlags() |
| 240 | */ |
| 241 | |
| 242 | virtual PxRevoluteJointFlags getRevoluteJointFlags(void) const = 0; |
| 243 | |
| 244 | /** |
| 245 | \brief Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION |
| 246 | is set for the joint. |
| 247 | |
| 248 | If the joint separates by more than this distance along its locked degrees of freedom, the solver |
| 249 | will move the bodies to close the distance. |
| 250 | |
| 251 | Setting a very small tolerance may result in simulation jitter or other artifacts. |
| 252 | |
| 253 | Sometimes it is not possible to project (for example when the joints form a cycle). |
| 254 | |
| 255 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 256 | <b>Default:</b> 1e10f |
| 257 | |
| 258 | \param[in] tolerance the linear tolerance threshold |
| 259 | |
| 260 | @see getProjectionLinearTolerance() PxJoint::setConstraintFlags() PxConstraintFlag::ePROJECTION |
| 261 | */ |
| 262 | |
| 263 | virtual void setProjectionLinearTolerance(PxReal tolerance) = 0; |
| 264 | |
| 265 | |
| 266 | /** |
| 267 | \brief Get the linear tolerance threshold for projection. |
| 268 | |
| 269 | \return the linear tolerance threshold |
| 270 | |
| 271 | @see setProjectionLinearTolerance() |
| 272 | */ |
| 273 | |
| 274 | virtual PxReal getProjectionLinearTolerance() const = 0; |
| 275 | |
| 276 | /** |
| 277 | \brief Set the angular tolerance threshold for projection. Projection is enabled if |
| 278 | PxConstraintFlag::ePROJECTION is set for the joint. |
| 279 | |
| 280 | If the joint deviates by more than this angle around its locked angular degrees of freedom, |
| 281 | the solver will move the bodies to close the angle. |
| 282 | |
| 283 | Setting a very small tolerance may result in simulation jitter or other artifacts. |
| 284 | |
| 285 | Sometimes it is not possible to project (for example when the joints form a cycle). |
| 286 | |
| 287 | <b>Range:</b> [0,Pi] <br> |
| 288 | <b>Default:</b> Pi |
| 289 | |
| 290 | \param[in] tolerance the angular tolerance threshold in radians |
| 291 | |
| 292 | @see getProjectionAngularTolerance() PxJoint::setConstraintFlag() PxConstraintFlag::ePROJECTION |
| 293 | */ |
| 294 | |
| 295 | virtual void setProjectionAngularTolerance(PxReal tolerance) = 0; |
| 296 | |
| 297 | /** |
| 298 | \brief gets the angular tolerance threshold for projection. |
| 299 | |
| 300 | \return the angular tolerance threshold in radians |
| 301 | |
| 302 | @see setProjectionAngularTolerance() |
| 303 | */ |
| 304 | |
| 305 | virtual PxReal getProjectionAngularTolerance() const = 0; |
| 306 | |
| 307 | /** |
| 308 | \brief Returns string name of PxRevoluteJoint, used for serialization |
| 309 | */ |
| 310 | virtual const char* getConcreteTypeName() const { return "PxRevoluteJoint" ; } |
| 311 | |
| 312 | protected: |
| 313 | |
| 314 | //serialization |
| 315 | |
| 316 | /** |
| 317 | \brief Constructor |
| 318 | */ |
| 319 | PX_INLINE PxRevoluteJoint(PxType concreteType, PxBaseFlags baseFlags) : PxJoint(concreteType, baseFlags) {} |
| 320 | |
| 321 | /** |
| 322 | \brief Deserialization constructor |
| 323 | */ |
| 324 | PX_INLINE PxRevoluteJoint(PxBaseFlags baseFlags) : PxJoint(baseFlags) {} |
| 325 | |
| 326 | /** |
| 327 | \brief Returns whether a given type name matches with the type of this instance |
| 328 | */ |
| 329 | virtual bool isKindOf(const char* name) const { return !strcmp("PxRevoluteJoint" , name) || PxJoint::isKindOf(name); } |
| 330 | |
| 331 | //~serialization |
| 332 | }; |
| 333 | |
| 334 | #ifndef PX_DOXYGEN |
| 335 | } // namespace physx |
| 336 | #endif |
| 337 | |
| 338 | /** @} */ |
| 339 | #endif |
| 340 | |