1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_NX_CAPSULE_GEOMETRY |
15 | #define PX_PHYSICS_NX_CAPSULE_GEOMETRY |
16 | /** \addtogroup geomutils |
17 | @{ |
18 | */ |
19 | #include "geometry/PxGeometry.h" |
20 | |
21 | #ifndef PX_DOXYGEN |
22 | namespace physx |
23 | { |
24 | #endif |
25 | |
26 | /** |
27 | \brief Class representing the geometry of a capsule. |
28 | |
29 | Capsules are shaped as the union of a cylinder of length 2 * halfHeight and with the |
30 | given radius centered at the origin and extending along the x axis, and two hemispherical ends. |
31 | \note The scaling of the capsule is expected to be baked into these values, there is no additional scaling parameter. |
32 | |
33 | The function PxTransformFromSegment is a helper for generating an appropriate transform for the capsule from the capsule's interior line segment. |
34 | |
35 | @see PxTransformFromSegment |
36 | */ |
37 | class PxCapsuleGeometry : public PxGeometry |
38 | { |
39 | public: |
40 | /** |
41 | \brief Default constructor, initializes to a capsule with zero height and radius. |
42 | */ |
43 | PX_INLINE PxCapsuleGeometry() : PxGeometry(PxGeometryType::eCAPSULE), radius(0), halfHeight(0) {} |
44 | |
45 | /** |
46 | \brief Constructor, initializes to a capsule with passed radius and half height. |
47 | */ |
48 | PX_INLINE PxCapsuleGeometry(PxReal radius_, PxReal halfHeight_) : PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_) {} |
49 | |
50 | /** |
51 | \brief Returns true if the geometry is valid. |
52 | |
53 | \return True if the current settings are valid. |
54 | |
55 | \note A valid capsule has radius > 0, halfHeight > 0. |
56 | It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a capsule that has zero radius or height. |
57 | |
58 | @see PxRigidActor::createShape, PxPhysics::createShape |
59 | */ |
60 | PX_INLINE bool isValid() const; |
61 | |
62 | public: |
63 | /** |
64 | \brief The radius of the capsule. |
65 | */ |
66 | PxReal radius; |
67 | |
68 | /** |
69 | \brief half of the capsule's height, measured between the centers of the hemispherical ends. |
70 | */ |
71 | PxReal halfHeight; |
72 | }; |
73 | |
74 | |
75 | PX_INLINE bool PxCapsuleGeometry::isValid() const |
76 | { |
77 | if (mType != PxGeometryType::eCAPSULE) |
78 | return false; |
79 | if (!PxIsFinite(radius) || !PxIsFinite(halfHeight)) |
80 | return false; |
81 | if (radius <= 0.0f || halfHeight <= 0.0f) |
82 | return false; |
83 | |
84 | return true; |
85 | } |
86 | |
87 | |
88 | /** \brief creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleGeometry |
89 | |
90 | \param[in] p0 one end of major axis of the capsule |
91 | \param[in] p1 the other end of the axis of the capsule |
92 | \param[out] halfHeight the halfHeight of the capsule. This parameter is optional. |
93 | \return A PxTransform which will transform the vector (1,0,0) to the capsule axis shrunk by the halfHeight |
94 | */ |
95 | |
96 | PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL); |
97 | |
98 | |
99 | #ifndef PX_DOXYGEN |
100 | } // namespace physx |
101 | #endif |
102 | |
103 | /** @} */ |
104 | #endif |
105 | |