| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_CONVEXMESH_GEOMETRY |
| 15 | #define PX_PHYSICS_NX_CONVEXMESH_GEOMETRY |
| 16 | /** \addtogroup geomutils |
| 17 | @{ |
| 18 | */ |
| 19 | #include "geometry/PxGeometry.h" |
| 20 | #include "geometry/PxMeshScale.h" |
| 21 | |
| 22 | #ifndef PX_DOXYGEN |
| 23 | namespace physx |
| 24 | { |
| 25 | #endif |
| 26 | |
| 27 | class PxConvexMesh; |
| 28 | |
| 29 | /** |
| 30 | \brief Convex mesh geometry class. |
| 31 | |
| 32 | This class unifies a convex mesh object with a scaling transform, and |
| 33 | lets the combined object be used anywhere a PxGeometry is needed. |
| 34 | |
| 35 | The scaling is a transform along arbitrary axes contained in the scale object. |
| 36 | The vertices of the mesh in geometry (or shape) space is the |
| 37 | PxMeshScale::toMat33() transform, multiplied by the vertex space vertices |
| 38 | in the PxConvexMesh object. |
| 39 | */ |
| 40 | class PxConvexMeshGeometry : public PxGeometry |
| 41 | { |
| 42 | public: |
| 43 | /** |
| 44 | \brief Default constructor. |
| 45 | |
| 46 | Creates an empty object with a NULL mesh and identity scale. |
| 47 | */ |
| 48 | PX_INLINE PxConvexMeshGeometry() : |
| 49 | PxGeometry(PxGeometryType::eCONVEXMESH), |
| 50 | scale(PxMeshScale(1.0f)), |
| 51 | convexMesh(NULL) |
| 52 | {} |
| 53 | |
| 54 | /** |
| 55 | \brief Constructor. |
| 56 | \param[in] mesh The Mesh pointer. May be NULL, though this will not make the object valid for shape construction. |
| 57 | \param[in] scaling The scale factor. |
| 58 | \ |
| 59 | */ |
| 60 | PX_INLINE PxConvexMeshGeometry(PxConvexMesh* mesh, |
| 61 | const PxMeshScale& scaling = PxMeshScale()) : |
| 62 | PxGeometry(PxGeometryType::eCONVEXMESH), |
| 63 | scale(scaling), |
| 64 | convexMesh(mesh) |
| 65 | {} |
| 66 | |
| 67 | /** |
| 68 | \brief Returns true if the geometry is valid. |
| 69 | |
| 70 | \return True if the current settings are valid for shape creation. |
| 71 | |
| 72 | \note A valid convex mesh has a positive scale value in each direction (scale.x > 0, scale.y > 0, scale.z > 0). |
| 73 | It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a convex that has zero extent in any direction. |
| 74 | |
| 75 | @see PxRigidActor::createShape, PxPhysics::createShape |
| 76 | */ |
| 77 | PX_INLINE bool isValid() const; |
| 78 | |
| 79 | public: |
| 80 | |
| 81 | /** |
| 82 | \brief Scale factor that transforms from vertex space to shape space. |
| 83 | */ |
| 84 | PxMeshScale scale; |
| 85 | /** |
| 86 | \brief The mesh data in vertex space. |
| 87 | */ |
| 88 | PxConvexMesh* convexMesh; |
| 89 | }; |
| 90 | |
| 91 | |
| 92 | PX_INLINE bool PxConvexMeshGeometry::isValid() const |
| 93 | { |
| 94 | if (mType != PxGeometryType::eCONVEXMESH) |
| 95 | return false; |
| 96 | if (!scale.scale.isFinite() || !scale.rotation.isUnit()) |
| 97 | return false; |
| 98 | if (scale.scale.x <= 0.0f || scale.scale.y <= 0.0f || scale.scale.z <= 0.0f) |
| 99 | return false; |
| 100 | if (!convexMesh) |
| 101 | return false; |
| 102 | |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | #ifndef PX_DOXYGEN |
| 107 | } // namespace physx |
| 108 | #endif |
| 109 | |
| 110 | /** @} */ |
| 111 | #endif |
| 112 | |