1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH |
15 | #define PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH |
16 | /** \addtogroup geomutils |
17 | @{ */ |
18 | |
19 | #include "foundation/PxVec3.h" |
20 | #include "foundation/PxBounds3.h" |
21 | #include "common/PxPhysXCommonConfig.h" |
22 | #include "common/PxBase.h" |
23 | |
24 | #ifndef PX_DOXYGEN |
25 | namespace physx |
26 | { |
27 | #endif |
28 | |
29 | /** |
30 | \brief Flags for the mesh geometry properties. |
31 | |
32 | Used in ::PxTriangleMeshFlags. |
33 | */ |
34 | struct PxTriangleMeshFlag |
35 | { |
36 | enum Enum |
37 | { |
38 | e16_BIT_INDICES = (1<<1), //!< The triangle mesh has 16bits vertex indices. |
39 | eADJACENCY_INFO = (1<<2), //!< The triangle mesh has adjacency information build. |
40 | |
41 | PX_DEPRECATED eHAS_16BIT_TRIANGLE_INDICES = e16_BIT_INDICES, |
42 | PX_DEPRECATED eHAS_ADJACENCY_INFO = eADJACENCY_INFO |
43 | }; |
44 | }; |
45 | |
46 | /** |
47 | \brief collection of set bits defined in PxTriangleMeshFlag. |
48 | |
49 | @see PxTriangleMeshFlag |
50 | */ |
51 | typedef PxFlags<PxTriangleMeshFlag::Enum,PxU8> PxTriangleMeshFlags; |
52 | PX_FLAGS_OPERATORS(PxTriangleMeshFlag::Enum,PxU8) |
53 | |
54 | /** |
55 | |
56 | \brief A triangle mesh, also called a 'polygon soup'. |
57 | |
58 | It is represented as an indexed triangle list. There are no restrictions on the |
59 | triangle data. |
60 | |
61 | To avoid duplicating data when you have several instances of a particular |
62 | mesh positioned differently, you do not use this class to represent a |
63 | mesh object directly. Instead, you create an instance of this mesh via |
64 | the PxTriangleMeshGeometry and PxShape classes. |
65 | |
66 | <h3>Creation</h3> |
67 | |
68 | To create an instance of this class call PxPhysics::createTriangleMesh(), |
69 | and release() to delete it. This is only possible |
70 | once you have released all of its PxShape instances. |
71 | |
72 | |
73 | <h3>Visualizations:</h3> |
74 | \li #PxVisualizationParameter::eCOLLISION_AABBS |
75 | \li #PxVisualizationParameter::eCOLLISION_SHAPES |
76 | \li #PxVisualizationParameter::eCOLLISION_AXES |
77 | \li #PxVisualizationParameter::eCOLLISION_FNORMALS |
78 | \li #PxVisualizationParameter::eCOLLISION_EDGES |
79 | |
80 | @see PxTriangleMeshDesc PxTriangleMeshGeometry PxShape PxPhysics.createTriangleMesh() |
81 | */ |
82 | |
83 | class PxTriangleMesh : public PxBase |
84 | { |
85 | public: |
86 | /** |
87 | \brief Returns the number of vertices. |
88 | \return number of vertices |
89 | @see getVertices() |
90 | */ |
91 | PX_PHYSX_COMMON_API virtual PxU32 getNbVertices() const = 0; |
92 | |
93 | /** |
94 | \brief Returns the vertices. |
95 | \return array of vertices |
96 | @see getNbVertices() |
97 | */ |
98 | PX_PHYSX_COMMON_API virtual const PxVec3* getVertices() const = 0; |
99 | |
100 | /** |
101 | \brief Returns the number of triangles. |
102 | \return number of triangles |
103 | @see getTriangles() getTrianglesRemap() |
104 | */ |
105 | PX_PHYSX_COMMON_API virtual PxU32 getNbTriangles() const = 0; |
106 | |
107 | /** |
108 | \brief Returns the triangle indices. |
109 | |
110 | The indices can be 16 or 32bit depending on the number of triangles in the mesh. |
111 | Call getTriangleMeshFlags() to know if the indices are 16 or 32 bits. |
112 | |
113 | The number of indices is the number of triangles * 3. |
114 | |
115 | \return array of triangles |
116 | @see getNbTriangles() getTriangleMeshFlags() getTrianglesRemap() |
117 | */ |
118 | PX_PHYSX_COMMON_API virtual const void* getTriangles() const = 0; |
119 | |
120 | /** |
121 | \brief Reads the PxTriangleMesh flags. |
122 | |
123 | See the list of flags #PxTriangleMeshFlag |
124 | |
125 | \return The values of the PxTriangleMesh flags. |
126 | |
127 | @see PxTriangleMesh |
128 | */ |
129 | PX_PHYSX_COMMON_API virtual PxTriangleMeshFlags getTriangleMeshFlags() const = 0; |
130 | |
131 | /** |
132 | \brief Returns the triangle remapping table. |
133 | |
134 | The triangles are internally sorted according to various criteria. Hence the internal triangle order |
135 | does not always match the original (user-defined) order. The remapping table helps finding the old |
136 | indices knowing the new ones: |
137 | |
138 | remapTable[ internalTriangleIndex ] = originalTriangleIndex |
139 | |
140 | \return the remapping table (or NULL if 'PxCookingParams::suppressTriangleMeshRemapTable' has been used) |
141 | @see getNbTriangles() getTriangles() PxCookingParams::suppressTriangleMeshRemapTable |
142 | */ |
143 | PX_PHYSX_COMMON_API virtual const PxU32* getTrianglesRemap() const = 0; |
144 | |
145 | |
146 | /** |
147 | \brief Decrements the reference count of a triangle mesh and releases it if the new reference count is zero. |
148 | |
149 | The mesh is destroyed when the application's reference is released and all shapes referencing the mesh are destroyed. |
150 | |
151 | @see PxPhysics.createTriangleMesh() |
152 | */ |
153 | PX_PHYSX_COMMON_API virtual void release() = 0; |
154 | |
155 | /** |
156 | \brief Returns material table index of given triangle |
157 | |
158 | This function takes a post cooking triangle index. |
159 | |
160 | \param[in] triangleIndex (internal) index of desired triangle |
161 | \return Material table index, or 0xffff if no per-triangle materials are used |
162 | */ |
163 | PX_PHYSX_COMMON_API virtual PxMaterialTableIndex getTriangleMaterialIndex(PxTriangleID triangleIndex) const = 0; |
164 | |
165 | /** |
166 | \brief Returns the local-space (vertex space) AABB from the triangle mesh. |
167 | |
168 | \return local-space bounds |
169 | */ |
170 | PX_PHYSX_COMMON_API virtual PxBounds3 getLocalBounds() const = 0; |
171 | |
172 | /** |
173 | \brief Returns the reference count for shared meshes. |
174 | |
175 | At creation, the reference count of the mesh is 1. Every shape referencing this mesh increments the |
176 | count by 1. When the reference count reaches 0, and only then, the mesh gets destroyed automatically. |
177 | |
178 | \return the current reference count. |
179 | */ |
180 | PX_PHYSX_COMMON_API virtual PxU32 getReferenceCount() const = 0; |
181 | |
182 | PX_PHYSX_COMMON_API virtual const char* getConcreteTypeName() const { return "PxTriangleMesh" ; } |
183 | |
184 | protected: |
185 | PX_INLINE PxTriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} |
186 | PX_INLINE PxTriangleMesh(PxBaseFlags baseFlags) : PxBase(baseFlags) {} |
187 | PX_PHYSX_COMMON_API virtual ~PxTriangleMesh() {} |
188 | PX_PHYSX_COMMON_API virtual bool isKindOf(const char* name) const { return !strcmp("PxTriangleMesh" , name) || PxBase::isKindOf(name); } |
189 | }; |
190 | |
191 | #ifndef PX_DOXYGEN |
192 | } // namespace physx |
193 | #endif |
194 | |
195 | /** @} */ |
196 | #endif |
197 | |