| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "RenderAPI/BsRenderWindow.h" |
| 8 | #include "Utility/BsEvent.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup Application-Core |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Structure containing parameters for starting the application. */ |
| 17 | struct BS_SCRIPT_EXPORT(m:Application,pl:true,api:bsf) START_UP_DESC |
| 18 | { |
| 19 | String renderAPI; /**< Name of the render system plugin to use. */ |
| 20 | String renderer; /**< Name of the renderer plugin to use. */ |
| 21 | String physics; /**< Name of physics plugin to use. */ |
| 22 | String audio; /**< Name of the audio plugin to use. */ |
| 23 | String input; /**< Name of the input plugin to use. */ |
| 24 | |
| 25 | /** |
| 26 | * True if physics cooking library should be loaded. Cooking is useful for creating collision meshes during |
| 27 | * development type, but might be unnecessary in the final application. When turned off you can save on space by |
| 28 | * not shipping the cooking library. |
| 29 | */ |
| 30 | bool physicsCooking = true; |
| 31 | |
| 32 | RENDER_WINDOW_DESC primaryWindowDesc; /**< Describes the window to create during start-up. */ |
| 33 | |
| 34 | Vector<String> importers; /**< A list of importer plugins to load. */ |
| 35 | }; |
| 36 | |
| 37 | /** |
| 38 | * Represents the primary entry point for the core systems. Handles start-up, shutdown, primary loop and allows you to |
| 39 | * load and unload plugins. |
| 40 | * |
| 41 | * @note Sim thread only. |
| 42 | */ |
| 43 | class BS_CORE_EXPORT CoreApplication : public Module<CoreApplication> |
| 44 | { |
| 45 | public: |
| 46 | CoreApplication(START_UP_DESC desc); |
| 47 | virtual ~CoreApplication(); |
| 48 | |
| 49 | /** |
| 50 | * Executes the main loop. This will update your components and modules, queue objects for rendering and run |
| 51 | * the simulation. Usually called immediately after startUp(). |
| 52 | * |
| 53 | * This will run infinitely until stopMainLoop is called (usually from another thread or internally). |
| 54 | */ |
| 55 | void runMainLoop(); |
| 56 | |
| 57 | /** Stops the (infinite) main loop from running. The loop will complete its current cycle before stopping. */ |
| 58 | void stopMainLoop(); |
| 59 | |
| 60 | /** Changes the maximum FPS the application is allowed to run in. Zero means unlimited. */ |
| 61 | void setFPSLimit(UINT32 limit); |
| 62 | |
| 63 | /** |
| 64 | * Issues a request for the application to close. Application may choose to ignore the request depending on the |
| 65 | * circumstances and the implementation. |
| 66 | */ |
| 67 | virtual void quitRequested(); |
| 68 | |
| 69 | /** Returns the main window that was created on application start-up. */ |
| 70 | SPtr<RenderWindow> getPrimaryWindow() const { return mPrimaryWindow; } |
| 71 | |
| 72 | /** |
| 73 | * Returns the id of the simulation thread. |
| 74 | * |
| 75 | * @note Thread safe. |
| 76 | */ |
| 77 | ThreadId getSimThreadId() const { return mSimThreadId; } |
| 78 | |
| 79 | /** Returns true if the application is running in an editor, false if standalone. */ |
| 80 | virtual bool isEditor() const { return false; } |
| 81 | |
| 82 | /** |
| 83 | * Loads a plugin. |
| 84 | * |
| 85 | * @param[in] pluginName Name of the plugin to load, without extension. |
| 86 | * @param[out] library Specify as not null to receive a reference to the loaded library. |
| 87 | * @param[in] passThrough Optional parameter that will be passed to the loadPlugin function. |
| 88 | * @return Value returned from the plugin start-up method. |
| 89 | */ |
| 90 | void* loadPlugin(const String& pluginName, DynLib** library = nullptr, void* passThrough = nullptr); |
| 91 | |
| 92 | /** Unloads a previously loaded plugin. */ |
| 93 | void unloadPlugin(DynLib* library); |
| 94 | |
| 95 | protected: |
| 96 | /** @copydoc Module::onStartUp */ |
| 97 | void onStartUp() override; |
| 98 | |
| 99 | /** Called for each iteration of the main loop. Called before any game objects or plugins are updated. */ |
| 100 | virtual void preUpdate(); |
| 101 | |
| 102 | /** Called for each iteration of the main loop. Called after all game objects and plugins are updated. */ |
| 103 | virtual void postUpdate(); |
| 104 | |
| 105 | /** Called during the fixed update of the main loop. Called after preUpdate and before postUpdate. */ |
| 106 | virtual void fixedUpdate(); |
| 107 | |
| 108 | /** Initializes the renderer specified during construction. Called during initialization. */ |
| 109 | virtual void startUpRenderer(); |
| 110 | |
| 111 | /** Returns a handler that is used for resolving shader include file paths. */ |
| 112 | virtual SPtr<IShaderIncludeHandler> getShaderIncludeHandler() const; |
| 113 | |
| 114 | private: |
| 115 | /** Called when the frame finishes rendering. */ |
| 116 | void frameRenderingFinishedCallback(); |
| 117 | |
| 118 | /** Called by the core thread to begin profiling. */ |
| 119 | void beginCoreProfiling(); |
| 120 | |
| 121 | /** Called by the core thread to end profiling. */ |
| 122 | void endCoreProfiling(); |
| 123 | |
| 124 | protected: |
| 125 | typedef void(*UpdatePluginFunc)(); |
| 126 | |
| 127 | SPtr<RenderWindow> mPrimaryWindow; |
| 128 | START_UP_DESC mStartUpDesc; |
| 129 | |
| 130 | // Frame limiting |
| 131 | UINT64 mFrameStep = 16666; // 60 times a second in microseconds |
| 132 | UINT64 mLastFrameTime = 0; // Microseconds |
| 133 | |
| 134 | DynLib* mRendererPlugin; |
| 135 | |
| 136 | Map<DynLib*, UpdatePluginFunc> mPluginUpdateFunctions; |
| 137 | |
| 138 | bool mIsFrameRenderingFinished; |
| 139 | Mutex mFrameRenderingFinishedMutex; |
| 140 | Signal mFrameRenderingFinishedCondition; |
| 141 | ThreadId mSimThreadId; |
| 142 | |
| 143 | volatile bool mRunMainLoop; |
| 144 | |
| 145 | }; |
| 146 | |
| 147 | /** Provides easy access to CoreApplication. */ |
| 148 | BS_CORE_EXPORT CoreApplication& gCoreApplication(); |
| 149 | |
| 150 | /** @} */ |
| 151 | } |
| 152 | |