| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsCharacterController.h" |
| 7 | #include "Scene/BsComponent.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup Components-Core |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** |
| 16 | * @copydoc CharacterController |
| 17 | * |
| 18 | * @note Wraps CharacterController as a Component. |
| 19 | */ |
| 20 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:CharacterController) CCharacterController : public Component |
| 21 | { |
| 22 | public: |
| 23 | CCharacterController(const HSceneObject& parent); |
| 24 | |
| 25 | /** @copydoc CharacterController::move */ |
| 26 | BS_SCRIPT_EXPORT(n:Move) |
| 27 | CharacterCollisionFlags move(const Vector3& displacement); |
| 28 | |
| 29 | /** @copydoc CharacterController::getFootPosition */ |
| 30 | BS_SCRIPT_EXPORT(n:FootPosition,pr:getter,hide) |
| 31 | Vector3 () const; |
| 32 | |
| 33 | /** @copydoc CharacterController::setFootPosition */ |
| 34 | BS_SCRIPT_EXPORT(n:FootPosition,pr:setter,hide) |
| 35 | void (const Vector3& position); |
| 36 | |
| 37 | /** @copydoc CharacterController::getRadius */ |
| 38 | BS_SCRIPT_EXPORT(n:Radius,pr:getter) |
| 39 | float getRadius() const { return mDesc.radius; } |
| 40 | |
| 41 | /** @copydoc CharacterController::setRadius */ |
| 42 | BS_SCRIPT_EXPORT(n:Radius,pr:setter) |
| 43 | void setRadius(float radius); |
| 44 | |
| 45 | /** @copydoc CharacterController::getHeight */ |
| 46 | BS_SCRIPT_EXPORT(n:Height,pr:getter) |
| 47 | float getHeight() const { return mDesc.height; } |
| 48 | |
| 49 | /** @copydoc CharacterController::setHeight */ |
| 50 | BS_SCRIPT_EXPORT(n:Height,pr:setter) |
| 51 | void setHeight(float height); |
| 52 | |
| 53 | /** @copydoc CharacterController::getUp */ |
| 54 | BS_SCRIPT_EXPORT(n:Up,pr:getter) |
| 55 | Vector3 getUp() const { return mDesc.up; } |
| 56 | |
| 57 | /** @copydoc CharacterController::setUp */ |
| 58 | BS_SCRIPT_EXPORT(n:Up,pr:setter) |
| 59 | void setUp(const Vector3& up); |
| 60 | |
| 61 | /** @copydoc CharacterController::getClimbingMode */ |
| 62 | BS_SCRIPT_EXPORT(n:ClimbingMode,pr:getter) |
| 63 | CharacterClimbingMode getClimbingMode() const { return mDesc.climbingMode; } |
| 64 | |
| 65 | /** @copydoc CharacterController::setClimbingMode */ |
| 66 | BS_SCRIPT_EXPORT(n:ClimbingMode,pr:setter) |
| 67 | void setClimbingMode(CharacterClimbingMode mode); |
| 68 | |
| 69 | /** @copydoc CharacterController::getNonWalkableMode */ |
| 70 | BS_SCRIPT_EXPORT(n:NonWalkableMode,pr:getter) |
| 71 | CharacterNonWalkableMode getNonWalkableMode() const { return mDesc.nonWalkableMode; } |
| 72 | |
| 73 | /** @copydoc CharacterController::setNonWalkableMode */ |
| 74 | BS_SCRIPT_EXPORT(n:NonWalkableMode,pr:setter) |
| 75 | void setNonWalkableMode(CharacterNonWalkableMode mode); |
| 76 | |
| 77 | /** @copydoc CharacterController::getMinMoveDistance */ |
| 78 | BS_SCRIPT_EXPORT(n:MinMoveDistance,pr:getter) |
| 79 | float getMinMoveDistance() const { return mDesc.minMoveDistance; } |
| 80 | |
| 81 | /** @copydoc CharacterController::setMinMoveDistance */ |
| 82 | BS_SCRIPT_EXPORT(n:MinMoveDistance,pr:setter) |
| 83 | void setMinMoveDistance(float value); |
| 84 | |
| 85 | /** @copydoc CharacterController::getContactOffset */ |
| 86 | BS_SCRIPT_EXPORT(n:ContactOffset,pr:getter) |
| 87 | float getContactOffset() const { return mDesc.contactOffset; } |
| 88 | |
| 89 | /** @copydoc CharacterController::setContactOffset */ |
| 90 | BS_SCRIPT_EXPORT(n:ContactOffset,pr:setter) |
| 91 | void setContactOffset(float value); |
| 92 | |
| 93 | /** @copydoc CharacterController::getStepOffset */ |
| 94 | BS_SCRIPT_EXPORT(n:StepOffset,pr:getter) |
| 95 | float getStepOffset() const { return mDesc.stepOffset; } |
| 96 | |
| 97 | /** @copydoc CharacterController::setStepOffset */ |
| 98 | BS_SCRIPT_EXPORT(n:StepOffset,pr:setter) |
| 99 | void setStepOffset(float value); |
| 100 | |
| 101 | /** @copydoc CharacterController::getSlopeLimit */ |
| 102 | BS_SCRIPT_EXPORT(n:SlopeLimit,pr:getter,range:[0,180],slider) |
| 103 | Radian getSlopeLimit() const { return mDesc.slopeLimit; } |
| 104 | |
| 105 | /** @copydoc CharacterController::setSlopeLimit */ |
| 106 | BS_SCRIPT_EXPORT(n:SlopeLimit,pr:setter,range:[0,180],slider) |
| 107 | void setSlopeLimit(Radian value); |
| 108 | |
| 109 | /** @copydoc CharacterController::getLayer */ |
| 110 | BS_SCRIPT_EXPORT(n:Layer,pr:getter,layerMask) |
| 111 | UINT64 getLayer() const { return mLayer; } |
| 112 | |
| 113 | /** @copydoc CharacterController::setLayer */ |
| 114 | BS_SCRIPT_EXPORT(n:Layer,pr:setter,layerMask) |
| 115 | void setLayer(UINT64 layer); |
| 116 | |
| 117 | /** @copydoc CharacterController::onColliderHit */ |
| 118 | BS_SCRIPT_EXPORT(n:OnColliderHit) |
| 119 | Event<void(const ControllerColliderCollision&)> onColliderHit; |
| 120 | |
| 121 | /** @copydoc CharacterController::onControllerHit */ |
| 122 | BS_SCRIPT_EXPORT(n:OnControllerHit) |
| 123 | Event<void(const ControllerControllerCollision&)> onControllerHit; |
| 124 | |
| 125 | /** @name Internal |
| 126 | * @{ |
| 127 | */ |
| 128 | |
| 129 | /** Returns the character controller that this component wraps. */ |
| 130 | CharacterController* _getInternal() const { return static_cast<CharacterController*>(mInternal.get()); } |
| 131 | |
| 132 | /** @} */ |
| 133 | |
| 134 | /************************************************************************/ |
| 135 | /* COMPONENT OVERRIDES */ |
| 136 | /************************************************************************/ |
| 137 | protected: |
| 138 | friend class SceneObject; |
| 139 | using Component::destroyInternal; |
| 140 | |
| 141 | /** @copydoc Component::onInitialized() */ |
| 142 | void onInitialized() override; |
| 143 | |
| 144 | /** @copydoc Component::onDestroyed() */ |
| 145 | void onDestroyed() override; |
| 146 | |
| 147 | /** @copydoc Component::onDisabled() */ |
| 148 | void onDisabled() override; |
| 149 | |
| 150 | /** @copydoc Component::onEnabled() */ |
| 151 | void onEnabled() override; |
| 152 | |
| 153 | /** @copydoc Component::onTransformChanged() */ |
| 154 | void onTransformChanged(TransformChangedFlags flags) override; |
| 155 | |
| 156 | /** Updates the position by copying it from the controller to the component's scene object. */ |
| 157 | void updatePositionFromController(); |
| 158 | |
| 159 | /** Updates the dimensions of the controller by taking account scale of the parent scene object. */ |
| 160 | void updateDimensions(); |
| 161 | |
| 162 | /** Destroys the internal character controller representation. */ |
| 163 | void destroyInternal(); |
| 164 | |
| 165 | /** Triggered when the internal controller hits a collider. */ |
| 166 | void triggerOnColliderHit(const ControllerColliderCollision& value); |
| 167 | |
| 168 | /** Triggered when the internal controller hits another controller. */ |
| 169 | void triggerOnControllerHit(const ControllerControllerCollision& value); |
| 170 | |
| 171 | SPtr<CharacterController> mInternal; |
| 172 | CHAR_CONTROLLER_DESC mDesc; |
| 173 | UINT64 mLayer = 1; |
| 174 | |
| 175 | /************************************************************************/ |
| 176 | /* RTTI */ |
| 177 | /************************************************************************/ |
| 178 | public: |
| 179 | friend class CCharacterControllerRTTI; |
| 180 | static RTTITypeBase* getRTTIStatic(); |
| 181 | RTTITypeBase* getRTTI() const override; |
| 182 | |
| 183 | protected: |
| 184 | CCharacterController(); // Serialization only |
| 185 | }; |
| 186 | |
| 187 | /** @} */ |
| 188 | } |