| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Components/BsCCharacterController.h" |
| 4 | #include "Scene/BsSceneObject.h" |
| 5 | #include "Scene/BsSceneManager.h" |
| 6 | #include "Physics/BsCollider.h" |
| 7 | #include "Private/RTTI/BsCCharacterControllerRTTI.h" |
| 8 | #include "BsCCollider.h" |
| 9 | |
| 10 | using namespace std::placeholders; |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | CCharacterController::CCharacterController() |
| 15 | { |
| 16 | setName("CharacterController"); |
| 17 | |
| 18 | mNotifyFlags = TCF_Transform; |
| 19 | } |
| 20 | |
| 21 | CCharacterController::CCharacterController(const HSceneObject& parent) |
| 22 | : Component(parent) |
| 23 | { |
| 24 | setName("CharacterController"); |
| 25 | |
| 26 | mNotifyFlags = TCF_Transform; |
| 27 | } |
| 28 | |
| 29 | CharacterCollisionFlags CCharacterController::move(const Vector3& displacement) |
| 30 | { |
| 31 | CharacterCollisionFlags output; |
| 32 | |
| 33 | if (mInternal == nullptr) |
| 34 | return output; |
| 35 | |
| 36 | output = mInternal->move(displacement); |
| 37 | updatePositionFromController(); |
| 38 | |
| 39 | return output; |
| 40 | } |
| 41 | |
| 42 | Vector3 CCharacterController::getFootPosition() const |
| 43 | { |
| 44 | if (mInternal == nullptr) |
| 45 | return Vector3::ZERO; |
| 46 | |
| 47 | return mInternal->getFootPosition(); |
| 48 | } |
| 49 | |
| 50 | void CCharacterController::setFootPosition(const Vector3& position) |
| 51 | { |
| 52 | if (mInternal == nullptr) |
| 53 | return; |
| 54 | |
| 55 | mInternal->setFootPosition(position); |
| 56 | updatePositionFromController(); |
| 57 | } |
| 58 | |
| 59 | void CCharacterController::setRadius(float radius) |
| 60 | { |
| 61 | mDesc.radius = radius; |
| 62 | |
| 63 | if (mInternal != nullptr) |
| 64 | updateDimensions(); |
| 65 | } |
| 66 | |
| 67 | void CCharacterController::setHeight(float height) |
| 68 | { |
| 69 | mDesc.height = height; |
| 70 | |
| 71 | if (mInternal != nullptr) |
| 72 | updateDimensions(); |
| 73 | } |
| 74 | |
| 75 | void CCharacterController::setUp(const Vector3& up) |
| 76 | { |
| 77 | mDesc.up = up; |
| 78 | |
| 79 | if (mInternal != nullptr) |
| 80 | mInternal->setUp(up); |
| 81 | } |
| 82 | |
| 83 | void CCharacterController::setClimbingMode(CharacterClimbingMode mode) |
| 84 | { |
| 85 | mDesc.climbingMode = mode; |
| 86 | |
| 87 | if (mInternal != nullptr) |
| 88 | mInternal->setClimbingMode(mode); |
| 89 | } |
| 90 | |
| 91 | void CCharacterController::setNonWalkableMode(CharacterNonWalkableMode mode) |
| 92 | { |
| 93 | mDesc.nonWalkableMode = mode; |
| 94 | |
| 95 | if (mInternal != nullptr) |
| 96 | mInternal->setNonWalkableMode(mode); |
| 97 | } |
| 98 | |
| 99 | void CCharacterController::setMinMoveDistance(float value) |
| 100 | { |
| 101 | mDesc.minMoveDistance = value; |
| 102 | |
| 103 | if (mInternal != nullptr) |
| 104 | mInternal->setMinMoveDistance(value); |
| 105 | } |
| 106 | |
| 107 | void CCharacterController::setContactOffset(float value) |
| 108 | { |
| 109 | mDesc.contactOffset = value; |
| 110 | |
| 111 | if (mInternal != nullptr) |
| 112 | mInternal->setContactOffset(value); |
| 113 | } |
| 114 | |
| 115 | void CCharacterController::setStepOffset(float value) |
| 116 | { |
| 117 | mDesc.stepOffset = value; |
| 118 | |
| 119 | if (mInternal != nullptr) |
| 120 | mInternal->setStepOffset(value); |
| 121 | } |
| 122 | |
| 123 | void CCharacterController::setSlopeLimit(Radian value) |
| 124 | { |
| 125 | mDesc.slopeLimit = value; |
| 126 | |
| 127 | if (mInternal != nullptr) |
| 128 | mInternal->setSlopeLimit(value); |
| 129 | } |
| 130 | |
| 131 | void CCharacterController::setLayer(UINT64 layer) |
| 132 | { |
| 133 | mLayer = layer; |
| 134 | |
| 135 | if (mInternal != nullptr) |
| 136 | mInternal->setLayer(layer); |
| 137 | } |
| 138 | |
| 139 | void CCharacterController::onInitialized() |
| 140 | { |
| 141 | |
| 142 | } |
| 143 | |
| 144 | void CCharacterController::onDestroyed() |
| 145 | { |
| 146 | destroyInternal(); |
| 147 | } |
| 148 | |
| 149 | void CCharacterController::onDisabled() |
| 150 | { |
| 151 | destroyInternal(); |
| 152 | } |
| 153 | |
| 154 | void CCharacterController::onEnabled() |
| 155 | { |
| 156 | const SPtr<SceneInstance>& scene = SO()->getScene(); |
| 157 | |
| 158 | mDesc.position = SO()->getTransform().getPosition(); |
| 159 | mInternal = CharacterController::create(*scene->getPhysicsScene(), mDesc); |
| 160 | mInternal->_setOwner(PhysicsOwnerType::Component, this); |
| 161 | |
| 162 | mInternal->onColliderHit.connect(std::bind(&CCharacterController::triggerOnColliderHit, this, _1)); |
| 163 | mInternal->onControllerHit.connect(std::bind(&CCharacterController::triggerOnControllerHit, this, _1)); |
| 164 | |
| 165 | mInternal->setLayer(mLayer); |
| 166 | updateDimensions(); |
| 167 | } |
| 168 | |
| 169 | void CCharacterController::onTransformChanged(TransformChangedFlags flags) |
| 170 | { |
| 171 | if (!SO()->getActive() || mInternal == nullptr) |
| 172 | return; |
| 173 | |
| 174 | mInternal->setPosition(SO()->getTransform().getPosition()); |
| 175 | } |
| 176 | |
| 177 | void CCharacterController::updatePositionFromController() |
| 178 | { |
| 179 | mNotifyFlags = (TransformChangedFlags)0; |
| 180 | SO()->setWorldPosition(mInternal->getPosition()); |
| 181 | mNotifyFlags = TCF_Transform; |
| 182 | } |
| 183 | |
| 184 | void CCharacterController::updateDimensions() |
| 185 | { |
| 186 | Vector3 scale = SO()->getTransform().getScale(); |
| 187 | float height = mDesc.height * Math::abs(scale.y); |
| 188 | float radius = mDesc.radius * Math::abs(std::max(scale.x, scale.z)); |
| 189 | |
| 190 | mInternal->setHeight(height); |
| 191 | mInternal->setRadius(radius); |
| 192 | } |
| 193 | |
| 194 | void CCharacterController::destroyInternal() |
| 195 | { |
| 196 | // This should release the last reference and destroy the internal controller |
| 197 | if(mInternal) |
| 198 | { |
| 199 | mInternal->_setOwner(PhysicsOwnerType::None, nullptr); |
| 200 | mInternal = nullptr; |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | void CCharacterController::triggerOnColliderHit(const ControllerColliderCollision& value) |
| 205 | { |
| 206 | // Const-cast and modify is okay because we're the only object receiving this event |
| 207 | auto& hit = const_cast<ControllerColliderCollision&>(value); |
| 208 | |
| 209 | if(hit.colliderRaw) |
| 210 | { |
| 211 | const auto collider = (CCollider*)hit.colliderRaw->_getOwner(PhysicsOwnerType::Component); |
| 212 | hit.collider = static_object_cast<CCollider>(collider->getHandle()); |
| 213 | } |
| 214 | |
| 215 | onColliderHit(hit); |
| 216 | } |
| 217 | |
| 218 | void CCharacterController::triggerOnControllerHit(const ControllerControllerCollision& value) |
| 219 | { |
| 220 | // Const-cast and modify is okay because we're the only object receiving this event |
| 221 | ControllerControllerCollision& hit = const_cast<ControllerControllerCollision&>(value); |
| 222 | |
| 223 | if(hit.controllerRaw) |
| 224 | { |
| 225 | const auto controller = (CCharacterController*)hit.controllerRaw->_getOwner(PhysicsOwnerType::Component); |
| 226 | hit.controller = static_object_cast<CCharacterController>(controller->getHandle()); |
| 227 | } |
| 228 | |
| 229 | onControllerHit(hit); |
| 230 | } |
| 231 | |
| 232 | RTTITypeBase* CCharacterController::getRTTIStatic() |
| 233 | { |
| 234 | return CCharacterControllerRTTI::instance(); |
| 235 | } |
| 236 | |
| 237 | RTTITypeBase* CCharacterController::getRTTI() const |
| 238 | { |
| 239 | return CCharacterController::getRTTIStatic(); |
| 240 | } |
| 241 | } |