1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
---|---|
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Components/BsCCharacterController.h" |
4 | #include "Scene/BsSceneObject.h" |
5 | #include "Scene/BsSceneManager.h" |
6 | #include "Physics/BsCollider.h" |
7 | #include "Private/RTTI/BsCCharacterControllerRTTI.h" |
8 | #include "BsCCollider.h" |
9 | |
10 | using namespace std::placeholders; |
11 | |
12 | namespace bs |
13 | { |
14 | CCharacterController::CCharacterController() |
15 | { |
16 | setName("CharacterController"); |
17 | |
18 | mNotifyFlags = TCF_Transform; |
19 | } |
20 | |
21 | CCharacterController::CCharacterController(const HSceneObject& parent) |
22 | : Component(parent) |
23 | { |
24 | setName("CharacterController"); |
25 | |
26 | mNotifyFlags = TCF_Transform; |
27 | } |
28 | |
29 | CharacterCollisionFlags CCharacterController::move(const Vector3& displacement) |
30 | { |
31 | CharacterCollisionFlags output; |
32 | |
33 | if (mInternal == nullptr) |
34 | return output; |
35 | |
36 | output = mInternal->move(displacement); |
37 | updatePositionFromController(); |
38 | |
39 | return output; |
40 | } |
41 | |
42 | Vector3 CCharacterController::getFootPosition() const |
43 | { |
44 | if (mInternal == nullptr) |
45 | return Vector3::ZERO; |
46 | |
47 | return mInternal->getFootPosition(); |
48 | } |
49 | |
50 | void CCharacterController::setFootPosition(const Vector3& position) |
51 | { |
52 | if (mInternal == nullptr) |
53 | return; |
54 | |
55 | mInternal->setFootPosition(position); |
56 | updatePositionFromController(); |
57 | } |
58 | |
59 | void CCharacterController::setRadius(float radius) |
60 | { |
61 | mDesc.radius = radius; |
62 | |
63 | if (mInternal != nullptr) |
64 | updateDimensions(); |
65 | } |
66 | |
67 | void CCharacterController::setHeight(float height) |
68 | { |
69 | mDesc.height = height; |
70 | |
71 | if (mInternal != nullptr) |
72 | updateDimensions(); |
73 | } |
74 | |
75 | void CCharacterController::setUp(const Vector3& up) |
76 | { |
77 | mDesc.up = up; |
78 | |
79 | if (mInternal != nullptr) |
80 | mInternal->setUp(up); |
81 | } |
82 | |
83 | void CCharacterController::setClimbingMode(CharacterClimbingMode mode) |
84 | { |
85 | mDesc.climbingMode = mode; |
86 | |
87 | if (mInternal != nullptr) |
88 | mInternal->setClimbingMode(mode); |
89 | } |
90 | |
91 | void CCharacterController::setNonWalkableMode(CharacterNonWalkableMode mode) |
92 | { |
93 | mDesc.nonWalkableMode = mode; |
94 | |
95 | if (mInternal != nullptr) |
96 | mInternal->setNonWalkableMode(mode); |
97 | } |
98 | |
99 | void CCharacterController::setMinMoveDistance(float value) |
100 | { |
101 | mDesc.minMoveDistance = value; |
102 | |
103 | if (mInternal != nullptr) |
104 | mInternal->setMinMoveDistance(value); |
105 | } |
106 | |
107 | void CCharacterController::setContactOffset(float value) |
108 | { |
109 | mDesc.contactOffset = value; |
110 | |
111 | if (mInternal != nullptr) |
112 | mInternal->setContactOffset(value); |
113 | } |
114 | |
115 | void CCharacterController::setStepOffset(float value) |
116 | { |
117 | mDesc.stepOffset = value; |
118 | |
119 | if (mInternal != nullptr) |
120 | mInternal->setStepOffset(value); |
121 | } |
122 | |
123 | void CCharacterController::setSlopeLimit(Radian value) |
124 | { |
125 | mDesc.slopeLimit = value; |
126 | |
127 | if (mInternal != nullptr) |
128 | mInternal->setSlopeLimit(value); |
129 | } |
130 | |
131 | void CCharacterController::setLayer(UINT64 layer) |
132 | { |
133 | mLayer = layer; |
134 | |
135 | if (mInternal != nullptr) |
136 | mInternal->setLayer(layer); |
137 | } |
138 | |
139 | void CCharacterController::onInitialized() |
140 | { |
141 | |
142 | } |
143 | |
144 | void CCharacterController::onDestroyed() |
145 | { |
146 | destroyInternal(); |
147 | } |
148 | |
149 | void CCharacterController::onDisabled() |
150 | { |
151 | destroyInternal(); |
152 | } |
153 | |
154 | void CCharacterController::onEnabled() |
155 | { |
156 | const SPtr<SceneInstance>& scene = SO()->getScene(); |
157 | |
158 | mDesc.position = SO()->getTransform().getPosition(); |
159 | mInternal = CharacterController::create(*scene->getPhysicsScene(), mDesc); |
160 | mInternal->_setOwner(PhysicsOwnerType::Component, this); |
161 | |
162 | mInternal->onColliderHit.connect(std::bind(&CCharacterController::triggerOnColliderHit, this, _1)); |
163 | mInternal->onControllerHit.connect(std::bind(&CCharacterController::triggerOnControllerHit, this, _1)); |
164 | |
165 | mInternal->setLayer(mLayer); |
166 | updateDimensions(); |
167 | } |
168 | |
169 | void CCharacterController::onTransformChanged(TransformChangedFlags flags) |
170 | { |
171 | if (!SO()->getActive() || mInternal == nullptr) |
172 | return; |
173 | |
174 | mInternal->setPosition(SO()->getTransform().getPosition()); |
175 | } |
176 | |
177 | void CCharacterController::updatePositionFromController() |
178 | { |
179 | mNotifyFlags = (TransformChangedFlags)0; |
180 | SO()->setWorldPosition(mInternal->getPosition()); |
181 | mNotifyFlags = TCF_Transform; |
182 | } |
183 | |
184 | void CCharacterController::updateDimensions() |
185 | { |
186 | Vector3 scale = SO()->getTransform().getScale(); |
187 | float height = mDesc.height * Math::abs(scale.y); |
188 | float radius = mDesc.radius * Math::abs(std::max(scale.x, scale.z)); |
189 | |
190 | mInternal->setHeight(height); |
191 | mInternal->setRadius(radius); |
192 | } |
193 | |
194 | void CCharacterController::destroyInternal() |
195 | { |
196 | // This should release the last reference and destroy the internal controller |
197 | if(mInternal) |
198 | { |
199 | mInternal->_setOwner(PhysicsOwnerType::None, nullptr); |
200 | mInternal = nullptr; |
201 | } |
202 | } |
203 | |
204 | void CCharacterController::triggerOnColliderHit(const ControllerColliderCollision& value) |
205 | { |
206 | // Const-cast and modify is okay because we're the only object receiving this event |
207 | auto& hit = const_cast<ControllerColliderCollision&>(value); |
208 | |
209 | if(hit.colliderRaw) |
210 | { |
211 | const auto collider = (CCollider*)hit.colliderRaw->_getOwner(PhysicsOwnerType::Component); |
212 | hit.collider = static_object_cast<CCollider>(collider->getHandle()); |
213 | } |
214 | |
215 | onColliderHit(hit); |
216 | } |
217 | |
218 | void CCharacterController::triggerOnControllerHit(const ControllerControllerCollision& value) |
219 | { |
220 | // Const-cast and modify is okay because we're the only object receiving this event |
221 | ControllerControllerCollision& hit = const_cast<ControllerControllerCollision&>(value); |
222 | |
223 | if(hit.controllerRaw) |
224 | { |
225 | const auto controller = (CCharacterController*)hit.controllerRaw->_getOwner(PhysicsOwnerType::Component); |
226 | hit.controller = static_object_cast<CCharacterController>(controller->getHandle()); |
227 | } |
228 | |
229 | onControllerHit(hit); |
230 | } |
231 | |
232 | RTTITypeBase* CCharacterController::getRTTIStatic() |
233 | { |
234 | return CCharacterControllerRTTI::instance(); |
235 | } |
236 | |
237 | RTTITypeBase* CCharacterController::getRTTI() const |
238 | { |
239 | return CCharacterController::getRTTIStatic(); |
240 | } |
241 | } |