| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Managers/BsGpuProgramManager.h" |
| 4 | #include "RenderAPI/BsRenderAPI.h" |
| 5 | |
| 6 | namespace bs |
| 7 | { |
| 8 | SPtr<GpuProgram> GpuProgramManager::create(const GPU_PROGRAM_DESC& desc) |
| 9 | { |
| 10 | GpuProgram* program = new (bs_alloc<GpuProgram>()) GpuProgram(desc); |
| 11 | SPtr<GpuProgram> ret = bs_core_ptr<GpuProgram>(program); |
| 12 | ret->_setThisPtr(ret); |
| 13 | ret->initialize(); |
| 14 | |
| 15 | return ret; |
| 16 | } |
| 17 | |
| 18 | SPtr<GpuProgram> GpuProgramManager::createEmpty(const String& language, GpuProgramType type) |
| 19 | { |
| 20 | GPU_PROGRAM_DESC desc; |
| 21 | desc.language = language; |
| 22 | desc.type = type; |
| 23 | |
| 24 | GpuProgram* program = new (bs_alloc<GpuProgram>()) GpuProgram(desc); |
| 25 | SPtr<GpuProgram> ret = bs_core_ptr<GpuProgram>(program); |
| 26 | ret->_setThisPtr(ret); |
| 27 | |
| 28 | return ret; |
| 29 | } |
| 30 | |
| 31 | namespace ct |
| 32 | { |
| 33 | String sNullLang = "null" ; |
| 34 | |
| 35 | /** Null GPU program used in place of GPU programs we cannot create. Null programs don't do anything. */ |
| 36 | class NullProgram final : public GpuProgram |
| 37 | { |
| 38 | public: |
| 39 | NullProgram() |
| 40 | :GpuProgram(GPU_PROGRAM_DESC(), GDF_DEFAULT) |
| 41 | { } |
| 42 | |
| 43 | ~NullProgram() = default; |
| 44 | |
| 45 | bool isSupported() const override { return false; } |
| 46 | }; |
| 47 | |
| 48 | SPtr<GpuProgram> NullProgramFactory::create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask) |
| 49 | { |
| 50 | SPtr<NullProgram> ret = bs_shared_ptr_new<NullProgram>(); |
| 51 | ret->_setThisPtr(ret); |
| 52 | |
| 53 | return ret; |
| 54 | } |
| 55 | |
| 56 | SPtr<GpuProgram> NullProgramFactory::create(GpuProgramType type, GpuDeviceFlags deviceMask) |
| 57 | { |
| 58 | SPtr<NullProgram> ret = bs_shared_ptr_new<NullProgram>(); |
| 59 | ret->_setThisPtr(ret); |
| 60 | |
| 61 | return ret; |
| 62 | } |
| 63 | |
| 64 | SPtr<GpuProgramBytecode> NullProgramFactory::compileBytecode(const GPU_PROGRAM_DESC& desc) |
| 65 | { |
| 66 | auto bytecode = bs_shared_ptr_new<GpuProgramBytecode>(); |
| 67 | bytecode->compilerId = "Null" ; |
| 68 | |
| 69 | return bytecode; |
| 70 | } |
| 71 | |
| 72 | GpuProgramManager::GpuProgramManager() |
| 73 | { |
| 74 | mNullFactory = bs_new<NullProgramFactory>(); |
| 75 | addFactory(sNullLang, mNullFactory); |
| 76 | } |
| 77 | |
| 78 | GpuProgramManager::~GpuProgramManager() |
| 79 | { |
| 80 | bs_delete((NullProgramFactory*)mNullFactory); |
| 81 | } |
| 82 | |
| 83 | void GpuProgramManager::addFactory(const String& language, GpuProgramFactory* factory) |
| 84 | { |
| 85 | Lock lock(mMutex); |
| 86 | |
| 87 | mFactories[language] = factory; |
| 88 | } |
| 89 | |
| 90 | void GpuProgramManager::removeFactory(const String& language) |
| 91 | { |
| 92 | Lock lock(mMutex); |
| 93 | |
| 94 | auto iter = mFactories.find(language); |
| 95 | if (iter != mFactories.end()) |
| 96 | mFactories.erase(iter); |
| 97 | } |
| 98 | |
| 99 | GpuProgramFactory* GpuProgramManager::getFactory(const String& language) |
| 100 | { |
| 101 | auto iter = mFactories.find(language); |
| 102 | if (iter == mFactories.end()) |
| 103 | iter = mFactories.find(sNullLang); |
| 104 | |
| 105 | return iter->second; |
| 106 | } |
| 107 | |
| 108 | bool GpuProgramManager::isLanguageSupported(const String& lang) |
| 109 | { |
| 110 | Lock lock(mMutex); |
| 111 | |
| 112 | auto iter = mFactories.find(lang); |
| 113 | return iter != mFactories.end(); |
| 114 | } |
| 115 | |
| 116 | SPtr<GpuProgram> GpuProgramManager::create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask) |
| 117 | { |
| 118 | SPtr<GpuProgram> ret = createInternal(desc, deviceMask); |
| 119 | ret->initialize(); |
| 120 | |
| 121 | return ret; |
| 122 | } |
| 123 | |
| 124 | SPtr<GpuProgram> GpuProgramManager::createInternal(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask) |
| 125 | { |
| 126 | GpuProgramFactory* factory = getFactory(desc.language); |
| 127 | SPtr<GpuProgram> ret = factory->create(desc, deviceMask); |
| 128 | |
| 129 | return ret; |
| 130 | } |
| 131 | |
| 132 | SPtr<GpuProgramBytecode> GpuProgramManager::compileBytecode(const GPU_PROGRAM_DESC& desc) |
| 133 | { |
| 134 | GpuProgramFactory* factory = getFactory(desc.language); |
| 135 | return factory->compileBytecode(desc); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | |