| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | #include "Reflection/BsIReflectable.h" |
| 8 | #include "Utility/BsDataBlob.h" |
| 9 | #include "BsVertexDeclaration.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup RenderAPI |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | struct GpuProgramBytecode; |
| 18 | |
| 19 | /** Descriptor structure used for initialization of a GpuProgram. */ |
| 20 | struct GPU_PROGRAM_DESC |
| 21 | { |
| 22 | String source; /**< Source code to compile the program from. */ |
| 23 | String entryPoint; /**< Name of the entry point function, for example "main". */ |
| 24 | String language; /**< Language the source is written in, for example "hlsl" or "glsl". */ |
| 25 | GpuProgramType type = GPT_VERTEX_PROGRAM; /**< Type of the program, for example vertex or fragment. */ |
| 26 | bool requiresAdjacency = false; /**< If true then adjacency information will be provided when rendering. */ |
| 27 | |
| 28 | /** |
| 29 | * Optional intermediate version of the GPU program. Can significantly speed up GPU program compilation/creation |
| 30 | * when supported by the render backend. Call ct::GpuProgram::compileBytecode to generate it. |
| 31 | */ |
| 32 | SPtr<GpuProgramBytecode> bytecode; |
| 33 | }; |
| 34 | |
| 35 | /** |
| 36 | * Contains a GPU program such as vertex or fragment program which gets compiled from the provided source code. |
| 37 | * |
| 38 | * @note Sim thread only. |
| 39 | */ |
| 40 | class BS_CORE_EXPORT GpuProgram : public IReflectable, public CoreObject |
| 41 | { |
| 42 | public: |
| 43 | /** Information returned when compiling a GPU program. */ |
| 44 | struct CompileStatus |
| 45 | { |
| 46 | bool success = false; |
| 47 | String messages; |
| 48 | }; |
| 49 | |
| 50 | virtual ~GpuProgram() = default; |
| 51 | |
| 52 | /** |
| 53 | * Returns true if the program was successfully compiled. |
| 54 | * |
| 55 | * @note Only valid after core thread has initialized the program. |
| 56 | */ |
| 57 | bool isCompiled() const; |
| 58 | |
| 59 | /** |
| 60 | * Returns an error message returned by the compiler, if the compilation failed. |
| 61 | * |
| 62 | * @note Only valid after core thread has initialized the program. |
| 63 | */ |
| 64 | String getCompileErrorMessage() const; |
| 65 | |
| 66 | /** |
| 67 | * Returns description of all parameters in this GPU program. |
| 68 | * |
| 69 | * @note Only valid after core thread has initialized the program. |
| 70 | */ |
| 71 | SPtr<GpuParamDesc> getParamDesc() const; |
| 72 | |
| 73 | /** Retrieves a core implementation of a gpu program usable only from the core thread. */ |
| 74 | SPtr<ct::GpuProgram> getCore() const; |
| 75 | |
| 76 | /** |
| 77 | * Creates a new GPU program using the provided source code. If compilation fails or program is not supported |
| 78 | * isCompiled() with return false, and you will be able to retrieve the error message via getCompileErrorMessage(). |
| 79 | * |
| 80 | * @param[in] desc Description of the program to create. |
| 81 | */ |
| 82 | static SPtr<GpuProgram> create(const GPU_PROGRAM_DESC& desc); |
| 83 | |
| 84 | protected: |
| 85 | friend class GpuProgramManager; |
| 86 | |
| 87 | GpuProgram(const GPU_PROGRAM_DESC& desc); |
| 88 | |
| 89 | /** @copydoc CoreObject::createCore */ |
| 90 | SPtr<ct::CoreObject> createCore() const override; |
| 91 | |
| 92 | protected: |
| 93 | bool mNeedsAdjacencyInfo; |
| 94 | String mLanguage; |
| 95 | GpuProgramType mType; |
| 96 | String mEntryPoint; |
| 97 | String mSource; |
| 98 | |
| 99 | SPtr<GpuProgramBytecode> mBytecode; |
| 100 | |
| 101 | /************************************************************************/ |
| 102 | /* SERIALIZATION */ |
| 103 | /************************************************************************/ |
| 104 | public: |
| 105 | friend class GpuProgramRTTI; |
| 106 | static RTTITypeBase* getRTTIStatic(); |
| 107 | RTTITypeBase* getRTTI() const override; |
| 108 | }; |
| 109 | |
| 110 | /** |
| 111 | * A GPU program compiled to an intermediate bytecode format, as well as any relevant meta-data that could be |
| 112 | * extracted from that format. |
| 113 | */ |
| 114 | struct BS_CORE_EXPORT GpuProgramBytecode : IReflectable |
| 115 | { |
| 116 | ~GpuProgramBytecode(); |
| 117 | |
| 118 | /** Instructions (compiled code) for the GPU program. Contains no data if compilation was not succesful. */ |
| 119 | DataBlob instructions; |
| 120 | |
| 121 | /** Reflected information about GPU program parameters. */ |
| 122 | SPtr<GpuParamDesc> paramDesc; |
| 123 | |
| 124 | /** Input parameters for a vertex GPU program. */ |
| 125 | Vector<VertexElement> vertexInput; |
| 126 | |
| 127 | /** Messages output during the compilation process. Includes errors in case compilation failed. */ |
| 128 | String messages; |
| 129 | |
| 130 | /** Identifier of the compiler that compiled the bytecode. */ |
| 131 | String compilerId; |
| 132 | |
| 133 | /** Version of the compiler that compiled the bytecode. */ |
| 134 | UINT32 compilerVersion = 0; |
| 135 | |
| 136 | /************************************************************************/ |
| 137 | /* SERIALIZATION */ |
| 138 | /************************************************************************/ |
| 139 | public: |
| 140 | friend class GpuProgramBytecodeRTTI; |
| 141 | static RTTITypeBase* getRTTIStatic(); |
| 142 | RTTITypeBase* getRTTI() const override; |
| 143 | }; |
| 144 | |
| 145 | /** @} */ |
| 146 | |
| 147 | namespace ct |
| 148 | { |
| 149 | /** @addtogroup RenderAPI-Internal |
| 150 | * @{ |
| 151 | */ |
| 152 | |
| 153 | /** |
| 154 | * Core thread version of a bs::GpuProgram. |
| 155 | * |
| 156 | * @note Core thread only. |
| 157 | */ |
| 158 | class BS_CORE_EXPORT GpuProgram : public CoreObject |
| 159 | { |
| 160 | public: |
| 161 | virtual ~GpuProgram(); |
| 162 | |
| 163 | /** Returns whether this program can be supported on the current renderer and hardware. */ |
| 164 | virtual bool isSupported() const; |
| 165 | |
| 166 | /** Returns true if program was successfully compiled. */ |
| 167 | virtual bool isCompiled() const { return mIsCompiled; } |
| 168 | |
| 169 | /** Returns an error message returned by the compiler, if the compilation failed. */ |
| 170 | virtual String getCompileErrorMessage() const { return mCompileMessages; } |
| 171 | |
| 172 | /** |
| 173 | * Sets whether this geometry program requires adjacency information from the input primitives. |
| 174 | * |
| 175 | * @note Only relevant for geometry programs. |
| 176 | */ |
| 177 | virtual void setAdjacencyInfoRequired(bool required) { mNeedsAdjacencyInfo = required; } |
| 178 | |
| 179 | /** |
| 180 | * Returns whether this geometry program requires adjacency information from the input primitives. |
| 181 | * |
| 182 | * @note Only relevant for geometry programs. |
| 183 | */ |
| 184 | virtual bool isAdjacencyInfoRequired() const { return mNeedsAdjacencyInfo; } |
| 185 | |
| 186 | /** Type of GPU program (for example fragment, vertex). */ |
| 187 | GpuProgramType getType() const { return mType; } |
| 188 | |
| 189 | /** @copydoc bs::GpuProgram::getParamDesc */ |
| 190 | SPtr<GpuParamDesc> getParamDesc() const { return mParametersDesc; } |
| 191 | |
| 192 | /** Returns GPU program input declaration. Only relevant for vertex programs. */ |
| 193 | SPtr<VertexDeclaration> getInputDeclaration() const { return mInputDeclaration; } |
| 194 | |
| 195 | /** Returns the compiled bytecode of this program. */ |
| 196 | SPtr<GpuProgramBytecode> getBytecode() const { return mBytecode; } |
| 197 | |
| 198 | /** |
| 199 | * @copydoc bs::GpuProgram::create(const GPU_PROGRAM_DESC&) |
| 200 | * @param[in] deviceMask Mask that determines on which GPU devices should the object be created on. |
| 201 | */ |
| 202 | static SPtr<GpuProgram> create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 203 | |
| 204 | /** |
| 205 | * Compiles the GPU program to an intermediate bytecode format. The bytecode can be cached and used for |
| 206 | * quicker compilation/creation of GPU programs. |
| 207 | */ |
| 208 | static SPtr<GpuProgramBytecode> compileBytecode(const GPU_PROGRAM_DESC& desc); |
| 209 | |
| 210 | protected: |
| 211 | friend class GpuProgramRTTI; |
| 212 | |
| 213 | GpuProgram(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask); |
| 214 | |
| 215 | bool mNeedsAdjacencyInfo; |
| 216 | |
| 217 | bool mIsCompiled = false; |
| 218 | String mCompileMessages; |
| 219 | |
| 220 | SPtr<GpuParamDesc> mParametersDesc; |
| 221 | SPtr<VertexDeclaration> mInputDeclaration; |
| 222 | |
| 223 | GpuProgramType mType; |
| 224 | String mEntryPoint; |
| 225 | String mSource; |
| 226 | |
| 227 | SPtr<GpuProgramBytecode> mBytecode; |
| 228 | }; |
| 229 | |
| 230 | /** @} */ |
| 231 | } |
| 232 | } |
| 233 | |