| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | #include "BsCorePrerequisites.h" |
| 5 | #include "RenderAPI/BsSamplerState.h" |
| 6 | #include "CoreThread/BsCommandQueue.h" |
| 7 | #include "RenderAPI/BsRenderAPICapabilities.h" |
| 8 | #include "RenderAPI/BsRenderTarget.h" |
| 9 | #include "RenderAPI/BsRenderTexture.h" |
| 10 | #include "RenderAPI/BsRenderWindow.h" |
| 11 | #include "RenderAPI/BsGpuProgram.h" |
| 12 | #include "RenderAPI/BsVertexDeclaration.h" |
| 13 | #include "Math/BsPlane.h" |
| 14 | #include "Utility/BsModule.h" |
| 15 | #include "Utility/BsEvent.h" |
| 16 | |
| 17 | namespace bs |
| 18 | { |
| 19 | class RenderAPIManager; |
| 20 | |
| 21 | /** @addtogroup RenderAPI |
| 22 | * @{ |
| 23 | */ |
| 24 | |
| 25 | /** |
| 26 | * Provides access to ct::RenderAPI from the simulation thread. All the commands get queued on the core thread queue |
| 27 | * for the calling thread. |
| 28 | * |
| 29 | * @see ct::RenderAPI |
| 30 | * |
| 31 | * @note Sim thread only. |
| 32 | */ |
| 33 | class BS_CORE_EXPORT RenderAPI |
| 34 | { |
| 35 | public: |
| 36 | /** |
| 37 | * @see ct::RenderAPI::setGpuParams() |
| 38 | * |
| 39 | * @note This is an @ref asyncMethod "asynchronous method". |
| 40 | */ |
| 41 | static void setGpuParams(const SPtr<GpuParams>& gpuParams); |
| 42 | |
| 43 | /** |
| 44 | * @see ct::RenderAPI::setGraphicsPipeline() |
| 45 | * |
| 46 | * @note This is an @ref asyncMethod "asynchronous method". |
| 47 | */ |
| 48 | static void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState); |
| 49 | |
| 50 | /** |
| 51 | * @see ct::RenderAPI::setComputePipeline() |
| 52 | * |
| 53 | * @note This is an @ref asyncMethod "asynchronous method". |
| 54 | */ |
| 55 | static void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState); |
| 56 | |
| 57 | /** |
| 58 | * @see ct::RenderAPI::setVertexBuffers() |
| 59 | * |
| 60 | * @note This is an @ref asyncMethod "asynchronous method". |
| 61 | */ |
| 62 | static void setVertexBuffers(UINT32 index, const Vector<SPtr<VertexBuffer>>& buffers); |
| 63 | |
| 64 | /** |
| 65 | * @see ct::RenderAPI::setIndexBuffer() |
| 66 | * |
| 67 | * @note This is an @ref asyncMethod "asynchronous method". |
| 68 | */ |
| 69 | static void setIndexBuffer(const SPtr<IndexBuffer>& buffer); |
| 70 | |
| 71 | /** |
| 72 | * @see ct::RenderAPI::setVertexDeclaration() |
| 73 | * |
| 74 | * @note This is an @ref asyncMethod "asynchronous method". |
| 75 | */ |
| 76 | static void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration); |
| 77 | |
| 78 | /** |
| 79 | * @see ct::RenderAPI::setViewport() |
| 80 | * |
| 81 | * @note This is an @ref asyncMethod "asynchronous method". |
| 82 | */ |
| 83 | static void setViewport(const Rect2& area); |
| 84 | |
| 85 | /** |
| 86 | * @see ct::RenderAPI::setStencilRef() |
| 87 | * |
| 88 | * @note This is an @ref asyncMethod "asynchronous method". |
| 89 | */ |
| 90 | static void setStencilRef(UINT32 value); |
| 91 | |
| 92 | /** |
| 93 | * @see ct::RenderAPI::setDrawOperation() |
| 94 | * |
| 95 | * @note This is an @ref asyncMethod "asynchronous method". |
| 96 | */ |
| 97 | static void setDrawOperation(DrawOperationType op); |
| 98 | |
| 99 | /** |
| 100 | * @see ct::RenderAPI::setScissorRect() |
| 101 | * |
| 102 | * @note This is an @ref asyncMethod "asynchronous method". |
| 103 | */ |
| 104 | static void setScissorRect(UINT32 left = 0, UINT32 top = 0, UINT32 right = 800, UINT32 bottom = 600); |
| 105 | |
| 106 | /** |
| 107 | * @see ct::RenderAPI::setRenderTarget() |
| 108 | * |
| 109 | * @note This is an @ref asyncMethod "asynchronous method". |
| 110 | */ |
| 111 | static void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, |
| 112 | RenderSurfaceMask loadMask = RT_NONE); |
| 113 | |
| 114 | /** |
| 115 | * @see ct::RenderAPI::clearRenderTarget() |
| 116 | * |
| 117 | * @note This is an @ref asyncMethod "asynchronous method". |
| 118 | */ |
| 119 | static void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
| 120 | UINT16 stencil = 0, UINT8 targetMask = 0xFF); |
| 121 | |
| 122 | /** |
| 123 | * @see ct::RenderAPI::clearViewport() |
| 124 | * |
| 125 | * @note This is an @ref asyncMethod "asynchronous method". |
| 126 | */ |
| 127 | static void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0, |
| 128 | UINT8 targetMask = 0xFF); |
| 129 | |
| 130 | /** |
| 131 | * @see ct::RenderAPI::swapBuffers() |
| 132 | * |
| 133 | * @note This is an @ref asyncMethod "asynchronous method". |
| 134 | */ |
| 135 | static void swapBuffers(const SPtr<RenderTarget>& target); |
| 136 | |
| 137 | /** |
| 138 | * @see ct::RenderAPI::draw() |
| 139 | * |
| 140 | * @note This is an @ref asyncMethod "asynchronous method". |
| 141 | */ |
| 142 | static void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0); |
| 143 | |
| 144 | /** |
| 145 | * @see ct::RenderAPI::drawIndexed() |
| 146 | * |
| 147 | * @note This is an @ref asyncMethod "asynchronous method". |
| 148 | */ |
| 149 | static void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
| 150 | UINT32 instanceCount = 0); |
| 151 | |
| 152 | /** |
| 153 | * @see ct::RenderAPI::dispatchCompute() |
| 154 | * |
| 155 | * @note This is an @ref asyncMethod "asynchronous method". |
| 156 | */ |
| 157 | static void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1); |
| 158 | |
| 159 | /** @copydoc ct::RenderAPI::getVideoModeInfo */ |
| 160 | static const VideoModeInfo& getVideoModeInfo(); |
| 161 | |
| 162 | /** @copydoc ct::RenderAPI::convertProjectionMatrix */ |
| 163 | static void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest); |
| 164 | }; |
| 165 | |
| 166 | /** @} */ |
| 167 | |
| 168 | namespace ct |
| 169 | { |
| 170 | /** @addtogroup RenderAPI-Internal |
| 171 | * @{ |
| 172 | */ |
| 173 | |
| 174 | /** |
| 175 | * Provides low-level API access to rendering commands (internally wrapping DirectX/OpenGL/Vulkan or similar). |
| 176 | * |
| 177 | * Methods that accept a CommandBuffer parameter get queued in the provided command buffer, and don't get executed until |
| 178 | * executeCommands() method is called. User is allowed to populate command buffers from non-core threads, but they all |
| 179 | * must get executed from the core thread. |
| 180 | * |
| 181 | * If a command buffer is not provivided to such methods, they execute immediately. Without a command buffer the methods |
| 182 | * are only allowed to be called from the core thread. |
| 183 | * |
| 184 | * @note Accessible on any thread for methods accepting a CommandBuffer. Otherwise core thread unless specifically |
| 185 | * noted otherwise on per-method basis. |
| 186 | */ |
| 187 | class BS_CORE_EXPORT RenderAPI : public Module<RenderAPI> |
| 188 | { |
| 189 | public: |
| 190 | RenderAPI(); |
| 191 | virtual ~RenderAPI(); |
| 192 | |
| 193 | /** |
| 194 | * Returns the name of the rendering system. |
| 195 | * |
| 196 | * @note Thread safe. |
| 197 | */ |
| 198 | virtual const StringID& getName() const = 0; |
| 199 | |
| 200 | /** |
| 201 | * Applies a set of parameters that control execution of all currently bound GPU programs. These are the uniforms |
| 202 | * like textures, samplers, or uniform buffers. Caller is expected to ensure the provided parameters actually |
| 203 | * match the currently bound programs. |
| 204 | */ |
| 205 | virtual void setGpuParams(const SPtr<GpuParams>& gpuParams, |
| 206 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 207 | |
| 208 | /** |
| 209 | * Sets a pipeline state that controls how will subsequent draw commands render primitives. |
| 210 | * |
| 211 | * @param[in] pipelineState Pipeline state to bind, or null to unbind. |
| 212 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 213 | * is executed immediately. Otherwise it is executed when executeCommands() is |
| 214 | * called. Buffer must support graphics operations. |
| 215 | * |
| 216 | * @see GraphicsPipelineState |
| 217 | */ |
| 218 | virtual void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState, |
| 219 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 220 | |
| 221 | /** |
| 222 | * Sets a pipeline state that controls how will subsequent dispatch commands execute. |
| 223 | * |
| 224 | * @param[in] pipelineState Pipeline state to bind, or null to unbind. |
| 225 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 226 | * is executed immediately. Otherwise it is executed when executeCommands() is |
| 227 | * called. Buffer must support graphics operations. |
| 228 | */ |
| 229 | virtual void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState, |
| 230 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 231 | |
| 232 | /** |
| 233 | * Sets the active viewport that will be used for all render operations. |
| 234 | * |
| 235 | * @param[in] area Area of the viewport, in normalized ([0,1] range) coordinates. |
| 236 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 237 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 238 | * Buffer must support graphics operations. |
| 239 | */ |
| 240 | virtual void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 241 | |
| 242 | /** |
| 243 | * Allows you to set up a region in which rendering can take place. Coordinates are in pixels. No rendering will be |
| 244 | * done to render target pixels outside of the provided region. |
| 245 | * |
| 246 | * @param[in] left Left border of the scissor rectangle, in pixels. |
| 247 | * @param[in] top Top border of the scissor rectangle, in pixels. |
| 248 | * @param[in] right Right border of the scissor rectangle, in pixels. |
| 249 | * @param[in] bottom Bottom border of the scissor rectangle, in pixels. |
| 250 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 251 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 252 | * Buffer must support graphics operations. |
| 253 | */ |
| 254 | virtual void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom, |
| 255 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 256 | |
| 257 | /** |
| 258 | * Sets a reference value that will be used for stencil compare operations. |
| 259 | * |
| 260 | * @param[in] value Reference value to set. |
| 261 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 262 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 263 | * Buffer must support graphics operations. |
| 264 | */ |
| 265 | virtual void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 266 | |
| 267 | /** |
| 268 | * Sets the provided vertex buffers starting at the specified source index. Set buffer to nullptr to clear the |
| 269 | * buffer at the specified index. |
| 270 | * |
| 271 | * @param[in] index Index at which to start binding the vertex buffers. |
| 272 | * @param[in] buffers A list of buffers to bind to the pipeline. |
| 273 | * @param[in] numBuffers Number of buffers in the @p buffers list. |
| 274 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 275 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 276 | * Buffer must support graphics operations. |
| 277 | */ |
| 278 | virtual void setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers, |
| 279 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 280 | |
| 281 | /** |
| 282 | * Sets an index buffer to use when drawing. Indices in an index buffer reference vertices in the vertex buffer, |
| 283 | * which increases cache coherency and reduces the size of vertex buffers by eliminating duplicate data. |
| 284 | * |
| 285 | * @param[in] buffer Index buffer to bind, null to unbind. |
| 286 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 287 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 288 | * Buffer must support graphics operations. |
| 289 | */ |
| 290 | virtual void setIndexBuffer(const SPtr<IndexBuffer>& buffer, |
| 291 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 292 | |
| 293 | /** |
| 294 | * Sets the vertex declaration to use when drawing. Vertex declaration is used to decode contents of a single |
| 295 | * vertex in a vertex buffer. |
| 296 | * |
| 297 | * @param[in] vertexDeclaration Vertex declaration to bind. |
| 298 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 299 | * is executed immediately. Otherwise it is executed when executeCommands() is |
| 300 | * called. Buffer must support graphics operations. |
| 301 | */ |
| 302 | virtual void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration, |
| 303 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 304 | |
| 305 | /** |
| 306 | * Sets the draw operation that determines how to interpret the elements of the index or vertex buffers. |
| 307 | * |
| 308 | * @param[in] op Draw operation to enable. |
| 309 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 310 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 311 | * Buffer must support graphics operations. |
| 312 | */ |
| 313 | virtual void setDrawOperation(DrawOperationType op, |
| 314 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 315 | |
| 316 | /** |
| 317 | * Draw an object based on currently bound GPU programs, vertex declaration and vertex buffers. Draws directly from |
| 318 | * the vertex buffer without using indices. |
| 319 | * |
| 320 | * @param[in] vertexOffset Offset into the currently bound vertex buffer to start drawing from. |
| 321 | * @param[in] vertexCount Number of vertices to draw. |
| 322 | * @param[in] instanceCount Number of times to draw the provided geometry, each time with an (optionally) |
| 323 | * separate per-instance data. |
| 324 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 325 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 326 | * Buffer must support graphics operations. |
| 327 | */ |
| 328 | virtual void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0, |
| 329 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 330 | |
| 331 | /** |
| 332 | * Draw an object based on currently bound GPU programs, vertex declaration, vertex and index buffers. |
| 333 | * |
| 334 | * @param[in] startIndex Offset into the currently bound index buffer to start drawing from. |
| 335 | * @param[in] indexCount Number of indices to draw. |
| 336 | * @param[in] vertexOffset Offset to apply to each vertex index. |
| 337 | * @param[in] vertexCount Number of vertices to draw. |
| 338 | * @param[in] instanceCount Number of times to draw the provided geometry, each time with an (optionally) |
| 339 | * separate per-instance data. |
| 340 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 341 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 342 | * Buffer must support graphics operations. |
| 343 | */ |
| 344 | virtual void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
| 345 | UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 346 | |
| 347 | /** |
| 348 | * Executes the currently bound compute shader. |
| 349 | * |
| 350 | * @param[in] numGroupsX Number of groups to start in the X direction. Must be in range [1, 65535]. |
| 351 | * @param[in] numGroupsY Number of groups to start in the Y direction. Must be in range [1, 65535]. |
| 352 | * @param[in] numGroupsZ Number of groups to start in the Z direction. Must be in range [1, 64]. |
| 353 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 354 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 355 | * Buffer must support compute or graphics operations. |
| 356 | */ |
| 357 | virtual void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1, |
| 358 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 359 | |
| 360 | /** |
| 361 | * Swap the front and back buffer of the specified render target. |
| 362 | * |
| 363 | * @param[in] target Render target to perform the buffer swap on. |
| 364 | * @param[in] syncMask Optional synchronization mask that determines for which queues should the system wait |
| 365 | * before performing the swap buffer operation. By default the system waits for all queues. |
| 366 | * However if certain queues are performing non-rendering operations, or operations not |
| 367 | * related to the provided render target, you can exclude them from the sync mask for |
| 368 | * potentially better performance. You can use CommandSyncMask to generate a valid sync mask. |
| 369 | */ |
| 370 | virtual void swapBuffers(const SPtr<RenderTarget>& target, UINT32 syncMask = 0xFFFFFFFF) = 0; |
| 371 | |
| 372 | /** |
| 373 | * Change the render target into which we want to draw. |
| 374 | * |
| 375 | * @param[in] target Render target to draw to. |
| 376 | * @param[in] readOnlyFlags Combination of one or more elements of FrameBufferType denoting which buffers |
| 377 | * will be bound for read-only operations. This is useful for depth or stencil |
| 378 | * buffers which need to be bound both for depth/stencil tests, as well as |
| 379 | * shader reads. |
| 380 | * @param[in] loadMask Determines which render target surfaces will have their current contents |
| 381 | * preserved. By default when a render target is bound its contents will be |
| 382 | * lost. You might need to preserve contents if you need to perform blending |
| 383 | * or similar operations with the existing contents of the render target. |
| 384 | * |
| 385 | * Use the mask to select exactly which surfaces of the render target need |
| 386 | * their contents preserved. |
| 387 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 388 | * is executed immediately. Otherwise it is executed when executeCommands() is |
| 389 | * called. Buffer must support graphics operations. |
| 390 | */ |
| 391 | virtual void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, |
| 392 | RenderSurfaceMask loadMask = RT_NONE, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 393 | |
| 394 | /** |
| 395 | * Clears the currently active render target. |
| 396 | * |
| 397 | * @param[in] buffers Combination of one or more elements of FrameBufferType denoting which buffers are |
| 398 | * to be cleared. |
| 399 | * @param[in] color The color to clear the color buffer with, if enabled. |
| 400 | * @param[in] depth The value to initialize the depth buffer with, if enabled. |
| 401 | * @param[in] stencil The value to initialize the stencil buffer with, if enabled. |
| 402 | * @param[in] targetMask In case multiple render targets are bound, this allows you to control which ones to |
| 403 | * clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). |
| 404 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 405 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 406 | * Buffer must support graphics operations. |
| 407 | */ |
| 408 | virtual void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
| 409 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 410 | |
| 411 | /** |
| 412 | * Clears the currently active viewport (meaning it clears just a sub-area of a render-target that is covered by the |
| 413 | * viewport, as opposed to clearRenderTarget() which always clears the entire render target). |
| 414 | * |
| 415 | * @param[in] buffers Combination of one or more elements of FrameBufferType denoting which buffers are to |
| 416 | * be cleared. |
| 417 | * @param[in] color The color to clear the color buffer with, if enabled. |
| 418 | * @param[in] depth The value to initialize the depth buffer with, if enabled. |
| 419 | * @param[in] stencil The value to initialize the stencil buffer with, if enabled. |
| 420 | * @param[in] targetMask In case multiple render targets are bound, this allows you to control which ones to |
| 421 | * clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). |
| 422 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
| 423 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
| 424 | * Buffer must support graphics operations. |
| 425 | */ |
| 426 | virtual void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
| 427 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
| 428 | |
| 429 | /** Appends all commands from the provided secondary command buffer into the primary command buffer. */ |
| 430 | virtual void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) = 0; |
| 431 | |
| 432 | /** |
| 433 | * Executes all commands in the provided command buffer. Command buffer cannot be secondary. |
| 434 | * |
| 435 | * @param[in] commandBuffer Command buffer whose commands to execute. Set to null to submit the main command |
| 436 | * buffer. |
| 437 | * @param[in] syncMask Optional synchronization mask that determines if the submitted command buffer |
| 438 | * depends on any other command buffers. Use the CommandSyncMask class to generate |
| 439 | * a mask using existing command buffers. |
| 440 | * |
| 441 | * This mask is only relevant if your command buffers are executing on different |
| 442 | * hardware queues, and are somehow dependant. If they are executing on the same queue |
| 443 | * (default) then they will execute sequentially in the order they are submitted. |
| 444 | * Otherwise, if there is a dependency, you must make state it explicitly here. |
| 445 | * |
| 446 | * @note Core thread only. |
| 447 | */ |
| 448 | virtual void submitCommandBuffer(const SPtr<CommandBuffer>& commandBuffer, UINT32 syncMask = 0xFFFFFFFF) = 0; |
| 449 | |
| 450 | /** |
| 451 | * Gets the capabilities of a specific GPU. |
| 452 | * |
| 453 | * @param[in] deviceIdx Index of the device to get the capabilities for. |
| 454 | * |
| 455 | * @note Thread safe. |
| 456 | */ |
| 457 | const RenderAPICapabilities& getCapabilities(UINT32 deviceIdx) const; |
| 458 | |
| 459 | /** Returns the number of devices supported by this render API. */ |
| 460 | UINT32 getNumDevices() const { return mNumDevices; } |
| 461 | |
| 462 | /** |
| 463 | * Returns information about available output devices and their video modes. |
| 464 | * |
| 465 | * @note Thread safe. |
| 466 | */ |
| 467 | const VideoModeInfo& getVideoModeInfo() const { return *mVideoModeInfo; } |
| 468 | |
| 469 | /************************************************************************/ |
| 470 | /* UTILITY METHODS */ |
| 471 | /************************************************************************/ |
| 472 | |
| 473 | /** |
| 474 | * Contains a default matrix into a matrix suitable for use by this specific render system. |
| 475 | * |
| 476 | * @note Thread safe. |
| 477 | */ |
| 478 | virtual void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) = 0; |
| 479 | |
| 480 | /** |
| 481 | * Generates a parameter block description and calculates per-parameter offsets for the provided gpu data |
| 482 | * parameters. The offsets are render API specific and correspond to std140 layout for OpenGL, and the default |
| 483 | * layout in DirectX. |
| 484 | * |
| 485 | * @param[in] name Name to assign the parameter block. |
| 486 | * @param[in] params List of parameters in the parameter block. Only name, type and array size fields need to be |
| 487 | * populated, the rest will be populated when the method returns. If a parameter is a struct |
| 488 | * then the elementSize field needs to be populated with the size of the struct in bytes. |
| 489 | * @return Descriptor for the parameter block holding the provided parameters as laid out by the |
| 490 | * default render API layout. |
| 491 | */ |
| 492 | virtual GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) = 0; |
| 493 | |
| 494 | /************************************************************************/ |
| 495 | /* INTERNAL METHODS */ |
| 496 | /************************************************************************/ |
| 497 | protected: |
| 498 | /** |
| 499 | * Initializes the render API system and creates a primary render window. |
| 500 | * |
| 501 | * @note Sim thread only. |
| 502 | */ |
| 503 | SPtr<bs::RenderWindow> initialize(const RENDER_WINDOW_DESC& primaryWindowDesc); |
| 504 | |
| 505 | /** Initializes the render API system. Called before the primary render window is created. */ |
| 506 | virtual void initialize(); |
| 507 | |
| 508 | /** |
| 509 | * Performs (optional) secondary initialization of the render API system. Called after the render window is |
| 510 | * created. |
| 511 | */ |
| 512 | virtual void initializeWithWindow(const SPtr<RenderWindow>& primaryWindow); |
| 513 | |
| 514 | /** |
| 515 | * Shuts down the render API system and cleans up all resources. |
| 516 | * |
| 517 | * @note Sim thread. |
| 518 | */ |
| 519 | void destroy(); |
| 520 | |
| 521 | /** Performs render API system shutdown on the core thread. */ |
| 522 | virtual void destroyCore(); |
| 523 | |
| 524 | /** Converts the number of vertices to number of primitives based on the specified draw operation. */ |
| 525 | UINT32 vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount); |
| 526 | |
| 527 | /************************************************************************/ |
| 528 | /* INTERNAL DATA */ |
| 529 | /************************************************************************/ |
| 530 | protected: |
| 531 | friend class bs::RenderAPIManager; |
| 532 | |
| 533 | SPtr<RenderTarget> mActiveRenderTarget; |
| 534 | |
| 535 | RenderAPICapabilities* mCurrentCapabilities; |
| 536 | UINT32 mNumDevices; |
| 537 | SPtr<VideoModeInfo> mVideoModeInfo; |
| 538 | }; |
| 539 | |
| 540 | /** Shorthand for RenderAPI::getCapabilities(). */ |
| 541 | inline const RenderAPICapabilities& gCaps(UINT32 deviceIdx = 0) |
| 542 | { |
| 543 | return RenderAPI::instance().getCapabilities(deviceIdx); |
| 544 | } |
| 545 | |
| 546 | /** @} */ |
| 547 | } |
| 548 | } |