| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 | #include "BsCorePrerequisites.h" | 
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| 5 | #include "RenderAPI/BsSamplerState.h" | 
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| 6 | #include "CoreThread/BsCommandQueue.h" | 
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| 7 | #include "RenderAPI/BsRenderAPICapabilities.h" | 
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| 8 | #include "RenderAPI/BsRenderTarget.h" | 
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| 9 | #include "RenderAPI/BsRenderTexture.h" | 
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| 10 | #include "RenderAPI/BsRenderWindow.h" | 
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| 11 | #include "RenderAPI/BsGpuProgram.h" | 
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| 12 | #include "RenderAPI/BsVertexDeclaration.h" | 
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| 13 | #include "Math/BsPlane.h" | 
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| 14 | #include "Utility/BsModule.h" | 
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| 15 | #include "Utility/BsEvent.h" | 
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| 16 |  | 
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| 17 | namespace bs | 
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| 18 | { | 
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| 19 | class RenderAPIManager; | 
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| 20 |  | 
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| 21 | /** @addtogroup RenderAPI | 
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| 22 | *  @{ | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | * Provides access to ct::RenderAPI from the simulation thread. All the commands get queued on the core thread queue | 
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| 27 | * for the calling thread. | 
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| 28 | * | 
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| 29 | * @see		ct::RenderAPI | 
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| 30 | * | 
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| 31 | * @note	Sim thread only. | 
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| 32 | */ | 
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| 33 | class BS_CORE_EXPORT RenderAPI | 
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| 34 | { | 
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| 35 | public: | 
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| 36 | /** | 
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| 37 | * @see ct::RenderAPI::setGpuParams() | 
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| 38 | * | 
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| 39 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 40 | */ | 
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| 41 | static void setGpuParams(const SPtr<GpuParams>& gpuParams); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * @see ct::RenderAPI::setGraphicsPipeline() | 
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| 45 | * | 
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| 46 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 47 | */ | 
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| 48 | static void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState); | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | * @see ct::RenderAPI::setComputePipeline() | 
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| 52 | * | 
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| 53 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 54 | */ | 
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| 55 | static void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState); | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | * @see ct::RenderAPI::setVertexBuffers() | 
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| 59 | * | 
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| 60 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 61 | */ | 
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| 62 | static void setVertexBuffers(UINT32 index, const Vector<SPtr<VertexBuffer>>& buffers); | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | * @see ct::RenderAPI::setIndexBuffer() | 
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| 66 | * | 
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| 67 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 68 | */ | 
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| 69 | static void setIndexBuffer(const SPtr<IndexBuffer>& buffer); | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | * @see ct::RenderAPI::setVertexDeclaration() | 
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| 73 | * | 
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| 74 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 75 | */ | 
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| 76 | static void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration); | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | * @see ct::RenderAPI::setViewport() | 
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| 80 | * | 
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| 81 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 82 | */ | 
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| 83 | static void setViewport(const Rect2& area); | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * @see ct::RenderAPI::setStencilRef() | 
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| 87 | * | 
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| 88 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 89 | */ | 
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| 90 | static void setStencilRef(UINT32 value); | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | * @see ct::RenderAPI::setDrawOperation() | 
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| 94 | * | 
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| 95 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 96 | */ | 
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| 97 | static void setDrawOperation(DrawOperationType op); | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * @see ct::RenderAPI::setScissorRect() | 
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| 101 | * | 
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| 102 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 103 | */ | 
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| 104 | static void setScissorRect(UINT32 left = 0, UINT32 top = 0, UINT32 right = 800, UINT32 bottom = 600); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | * @see ct::RenderAPI::setRenderTarget() | 
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| 108 | * | 
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| 109 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 110 | */ | 
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| 111 | static void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, | 
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| 112 | RenderSurfaceMask loadMask = RT_NONE); | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | * @see ct::RenderAPI::clearRenderTarget() | 
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| 116 | * | 
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| 117 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 118 | */ | 
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| 119 | static void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, | 
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| 120 | UINT16 stencil = 0, UINT8 targetMask = 0xFF); | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * @see ct::RenderAPI::clearViewport() | 
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| 124 | * | 
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| 125 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 126 | */ | 
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| 127 | static void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0, | 
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| 128 | UINT8 targetMask = 0xFF); | 
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| 129 |  | 
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| 130 | /** | 
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| 131 | * @see ct::RenderAPI::swapBuffers() | 
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| 132 | * | 
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| 133 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 134 | */ | 
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| 135 | static void swapBuffers(const SPtr<RenderTarget>& target); | 
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| 136 |  | 
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| 137 | /** | 
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| 138 | * @see ct::RenderAPI::draw() | 
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| 139 | * | 
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| 140 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 141 | */ | 
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| 142 | static void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0); | 
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| 143 |  | 
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| 144 | /** | 
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| 145 | * @see ct::RenderAPI::drawIndexed() | 
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| 146 | * | 
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| 147 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 148 | */ | 
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| 149 | static void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, | 
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| 150 | UINT32 instanceCount = 0); | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | * @see ct::RenderAPI::dispatchCompute() | 
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| 154 | * | 
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| 155 | * @note This is an @ref asyncMethod "asynchronous method". | 
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| 156 | */ | 
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| 157 | static void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1); | 
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| 158 |  | 
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| 159 | /** @copydoc ct::RenderAPI::getVideoModeInfo */ | 
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| 160 | static const VideoModeInfo& getVideoModeInfo(); | 
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| 161 |  | 
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| 162 | /** @copydoc ct::RenderAPI::convertProjectionMatrix */ | 
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| 163 | static void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest); | 
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| 164 | }; | 
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| 165 |  | 
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| 166 | /** @} */ | 
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| 167 |  | 
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| 168 | namespace ct | 
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| 169 | { | 
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| 170 | /** @addtogroup RenderAPI-Internal | 
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| 171 | *  @{ | 
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| 172 | */ | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | * Provides low-level API access to rendering commands (internally wrapping DirectX/OpenGL/Vulkan or similar). | 
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| 176 | * | 
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| 177 | * Methods that accept a CommandBuffer parameter get queued in the provided command buffer, and don't get executed until | 
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| 178 | * executeCommands() method is called. User is allowed to populate command buffers from non-core threads, but they all | 
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| 179 | * must get executed from the core thread. | 
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| 180 | * | 
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| 181 | * If a command buffer is not provivided to such methods, they execute immediately. Without a command buffer the methods | 
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| 182 | * are only allowed to be called from the core thread. | 
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| 183 | * | 
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| 184 | * @note	Accessible on any thread for methods accepting a CommandBuffer. Otherwise core thread unless specifically | 
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| 185 | *			noted otherwise on per-method basis. | 
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| 186 | */ | 
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| 187 | class BS_CORE_EXPORT RenderAPI : public Module<RenderAPI> | 
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| 188 | { | 
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| 189 | public: | 
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| 190 | RenderAPI(); | 
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| 191 | virtual ~RenderAPI(); | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | * Returns the name of the rendering system. | 
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| 195 | * | 
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| 196 | * @note	Thread safe. | 
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| 197 | */ | 
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| 198 | virtual const StringID& getName() const = 0; | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * Applies a set of parameters that control execution of all currently bound GPU programs. These are the uniforms | 
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| 202 | * like textures, samplers, or uniform buffers. Caller is expected to ensure the provided parameters actually | 
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| 203 | * match the currently bound programs. | 
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| 204 | */ | 
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| 205 | virtual void setGpuParams(const SPtr<GpuParams>& gpuParams, | 
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| 206 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 207 |  | 
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| 208 | /** | 
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| 209 | * Sets a pipeline state that controls how will subsequent draw commands render primitives. | 
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| 210 | * | 
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| 211 | * @param[in]	pipelineState		Pipeline state to bind, or null to unbind. | 
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| 212 | * @param[in]	commandBuffer		Optional command buffer to queue the operation on. If not provided operation | 
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| 213 | *									is executed immediately. Otherwise it is executed when executeCommands() is | 
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| 214 | *									called. Buffer must support graphics operations. | 
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| 215 | * | 
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| 216 | * @see		GraphicsPipelineState | 
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| 217 | */ | 
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| 218 | virtual void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState, | 
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| 219 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 220 |  | 
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| 221 | /** | 
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| 222 | * Sets a pipeline state that controls how will subsequent dispatch commands execute. | 
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| 223 | * | 
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| 224 | * @param[in]	pipelineState		Pipeline state to bind, or null to unbind. | 
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| 225 | * @param[in]	commandBuffer		Optional command buffer to queue the operation on. If not provided operation | 
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| 226 | *									is executed immediately. Otherwise it is executed when executeCommands() is | 
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| 227 | *									called. Buffer must support graphics operations. | 
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| 228 | */ | 
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| 229 | virtual void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState, | 
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| 230 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 231 |  | 
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| 232 | /** | 
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| 233 | * Sets the active viewport that will be used for all render operations. | 
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| 234 | * | 
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| 235 | * @param[in]	area			Area of the viewport, in normalized ([0,1] range) coordinates. | 
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| 236 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 237 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 238 | *								Buffer must support graphics operations. | 
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| 239 | */ | 
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| 240 | virtual void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 241 |  | 
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| 242 | /** | 
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| 243 | * Allows you to set up a region in which rendering can take place. Coordinates are in pixels. No rendering will be | 
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| 244 | * done to render target pixels outside of the provided region. | 
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| 245 | * | 
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| 246 | * @param[in]	left			Left border of the scissor rectangle, in pixels. | 
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| 247 | * @param[in]	top				Top border of the scissor rectangle, in pixels. | 
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| 248 | * @param[in]	right			Right border of the scissor rectangle, in pixels. | 
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| 249 | * @param[in]	bottom			Bottom border of the scissor rectangle, in pixels. | 
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| 250 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 251 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 252 | *								Buffer must support graphics operations. | 
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| 253 | */ | 
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| 254 | virtual void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom, | 
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| 255 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 256 |  | 
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| 257 | /** | 
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| 258 | * Sets a reference value that will be used for stencil compare operations. | 
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| 259 | * | 
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| 260 | * @param[in]	value			Reference value to set. | 
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| 261 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 262 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 263 | *								Buffer must support graphics operations. | 
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| 264 | */ | 
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| 265 | virtual void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 266 |  | 
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| 267 | /** | 
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| 268 | * Sets the provided vertex buffers starting at the specified source index.	Set buffer to nullptr to clear the | 
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| 269 | * buffer at the specified index. | 
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| 270 | * | 
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| 271 | * @param[in]	index			Index at which to start binding the vertex buffers. | 
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| 272 | * @param[in]	buffers			A list of buffers to bind to the pipeline. | 
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| 273 | * @param[in]	numBuffers		Number of buffers in the @p buffers list. | 
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| 274 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 275 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 276 | *								Buffer must support graphics operations. | 
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| 277 | */ | 
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| 278 | virtual void setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers, | 
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| 279 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 280 |  | 
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| 281 | /** | 
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| 282 | * Sets an index buffer to use when drawing. Indices in an index buffer reference vertices in the vertex buffer, | 
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| 283 | * which increases cache coherency and reduces the size of vertex buffers by eliminating duplicate data. | 
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| 284 | * | 
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| 285 | * @param[in]	buffer			Index buffer to bind, null to unbind. | 
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| 286 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 287 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 288 | *								Buffer must support graphics operations. | 
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| 289 | */ | 
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| 290 | virtual void setIndexBuffer(const SPtr<IndexBuffer>& buffer, | 
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| 291 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 292 |  | 
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| 293 | /** | 
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| 294 | * Sets the vertex declaration to use when drawing. Vertex declaration is used to decode contents of a single | 
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| 295 | * vertex in a vertex buffer. | 
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| 296 | * | 
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| 297 | * @param[in]	vertexDeclaration	Vertex declaration to bind. | 
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| 298 | * @param[in]	commandBuffer		Optional command buffer to queue the operation on. If not provided operation | 
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| 299 | *									is executed immediately. Otherwise it is executed when executeCommands() is | 
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| 300 | *									called. Buffer must support graphics operations. | 
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| 301 | */ | 
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| 302 | virtual void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration, | 
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| 303 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 304 |  | 
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| 305 | /** | 
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| 306 | * Sets the draw operation that determines how to interpret the elements of the index or vertex buffers. | 
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| 307 | * | 
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| 308 | * @param[in]	op				Draw operation to enable. | 
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| 309 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 310 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 311 | *								Buffer must support graphics operations. | 
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| 312 | */ | 
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| 313 | virtual void setDrawOperation(DrawOperationType op, | 
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| 314 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 315 |  | 
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| 316 | /** | 
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| 317 | * Draw an object based on currently bound GPU programs, vertex declaration and vertex buffers. Draws directly from | 
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| 318 | * the vertex buffer without using indices. | 
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| 319 | * | 
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| 320 | * @param[in]	vertexOffset	Offset into the currently bound vertex buffer to start drawing from. | 
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| 321 | * @param[in]	vertexCount		Number of vertices to draw. | 
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| 322 | * @param[in]	instanceCount	Number of times to draw the provided geometry, each time with an (optionally) | 
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| 323 | *								separate per-instance data. | 
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| 324 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 325 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 326 | *								Buffer must support graphics operations. | 
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| 327 | */ | 
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| 328 | virtual void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0, | 
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| 329 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | * Draw an object based on currently bound GPU programs, vertex declaration, vertex and index buffers. | 
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| 333 | * | 
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| 334 | * @param[in]	startIndex		Offset into the currently bound index buffer to start drawing from. | 
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| 335 | * @param[in]	indexCount		Number of indices to draw. | 
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| 336 | * @param[in]	vertexOffset	Offset to apply to each vertex index. | 
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| 337 | * @param[in]	vertexCount		Number of vertices to draw. | 
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| 338 | * @param[in]	instanceCount	Number of times to draw the provided geometry, each time with an (optionally) | 
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| 339 | *								separate per-instance data. | 
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| 340 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 341 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 342 | *								Buffer must support graphics operations. | 
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| 343 | */ | 
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| 344 | virtual void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, | 
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| 345 | UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 346 |  | 
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| 347 | /** | 
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| 348 | * Executes the currently bound compute shader. | 
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| 349 | * | 
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| 350 | * @param[in]	numGroupsX		Number of groups to start in the X direction. Must be in range [1, 65535]. | 
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| 351 | * @param[in]	numGroupsY		Number of groups to start in the Y direction. Must be in range [1, 65535]. | 
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| 352 | * @param[in]	numGroupsZ		Number of groups to start in the Z direction. Must be in range [1, 64]. | 
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| 353 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 354 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 355 | *								Buffer must support compute or graphics operations. | 
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| 356 | */ | 
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| 357 | virtual void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1, | 
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| 358 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 359 |  | 
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| 360 | /** | 
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| 361 | * Swap the front and back buffer of the specified render target. | 
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| 362 | * | 
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| 363 | * @param[in]	target		Render target to perform the buffer swap on. | 
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| 364 | * @param[in]	syncMask	Optional synchronization mask that determines for which queues should the system wait | 
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| 365 | *							before performing the swap buffer operation. By default the system waits for all queues. | 
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| 366 | *							However if certain queues are performing non-rendering operations, or operations not | 
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| 367 | *							related to the provided render target, you can exclude them from the sync mask for | 
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| 368 | *							potentially better performance. You can use CommandSyncMask to generate a valid sync mask. | 
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| 369 | */ | 
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| 370 | virtual void swapBuffers(const SPtr<RenderTarget>& target, UINT32 syncMask = 0xFFFFFFFF) = 0; | 
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| 371 |  | 
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| 372 | /** | 
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| 373 | * Change the render target into which we want to draw. | 
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| 374 | * | 
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| 375 | * @param[in]	target					Render target to draw to. | 
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| 376 | * @param[in]	readOnlyFlags			Combination of one or more elements of FrameBufferType denoting which buffers | 
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| 377 | *										will be bound for read-only operations. This is useful for depth or stencil | 
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| 378 | *										buffers which need to be bound both for depth/stencil tests, as well as | 
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| 379 | *										shader reads. | 
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| 380 | * @param[in]	loadMask				Determines which render target surfaces will have their current contents | 
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| 381 | *										preserved. By default when a render target is bound its contents will be | 
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| 382 | *										lost. You might need to preserve contents if you need to perform blending | 
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| 383 | *										or similar operations with the existing contents of the render target. | 
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| 384 | * | 
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| 385 | *										Use the mask to select exactly which surfaces of the render target need | 
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| 386 | *										their contents preserved. | 
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| 387 | * @param[in]	commandBuffer			Optional command buffer to queue the operation on. If not provided operation | 
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| 388 | *										is executed immediately. Otherwise it is executed when executeCommands() is | 
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| 389 | *										called. Buffer must support graphics operations. | 
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| 390 | */ | 
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| 391 | virtual void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, | 
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| 392 | RenderSurfaceMask loadMask = RT_NONE, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 393 |  | 
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| 394 | /** | 
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| 395 | * Clears the currently active render target. | 
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| 396 | * | 
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| 397 | * @param[in]	buffers			Combination of one or more elements of FrameBufferType denoting which buffers are | 
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| 398 | *								to be cleared. | 
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| 399 | * @param[in]	color			The color to clear the color buffer with, if enabled. | 
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| 400 | * @param[in]	depth			The value to initialize the depth buffer with, if enabled. | 
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| 401 | * @param[in]	stencil			The value to initialize the stencil buffer with, if enabled. | 
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| 402 | * @param[in]	targetMask		In case multiple render targets are bound, this allows you to control which ones to | 
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| 403 | *									clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). | 
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| 404 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 405 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 406 | *								Buffer must support graphics operations. | 
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| 407 | */ | 
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| 408 | virtual void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, | 
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| 409 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 410 |  | 
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| 411 | /** | 
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| 412 | * Clears the currently active viewport (meaning it clears just a sub-area of a render-target that is covered by the | 
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| 413 | * viewport, as opposed to clearRenderTarget() which always clears the entire render target). | 
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| 414 | * | 
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| 415 | * @param[in]	buffers			Combination of one or more elements of FrameBufferType denoting which buffers are to | 
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| 416 | *								be cleared. | 
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| 417 | * @param[in]	color			The color to clear the color buffer with, if enabled. | 
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| 418 | * @param[in]	depth			The value to initialize the depth buffer with, if enabled. | 
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| 419 | * @param[in]	stencil			The value to initialize the stencil buffer with, if enabled. | 
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| 420 | * @param[in]	targetMask		In case multiple render targets are bound, this allows you to control which ones to | 
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| 421 | *								clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). | 
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| 422 | * @param[in]	commandBuffer	Optional command buffer to queue the operation on. If not provided operation | 
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| 423 | *								is executed immediately. Otherwise it is executed when executeCommands() is called. | 
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| 424 | *								Buffer must support graphics operations. | 
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| 425 | */ | 
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| 426 | virtual void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, | 
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| 427 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; | 
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| 428 |  | 
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| 429 | /** Appends all commands from the provided secondary command buffer into the primary command buffer. */ | 
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| 430 | virtual void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) = 0; | 
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| 431 |  | 
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| 432 | /** | 
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| 433 | * Executes all commands in the provided command buffer. Command buffer cannot be secondary. | 
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| 434 | * | 
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| 435 | * @param[in]	commandBuffer	Command buffer whose commands to execute. Set to null to submit the main command | 
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| 436 | *								buffer. | 
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| 437 | * @param[in]	syncMask		Optional synchronization mask that determines if the submitted command buffer | 
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| 438 | *								depends on any other command buffers. Use the CommandSyncMask class to generate | 
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| 439 | *								a mask using existing command buffers. | 
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| 440 | * | 
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| 441 | *								This mask is only relevant if your command buffers are executing on different | 
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| 442 | *								hardware queues, and are somehow dependant. If they are executing on the same queue | 
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| 443 | *								(default) then they will execute sequentially in the order they are submitted. | 
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| 444 | *								Otherwise, if there is a dependency, you must make state it explicitly here. | 
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| 445 | * | 
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| 446 | * @note	Core thread only. | 
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| 447 | */ | 
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| 448 | virtual void submitCommandBuffer(const SPtr<CommandBuffer>& commandBuffer, UINT32 syncMask = 0xFFFFFFFF) = 0; | 
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| 449 |  | 
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| 450 | /** | 
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| 451 | * Gets the capabilities of a specific GPU. | 
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| 452 | * | 
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| 453 | * @param[in]	deviceIdx	Index of the device to get the capabilities for. | 
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| 454 | * | 
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| 455 | * @note	Thread safe. | 
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| 456 | */ | 
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| 457 | const RenderAPICapabilities& getCapabilities(UINT32 deviceIdx) const; | 
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| 458 |  | 
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| 459 | /** Returns the number of devices supported by this render API. */ | 
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| 460 | UINT32 getNumDevices() const { return mNumDevices; } | 
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| 461 |  | 
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| 462 | /** | 
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| 463 | * Returns information about available output devices and their video modes. | 
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| 464 | * | 
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| 465 | * @note	Thread safe. | 
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| 466 | */ | 
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| 467 | const VideoModeInfo& getVideoModeInfo() const { return *mVideoModeInfo; } | 
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| 468 |  | 
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| 469 | /************************************************************************/ | 
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| 470 | /* 								UTILITY METHODS                    		*/ | 
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| 471 | /************************************************************************/ | 
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| 472 |  | 
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| 473 | /** | 
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| 474 | * Contains a default matrix into a matrix suitable for use by this specific render system. | 
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| 475 | * | 
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| 476 | * @note	Thread safe. | 
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| 477 | */ | 
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| 478 | virtual void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) = 0; | 
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| 479 |  | 
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| 480 | /** | 
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| 481 | * Generates a parameter block description and calculates per-parameter offsets for the provided gpu data | 
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| 482 | * parameters. The offsets are render API specific and correspond to std140 layout for OpenGL, and the default | 
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| 483 | * layout in DirectX. | 
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| 484 | * | 
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| 485 | * @param[in]	name	Name to assign the parameter block. | 
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| 486 | * @param[in]	params	List of parameters in the parameter block. Only name, type and array size fields need to be | 
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| 487 | * 						populated, the rest will be populated when the method returns. If a parameter is a struct | 
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| 488 | * 						then the elementSize field needs to be populated with the size of the struct in bytes. | 
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| 489 | * @return				Descriptor for the parameter block holding the provided parameters as laid out by the | 
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| 490 | *						default render API layout. | 
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| 491 | */ | 
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| 492 | virtual GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) = 0; | 
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| 493 |  | 
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| 494 | /************************************************************************/ | 
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| 495 | /* 							INTERNAL METHODS				        	*/ | 
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| 496 | /************************************************************************/ | 
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| 497 | protected: | 
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| 498 | /** | 
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| 499 | * Initializes the render API system and creates a primary render window. | 
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| 500 | * | 
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| 501 | * @note Sim thread only. | 
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| 502 | */ | 
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| 503 | SPtr<bs::RenderWindow> initialize(const RENDER_WINDOW_DESC& primaryWindowDesc); | 
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| 504 |  | 
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| 505 | /** Initializes the render API system. Called before the primary render window is created. */ | 
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| 506 | virtual void initialize(); | 
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| 507 |  | 
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| 508 | /** | 
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| 509 | * Performs (optional) secondary initialization of the render API system. Called after the render window is | 
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| 510 | * created. | 
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| 511 | */ | 
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| 512 | virtual void initializeWithWindow(const SPtr<RenderWindow>& primaryWindow); | 
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| 513 |  | 
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| 514 | /** | 
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| 515 | * Shuts down the render API system and cleans up all resources. | 
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| 516 | * | 
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| 517 | * @note	Sim thread. | 
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| 518 | */ | 
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| 519 | void destroy(); | 
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| 520 |  | 
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| 521 | /** Performs render API system shutdown on the core thread. */ | 
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| 522 | virtual void destroyCore(); | 
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| 523 |  | 
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| 524 | /** Converts the number of vertices to number of primitives based on the specified draw operation. */ | 
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| 525 | UINT32 vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount); | 
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| 526 |  | 
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| 527 | /************************************************************************/ | 
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| 528 | /* 								INTERNAL DATA					       	*/ | 
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| 529 | /************************************************************************/ | 
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| 530 | protected: | 
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| 531 | friend class bs::RenderAPIManager; | 
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| 532 |  | 
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| 533 | SPtr<RenderTarget> mActiveRenderTarget; | 
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| 534 |  | 
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| 535 | RenderAPICapabilities* mCurrentCapabilities; | 
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| 536 | UINT32 mNumDevices; | 
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| 537 | SPtr<VideoModeInfo> mVideoModeInfo; | 
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| 538 | }; | 
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| 539 |  | 
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| 540 | /** Shorthand for RenderAPI::getCapabilities(). */ | 
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| 541 | inline const RenderAPICapabilities& gCaps(UINT32 deviceIdx = 0) | 
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| 542 | { | 
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| 543 | return RenderAPI::instance().getCapabilities(deviceIdx); | 
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| 544 | } | 
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| 545 |  | 
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| 546 | /** @} */ | 
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| 547 | } | 
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| 548 | } | 
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