1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | #include "BsCorePrerequisites.h" |
5 | #include "RenderAPI/BsSamplerState.h" |
6 | #include "CoreThread/BsCommandQueue.h" |
7 | #include "RenderAPI/BsRenderAPICapabilities.h" |
8 | #include "RenderAPI/BsRenderTarget.h" |
9 | #include "RenderAPI/BsRenderTexture.h" |
10 | #include "RenderAPI/BsRenderWindow.h" |
11 | #include "RenderAPI/BsGpuProgram.h" |
12 | #include "RenderAPI/BsVertexDeclaration.h" |
13 | #include "Math/BsPlane.h" |
14 | #include "Utility/BsModule.h" |
15 | #include "Utility/BsEvent.h" |
16 | |
17 | namespace bs |
18 | { |
19 | class RenderAPIManager; |
20 | |
21 | /** @addtogroup RenderAPI |
22 | * @{ |
23 | */ |
24 | |
25 | /** |
26 | * Provides access to ct::RenderAPI from the simulation thread. All the commands get queued on the core thread queue |
27 | * for the calling thread. |
28 | * |
29 | * @see ct::RenderAPI |
30 | * |
31 | * @note Sim thread only. |
32 | */ |
33 | class BS_CORE_EXPORT RenderAPI |
34 | { |
35 | public: |
36 | /** |
37 | * @see ct::RenderAPI::setGpuParams() |
38 | * |
39 | * @note This is an @ref asyncMethod "asynchronous method". |
40 | */ |
41 | static void setGpuParams(const SPtr<GpuParams>& gpuParams); |
42 | |
43 | /** |
44 | * @see ct::RenderAPI::setGraphicsPipeline() |
45 | * |
46 | * @note This is an @ref asyncMethod "asynchronous method". |
47 | */ |
48 | static void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState); |
49 | |
50 | /** |
51 | * @see ct::RenderAPI::setComputePipeline() |
52 | * |
53 | * @note This is an @ref asyncMethod "asynchronous method". |
54 | */ |
55 | static void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState); |
56 | |
57 | /** |
58 | * @see ct::RenderAPI::setVertexBuffers() |
59 | * |
60 | * @note This is an @ref asyncMethod "asynchronous method". |
61 | */ |
62 | static void setVertexBuffers(UINT32 index, const Vector<SPtr<VertexBuffer>>& buffers); |
63 | |
64 | /** |
65 | * @see ct::RenderAPI::setIndexBuffer() |
66 | * |
67 | * @note This is an @ref asyncMethod "asynchronous method". |
68 | */ |
69 | static void setIndexBuffer(const SPtr<IndexBuffer>& buffer); |
70 | |
71 | /** |
72 | * @see ct::RenderAPI::setVertexDeclaration() |
73 | * |
74 | * @note This is an @ref asyncMethod "asynchronous method". |
75 | */ |
76 | static void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration); |
77 | |
78 | /** |
79 | * @see ct::RenderAPI::setViewport() |
80 | * |
81 | * @note This is an @ref asyncMethod "asynchronous method". |
82 | */ |
83 | static void setViewport(const Rect2& area); |
84 | |
85 | /** |
86 | * @see ct::RenderAPI::setStencilRef() |
87 | * |
88 | * @note This is an @ref asyncMethod "asynchronous method". |
89 | */ |
90 | static void setStencilRef(UINT32 value); |
91 | |
92 | /** |
93 | * @see ct::RenderAPI::setDrawOperation() |
94 | * |
95 | * @note This is an @ref asyncMethod "asynchronous method". |
96 | */ |
97 | static void setDrawOperation(DrawOperationType op); |
98 | |
99 | /** |
100 | * @see ct::RenderAPI::setScissorRect() |
101 | * |
102 | * @note This is an @ref asyncMethod "asynchronous method". |
103 | */ |
104 | static void setScissorRect(UINT32 left = 0, UINT32 top = 0, UINT32 right = 800, UINT32 bottom = 600); |
105 | |
106 | /** |
107 | * @see ct::RenderAPI::setRenderTarget() |
108 | * |
109 | * @note This is an @ref asyncMethod "asynchronous method". |
110 | */ |
111 | static void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, |
112 | RenderSurfaceMask loadMask = RT_NONE); |
113 | |
114 | /** |
115 | * @see ct::RenderAPI::clearRenderTarget() |
116 | * |
117 | * @note This is an @ref asyncMethod "asynchronous method". |
118 | */ |
119 | static void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
120 | UINT16 stencil = 0, UINT8 targetMask = 0xFF); |
121 | |
122 | /** |
123 | * @see ct::RenderAPI::clearViewport() |
124 | * |
125 | * @note This is an @ref asyncMethod "asynchronous method". |
126 | */ |
127 | static void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0, |
128 | UINT8 targetMask = 0xFF); |
129 | |
130 | /** |
131 | * @see ct::RenderAPI::swapBuffers() |
132 | * |
133 | * @note This is an @ref asyncMethod "asynchronous method". |
134 | */ |
135 | static void swapBuffers(const SPtr<RenderTarget>& target); |
136 | |
137 | /** |
138 | * @see ct::RenderAPI::draw() |
139 | * |
140 | * @note This is an @ref asyncMethod "asynchronous method". |
141 | */ |
142 | static void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0); |
143 | |
144 | /** |
145 | * @see ct::RenderAPI::drawIndexed() |
146 | * |
147 | * @note This is an @ref asyncMethod "asynchronous method". |
148 | */ |
149 | static void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
150 | UINT32 instanceCount = 0); |
151 | |
152 | /** |
153 | * @see ct::RenderAPI::dispatchCompute() |
154 | * |
155 | * @note This is an @ref asyncMethod "asynchronous method". |
156 | */ |
157 | static void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1); |
158 | |
159 | /** @copydoc ct::RenderAPI::getVideoModeInfo */ |
160 | static const VideoModeInfo& getVideoModeInfo(); |
161 | |
162 | /** @copydoc ct::RenderAPI::convertProjectionMatrix */ |
163 | static void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest); |
164 | }; |
165 | |
166 | /** @} */ |
167 | |
168 | namespace ct |
169 | { |
170 | /** @addtogroup RenderAPI-Internal |
171 | * @{ |
172 | */ |
173 | |
174 | /** |
175 | * Provides low-level API access to rendering commands (internally wrapping DirectX/OpenGL/Vulkan or similar). |
176 | * |
177 | * Methods that accept a CommandBuffer parameter get queued in the provided command buffer, and don't get executed until |
178 | * executeCommands() method is called. User is allowed to populate command buffers from non-core threads, but they all |
179 | * must get executed from the core thread. |
180 | * |
181 | * If a command buffer is not provivided to such methods, they execute immediately. Without a command buffer the methods |
182 | * are only allowed to be called from the core thread. |
183 | * |
184 | * @note Accessible on any thread for methods accepting a CommandBuffer. Otherwise core thread unless specifically |
185 | * noted otherwise on per-method basis. |
186 | */ |
187 | class BS_CORE_EXPORT RenderAPI : public Module<RenderAPI> |
188 | { |
189 | public: |
190 | RenderAPI(); |
191 | virtual ~RenderAPI(); |
192 | |
193 | /** |
194 | * Returns the name of the rendering system. |
195 | * |
196 | * @note Thread safe. |
197 | */ |
198 | virtual const StringID& getName() const = 0; |
199 | |
200 | /** |
201 | * Applies a set of parameters that control execution of all currently bound GPU programs. These are the uniforms |
202 | * like textures, samplers, or uniform buffers. Caller is expected to ensure the provided parameters actually |
203 | * match the currently bound programs. |
204 | */ |
205 | virtual void setGpuParams(const SPtr<GpuParams>& gpuParams, |
206 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
207 | |
208 | /** |
209 | * Sets a pipeline state that controls how will subsequent draw commands render primitives. |
210 | * |
211 | * @param[in] pipelineState Pipeline state to bind, or null to unbind. |
212 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
213 | * is executed immediately. Otherwise it is executed when executeCommands() is |
214 | * called. Buffer must support graphics operations. |
215 | * |
216 | * @see GraphicsPipelineState |
217 | */ |
218 | virtual void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState, |
219 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
220 | |
221 | /** |
222 | * Sets a pipeline state that controls how will subsequent dispatch commands execute. |
223 | * |
224 | * @param[in] pipelineState Pipeline state to bind, or null to unbind. |
225 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
226 | * is executed immediately. Otherwise it is executed when executeCommands() is |
227 | * called. Buffer must support graphics operations. |
228 | */ |
229 | virtual void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState, |
230 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
231 | |
232 | /** |
233 | * Sets the active viewport that will be used for all render operations. |
234 | * |
235 | * @param[in] area Area of the viewport, in normalized ([0,1] range) coordinates. |
236 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
237 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
238 | * Buffer must support graphics operations. |
239 | */ |
240 | virtual void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
241 | |
242 | /** |
243 | * Allows you to set up a region in which rendering can take place. Coordinates are in pixels. No rendering will be |
244 | * done to render target pixels outside of the provided region. |
245 | * |
246 | * @param[in] left Left border of the scissor rectangle, in pixels. |
247 | * @param[in] top Top border of the scissor rectangle, in pixels. |
248 | * @param[in] right Right border of the scissor rectangle, in pixels. |
249 | * @param[in] bottom Bottom border of the scissor rectangle, in pixels. |
250 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
251 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
252 | * Buffer must support graphics operations. |
253 | */ |
254 | virtual void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom, |
255 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
256 | |
257 | /** |
258 | * Sets a reference value that will be used for stencil compare operations. |
259 | * |
260 | * @param[in] value Reference value to set. |
261 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
262 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
263 | * Buffer must support graphics operations. |
264 | */ |
265 | virtual void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
266 | |
267 | /** |
268 | * Sets the provided vertex buffers starting at the specified source index. Set buffer to nullptr to clear the |
269 | * buffer at the specified index. |
270 | * |
271 | * @param[in] index Index at which to start binding the vertex buffers. |
272 | * @param[in] buffers A list of buffers to bind to the pipeline. |
273 | * @param[in] numBuffers Number of buffers in the @p buffers list. |
274 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
275 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
276 | * Buffer must support graphics operations. |
277 | */ |
278 | virtual void setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers, |
279 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
280 | |
281 | /** |
282 | * Sets an index buffer to use when drawing. Indices in an index buffer reference vertices in the vertex buffer, |
283 | * which increases cache coherency and reduces the size of vertex buffers by eliminating duplicate data. |
284 | * |
285 | * @param[in] buffer Index buffer to bind, null to unbind. |
286 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
287 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
288 | * Buffer must support graphics operations. |
289 | */ |
290 | virtual void setIndexBuffer(const SPtr<IndexBuffer>& buffer, |
291 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
292 | |
293 | /** |
294 | * Sets the vertex declaration to use when drawing. Vertex declaration is used to decode contents of a single |
295 | * vertex in a vertex buffer. |
296 | * |
297 | * @param[in] vertexDeclaration Vertex declaration to bind. |
298 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
299 | * is executed immediately. Otherwise it is executed when executeCommands() is |
300 | * called. Buffer must support graphics operations. |
301 | */ |
302 | virtual void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration, |
303 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
304 | |
305 | /** |
306 | * Sets the draw operation that determines how to interpret the elements of the index or vertex buffers. |
307 | * |
308 | * @param[in] op Draw operation to enable. |
309 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
310 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
311 | * Buffer must support graphics operations. |
312 | */ |
313 | virtual void setDrawOperation(DrawOperationType op, |
314 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
315 | |
316 | /** |
317 | * Draw an object based on currently bound GPU programs, vertex declaration and vertex buffers. Draws directly from |
318 | * the vertex buffer without using indices. |
319 | * |
320 | * @param[in] vertexOffset Offset into the currently bound vertex buffer to start drawing from. |
321 | * @param[in] vertexCount Number of vertices to draw. |
322 | * @param[in] instanceCount Number of times to draw the provided geometry, each time with an (optionally) |
323 | * separate per-instance data. |
324 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
325 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
326 | * Buffer must support graphics operations. |
327 | */ |
328 | virtual void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0, |
329 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
330 | |
331 | /** |
332 | * Draw an object based on currently bound GPU programs, vertex declaration, vertex and index buffers. |
333 | * |
334 | * @param[in] startIndex Offset into the currently bound index buffer to start drawing from. |
335 | * @param[in] indexCount Number of indices to draw. |
336 | * @param[in] vertexOffset Offset to apply to each vertex index. |
337 | * @param[in] vertexCount Number of vertices to draw. |
338 | * @param[in] instanceCount Number of times to draw the provided geometry, each time with an (optionally) |
339 | * separate per-instance data. |
340 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
341 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
342 | * Buffer must support graphics operations. |
343 | */ |
344 | virtual void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
345 | UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
346 | |
347 | /** |
348 | * Executes the currently bound compute shader. |
349 | * |
350 | * @param[in] numGroupsX Number of groups to start in the X direction. Must be in range [1, 65535]. |
351 | * @param[in] numGroupsY Number of groups to start in the Y direction. Must be in range [1, 65535]. |
352 | * @param[in] numGroupsZ Number of groups to start in the Z direction. Must be in range [1, 64]. |
353 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
354 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
355 | * Buffer must support compute or graphics operations. |
356 | */ |
357 | virtual void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1, |
358 | const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
359 | |
360 | /** |
361 | * Swap the front and back buffer of the specified render target. |
362 | * |
363 | * @param[in] target Render target to perform the buffer swap on. |
364 | * @param[in] syncMask Optional synchronization mask that determines for which queues should the system wait |
365 | * before performing the swap buffer operation. By default the system waits for all queues. |
366 | * However if certain queues are performing non-rendering operations, or operations not |
367 | * related to the provided render target, you can exclude them from the sync mask for |
368 | * potentially better performance. You can use CommandSyncMask to generate a valid sync mask. |
369 | */ |
370 | virtual void swapBuffers(const SPtr<RenderTarget>& target, UINT32 syncMask = 0xFFFFFFFF) = 0; |
371 | |
372 | /** |
373 | * Change the render target into which we want to draw. |
374 | * |
375 | * @param[in] target Render target to draw to. |
376 | * @param[in] readOnlyFlags Combination of one or more elements of FrameBufferType denoting which buffers |
377 | * will be bound for read-only operations. This is useful for depth or stencil |
378 | * buffers which need to be bound both for depth/stencil tests, as well as |
379 | * shader reads. |
380 | * @param[in] loadMask Determines which render target surfaces will have their current contents |
381 | * preserved. By default when a render target is bound its contents will be |
382 | * lost. You might need to preserve contents if you need to perform blending |
383 | * or similar operations with the existing contents of the render target. |
384 | * |
385 | * Use the mask to select exactly which surfaces of the render target need |
386 | * their contents preserved. |
387 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
388 | * is executed immediately. Otherwise it is executed when executeCommands() is |
389 | * called. Buffer must support graphics operations. |
390 | */ |
391 | virtual void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0, |
392 | RenderSurfaceMask loadMask = RT_NONE, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
393 | |
394 | /** |
395 | * Clears the currently active render target. |
396 | * |
397 | * @param[in] buffers Combination of one or more elements of FrameBufferType denoting which buffers are |
398 | * to be cleared. |
399 | * @param[in] color The color to clear the color buffer with, if enabled. |
400 | * @param[in] depth The value to initialize the depth buffer with, if enabled. |
401 | * @param[in] stencil The value to initialize the stencil buffer with, if enabled. |
402 | * @param[in] targetMask In case multiple render targets are bound, this allows you to control which ones to |
403 | * clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). |
404 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
405 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
406 | * Buffer must support graphics operations. |
407 | */ |
408 | virtual void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
409 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
410 | |
411 | /** |
412 | * Clears the currently active viewport (meaning it clears just a sub-area of a render-target that is covered by the |
413 | * viewport, as opposed to clearRenderTarget() which always clears the entire render target). |
414 | * |
415 | * @param[in] buffers Combination of one or more elements of FrameBufferType denoting which buffers are to |
416 | * be cleared. |
417 | * @param[in] color The color to clear the color buffer with, if enabled. |
418 | * @param[in] depth The value to initialize the depth buffer with, if enabled. |
419 | * @param[in] stencil The value to initialize the stencil buffer with, if enabled. |
420 | * @param[in] targetMask In case multiple render targets are bound, this allows you to control which ones to |
421 | * clear (0x01 first, 0x02 second, 0x04 third, etc., and combinations). |
422 | * @param[in] commandBuffer Optional command buffer to queue the operation on. If not provided operation |
423 | * is executed immediately. Otherwise it is executed when executeCommands() is called. |
424 | * Buffer must support graphics operations. |
425 | */ |
426 | virtual void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, |
427 | UINT16 stencil = 0, UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) = 0; |
428 | |
429 | /** Appends all commands from the provided secondary command buffer into the primary command buffer. */ |
430 | virtual void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) = 0; |
431 | |
432 | /** |
433 | * Executes all commands in the provided command buffer. Command buffer cannot be secondary. |
434 | * |
435 | * @param[in] commandBuffer Command buffer whose commands to execute. Set to null to submit the main command |
436 | * buffer. |
437 | * @param[in] syncMask Optional synchronization mask that determines if the submitted command buffer |
438 | * depends on any other command buffers. Use the CommandSyncMask class to generate |
439 | * a mask using existing command buffers. |
440 | * |
441 | * This mask is only relevant if your command buffers are executing on different |
442 | * hardware queues, and are somehow dependant. If they are executing on the same queue |
443 | * (default) then they will execute sequentially in the order they are submitted. |
444 | * Otherwise, if there is a dependency, you must make state it explicitly here. |
445 | * |
446 | * @note Core thread only. |
447 | */ |
448 | virtual void submitCommandBuffer(const SPtr<CommandBuffer>& commandBuffer, UINT32 syncMask = 0xFFFFFFFF) = 0; |
449 | |
450 | /** |
451 | * Gets the capabilities of a specific GPU. |
452 | * |
453 | * @param[in] deviceIdx Index of the device to get the capabilities for. |
454 | * |
455 | * @note Thread safe. |
456 | */ |
457 | const RenderAPICapabilities& getCapabilities(UINT32 deviceIdx) const; |
458 | |
459 | /** Returns the number of devices supported by this render API. */ |
460 | UINT32 getNumDevices() const { return mNumDevices; } |
461 | |
462 | /** |
463 | * Returns information about available output devices and their video modes. |
464 | * |
465 | * @note Thread safe. |
466 | */ |
467 | const VideoModeInfo& getVideoModeInfo() const { return *mVideoModeInfo; } |
468 | |
469 | /************************************************************************/ |
470 | /* UTILITY METHODS */ |
471 | /************************************************************************/ |
472 | |
473 | /** |
474 | * Contains a default matrix into a matrix suitable for use by this specific render system. |
475 | * |
476 | * @note Thread safe. |
477 | */ |
478 | virtual void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) = 0; |
479 | |
480 | /** |
481 | * Generates a parameter block description and calculates per-parameter offsets for the provided gpu data |
482 | * parameters. The offsets are render API specific and correspond to std140 layout for OpenGL, and the default |
483 | * layout in DirectX. |
484 | * |
485 | * @param[in] name Name to assign the parameter block. |
486 | * @param[in] params List of parameters in the parameter block. Only name, type and array size fields need to be |
487 | * populated, the rest will be populated when the method returns. If a parameter is a struct |
488 | * then the elementSize field needs to be populated with the size of the struct in bytes. |
489 | * @return Descriptor for the parameter block holding the provided parameters as laid out by the |
490 | * default render API layout. |
491 | */ |
492 | virtual GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) = 0; |
493 | |
494 | /************************************************************************/ |
495 | /* INTERNAL METHODS */ |
496 | /************************************************************************/ |
497 | protected: |
498 | /** |
499 | * Initializes the render API system and creates a primary render window. |
500 | * |
501 | * @note Sim thread only. |
502 | */ |
503 | SPtr<bs::RenderWindow> initialize(const RENDER_WINDOW_DESC& primaryWindowDesc); |
504 | |
505 | /** Initializes the render API system. Called before the primary render window is created. */ |
506 | virtual void initialize(); |
507 | |
508 | /** |
509 | * Performs (optional) secondary initialization of the render API system. Called after the render window is |
510 | * created. |
511 | */ |
512 | virtual void initializeWithWindow(const SPtr<RenderWindow>& primaryWindow); |
513 | |
514 | /** |
515 | * Shuts down the render API system and cleans up all resources. |
516 | * |
517 | * @note Sim thread. |
518 | */ |
519 | void destroy(); |
520 | |
521 | /** Performs render API system shutdown on the core thread. */ |
522 | virtual void destroyCore(); |
523 | |
524 | /** Converts the number of vertices to number of primitives based on the specified draw operation. */ |
525 | UINT32 vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount); |
526 | |
527 | /************************************************************************/ |
528 | /* INTERNAL DATA */ |
529 | /************************************************************************/ |
530 | protected: |
531 | friend class bs::RenderAPIManager; |
532 | |
533 | SPtr<RenderTarget> mActiveRenderTarget; |
534 | |
535 | RenderAPICapabilities* mCurrentCapabilities; |
536 | UINT32 mNumDevices; |
537 | SPtr<VideoModeInfo> mVideoModeInfo; |
538 | }; |
539 | |
540 | /** Shorthand for RenderAPI::getCapabilities(). */ |
541 | inline const RenderAPICapabilities& gCaps(UINT32 deviceIdx = 0) |
542 | { |
543 | return RenderAPI::instance().getCapabilities(deviceIdx); |
544 | } |
545 | |
546 | /** @} */ |
547 | } |
548 | } |