| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 |  | 
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| 7 | namespace bs | 
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| 8 | { | 
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| 9 | /** @addtogroup Material-Internal | 
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| 10 | *  @{ | 
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| 11 | */ | 
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| 12 |  | 
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| 13 | /**	Allows you to specify defines that can control shader compilation. */ | 
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| 14 | class BS_CORE_EXPORT ShaderDefines | 
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| 15 | { | 
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| 16 | public: | 
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| 17 | /** Adds a new define with a floating point value. */ | 
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| 18 | void set(const String& name, float value); | 
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| 19 |  | 
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| 20 | /** Adds a new define with an integer value. */ | 
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| 21 | void set(const String& name, INT32 value); | 
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| 22 |  | 
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| 23 | /** Adds a new define with an integer value. */ | 
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| 24 | void set(const String& name, UINT32 value); | 
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| 25 |  | 
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| 26 | /** Adds a new define with a string point value. */ | 
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| 27 | void set(const String& name, const String& value); | 
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| 28 |  | 
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| 29 | /**	Returns a list of all defines. */ | 
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| 30 | UnorderedMap<String, String> getAll() const { return mDefines; } | 
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| 31 |  | 
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| 32 | /** Removes all defines. */ | 
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| 33 | void clear() { mDefines.clear(); } | 
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| 34 |  | 
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| 35 | protected: | 
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| 36 | UnorderedMap<String, String> mDefines; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | * Contains information about a single variation of a Shader. Each variation can have a separate set of | 
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| 41 | * \#defines that control shader compilation. | 
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| 42 | */ | 
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| 43 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) ShaderVariation : public IReflectable | 
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| 44 | { | 
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| 45 | public: | 
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| 46 | /** Possible types of a variation parameter. */ | 
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| 47 | enum ParamType | 
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| 48 | { | 
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| 49 | Int, | 
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| 50 | UInt, | 
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| 51 | Float, | 
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| 52 | Bool | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | /** Name, type and value of a variation parameter. */ | 
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| 56 | struct Param | 
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| 57 | { | 
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| 58 | Param() | 
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| 59 | :i(0), type(Int) | 
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| 60 | { } | 
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| 61 |  | 
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| 62 | Param(const String& name, INT32 val) | 
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| 63 | :i(val), name(name), type(Int) | 
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| 64 | { } | 
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| 65 |  | 
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| 66 | Param(const String& name, UINT32 val) | 
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| 67 | :ui(val), name(name), type(Int) | 
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| 68 | { } | 
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| 69 |  | 
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| 70 | Param(const String& name, float val) | 
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| 71 | :f(val), name(name), type(Float) | 
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| 72 | { } | 
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| 73 |  | 
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| 74 | Param(const String& name, bool val) | 
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| 75 | :i(val ? 1 : 0), name(name), type(Bool) | 
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| 76 | { } | 
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| 77 |  | 
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| 78 | union | 
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| 79 | { | 
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| 80 | INT32 i; | 
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| 81 | UINT32 ui; | 
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| 82 | float f; | 
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| 83 | }; | 
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| 84 |  | 
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| 85 | StringID name; | 
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| 86 | ParamType type; | 
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| 87 | }; | 
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| 88 |  | 
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| 89 | BS_SCRIPT_EXPORT() | 
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| 90 | ShaderVariation() = default; | 
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| 91 |  | 
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| 92 | /** Creates a new shader variation with the specified parameters. */ | 
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| 93 | ShaderVariation(const SmallVector<Param, 4>& params); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * Returns the value of a signed integer parameter with the specified name. Returns 0 if the parameter cannot be | 
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| 97 | * found. | 
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| 98 | */ | 
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| 99 | BS_SCRIPT_EXPORT() | 
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| 100 | INT32 getInt(const StringID& name); | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | * Returns the value of a unsigned integer parameter with the specified name. Returns 0 if the parameter cannot be | 
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| 104 | * found. | 
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| 105 | */ | 
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| 106 | BS_SCRIPT_EXPORT() | 
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| 107 | UINT32 getUInt(const StringID& name); | 
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| 108 |  | 
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| 109 | /** Returns the value of a float parameter with the specified name. Returns 0 if the parameter cannot be found.  */ | 
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| 110 | BS_SCRIPT_EXPORT() | 
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| 111 | float getFloat(const StringID& name); | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | * Returns the value of a boolean parameter with the specified name. Returns false if the parameter cannot be | 
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| 115 | * found. | 
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| 116 | */ | 
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| 117 | BS_SCRIPT_EXPORT() | 
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| 118 | bool getBool(const StringID& name); | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name | 
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| 122 | * will be overwritten. | 
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| 123 | */ | 
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| 124 | BS_SCRIPT_EXPORT() | 
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| 125 | void setInt(const StringID& name, INT32 value); | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name | 
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| 129 | * will be overwritten. | 
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| 130 | */ | 
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| 131 | BS_SCRIPT_EXPORT() | 
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| 132 | void setUInt(const StringID& name, UINT32 value); | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name | 
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| 136 | * will be overwritten. | 
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| 137 | */ | 
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| 138 | BS_SCRIPT_EXPORT() | 
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| 139 | void setFloat(const StringID& name, float value); | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name | 
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| 143 | * will be overwritten. | 
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| 144 | */ | 
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| 145 | BS_SCRIPT_EXPORT() | 
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| 146 | void setBool(const StringID& name, bool value); | 
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| 147 |  | 
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| 148 | /** Registers a new parameter that controls the variation. */ | 
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| 149 | void addParam(const Param& param) { mParams[param.name] = param; } | 
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| 150 |  | 
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| 151 | /** Removes a parameter with the specified name. */ | 
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| 152 | BS_SCRIPT_EXPORT() | 
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| 153 | void removeParam(const StringID& paramName) { mParams.erase(paramName); } | 
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| 154 |  | 
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| 155 | /** Removes all parameters. */ | 
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| 156 | BS_SCRIPT_EXPORT() | 
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| 157 | void clearParams() { mParams.clear(); } | 
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| 158 |  | 
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| 159 | /** Returns a list of names of all registered parameters. */ | 
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| 160 | BS_SCRIPT_EXPORT(n:ParamNames,pr:getter) | 
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| 161 | Vector<String> getParamNames() const; | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | * Checks if this variation matches some other variation. | 
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| 165 | * | 
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| 166 | * @param[in]		other		Other variation to compare it to. | 
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| 167 | * @param[in]		exact		When true both variations need to have the exact number of parameters with identical | 
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| 168 | *								contents, equivalent to the equals operator. When false, only the subset of | 
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| 169 | *								parameters present in @p other is used for comparison, while any extra parameters | 
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| 170 | *								present in this object are ignored. | 
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| 171 | */ | 
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| 172 | bool matches(const ShaderVariation& other, bool exact = true) const; | 
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| 173 |  | 
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| 174 | /** Returns all the variation parameters. */ | 
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| 175 | const UnorderedMap<StringID, Param>& getParams() const { return mParams; } | 
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| 176 |  | 
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| 177 | bool operator==(const ShaderVariation& rhs) const; | 
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| 178 |  | 
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| 179 | /** Empty variation with no parameters. */ | 
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| 180 | static const ShaderVariation EMPTY; | 
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| 181 |  | 
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| 182 | /** | 
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| 183 | * @name Internal | 
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| 184 | * @{ | 
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| 185 | */ | 
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| 186 |  | 
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| 187 | /** Converts all the variation parameters in a ShaderDefines object, that may be consumed by the shader compiler. */ | 
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| 188 | ShaderDefines getDefines() const; | 
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| 189 |  | 
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| 190 | /** | 
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| 191 | * Returns a unique index of this variation, relative to all other variations registered in ShaderVariations object. | 
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| 192 | */ | 
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| 193 | UINT32 getIdx() const { return mIdx;  } | 
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| 194 |  | 
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| 195 | /** Assigns a unique index to the variation that can later be used for quick lookup. */ | 
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| 196 | void setIdx(UINT32 idx) const { mIdx = idx; } | 
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| 197 |  | 
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| 198 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ | 
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| 199 | template<class P> | 
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| 200 | void rttiEnumFields(P p) | 
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| 201 | { | 
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| 202 | p(mParams); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /** @} */ | 
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| 206 | private: | 
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| 207 | friend class ShaderVariations; | 
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| 208 |  | 
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| 209 | UnorderedMap<StringID, Param> mParams; | 
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| 210 | mutable UINT32 mIdx = -1; | 
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| 211 |  | 
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| 212 | /************************************************************************/ | 
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| 213 | /* 								RTTI		                     		*/ | 
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| 214 | /************************************************************************/ | 
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| 215 |  | 
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| 216 | public: | 
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| 217 | friend class ShaderVariationRTTI; | 
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| 218 | static RTTITypeBase* getRTTIStatic(); | 
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| 219 | RTTITypeBase* getRTTI() const override; | 
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| 220 | }; | 
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| 221 |  | 
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| 222 | /** A container for all variations of a single Shader. */ | 
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| 223 | class BS_CORE_EXPORT ShaderVariations | 
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| 224 | { | 
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| 225 | public: | 
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| 226 | /** Registers a new variation. */ | 
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| 227 | void add(const ShaderVariation& variation); | 
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| 228 |  | 
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| 229 | /** Returns a variation at the specified index. Variations are indexed sequentially as they are added. */ | 
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| 230 | const ShaderVariation& get(UINT32 idx) { return mVariations[idx]; } | 
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| 231 |  | 
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| 232 | /** | 
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| 233 | * Scans a list of stored variations and returns an index of a variation that has the same parameters as the | 
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| 234 | * provided one, or -1 if one is not found. | 
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| 235 | */ | 
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| 236 | UINT32 find(const ShaderVariation& variation) const; | 
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| 237 |  | 
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| 238 | /** Returns a list of all variations. */ | 
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| 239 | const SmallVector<ShaderVariation, 4>& getVariations() const { return mVariations; } | 
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| 240 |  | 
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| 241 | private: | 
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| 242 | SmallVector<ShaderVariation, 4> mVariations; | 
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| 243 | UINT32 mNextIdx = 0; | 
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| 244 | }; | 
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| 245 |  | 
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| 246 | /** @} */ | 
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| 247 | } | 
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| 248 |  | 
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