1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | |
7 | namespace bs |
8 | { |
9 | /** @addtogroup Material-Internal |
10 | * @{ |
11 | */ |
12 | |
13 | /** Allows you to specify defines that can control shader compilation. */ |
14 | class BS_CORE_EXPORT ShaderDefines |
15 | { |
16 | public: |
17 | /** Adds a new define with a floating point value. */ |
18 | void set(const String& name, float value); |
19 | |
20 | /** Adds a new define with an integer value. */ |
21 | void set(const String& name, INT32 value); |
22 | |
23 | /** Adds a new define with an integer value. */ |
24 | void set(const String& name, UINT32 value); |
25 | |
26 | /** Adds a new define with a string point value. */ |
27 | void set(const String& name, const String& value); |
28 | |
29 | /** Returns a list of all defines. */ |
30 | UnorderedMap<String, String> getAll() const { return mDefines; } |
31 | |
32 | /** Removes all defines. */ |
33 | void clear() { mDefines.clear(); } |
34 | |
35 | protected: |
36 | UnorderedMap<String, String> mDefines; |
37 | }; |
38 | |
39 | /** |
40 | * Contains information about a single variation of a Shader. Each variation can have a separate set of |
41 | * \#defines that control shader compilation. |
42 | */ |
43 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) ShaderVariation : public IReflectable |
44 | { |
45 | public: |
46 | /** Possible types of a variation parameter. */ |
47 | enum ParamType |
48 | { |
49 | Int, |
50 | UInt, |
51 | Float, |
52 | Bool |
53 | }; |
54 | |
55 | /** Name, type and value of a variation parameter. */ |
56 | struct Param |
57 | { |
58 | Param() |
59 | :i(0), type(Int) |
60 | { } |
61 | |
62 | Param(const String& name, INT32 val) |
63 | :i(val), name(name), type(Int) |
64 | { } |
65 | |
66 | Param(const String& name, UINT32 val) |
67 | :ui(val), name(name), type(Int) |
68 | { } |
69 | |
70 | Param(const String& name, float val) |
71 | :f(val), name(name), type(Float) |
72 | { } |
73 | |
74 | Param(const String& name, bool val) |
75 | :i(val ? 1 : 0), name(name), type(Bool) |
76 | { } |
77 | |
78 | union |
79 | { |
80 | INT32 i; |
81 | UINT32 ui; |
82 | float f; |
83 | }; |
84 | |
85 | StringID name; |
86 | ParamType type; |
87 | }; |
88 | |
89 | BS_SCRIPT_EXPORT() |
90 | ShaderVariation() = default; |
91 | |
92 | /** Creates a new shader variation with the specified parameters. */ |
93 | ShaderVariation(const SmallVector<Param, 4>& params); |
94 | |
95 | /** |
96 | * Returns the value of a signed integer parameter with the specified name. Returns 0 if the parameter cannot be |
97 | * found. |
98 | */ |
99 | BS_SCRIPT_EXPORT() |
100 | INT32 getInt(const StringID& name); |
101 | |
102 | /** |
103 | * Returns the value of a unsigned integer parameter with the specified name. Returns 0 if the parameter cannot be |
104 | * found. |
105 | */ |
106 | BS_SCRIPT_EXPORT() |
107 | UINT32 getUInt(const StringID& name); |
108 | |
109 | /** Returns the value of a float parameter with the specified name. Returns 0 if the parameter cannot be found. */ |
110 | BS_SCRIPT_EXPORT() |
111 | float getFloat(const StringID& name); |
112 | |
113 | /** |
114 | * Returns the value of a boolean parameter with the specified name. Returns false if the parameter cannot be |
115 | * found. |
116 | */ |
117 | BS_SCRIPT_EXPORT() |
118 | bool getBool(const StringID& name); |
119 | |
120 | /** |
121 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
122 | * will be overwritten. |
123 | */ |
124 | BS_SCRIPT_EXPORT() |
125 | void setInt(const StringID& name, INT32 value); |
126 | |
127 | /** |
128 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
129 | * will be overwritten. |
130 | */ |
131 | BS_SCRIPT_EXPORT() |
132 | void setUInt(const StringID& name, UINT32 value); |
133 | |
134 | /** |
135 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
136 | * will be overwritten. |
137 | */ |
138 | BS_SCRIPT_EXPORT() |
139 | void setFloat(const StringID& name, float value); |
140 | |
141 | /** |
142 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
143 | * will be overwritten. |
144 | */ |
145 | BS_SCRIPT_EXPORT() |
146 | void setBool(const StringID& name, bool value); |
147 | |
148 | /** Registers a new parameter that controls the variation. */ |
149 | void addParam(const Param& param) { mParams[param.name] = param; } |
150 | |
151 | /** Removes a parameter with the specified name. */ |
152 | BS_SCRIPT_EXPORT() |
153 | void removeParam(const StringID& paramName) { mParams.erase(paramName); } |
154 | |
155 | /** Removes all parameters. */ |
156 | BS_SCRIPT_EXPORT() |
157 | void clearParams() { mParams.clear(); } |
158 | |
159 | /** Returns a list of names of all registered parameters. */ |
160 | BS_SCRIPT_EXPORT(n:ParamNames,pr:getter) |
161 | Vector<String> getParamNames() const; |
162 | |
163 | /** |
164 | * Checks if this variation matches some other variation. |
165 | * |
166 | * @param[in] other Other variation to compare it to. |
167 | * @param[in] exact When true both variations need to have the exact number of parameters with identical |
168 | * contents, equivalent to the equals operator. When false, only the subset of |
169 | * parameters present in @p other is used for comparison, while any extra parameters |
170 | * present in this object are ignored. |
171 | */ |
172 | bool matches(const ShaderVariation& other, bool exact = true) const; |
173 | |
174 | /** Returns all the variation parameters. */ |
175 | const UnorderedMap<StringID, Param>& getParams() const { return mParams; } |
176 | |
177 | bool operator==(const ShaderVariation& rhs) const; |
178 | |
179 | /** Empty variation with no parameters. */ |
180 | static const ShaderVariation EMPTY; |
181 | |
182 | /** |
183 | * @name Internal |
184 | * @{ |
185 | */ |
186 | |
187 | /** Converts all the variation parameters in a ShaderDefines object, that may be consumed by the shader compiler. */ |
188 | ShaderDefines getDefines() const; |
189 | |
190 | /** |
191 | * Returns a unique index of this variation, relative to all other variations registered in ShaderVariations object. |
192 | */ |
193 | UINT32 getIdx() const { return mIdx; } |
194 | |
195 | /** Assigns a unique index to the variation that can later be used for quick lookup. */ |
196 | void setIdx(UINT32 idx) const { mIdx = idx; } |
197 | |
198 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ |
199 | template<class P> |
200 | void rttiEnumFields(P p) |
201 | { |
202 | p(mParams); |
203 | } |
204 | |
205 | /** @} */ |
206 | private: |
207 | friend class ShaderVariations; |
208 | |
209 | UnorderedMap<StringID, Param> mParams; |
210 | mutable UINT32 mIdx = -1; |
211 | |
212 | /************************************************************************/ |
213 | /* RTTI */ |
214 | /************************************************************************/ |
215 | |
216 | public: |
217 | friend class ShaderVariationRTTI; |
218 | static RTTITypeBase* getRTTIStatic(); |
219 | RTTITypeBase* getRTTI() const override; |
220 | }; |
221 | |
222 | /** A container for all variations of a single Shader. */ |
223 | class BS_CORE_EXPORT ShaderVariations |
224 | { |
225 | public: |
226 | /** Registers a new variation. */ |
227 | void add(const ShaderVariation& variation); |
228 | |
229 | /** Returns a variation at the specified index. Variations are indexed sequentially as they are added. */ |
230 | const ShaderVariation& get(UINT32 idx) { return mVariations[idx]; } |
231 | |
232 | /** |
233 | * Scans a list of stored variations and returns an index of a variation that has the same parameters as the |
234 | * provided one, or -1 if one is not found. |
235 | */ |
236 | UINT32 find(const ShaderVariation& variation) const; |
237 | |
238 | /** Returns a list of all variations. */ |
239 | const SmallVector<ShaderVariation, 4>& getVariations() const { return mVariations; } |
240 | |
241 | private: |
242 | SmallVector<ShaderVariation, 4> mVariations; |
243 | UINT32 mNextIdx = 0; |
244 | }; |
245 | |
246 | /** @} */ |
247 | } |
248 | |