| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup Material-Internal |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** Allows you to specify defines that can control shader compilation. */ |
| 14 | class BS_CORE_EXPORT ShaderDefines |
| 15 | { |
| 16 | public: |
| 17 | /** Adds a new define with a floating point value. */ |
| 18 | void set(const String& name, float value); |
| 19 | |
| 20 | /** Adds a new define with an integer value. */ |
| 21 | void set(const String& name, INT32 value); |
| 22 | |
| 23 | /** Adds a new define with an integer value. */ |
| 24 | void set(const String& name, UINT32 value); |
| 25 | |
| 26 | /** Adds a new define with a string point value. */ |
| 27 | void set(const String& name, const String& value); |
| 28 | |
| 29 | /** Returns a list of all defines. */ |
| 30 | UnorderedMap<String, String> getAll() const { return mDefines; } |
| 31 | |
| 32 | /** Removes all defines. */ |
| 33 | void clear() { mDefines.clear(); } |
| 34 | |
| 35 | protected: |
| 36 | UnorderedMap<String, String> mDefines; |
| 37 | }; |
| 38 | |
| 39 | /** |
| 40 | * Contains information about a single variation of a Shader. Each variation can have a separate set of |
| 41 | * \#defines that control shader compilation. |
| 42 | */ |
| 43 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) ShaderVariation : public IReflectable |
| 44 | { |
| 45 | public: |
| 46 | /** Possible types of a variation parameter. */ |
| 47 | enum ParamType |
| 48 | { |
| 49 | Int, |
| 50 | UInt, |
| 51 | Float, |
| 52 | Bool |
| 53 | }; |
| 54 | |
| 55 | /** Name, type and value of a variation parameter. */ |
| 56 | struct Param |
| 57 | { |
| 58 | Param() |
| 59 | :i(0), type(Int) |
| 60 | { } |
| 61 | |
| 62 | Param(const String& name, INT32 val) |
| 63 | :i(val), name(name), type(Int) |
| 64 | { } |
| 65 | |
| 66 | Param(const String& name, UINT32 val) |
| 67 | :ui(val), name(name), type(Int) |
| 68 | { } |
| 69 | |
| 70 | Param(const String& name, float val) |
| 71 | :f(val), name(name), type(Float) |
| 72 | { } |
| 73 | |
| 74 | Param(const String& name, bool val) |
| 75 | :i(val ? 1 : 0), name(name), type(Bool) |
| 76 | { } |
| 77 | |
| 78 | union |
| 79 | { |
| 80 | INT32 i; |
| 81 | UINT32 ui; |
| 82 | float f; |
| 83 | }; |
| 84 | |
| 85 | StringID name; |
| 86 | ParamType type; |
| 87 | }; |
| 88 | |
| 89 | BS_SCRIPT_EXPORT() |
| 90 | ShaderVariation() = default; |
| 91 | |
| 92 | /** Creates a new shader variation with the specified parameters. */ |
| 93 | ShaderVariation(const SmallVector<Param, 4>& params); |
| 94 | |
| 95 | /** |
| 96 | * Returns the value of a signed integer parameter with the specified name. Returns 0 if the parameter cannot be |
| 97 | * found. |
| 98 | */ |
| 99 | BS_SCRIPT_EXPORT() |
| 100 | INT32 getInt(const StringID& name); |
| 101 | |
| 102 | /** |
| 103 | * Returns the value of a unsigned integer parameter with the specified name. Returns 0 if the parameter cannot be |
| 104 | * found. |
| 105 | */ |
| 106 | BS_SCRIPT_EXPORT() |
| 107 | UINT32 getUInt(const StringID& name); |
| 108 | |
| 109 | /** Returns the value of a float parameter with the specified name. Returns 0 if the parameter cannot be found. */ |
| 110 | BS_SCRIPT_EXPORT() |
| 111 | float getFloat(const StringID& name); |
| 112 | |
| 113 | /** |
| 114 | * Returns the value of a boolean parameter with the specified name. Returns false if the parameter cannot be |
| 115 | * found. |
| 116 | */ |
| 117 | BS_SCRIPT_EXPORT() |
| 118 | bool getBool(const StringID& name); |
| 119 | |
| 120 | /** |
| 121 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
| 122 | * will be overwritten. |
| 123 | */ |
| 124 | BS_SCRIPT_EXPORT() |
| 125 | void setInt(const StringID& name, INT32 value); |
| 126 | |
| 127 | /** |
| 128 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
| 129 | * will be overwritten. |
| 130 | */ |
| 131 | BS_SCRIPT_EXPORT() |
| 132 | void setUInt(const StringID& name, UINT32 value); |
| 133 | |
| 134 | /** |
| 135 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
| 136 | * will be overwritten. |
| 137 | */ |
| 138 | BS_SCRIPT_EXPORT() |
| 139 | void setFloat(const StringID& name, float value); |
| 140 | |
| 141 | /** |
| 142 | * Sets the value of the parameter for the provided name. Any previous value for a parameter with the same name |
| 143 | * will be overwritten. |
| 144 | */ |
| 145 | BS_SCRIPT_EXPORT() |
| 146 | void setBool(const StringID& name, bool value); |
| 147 | |
| 148 | /** Registers a new parameter that controls the variation. */ |
| 149 | void addParam(const Param& param) { mParams[param.name] = param; } |
| 150 | |
| 151 | /** Removes a parameter with the specified name. */ |
| 152 | BS_SCRIPT_EXPORT() |
| 153 | void removeParam(const StringID& paramName) { mParams.erase(paramName); } |
| 154 | |
| 155 | /** Removes all parameters. */ |
| 156 | BS_SCRIPT_EXPORT() |
| 157 | void clearParams() { mParams.clear(); } |
| 158 | |
| 159 | /** Returns a list of names of all registered parameters. */ |
| 160 | BS_SCRIPT_EXPORT(n:ParamNames,pr:getter) |
| 161 | Vector<String> getParamNames() const; |
| 162 | |
| 163 | /** |
| 164 | * Checks if this variation matches some other variation. |
| 165 | * |
| 166 | * @param[in] other Other variation to compare it to. |
| 167 | * @param[in] exact When true both variations need to have the exact number of parameters with identical |
| 168 | * contents, equivalent to the equals operator. When false, only the subset of |
| 169 | * parameters present in @p other is used for comparison, while any extra parameters |
| 170 | * present in this object are ignored. |
| 171 | */ |
| 172 | bool matches(const ShaderVariation& other, bool exact = true) const; |
| 173 | |
| 174 | /** Returns all the variation parameters. */ |
| 175 | const UnorderedMap<StringID, Param>& getParams() const { return mParams; } |
| 176 | |
| 177 | bool operator==(const ShaderVariation& rhs) const; |
| 178 | |
| 179 | /** Empty variation with no parameters. */ |
| 180 | static const ShaderVariation EMPTY; |
| 181 | |
| 182 | /** |
| 183 | * @name Internal |
| 184 | * @{ |
| 185 | */ |
| 186 | |
| 187 | /** Converts all the variation parameters in a ShaderDefines object, that may be consumed by the shader compiler. */ |
| 188 | ShaderDefines getDefines() const; |
| 189 | |
| 190 | /** |
| 191 | * Returns a unique index of this variation, relative to all other variations registered in ShaderVariations object. |
| 192 | */ |
| 193 | UINT32 getIdx() const { return mIdx; } |
| 194 | |
| 195 | /** Assigns a unique index to the variation that can later be used for quick lookup. */ |
| 196 | void setIdx(UINT32 idx) const { mIdx = idx; } |
| 197 | |
| 198 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ |
| 199 | template<class P> |
| 200 | void rttiEnumFields(P p) |
| 201 | { |
| 202 | p(mParams); |
| 203 | } |
| 204 | |
| 205 | /** @} */ |
| 206 | private: |
| 207 | friend class ShaderVariations; |
| 208 | |
| 209 | UnorderedMap<StringID, Param> mParams; |
| 210 | mutable UINT32 mIdx = -1; |
| 211 | |
| 212 | /************************************************************************/ |
| 213 | /* RTTI */ |
| 214 | /************************************************************************/ |
| 215 | |
| 216 | public: |
| 217 | friend class ShaderVariationRTTI; |
| 218 | static RTTITypeBase* getRTTIStatic(); |
| 219 | RTTITypeBase* getRTTI() const override; |
| 220 | }; |
| 221 | |
| 222 | /** A container for all variations of a single Shader. */ |
| 223 | class BS_CORE_EXPORT ShaderVariations |
| 224 | { |
| 225 | public: |
| 226 | /** Registers a new variation. */ |
| 227 | void add(const ShaderVariation& variation); |
| 228 | |
| 229 | /** Returns a variation at the specified index. Variations are indexed sequentially as they are added. */ |
| 230 | const ShaderVariation& get(UINT32 idx) { return mVariations[idx]; } |
| 231 | |
| 232 | /** |
| 233 | * Scans a list of stored variations and returns an index of a variation that has the same parameters as the |
| 234 | * provided one, or -1 if one is not found. |
| 235 | */ |
| 236 | UINT32 find(const ShaderVariation& variation) const; |
| 237 | |
| 238 | /** Returns a list of all variations. */ |
| 239 | const SmallVector<ShaderVariation, 4>& getVariations() const { return mVariations; } |
| 240 | |
| 241 | private: |
| 242 | SmallVector<ShaderVariation, 4> mVariations; |
| 243 | UINT32 mNextIdx = 0; |
| 244 | }; |
| 245 | |
| 246 | /** @} */ |
| 247 | } |
| 248 | |