| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Math/BsMatrix4.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | struct EvaluatedAnimationData; |
| 11 | |
| 12 | /** @addtogroup Particles-Internal |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Contains particle system state that varies from frame to frame. */ |
| 17 | struct ParticleSystemState |
| 18 | { |
| 19 | float timeStart; |
| 20 | float timeEnd; |
| 21 | float nrmTimeStart; |
| 22 | float nrmTimeEnd; |
| 23 | float length; |
| 24 | float timeStep; |
| 25 | UINT32 maxParticles; |
| 26 | bool worldSpace; |
| 27 | bool gpuSimulated; |
| 28 | Matrix4 localToWorld; |
| 29 | Matrix4 worldToLocal; |
| 30 | ParticleSystem* system; |
| 31 | const SceneInstance* scene; |
| 32 | const EvaluatedAnimationData* animData; |
| 33 | }; |
| 34 | |
| 35 | /** Module that in some way modified or effects a ParticleSystem. */ |
| 36 | class BS_CORE_EXPORT ParticleModule : public IReflectable, INonCopyable |
| 37 | { |
| 38 | public: |
| 39 | ParticleModule(const ParticleModule&) = delete; |
| 40 | ParticleModule& operator=(const ParticleModule&) = delete; |
| 41 | |
| 42 | ParticleModule(ParticleModule&&) = delete; |
| 43 | ParticleModule& operator=(ParticleModule&&) = delete; |
| 44 | protected: |
| 45 | friend class ParticleSystem; |
| 46 | |
| 47 | ParticleModule() = default; |
| 48 | virtual ~ParticleModule() = default; |
| 49 | }; |
| 50 | |
| 51 | /** @} */ |
| 52 | } |