| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsCollider.h" |
| 7 | #include "Math/BsVector3.h" |
| 8 | #include "Math/BsQuaternion.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | class PhysicsScene; |
| 13 | |
| 14 | /** @addtogroup Physics |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Collider with a capsule geometry. */ |
| 19 | class BS_CORE_EXPORT CapsuleCollider : public Collider |
| 20 | { |
| 21 | public: |
| 22 | CapsuleCollider() = default; |
| 23 | |
| 24 | /** |
| 25 | * Determines the half height of the capsule, from the origin to one of the hemispherical centers, along the normal |
| 26 | * vector. |
| 27 | */ |
| 28 | virtual void setHalfHeight(float halfHeight) = 0; |
| 29 | |
| 30 | /** @copydoc setHalfHeight() */ |
| 31 | virtual float getHalfHeight() const = 0; |
| 32 | |
| 33 | /** Determines the radius of the capsule. */ |
| 34 | virtual void setRadius(float radius) = 0; |
| 35 | |
| 36 | /** @copydoc setRadius() */ |
| 37 | virtual float getRadius() const = 0; |
| 38 | |
| 39 | /** |
| 40 | * Creates a new capsule collider. |
| 41 | * |
| 42 | * @param[in] scene Scene into which to add the collider to. |
| 43 | * @param[in] radius Radius of the capsule. |
| 44 | * @param[in] halfHeight Half height of the capsule, from the origin to one of the hemispherical centers, along |
| 45 | * the normal vector. |
| 46 | * @param[in] position Center of the box. |
| 47 | * @param[in] rotation Rotation of the box. |
| 48 | */ |
| 49 | static SPtr<CapsuleCollider> create(PhysicsScene& scene, float radius = 0.0f, float halfHeight = 0.0f, |
| 50 | const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); |
| 51 | }; |
| 52 | |
| 53 | /** @} */ |
| 54 | } |