1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Physics/BsCollider.h" |
7 | #include "Math/BsVector3.h" |
8 | #include "Math/BsQuaternion.h" |
9 | |
10 | namespace bs |
11 | { |
12 | class PhysicsScene; |
13 | |
14 | /** @addtogroup Physics |
15 | * @{ |
16 | */ |
17 | |
18 | /** Collider with a capsule geometry. */ |
19 | class BS_CORE_EXPORT CapsuleCollider : public Collider |
20 | { |
21 | public: |
22 | CapsuleCollider() = default; |
23 | |
24 | /** |
25 | * Determines the half height of the capsule, from the origin to one of the hemispherical centers, along the normal |
26 | * vector. |
27 | */ |
28 | virtual void setHalfHeight(float halfHeight) = 0; |
29 | |
30 | /** @copydoc setHalfHeight() */ |
31 | virtual float getHalfHeight() const = 0; |
32 | |
33 | /** Determines the radius of the capsule. */ |
34 | virtual void setRadius(float radius) = 0; |
35 | |
36 | /** @copydoc setRadius() */ |
37 | virtual float getRadius() const = 0; |
38 | |
39 | /** |
40 | * Creates a new capsule collider. |
41 | * |
42 | * @param[in] scene Scene into which to add the collider to. |
43 | * @param[in] radius Radius of the capsule. |
44 | * @param[in] halfHeight Half height of the capsule, from the origin to one of the hemispherical centers, along |
45 | * the normal vector. |
46 | * @param[in] position Center of the box. |
47 | * @param[in] rotation Rotation of the box. |
48 | */ |
49 | static SPtr<CapsuleCollider> create(PhysicsScene& scene, float radius = 0.0f, float halfHeight = 0.0f, |
50 | const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); |
51 | }; |
52 | |
53 | /** @} */ |
54 | } |