1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include <cfloat> |
6 | |
7 | #include "BsCorePrerequisites.h" |
8 | #include "Physics/BsPhysicsCommon.h" |
9 | #include "Math/BsVector3.h" |
10 | #include "Math/BsQuaternion.h" |
11 | |
12 | namespace bs |
13 | { |
14 | /** @addtogroup Physics |
15 | * @{ |
16 | */ |
17 | |
18 | /** |
19 | * Collider represents physics geometry that can be in multiple states: |
20 | * - Default: Static geometry that physics objects can collide with. |
21 | * - Trigger: Static geometry that can't be collided with but will report touch events. |
22 | * - Dynamic: Dynamic geometry that is a part of a Rigidbody. A set of colliders defines the shape of the parent |
23 | * rigidbody. |
24 | */ |
25 | class BS_CORE_EXPORT Collider |
26 | { |
27 | public: |
28 | Collider() = default; |
29 | virtual ~Collider() = default; |
30 | |
31 | /** @copydoc FCollider::getPosition */ |
32 | Vector3 getPosition() const; |
33 | |
34 | /** @copydoc FCollider::getRotation */ |
35 | Quaternion getRotation() const; |
36 | |
37 | /** @copydoc FCollider::setTransform */ |
38 | void setTransform(const Vector3& pos, const Quaternion& rot); |
39 | |
40 | /** Sets the scale of the collider geometry. */ |
41 | virtual void setScale(const Vector3& scale); |
42 | |
43 | /** Retrieves the scale of the collider geometry. */ |
44 | Vector3 getScale() const; |
45 | |
46 | /** @copydoc FCollider::setIsTrigger */ |
47 | void setIsTrigger(bool value); |
48 | |
49 | /** @copydoc FCollider::getIsTrigger */ |
50 | bool getIsTrigger() const; |
51 | |
52 | /** Determines the Rigidbody that controls this collider (if any). */ |
53 | void setRigidbody(Rigidbody* value); |
54 | |
55 | /** @copydoc Collider::setRigidbody() */ |
56 | Rigidbody* getRigidbody() const { return mRigidbody; } |
57 | |
58 | /** @copydoc FCollider::setMass */ |
59 | void setMass(float mass); |
60 | |
61 | /** @copydoc FCollider::getMass */ |
62 | float getMass() const; |
63 | |
64 | /** @copydoc FCollider::setMaterial */ |
65 | void setMaterial(const HPhysicsMaterial& material); |
66 | |
67 | /** @copydoc FCollider::getMaterial */ |
68 | HPhysicsMaterial getMaterial() const; |
69 | |
70 | /** @copydoc FCollider::setContactOffset */ |
71 | void setContactOffset(float value); |
72 | |
73 | /** @copydoc FCollider::getContactOffset */ |
74 | float getContactOffset(); |
75 | |
76 | /** @copydoc FCollider::setRestOffset */ |
77 | void setRestOffset(float value); |
78 | |
79 | /** @copydoc FCollider::getRestOffset */ |
80 | float getRestOffset(); |
81 | |
82 | /** @copydoc FCollider::setLayer */ |
83 | void setLayer(UINT64 layer); |
84 | |
85 | /** @copydoc FCollider::getLayer */ |
86 | UINT64 getLayer() const; |
87 | |
88 | /** @copydoc FCollider::setCollisionReportMode */ |
89 | void setCollisionReportMode(CollisionReportMode mode); |
90 | |
91 | /** @copydoc FCollider::getCollisionReportMode */ |
92 | CollisionReportMode getCollisionReportMode() const; |
93 | |
94 | /** |
95 | * Checks does the ray hit this collider. |
96 | * |
97 | * @param[in] ray Ray to check. |
98 | * @param[out] hit Information about the hit. Valid only if the method returns true. |
99 | * @param[in] maxDist Maximum distance from the ray origin to search for hits. |
100 | * @return True if the ray has hit the collider. |
101 | */ |
102 | bool rayCast(const Ray& ray, PhysicsQueryHit& hit, float maxDist = FLT_MAX) const; |
103 | |
104 | /** |
105 | * Checks does the ray hit this collider. |
106 | * |
107 | * @param[in] origin Origin of the ray to check. |
108 | * @param[in] unitDir Unit direction of the ray to check. |
109 | * @param[out] hit Information about the hit. Valid only if the method returns true. |
110 | * @param[in] maxDist Maximum distance from the ray origin to search for hits. |
111 | * @return True if the ray has hit the collider. |
112 | */ |
113 | bool rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, |
114 | float maxDist = FLT_MAX) const; |
115 | |
116 | /** |
117 | * Triggered when some object starts interacting with the collider. Only triggered if proper collision report mode |
118 | * is turned on. |
119 | */ |
120 | Event<void(const CollisionDataRaw&)> onCollisionBegin; |
121 | /** |
122 | * Triggered for every frame that an object remains interacting with a collider. Only triggered if proper collision |
123 | * report mode is turned on. |
124 | */ |
125 | Event<void(const CollisionDataRaw&)> onCollisionStay; |
126 | /** |
127 | * Triggered when some object stops interacting with the collider. Only triggered if proper collision report mode |
128 | * is turned on. |
129 | */ |
130 | Event<void(const CollisionDataRaw&)> onCollisionEnd; |
131 | |
132 | /** @name Internal |
133 | * @{ |
134 | */ |
135 | |
136 | /** Returns the object containing common collider code. */ |
137 | FCollider* _getInternal() const { return mInternal; } |
138 | |
139 | /** |
140 | * Sets the object that owns this physics object, if any. Used for high level systems so they can easily map their |
141 | * high level physics objects from the low level ones returned by various queries and events. |
142 | */ |
143 | void _setOwner(PhysicsOwnerType type, void* owner) { mOwner.type = type; mOwner.ownerData = owner; } |
144 | |
145 | /** |
146 | * Gets the object that owns this physics object, if any. Used for high level systems so they can easily map their |
147 | * high level physics objects from the low level ones returned by various queries and events. |
148 | */ |
149 | void* _getOwner(PhysicsOwnerType type) const { return mOwner.type == type ? mOwner.ownerData : nullptr; } |
150 | |
151 | /** @} */ |
152 | protected: |
153 | FCollider* mInternal = nullptr; |
154 | PhysicsObjectOwner mOwner; |
155 | Rigidbody* mRigidbody = nullptr; |
156 | Vector3 mScale = Vector3::ONE; |
157 | }; |
158 | |
159 | /** @} */ |
160 | } |
161 | |