| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include <cfloat> |
| 6 | |
| 7 | #include "BsCorePrerequisites.h" |
| 8 | #include "Physics/BsPhysicsCommon.h" |
| 9 | #include "Math/BsVector3.h" |
| 10 | #include "Math/BsQuaternion.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup Physics |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** |
| 19 | * Collider represents physics geometry that can be in multiple states: |
| 20 | * - Default: Static geometry that physics objects can collide with. |
| 21 | * - Trigger: Static geometry that can't be collided with but will report touch events. |
| 22 | * - Dynamic: Dynamic geometry that is a part of a Rigidbody. A set of colliders defines the shape of the parent |
| 23 | * rigidbody. |
| 24 | */ |
| 25 | class BS_CORE_EXPORT Collider |
| 26 | { |
| 27 | public: |
| 28 | Collider() = default; |
| 29 | virtual ~Collider() = default; |
| 30 | |
| 31 | /** @copydoc FCollider::getPosition */ |
| 32 | Vector3 getPosition() const; |
| 33 | |
| 34 | /** @copydoc FCollider::getRotation */ |
| 35 | Quaternion getRotation() const; |
| 36 | |
| 37 | /** @copydoc FCollider::setTransform */ |
| 38 | void setTransform(const Vector3& pos, const Quaternion& rot); |
| 39 | |
| 40 | /** Sets the scale of the collider geometry. */ |
| 41 | virtual void setScale(const Vector3& scale); |
| 42 | |
| 43 | /** Retrieves the scale of the collider geometry. */ |
| 44 | Vector3 getScale() const; |
| 45 | |
| 46 | /** @copydoc FCollider::setIsTrigger */ |
| 47 | void setIsTrigger(bool value); |
| 48 | |
| 49 | /** @copydoc FCollider::getIsTrigger */ |
| 50 | bool getIsTrigger() const; |
| 51 | |
| 52 | /** Determines the Rigidbody that controls this collider (if any). */ |
| 53 | void setRigidbody(Rigidbody* value); |
| 54 | |
| 55 | /** @copydoc Collider::setRigidbody() */ |
| 56 | Rigidbody* getRigidbody() const { return mRigidbody; } |
| 57 | |
| 58 | /** @copydoc FCollider::setMass */ |
| 59 | void setMass(float mass); |
| 60 | |
| 61 | /** @copydoc FCollider::getMass */ |
| 62 | float getMass() const; |
| 63 | |
| 64 | /** @copydoc FCollider::setMaterial */ |
| 65 | void setMaterial(const HPhysicsMaterial& material); |
| 66 | |
| 67 | /** @copydoc FCollider::getMaterial */ |
| 68 | HPhysicsMaterial getMaterial() const; |
| 69 | |
| 70 | /** @copydoc FCollider::setContactOffset */ |
| 71 | void setContactOffset(float value); |
| 72 | |
| 73 | /** @copydoc FCollider::getContactOffset */ |
| 74 | float getContactOffset(); |
| 75 | |
| 76 | /** @copydoc FCollider::setRestOffset */ |
| 77 | void setRestOffset(float value); |
| 78 | |
| 79 | /** @copydoc FCollider::getRestOffset */ |
| 80 | float getRestOffset(); |
| 81 | |
| 82 | /** @copydoc FCollider::setLayer */ |
| 83 | void setLayer(UINT64 layer); |
| 84 | |
| 85 | /** @copydoc FCollider::getLayer */ |
| 86 | UINT64 getLayer() const; |
| 87 | |
| 88 | /** @copydoc FCollider::setCollisionReportMode */ |
| 89 | void setCollisionReportMode(CollisionReportMode mode); |
| 90 | |
| 91 | /** @copydoc FCollider::getCollisionReportMode */ |
| 92 | CollisionReportMode getCollisionReportMode() const; |
| 93 | |
| 94 | /** |
| 95 | * Checks does the ray hit this collider. |
| 96 | * |
| 97 | * @param[in] ray Ray to check. |
| 98 | * @param[out] hit Information about the hit. Valid only if the method returns true. |
| 99 | * @param[in] maxDist Maximum distance from the ray origin to search for hits. |
| 100 | * @return True if the ray has hit the collider. |
| 101 | */ |
| 102 | bool rayCast(const Ray& ray, PhysicsQueryHit& hit, float maxDist = FLT_MAX) const; |
| 103 | |
| 104 | /** |
| 105 | * Checks does the ray hit this collider. |
| 106 | * |
| 107 | * @param[in] origin Origin of the ray to check. |
| 108 | * @param[in] unitDir Unit direction of the ray to check. |
| 109 | * @param[out] hit Information about the hit. Valid only if the method returns true. |
| 110 | * @param[in] maxDist Maximum distance from the ray origin to search for hits. |
| 111 | * @return True if the ray has hit the collider. |
| 112 | */ |
| 113 | bool rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 114 | float maxDist = FLT_MAX) const; |
| 115 | |
| 116 | /** |
| 117 | * Triggered when some object starts interacting with the collider. Only triggered if proper collision report mode |
| 118 | * is turned on. |
| 119 | */ |
| 120 | Event<void(const CollisionDataRaw&)> onCollisionBegin; |
| 121 | /** |
| 122 | * Triggered for every frame that an object remains interacting with a collider. Only triggered if proper collision |
| 123 | * report mode is turned on. |
| 124 | */ |
| 125 | Event<void(const CollisionDataRaw&)> onCollisionStay; |
| 126 | /** |
| 127 | * Triggered when some object stops interacting with the collider. Only triggered if proper collision report mode |
| 128 | * is turned on. |
| 129 | */ |
| 130 | Event<void(const CollisionDataRaw&)> onCollisionEnd; |
| 131 | |
| 132 | /** @name Internal |
| 133 | * @{ |
| 134 | */ |
| 135 | |
| 136 | /** Returns the object containing common collider code. */ |
| 137 | FCollider* _getInternal() const { return mInternal; } |
| 138 | |
| 139 | /** |
| 140 | * Sets the object that owns this physics object, if any. Used for high level systems so they can easily map their |
| 141 | * high level physics objects from the low level ones returned by various queries and events. |
| 142 | */ |
| 143 | void _setOwner(PhysicsOwnerType type, void* owner) { mOwner.type = type; mOwner.ownerData = owner; } |
| 144 | |
| 145 | /** |
| 146 | * Gets the object that owns this physics object, if any. Used for high level systems so they can easily map their |
| 147 | * high level physics objects from the low level ones returned by various queries and events. |
| 148 | */ |
| 149 | void* _getOwner(PhysicsOwnerType type) const { return mOwner.type == type ? mOwner.ownerData : nullptr; } |
| 150 | |
| 151 | /** @} */ |
| 152 | protected: |
| 153 | FCollider* mInternal = nullptr; |
| 154 | PhysicsObjectOwner mOwner; |
| 155 | Rigidbody* mRigidbody = nullptr; |
| 156 | Vector3 mScale = Vector3::ONE; |
| 157 | }; |
| 158 | |
| 159 | /** @} */ |
| 160 | } |
| 161 | |