| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsJoint.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | class PhysicsScene; |
| 11 | /** @addtogroup Physics |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | struct D6_JOINT_DESC; |
| 16 | |
| 17 | /** Specifies axes that the D6 joint can constrain motion on. */ |
| 18 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointAxis |
| 19 | { |
| 20 | X, /**< Movement on the X axis. */ |
| 21 | Y, /**< Movement on the Y axis. */ |
| 22 | Z, /**< Movement on the Z axis. */ |
| 23 | Twist, /**< Rotation around the X axis. */ |
| 24 | SwingY, /**< Rotation around the Y axis. */ |
| 25 | SwingZ, /**< Rotation around the Z axis. */ |
| 26 | Count |
| 27 | }; |
| 28 | |
| 29 | /** Specifies type of constraint placed on a specific axis. */ |
| 30 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointMotion |
| 31 | { |
| 32 | Locked, /**< Axis is immovable. */ |
| 33 | Limited, /**< Axis will be constrained by the specified limits. */ |
| 34 | Free, /**< Axis will not be constrained. */ |
| 35 | Count |
| 36 | }; |
| 37 | |
| 38 | /** Type of drives that can be used for moving or rotating bodies attached to the joint. */ |
| 39 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointDriveType |
| 40 | { |
| 41 | X, /**< Linear movement on the X axis using the linear drive model. */ |
| 42 | Y, /**< Linear movement on the Y axis using the linear drive model. */ |
| 43 | Z, /**< Linear movement on the Z axis using the linear drive model. */ |
| 44 | /** |
| 45 | * Rotation around the Y axis using the twist/swing angular drive model. Should not be used together with |
| 46 | * SLERP mode. |
| 47 | */ |
| 48 | Swing, |
| 49 | /** |
| 50 | * Rotation around the Z axis using the twist/swing angular drive model. Should not be used together with |
| 51 | * SLERP mode. |
| 52 | */ |
| 53 | Twist, |
| 54 | /** |
| 55 | * Rotation using spherical linear interpolation. Uses the SLERP angular drive mode which performs rotation |
| 56 | * by interpolating the quaternion values directly over the shortest path (applies to all three axes, which |
| 57 | * they all must be unlocked). |
| 58 | */ |
| 59 | SLERP, |
| 60 | Count |
| 61 | }; |
| 62 | |
| 63 | /** |
| 64 | * Specifies parameters for a drive that will attempt to move the joint bodies to the specified drive position and |
| 65 | * velocity. |
| 66 | */ |
| 67 | struct BS_SCRIPT_EXPORT(m:Physics,pl:true) D6JointDrive |
| 68 | { |
| 69 | bool operator==(const D6JointDrive& other) const |
| 70 | { |
| 71 | return stiffness == other.stiffness && damping == other.damping && forceLimit == other.forceLimit && |
| 72 | acceleration == other.acceleration; |
| 73 | } |
| 74 | |
| 75 | /** Spring strength. Force proportional to the position error. */ |
| 76 | float stiffness = 0.0f; |
| 77 | |
| 78 | /** Damping strength. Force propertional to the velocity error. */ |
| 79 | float damping = 0.0f; |
| 80 | |
| 81 | /** Maximum force the drive can apply. */ |
| 82 | float forceLimit = FLT_MAX; |
| 83 | |
| 84 | /** |
| 85 | * If true the drive will generate acceleration instead of forces. Acceleration drives are easier to tune as |
| 86 | * they account for the masses of the actors to which the joint is attached. |
| 87 | */ |
| 88 | bool acceleration = false; |
| 89 | }; |
| 90 | |
| 91 | /** |
| 92 | * Represents the most customizable type of joint. This joint type can be used to create all other built-in joint |
| 93 | * types, and to design your own custom ones, but is less intuitive to use. Allows a specification of a linear |
| 94 | * constraint (for example for slider), twist constraint (rotating around X) and swing constraint (rotating around Y and |
| 95 | * Z). It also allows you to constrain limits to only specific axes or completely lock specific axes. |
| 96 | */ |
| 97 | class BS_CORE_EXPORT D6Joint : public Joint |
| 98 | { |
| 99 | public: |
| 100 | D6Joint(const D6_JOINT_DESC& desc) { } |
| 101 | virtual ~D6Joint() { } |
| 102 | |
| 103 | /** |
| 104 | * Returns motion constraint for the specified axis. |
| 105 | * |
| 106 | * @see setMotion |
| 107 | */ |
| 108 | virtual D6JointMotion getMotion(D6JointAxis axis) const = 0; |
| 109 | |
| 110 | /** |
| 111 | * Allows you to constrain motion of the specified axis. Be aware that when setting drives for a specific axis |
| 112 | * you must also take care not to constrain its motion in a conflicting way (for example you cannot add a drive that |
| 113 | * moves the joint on X axis, and then lock the X axis). |
| 114 | * |
| 115 | * Unlocking translations degrees of freedom allows the bodies to move along the subset of the unlocked axes. |
| 116 | * (for example unlocking just one translational axis is the equivalent of a slider joint.) |
| 117 | * |
| 118 | * Angular degrees of freedom are partitioned as twist (around X axis) and swing (around Y and Z axes). Different |
| 119 | * effects can be achieves by unlocking their various combinations: |
| 120 | * - If a single degree of angular freedom is unlocked it should be the twist degree as it has extra options for |
| 121 | * that case (for example for a hinge joint). |
| 122 | * - If both swing degrees are unlocked but twist is locked the result is a zero-twist joint. |
| 123 | * - If one swing and one twist degree of freedom are unlocked the result is a zero-swing joint (for example an arm |
| 124 | * attached at the elbow) |
| 125 | * - If all angular degrees of freedom are unlocked the result is the same as the spherical joint. |
| 126 | */ |
| 127 | virtual void setMotion(D6JointAxis axis, D6JointMotion motion) = 0; |
| 128 | |
| 129 | /** Returns the current rotation of the joint around the X axis. */ |
| 130 | virtual Radian getTwist() const = 0; |
| 131 | |
| 132 | /** Returns the current rotation of the joint around the Y axis. */ |
| 133 | virtual Radian getSwingY() const = 0; |
| 134 | |
| 135 | /** Returns the current rotation of the joint around the Z axis. */ |
| 136 | virtual Radian getSwingZ() const = 0; |
| 137 | |
| 138 | /** @copydoc setLimitLinear() */ |
| 139 | virtual LimitLinear getLimitLinear() const = 0; |
| 140 | |
| 141 | /** Determines the linear limit used for constraining translation degrees of freedom. */ |
| 142 | virtual void setLimitLinear(const LimitLinear& limit) = 0; |
| 143 | |
| 144 | /** @copydoc setLimitTwist() */ |
| 145 | virtual LimitAngularRange getLimitTwist() const = 0; |
| 146 | |
| 147 | /** Determines the angular limit used for constraining the twist (rotation around X) degree of freedom. */ |
| 148 | virtual void setLimitTwist(const LimitAngularRange& limit) = 0; |
| 149 | |
| 150 | /** @copydoc setLimitSwing() */ |
| 151 | virtual LimitConeRange getLimitSwing() const = 0; |
| 152 | |
| 153 | /** Determines the cone limit used for constraining the swing (rotation around Y and Z) degree of freedom. */ |
| 154 | virtual void setLimitSwing(const LimitConeRange& limit) = 0; |
| 155 | |
| 156 | /** @copydoc setDrive() */ |
| 157 | virtual D6JointDrive getDrive(D6JointDriveType type) const = 0; |
| 158 | |
| 159 | /** |
| 160 | * Determines a drive that will attempt to move the specified degree(s) of freedom to the wanted position and |
| 161 | * velocity. |
| 162 | */ |
| 163 | virtual void setDrive(D6JointDriveType type, const D6JointDrive& drive) = 0; |
| 164 | |
| 165 | /** Returns the drive's target position relative to the joint's first body. */ |
| 166 | virtual Vector3 getDrivePosition() const = 0; |
| 167 | |
| 168 | /** Returns the drive's target rotation relative to the joint's first body. */ |
| 169 | virtual Quaternion getDriveRotation() const = 0; |
| 170 | |
| 171 | /** Sets the drive's target position and rotation relative to the joint's first body. */ |
| 172 | virtual void setDriveTransform(const Vector3& position, const Quaternion& rotation) = 0; |
| 173 | |
| 174 | /** Returns the drive's target linear velocity. */ |
| 175 | virtual Vector3 getDriveLinearVelocity() const = 0; |
| 176 | |
| 177 | /** Returns the drive's target angular velocity. */ |
| 178 | virtual Vector3 getDriveAngularVelocity() const = 0; |
| 179 | |
| 180 | /** Sets the drive's target linear and angular velocities. */ |
| 181 | virtual void setDriveVelocity(const Vector3& linear, const Vector3& angular) = 0; |
| 182 | |
| 183 | /** |
| 184 | * Creates a new D6 joint. |
| 185 | * |
| 186 | * @param[in] scene Scene to which to add the joint. |
| 187 | * @param[in] desc Settings describing the joint. |
| 188 | */ |
| 189 | static SPtr<D6Joint> create(PhysicsScene& scene, const D6_JOINT_DESC& desc); |
| 190 | }; |
| 191 | |
| 192 | /** Structure used for initializing a new D6Joint. */ |
| 193 | struct D6_JOINT_DESC : JOINT_DESC |
| 194 | { |
| 195 | D6_JOINT_DESC() { } |
| 196 | |
| 197 | D6JointMotion motion[(UINT32)D6JointAxis::Count] = { D6JointMotion::Locked }; |
| 198 | D6JointDrive drive[(UINT32)D6JointDriveType::Count]; |
| 199 | LimitLinear limitLinear; |
| 200 | LimitAngularRange limitTwist; |
| 201 | LimitConeRange limitSwing; |
| 202 | Vector3 drivePosition = Vector3::ZERO; |
| 203 | Quaternion driveRotation = Quaternion::IDENTITY; |
| 204 | Vector3 driveLinearVelocity = Vector3::ZERO; |
| 205 | Vector3 driveAngularVelocity = Vector3::ZERO; |
| 206 | }; |
| 207 | |
| 208 | /** @} */ |
| 209 | } |