1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Physics/BsJoint.h" |
7 | |
8 | namespace bs |
9 | { |
10 | class PhysicsScene; |
11 | /** @addtogroup Physics |
12 | * @{ |
13 | */ |
14 | |
15 | struct D6_JOINT_DESC; |
16 | |
17 | /** Specifies axes that the D6 joint can constrain motion on. */ |
18 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointAxis |
19 | { |
20 | X, /**< Movement on the X axis. */ |
21 | Y, /**< Movement on the Y axis. */ |
22 | Z, /**< Movement on the Z axis. */ |
23 | Twist, /**< Rotation around the X axis. */ |
24 | SwingY, /**< Rotation around the Y axis. */ |
25 | SwingZ, /**< Rotation around the Z axis. */ |
26 | Count |
27 | }; |
28 | |
29 | /** Specifies type of constraint placed on a specific axis. */ |
30 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointMotion |
31 | { |
32 | Locked, /**< Axis is immovable. */ |
33 | Limited, /**< Axis will be constrained by the specified limits. */ |
34 | Free, /**< Axis will not be constrained. */ |
35 | Count |
36 | }; |
37 | |
38 | /** Type of drives that can be used for moving or rotating bodies attached to the joint. */ |
39 | enum class BS_SCRIPT_EXPORT(m:Physics) D6JointDriveType |
40 | { |
41 | X, /**< Linear movement on the X axis using the linear drive model. */ |
42 | Y, /**< Linear movement on the Y axis using the linear drive model. */ |
43 | Z, /**< Linear movement on the Z axis using the linear drive model. */ |
44 | /** |
45 | * Rotation around the Y axis using the twist/swing angular drive model. Should not be used together with |
46 | * SLERP mode. |
47 | */ |
48 | Swing, |
49 | /** |
50 | * Rotation around the Z axis using the twist/swing angular drive model. Should not be used together with |
51 | * SLERP mode. |
52 | */ |
53 | Twist, |
54 | /** |
55 | * Rotation using spherical linear interpolation. Uses the SLERP angular drive mode which performs rotation |
56 | * by interpolating the quaternion values directly over the shortest path (applies to all three axes, which |
57 | * they all must be unlocked). |
58 | */ |
59 | SLERP, |
60 | Count |
61 | }; |
62 | |
63 | /** |
64 | * Specifies parameters for a drive that will attempt to move the joint bodies to the specified drive position and |
65 | * velocity. |
66 | */ |
67 | struct BS_SCRIPT_EXPORT(m:Physics,pl:true) D6JointDrive |
68 | { |
69 | bool operator==(const D6JointDrive& other) const |
70 | { |
71 | return stiffness == other.stiffness && damping == other.damping && forceLimit == other.forceLimit && |
72 | acceleration == other.acceleration; |
73 | } |
74 | |
75 | /** Spring strength. Force proportional to the position error. */ |
76 | float stiffness = 0.0f; |
77 | |
78 | /** Damping strength. Force propertional to the velocity error. */ |
79 | float damping = 0.0f; |
80 | |
81 | /** Maximum force the drive can apply. */ |
82 | float forceLimit = FLT_MAX; |
83 | |
84 | /** |
85 | * If true the drive will generate acceleration instead of forces. Acceleration drives are easier to tune as |
86 | * they account for the masses of the actors to which the joint is attached. |
87 | */ |
88 | bool acceleration = false; |
89 | }; |
90 | |
91 | /** |
92 | * Represents the most customizable type of joint. This joint type can be used to create all other built-in joint |
93 | * types, and to design your own custom ones, but is less intuitive to use. Allows a specification of a linear |
94 | * constraint (for example for slider), twist constraint (rotating around X) and swing constraint (rotating around Y and |
95 | * Z). It also allows you to constrain limits to only specific axes or completely lock specific axes. |
96 | */ |
97 | class BS_CORE_EXPORT D6Joint : public Joint |
98 | { |
99 | public: |
100 | D6Joint(const D6_JOINT_DESC& desc) { } |
101 | virtual ~D6Joint() { } |
102 | |
103 | /** |
104 | * Returns motion constraint for the specified axis. |
105 | * |
106 | * @see setMotion |
107 | */ |
108 | virtual D6JointMotion getMotion(D6JointAxis axis) const = 0; |
109 | |
110 | /** |
111 | * Allows you to constrain motion of the specified axis. Be aware that when setting drives for a specific axis |
112 | * you must also take care not to constrain its motion in a conflicting way (for example you cannot add a drive that |
113 | * moves the joint on X axis, and then lock the X axis). |
114 | * |
115 | * Unlocking translations degrees of freedom allows the bodies to move along the subset of the unlocked axes. |
116 | * (for example unlocking just one translational axis is the equivalent of a slider joint.) |
117 | * |
118 | * Angular degrees of freedom are partitioned as twist (around X axis) and swing (around Y and Z axes). Different |
119 | * effects can be achieves by unlocking their various combinations: |
120 | * - If a single degree of angular freedom is unlocked it should be the twist degree as it has extra options for |
121 | * that case (for example for a hinge joint). |
122 | * - If both swing degrees are unlocked but twist is locked the result is a zero-twist joint. |
123 | * - If one swing and one twist degree of freedom are unlocked the result is a zero-swing joint (for example an arm |
124 | * attached at the elbow) |
125 | * - If all angular degrees of freedom are unlocked the result is the same as the spherical joint. |
126 | */ |
127 | virtual void setMotion(D6JointAxis axis, D6JointMotion motion) = 0; |
128 | |
129 | /** Returns the current rotation of the joint around the X axis. */ |
130 | virtual Radian getTwist() const = 0; |
131 | |
132 | /** Returns the current rotation of the joint around the Y axis. */ |
133 | virtual Radian getSwingY() const = 0; |
134 | |
135 | /** Returns the current rotation of the joint around the Z axis. */ |
136 | virtual Radian getSwingZ() const = 0; |
137 | |
138 | /** @copydoc setLimitLinear() */ |
139 | virtual LimitLinear getLimitLinear() const = 0; |
140 | |
141 | /** Determines the linear limit used for constraining translation degrees of freedom. */ |
142 | virtual void setLimitLinear(const LimitLinear& limit) = 0; |
143 | |
144 | /** @copydoc setLimitTwist() */ |
145 | virtual LimitAngularRange getLimitTwist() const = 0; |
146 | |
147 | /** Determines the angular limit used for constraining the twist (rotation around X) degree of freedom. */ |
148 | virtual void setLimitTwist(const LimitAngularRange& limit) = 0; |
149 | |
150 | /** @copydoc setLimitSwing() */ |
151 | virtual LimitConeRange getLimitSwing() const = 0; |
152 | |
153 | /** Determines the cone limit used for constraining the swing (rotation around Y and Z) degree of freedom. */ |
154 | virtual void setLimitSwing(const LimitConeRange& limit) = 0; |
155 | |
156 | /** @copydoc setDrive() */ |
157 | virtual D6JointDrive getDrive(D6JointDriveType type) const = 0; |
158 | |
159 | /** |
160 | * Determines a drive that will attempt to move the specified degree(s) of freedom to the wanted position and |
161 | * velocity. |
162 | */ |
163 | virtual void setDrive(D6JointDriveType type, const D6JointDrive& drive) = 0; |
164 | |
165 | /** Returns the drive's target position relative to the joint's first body. */ |
166 | virtual Vector3 getDrivePosition() const = 0; |
167 | |
168 | /** Returns the drive's target rotation relative to the joint's first body. */ |
169 | virtual Quaternion getDriveRotation() const = 0; |
170 | |
171 | /** Sets the drive's target position and rotation relative to the joint's first body. */ |
172 | virtual void setDriveTransform(const Vector3& position, const Quaternion& rotation) = 0; |
173 | |
174 | /** Returns the drive's target linear velocity. */ |
175 | virtual Vector3 getDriveLinearVelocity() const = 0; |
176 | |
177 | /** Returns the drive's target angular velocity. */ |
178 | virtual Vector3 getDriveAngularVelocity() const = 0; |
179 | |
180 | /** Sets the drive's target linear and angular velocities. */ |
181 | virtual void setDriveVelocity(const Vector3& linear, const Vector3& angular) = 0; |
182 | |
183 | /** |
184 | * Creates a new D6 joint. |
185 | * |
186 | * @param[in] scene Scene to which to add the joint. |
187 | * @param[in] desc Settings describing the joint. |
188 | */ |
189 | static SPtr<D6Joint> create(PhysicsScene& scene, const D6_JOINT_DESC& desc); |
190 | }; |
191 | |
192 | /** Structure used for initializing a new D6Joint. */ |
193 | struct D6_JOINT_DESC : JOINT_DESC |
194 | { |
195 | D6_JOINT_DESC() { } |
196 | |
197 | D6JointMotion motion[(UINT32)D6JointAxis::Count] = { D6JointMotion::Locked }; |
198 | D6JointDrive drive[(UINT32)D6JointDriveType::Count]; |
199 | LimitLinear limitLinear; |
200 | LimitAngularRange limitTwist; |
201 | LimitConeRange limitSwing; |
202 | Vector3 drivePosition = Vector3::ZERO; |
203 | Quaternion driveRotation = Quaternion::IDENTITY; |
204 | Vector3 driveLinearVelocity = Vector3::ZERO; |
205 | Vector3 driveAngularVelocity = Vector3::ZERO; |
206 | }; |
207 | |
208 | /** @} */ |
209 | } |