| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | #include "Math/BsQuaternion.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup Physics |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Specifies first or second body referenced by a Joint. */ |
| 16 | enum class BS_SCRIPT_EXPORT(m:Physics) JointBody |
| 17 | { |
| 18 | Target, /**< Body the joint is influencing. */ |
| 19 | Anchor /**< Body the joint is attached to (if any). */ |
| 20 | }; |
| 21 | |
| 22 | /** @} */ |
| 23 | /** @addtogroup Physics-Internal |
| 24 | * @{ |
| 25 | */ |
| 26 | |
| 27 | /** Provides common functionality used by all Joint types. */ |
| 28 | class BS_CORE_EXPORT FJoint |
| 29 | { |
| 30 | public: |
| 31 | FJoint(const JOINT_DESC& desc) { } |
| 32 | virtual ~FJoint() = default; |
| 33 | |
| 34 | /** @copydoc setBody() */ |
| 35 | virtual Rigidbody* getBody(JointBody body) const = 0; |
| 36 | |
| 37 | /** Determines a body managed by the joint. One of the bodies must be movable (non-kinematic). */ |
| 38 | virtual void setBody(JointBody body, Rigidbody* value) = 0; |
| 39 | |
| 40 | /** Returns the position relative to the body, at which the body is anchored to the joint. */ |
| 41 | virtual Vector3 getPosition(JointBody body) const = 0; |
| 42 | |
| 43 | /** Returns the rotation relative to the body, at which the body is anchored to the joint. */ |
| 44 | virtual Quaternion getRotation(JointBody body) const = 0; |
| 45 | |
| 46 | /** Sets the position and rotation relative to the body, at which the body is anchored to the joint. */ |
| 47 | virtual void setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) = 0; |
| 48 | |
| 49 | /** @copydoc setBreakForce() */ |
| 50 | virtual float getBreakForce() const = 0; |
| 51 | |
| 52 | /** |
| 53 | * Determines the maximum force the joint can apply before breaking. Broken joints no longer participate in physics |
| 54 | * simulation. |
| 55 | */ |
| 56 | virtual void setBreakForce(float force) = 0; |
| 57 | |
| 58 | /** @copydoc setBreakTorque() */ |
| 59 | virtual float getBreakTorque() const = 0; |
| 60 | |
| 61 | /** |
| 62 | * Determines the maximum torque the joint can apply before breaking. Broken joints no longer participate in physics |
| 63 | * simulation. |
| 64 | */ |
| 65 | virtual void setBreakTorque(float torque) = 0; |
| 66 | |
| 67 | /** @copydoc setEnableCollision() */ |
| 68 | virtual bool getEnableCollision() const = 0; |
| 69 | |
| 70 | /** Determines whether collision between the two bodies managed by the joint are enabled. */ |
| 71 | virtual void setEnableCollision(bool value) = 0; |
| 72 | }; |
| 73 | |
| 74 | /** @} */ |
| 75 | } |