1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Math/BsVector3.h" |
7 | #include "Math/BsQuaternion.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup Physics |
12 | * @{ |
13 | */ |
14 | |
15 | /** Specifies first or second body referenced by a Joint. */ |
16 | enum class BS_SCRIPT_EXPORT(m:Physics) JointBody |
17 | { |
18 | Target, /**< Body the joint is influencing. */ |
19 | Anchor /**< Body the joint is attached to (if any). */ |
20 | }; |
21 | |
22 | /** @} */ |
23 | /** @addtogroup Physics-Internal |
24 | * @{ |
25 | */ |
26 | |
27 | /** Provides common functionality used by all Joint types. */ |
28 | class BS_CORE_EXPORT FJoint |
29 | { |
30 | public: |
31 | FJoint(const JOINT_DESC& desc) { } |
32 | virtual ~FJoint() = default; |
33 | |
34 | /** @copydoc setBody() */ |
35 | virtual Rigidbody* getBody(JointBody body) const = 0; |
36 | |
37 | /** Determines a body managed by the joint. One of the bodies must be movable (non-kinematic). */ |
38 | virtual void setBody(JointBody body, Rigidbody* value) = 0; |
39 | |
40 | /** Returns the position relative to the body, at which the body is anchored to the joint. */ |
41 | virtual Vector3 getPosition(JointBody body) const = 0; |
42 | |
43 | /** Returns the rotation relative to the body, at which the body is anchored to the joint. */ |
44 | virtual Quaternion getRotation(JointBody body) const = 0; |
45 | |
46 | /** Sets the position and rotation relative to the body, at which the body is anchored to the joint. */ |
47 | virtual void setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) = 0; |
48 | |
49 | /** @copydoc setBreakForce() */ |
50 | virtual float getBreakForce() const = 0; |
51 | |
52 | /** |
53 | * Determines the maximum force the joint can apply before breaking. Broken joints no longer participate in physics |
54 | * simulation. |
55 | */ |
56 | virtual void setBreakForce(float force) = 0; |
57 | |
58 | /** @copydoc setBreakTorque() */ |
59 | virtual float getBreakTorque() const = 0; |
60 | |
61 | /** |
62 | * Determines the maximum torque the joint can apply before breaking. Broken joints no longer participate in physics |
63 | * simulation. |
64 | */ |
65 | virtual void setBreakTorque(float torque) = 0; |
66 | |
67 | /** @copydoc setEnableCollision() */ |
68 | virtual bool getEnableCollision() const = 0; |
69 | |
70 | /** Determines whether collision between the two bodies managed by the joint are enabled. */ |
71 | virtual void setEnableCollision(bool value) = 0; |
72 | }; |
73 | |
74 | /** @} */ |
75 | } |