| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Physics/BsRigidbody.h" |
| 4 | #include "Physics/BsPhysics.h" |
| 5 | #include "Scene/BsSceneObject.h" |
| 6 | #include "Scene/BsSceneManager.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | Rigidbody::Rigidbody(const HSceneObject& linkedSO) |
| 11 | :mLinkedSO(linkedSO) |
| 12 | { |
| 13 | |
| 14 | } |
| 15 | |
| 16 | void Rigidbody::_setTransform(const Vector3& position, const Quaternion& rotation) |
| 17 | { |
| 18 | mLinkedSO->setWorldPosition(position); |
| 19 | mLinkedSO->setWorldRotation(rotation); |
| 20 | } |
| 21 | |
| 22 | SPtr<Rigidbody> Rigidbody::create(const HSceneObject& linkedSO) |
| 23 | { |
| 24 | const SPtr<SceneInstance>& scene = linkedSO->getScene(); |
| 25 | |
| 26 | if(!scene) |
| 27 | { |
| 28 | LOGERR("Trying to create a Rigidbody with an uninstantiated scene object.") |
| 29 | return nullptr; |
| 30 | } |
| 31 | |
| 32 | return scene->getPhysicsScene()->createRigidbody(linkedSO); |
| 33 | } |
| 34 | } |