| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsRTTIType.h" |
| 7 | #include "Scene/BsGameObject.h" |
| 8 | #include "Scene/BsSceneObject.h" |
| 9 | #include "Scene/BsGameObjectManager.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @cond RTTI */ |
| 14 | /** @addtogroup RTTI-Impl-Core |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Provides temporary storage for data used during GameObject deserialization. */ |
| 19 | struct GODeserializationData |
| 20 | { |
| 21 | SPtr<GameObject> ptr; |
| 22 | UINT64 originalId = 0; |
| 23 | }; |
| 24 | |
| 25 | class BS_CORE_EXPORT GameObjectRTTI : public RTTIType<GameObject, IReflectable, GameObjectRTTI> |
| 26 | { |
| 27 | private: |
| 28 | BS_BEGIN_RTTI_MEMBERS |
| 29 | BS_RTTI_MEMBER_PLAIN(mName, 1) |
| 30 | BS_RTTI_MEMBER_PLAIN(mLinkId, 2) |
| 31 | BS_RTTI_MEMBER_PLAIN(mUUID, 3) |
| 32 | BS_END_RTTI_MEMBERS |
| 33 | |
| 34 | UINT64& getInstanceID(GameObject* obj) { return obj->mInstanceData->mInstanceId; } |
| 35 | void setInstanceID(GameObject* obj, UINT64& instanceId) |
| 36 | { |
| 37 | // We record the ID for later use. Any child RTTI of GameObject must call GameObjectManager::registerObject |
| 38 | // with this ID, so we know how to map deserialized GO handles to live objects, otherwise the handle |
| 39 | // references will get broken. |
| 40 | GameObject* go = static_cast<GameObject*>(obj); |
| 41 | GODeserializationData& deserializationData = any_cast_ref<GODeserializationData>(go->mRTTIData); |
| 42 | |
| 43 | deserializationData.originalId = instanceId; |
| 44 | } |
| 45 | |
| 46 | public: |
| 47 | GameObjectRTTI() |
| 48 | { |
| 49 | addPlainField("mInstanceID" , 0, &GameObjectRTTI::getInstanceID, &GameObjectRTTI::setInstanceID); |
| 50 | } |
| 51 | |
| 52 | void onDeserializationStarted(IReflectable* obj, SerializationContext* context) override |
| 53 | { |
| 54 | GameObject* gameObject = static_cast<GameObject*>(obj); |
| 55 | |
| 56 | // It's possible we're just accessing the game object fields, in which case the process below is not needed |
| 57 | // (it's only required for new game objects). |
| 58 | if (gameObject->mRTTIData.empty()) |
| 59 | return; |
| 60 | |
| 61 | SPtr<GameObject> gameObjectPtr = any_cast<SPtr<GameObject>>(gameObject->mRTTIData); |
| 62 | |
| 63 | // Every GameObject must store GODeserializationData in its RTTI data field during deserialization |
| 64 | gameObject->mRTTIData = GODeserializationData(); |
| 65 | GODeserializationData& deserializationData = any_cast_ref<GODeserializationData>(gameObject->mRTTIData); |
| 66 | |
| 67 | // Store shared pointer since the system only provides us with raw ones |
| 68 | deserializationData.ptr = gameObjectPtr; |
| 69 | } |
| 70 | |
| 71 | const String& getRTTIName() override |
| 72 | { |
| 73 | static String name = "GameObject" ; |
| 74 | return name; |
| 75 | } |
| 76 | |
| 77 | UINT32 getRTTIId() override |
| 78 | { |
| 79 | return TID_GameObject; |
| 80 | } |
| 81 | |
| 82 | SPtr<IReflectable> newRTTIObject() override |
| 83 | { |
| 84 | BS_EXCEPT(InternalErrorException, "Cannot instantiate an abstract class." ); |
| 85 | return nullptr; |
| 86 | } |
| 87 | }; |
| 88 | |
| 89 | /** @} */ |
| 90 | /** @endcond */ |
| 91 | } |