| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "RenderAPI/BsDepthStencilState.h" |
| 4 | #include "Managers/BsRenderStateManager.h" |
| 5 | #include "RenderAPI/BsRenderAPI.h" |
| 6 | #include "Private/RTTI/BsDepthStencilStateRTTI.h" |
| 7 | #include "Error/BsException.h" |
| 8 | #include "Resources/BsResources.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | bool DEPTH_STENCIL_STATE_DESC::operator == (const DEPTH_STENCIL_STATE_DESC& rhs) const |
| 13 | { |
| 14 | return depthReadEnable == rhs.depthReadEnable && |
| 15 | depthWriteEnable == rhs.depthWriteEnable && |
| 16 | depthComparisonFunc == rhs.depthComparisonFunc && |
| 17 | stencilEnable == rhs.stencilEnable && |
| 18 | stencilReadMask == rhs.stencilReadMask && |
| 19 | stencilWriteMask == rhs.stencilWriteMask && |
| 20 | frontStencilFailOp == rhs.frontStencilFailOp && |
| 21 | frontStencilZFailOp == rhs.frontStencilZFailOp && |
| 22 | frontStencilPassOp == rhs.frontStencilPassOp && |
| 23 | frontStencilComparisonFunc == rhs.frontStencilComparisonFunc && |
| 24 | backStencilFailOp == rhs.backStencilFailOp && |
| 25 | backStencilZFailOp == rhs.backStencilZFailOp && |
| 26 | backStencilPassOp == rhs.backStencilPassOp && |
| 27 | backStencilComparisonFunc == rhs.backStencilComparisonFunc; |
| 28 | } |
| 29 | |
| 30 | DepthStencilProperties::DepthStencilProperties(const DEPTH_STENCIL_STATE_DESC& desc) |
| 31 | :mData(desc), mHash(DepthStencilState::generateHash(desc)) |
| 32 | { |
| 33 | |
| 34 | } |
| 35 | |
| 36 | DepthStencilState::DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) |
| 37 | :mProperties(desc), mId(0) |
| 38 | { |
| 39 | |
| 40 | } |
| 41 | |
| 42 | SPtr<ct::DepthStencilState> DepthStencilState::getCore() const |
| 43 | { |
| 44 | return std::static_pointer_cast<ct::DepthStencilState>(mCoreSpecific); |
| 45 | } |
| 46 | |
| 47 | SPtr<ct::CoreObject> DepthStencilState::createCore() const |
| 48 | { |
| 49 | SPtr<ct::DepthStencilState> core = ct::RenderStateManager::instance()._createDepthStencilState(mProperties.mData); |
| 50 | mId = core->getId(); // Accessing core from sim thread is okay here since core ID is immutable |
| 51 | |
| 52 | return core; |
| 53 | } |
| 54 | |
| 55 | const SPtr<DepthStencilState>& DepthStencilState::getDefault() |
| 56 | { |
| 57 | return RenderStateManager::instance().getDefaultDepthStencilState(); |
| 58 | } |
| 59 | |
| 60 | const DepthStencilProperties& DepthStencilState::getProperties() const |
| 61 | { |
| 62 | return mProperties; |
| 63 | } |
| 64 | |
| 65 | SPtr<DepthStencilState> DepthStencilState::create(const DEPTH_STENCIL_STATE_DESC& desc) |
| 66 | { |
| 67 | return RenderStateManager::instance().createDepthStencilState(desc); |
| 68 | } |
| 69 | |
| 70 | UINT64 DepthStencilState::generateHash(const DEPTH_STENCIL_STATE_DESC& desc) |
| 71 | { |
| 72 | size_t hash = 0; |
| 73 | bs_hash_combine(hash, desc.depthReadEnable); |
| 74 | bs_hash_combine(hash, desc.depthWriteEnable); |
| 75 | bs_hash_combine(hash, (UINT32)desc.depthComparisonFunc); |
| 76 | bs_hash_combine(hash, desc.stencilEnable); |
| 77 | bs_hash_combine(hash, desc.stencilReadMask); |
| 78 | bs_hash_combine(hash, desc.stencilWriteMask); |
| 79 | bs_hash_combine(hash, (UINT32)desc.frontStencilFailOp); |
| 80 | bs_hash_combine(hash, (UINT32)desc.frontStencilZFailOp); |
| 81 | bs_hash_combine(hash, (UINT32)desc.frontStencilPassOp); |
| 82 | bs_hash_combine(hash, (UINT32)desc.frontStencilComparisonFunc); |
| 83 | bs_hash_combine(hash, (UINT32)desc.backStencilFailOp); |
| 84 | bs_hash_combine(hash, (UINT32)desc.backStencilZFailOp); |
| 85 | bs_hash_combine(hash, (UINT32)desc.backStencilPassOp); |
| 86 | bs_hash_combine(hash, (UINT32)desc.backStencilComparisonFunc); |
| 87 | |
| 88 | return (UINT64)hash; |
| 89 | } |
| 90 | |
| 91 | /************************************************************************/ |
| 92 | /* RTTI */ |
| 93 | /************************************************************************/ |
| 94 | |
| 95 | RTTITypeBase* DepthStencilState::getRTTIStatic() |
| 96 | { |
| 97 | return DepthStencilStateRTTI::instance(); |
| 98 | } |
| 99 | |
| 100 | RTTITypeBase* DepthStencilState::getRTTI() const |
| 101 | { |
| 102 | return DepthStencilState::getRTTIStatic(); |
| 103 | } |
| 104 | |
| 105 | namespace ct |
| 106 | { |
| 107 | DepthStencilState::DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) |
| 108 | : mProperties(desc), mId(id) |
| 109 | { |
| 110 | |
| 111 | } |
| 112 | |
| 113 | DepthStencilState::~DepthStencilState() |
| 114 | { |
| 115 | |
| 116 | } |
| 117 | |
| 118 | void DepthStencilState::initialize() |
| 119 | { |
| 120 | // Since we cache states it's possible this object was already initialized |
| 121 | // (i.e. multiple sim-states can share a single core-state) |
| 122 | if (isInitialized()) |
| 123 | return; |
| 124 | |
| 125 | createInternal(); |
| 126 | CoreObject::initialize(); |
| 127 | } |
| 128 | |
| 129 | const DepthStencilProperties& DepthStencilState::getProperties() const |
| 130 | { |
| 131 | return mProperties; |
| 132 | } |
| 133 | |
| 134 | SPtr<DepthStencilState> DepthStencilState::create(const DEPTH_STENCIL_STATE_DESC& desc) |
| 135 | { |
| 136 | return RenderStateManager::instance().createDepthStencilState(desc); |
| 137 | } |
| 138 | |
| 139 | const SPtr<DepthStencilState>& DepthStencilState::getDefault() |
| 140 | { |
| 141 | return RenderStateManager::instance().getDefaultDepthStencilState(); |
| 142 | } |
| 143 | } |
| 144 | } |