| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsIReflectable.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** |
| 16 | * Descriptor structured used for initializing DepthStencilState. |
| 17 | * |
| 18 | * @see DepthStencilState |
| 19 | */ |
| 20 | struct BS_CORE_EXPORT DEPTH_STENCIL_STATE_DESC |
| 21 | { |
| 22 | bool operator==(const DEPTH_STENCIL_STATE_DESC& rhs) const; |
| 23 | |
| 24 | /** |
| 25 | * If enabled, any pixel about to be written will be tested against the depth value currently in the buffer. If the |
| 26 | * depth test passes (depending on the set valueand chosen depth comparison function), that pixel is written and |
| 27 | * depth is updated (if depth write is enabled). |
| 28 | */ |
| 29 | bool depthReadEnable = true; |
| 30 | |
| 31 | /** If enabled rendering pixels will update the depth buffer value. */ |
| 32 | bool depthWriteEnable = true; |
| 33 | |
| 34 | /** |
| 35 | * Determines what operation should the renderer use when comparing previous and current depth value. If the |
| 36 | * operation passes, pixel with the current depth value will be considered visible. |
| 37 | */ |
| 38 | CompareFunction depthComparisonFunc = CMPF_LESS; |
| 39 | |
| 40 | /** |
| 41 | * If true then stencil buffer will also be updated when a pixel is written, and pixels will be tested against |
| 42 | * the stencil buffer before rendering. |
| 43 | */ |
| 44 | bool stencilEnable = false; |
| 45 | |
| 46 | /** Mask to apply to any value read from the stencil buffer, before applying the stencil comparison function. */ |
| 47 | UINT8 stencilReadMask = 0xFF; |
| 48 | |
| 49 | /** Mask to apply to any value about to be written in the stencil buffer. */ |
| 50 | UINT8 stencilWriteMask = 0xFF; |
| 51 | |
| 52 | /** Operation that happens when stencil comparison function fails on a front facing polygon. */ |
| 53 | StencilOperation frontStencilFailOp = SOP_KEEP; |
| 54 | |
| 55 | /** Operation that happens when stencil comparison function passes but depth test fails on a front facing polygon. */ |
| 56 | StencilOperation frontStencilZFailOp = SOP_KEEP; |
| 57 | |
| 58 | /** Operation that happens when stencil comparison function passes on a front facing polygon. */ |
| 59 | StencilOperation frontStencilPassOp = SOP_KEEP; |
| 60 | |
| 61 | /** |
| 62 | * Stencil comparison function used for front facing polygons. Stencil buffer will be modified according to |
| 63 | * previously set stencil operations depending whether this comparison passes or fails. |
| 64 | */ |
| 65 | CompareFunction frontStencilComparisonFunc = CMPF_ALWAYS_PASS; |
| 66 | |
| 67 | /** Operation that happens when stencil comparison function fails on a back facing polygon. */ |
| 68 | StencilOperation backStencilFailOp = SOP_KEEP; |
| 69 | |
| 70 | /** Operation that happens when stencil comparison function passes but depth test fails on a back facing polygon. */ |
| 71 | StencilOperation backStencilZFailOp = SOP_KEEP; |
| 72 | |
| 73 | /** Operation that happens when stencil comparison function passes on a back facing polygon. */ |
| 74 | StencilOperation backStencilPassOp = SOP_KEEP; |
| 75 | |
| 76 | /** |
| 77 | * Stencil comparison function used for back facing polygons. Stencil buffer will be modified according to |
| 78 | * previously set stencil operations depending whether this comparison passes or fails. |
| 79 | */ |
| 80 | CompareFunction backStencilComparisonFunc = CMPF_ALWAYS_PASS; |
| 81 | }; |
| 82 | |
| 83 | /** @cond SPECIALIZATIONS */ |
| 84 | BS_ALLOW_MEMCPY_SERIALIZATION(DEPTH_STENCIL_STATE_DESC); |
| 85 | /** @endcond */ |
| 86 | |
| 87 | /** Properties of DepthStencilState. Shared between sim and core thread versions of DepthStencilState. */ |
| 88 | class BS_CORE_EXPORT DepthStencilProperties |
| 89 | { |
| 90 | public: |
| 91 | DepthStencilProperties(const DEPTH_STENCIL_STATE_DESC& desc); |
| 92 | |
| 93 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthReadEnable */ |
| 94 | bool getDepthReadEnable() const { return mData.depthReadEnable; } |
| 95 | |
| 96 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthWriteEnable */ |
| 97 | bool getDepthWriteEnable() const { return mData.depthWriteEnable; } |
| 98 | |
| 99 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthComparisonFunc */ |
| 100 | CompareFunction getDepthComparisonFunc() const { return mData.depthComparisonFunc; } |
| 101 | |
| 102 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilEnable */ |
| 103 | bool getStencilEnable() const { return mData.stencilEnable; } |
| 104 | |
| 105 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilReadMask */ |
| 106 | UINT8 getStencilReadMask() const { return mData.stencilReadMask; } |
| 107 | |
| 108 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilWriteMask */ |
| 109 | UINT8 getStencilWriteMask() const { return mData.stencilWriteMask; } |
| 110 | |
| 111 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilFailOp */ |
| 112 | StencilOperation getStencilFrontFailOp() const { return mData.frontStencilFailOp; } |
| 113 | |
| 114 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilZFailOp */ |
| 115 | StencilOperation getStencilFrontZFailOp() const { return mData.frontStencilZFailOp; } |
| 116 | |
| 117 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilPassOp */ |
| 118 | StencilOperation getStencilFrontPassOp() const { return mData.frontStencilPassOp; } |
| 119 | |
| 120 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilComparisonFunc */ |
| 121 | CompareFunction getStencilFrontCompFunc() const { return mData.frontStencilComparisonFunc; } |
| 122 | |
| 123 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilFailOp */ |
| 124 | StencilOperation getStencilBackFailOp() const { return mData.backStencilFailOp; } |
| 125 | |
| 126 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilZFailOp */ |
| 127 | StencilOperation getStencilBackZFailOp() const { return mData.backStencilZFailOp; } |
| 128 | |
| 129 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilPassOp */ |
| 130 | StencilOperation getStencilBackPassOp() const { return mData.backStencilPassOp; } |
| 131 | |
| 132 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilComparisonFunc */ |
| 133 | CompareFunction getStencilBackCompFunc() const { return mData.backStencilComparisonFunc; } |
| 134 | |
| 135 | /** Returns the hash value generated from the depth-stencil state properties. */ |
| 136 | UINT64 getHash() const { return mHash; } |
| 137 | |
| 138 | protected: |
| 139 | friend class DepthStencilState; |
| 140 | friend class ct::DepthStencilState; |
| 141 | friend class DepthStencilStateRTTI; |
| 142 | |
| 143 | DEPTH_STENCIL_STATE_DESC mData; |
| 144 | UINT64 mHash; |
| 145 | }; |
| 146 | |
| 147 | /** |
| 148 | * Render system pipeline state that allows you to modify how an object is rendered. More exactly this state allows to |
| 149 | * you to control how are depth and stencil buffers modified upon rendering. |
| 150 | * |
| 151 | * @note Depth stencil states are immutable. Sim thread only. |
| 152 | */ |
| 153 | class BS_CORE_EXPORT DepthStencilState : public IReflectable, public CoreObject |
| 154 | { |
| 155 | public: |
| 156 | virtual ~DepthStencilState() = default; |
| 157 | |
| 158 | /** Returns information about the depth stencil state. */ |
| 159 | const DepthStencilProperties& getProperties() const; |
| 160 | |
| 161 | /** Retrieves a core implementation of a sampler state usable only from the core thread. */ |
| 162 | SPtr<ct::DepthStencilState> getCore() const; |
| 163 | |
| 164 | /** Creates a new depth stencil state using the specified depth stencil state description structure. */ |
| 165 | static SPtr<DepthStencilState> create(const DEPTH_STENCIL_STATE_DESC& desc); |
| 166 | |
| 167 | /** Returns the default depth stencil state that you may use when no other is available. */ |
| 168 | static const SPtr<DepthStencilState>& getDefault(); |
| 169 | |
| 170 | /** Generates a hash value from a depth-stencil state descriptor. */ |
| 171 | static UINT64 generateHash(const DEPTH_STENCIL_STATE_DESC& desc); |
| 172 | |
| 173 | protected: |
| 174 | friend class RenderStateManager; |
| 175 | |
| 176 | DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc); |
| 177 | |
| 178 | /** @copydoc CoreObject::createCore */ |
| 179 | SPtr<ct::CoreObject> createCore() const override; |
| 180 | |
| 181 | DepthStencilProperties mProperties; |
| 182 | mutable UINT32 mId; |
| 183 | |
| 184 | /************************************************************************/ |
| 185 | /* RTTI */ |
| 186 | /************************************************************************/ |
| 187 | |
| 188 | public: |
| 189 | friend class DepthStencilStateRTTI; |
| 190 | static RTTITypeBase* getRTTIStatic(); |
| 191 | RTTITypeBase* getRTTI() const override; |
| 192 | }; |
| 193 | |
| 194 | /** @} */ |
| 195 | |
| 196 | namespace ct |
| 197 | { |
| 198 | /** @addtogroup RenderAPI-Internal |
| 199 | * @{ |
| 200 | */ |
| 201 | |
| 202 | /** |
| 203 | * Core thread version of bs::DepthStencilState. |
| 204 | * |
| 205 | * @note Core thread. |
| 206 | */ |
| 207 | class BS_CORE_EXPORT DepthStencilState : public CoreObject |
| 208 | { |
| 209 | public: |
| 210 | virtual ~DepthStencilState(); |
| 211 | |
| 212 | /** Returns information about the depth stencil state. */ |
| 213 | const DepthStencilProperties& getProperties() const; |
| 214 | |
| 215 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
| 216 | UINT32 getId() const { return mId; } |
| 217 | |
| 218 | /** Creates a new depth stencil state using the specified depth stencil state description structure. */ |
| 219 | static SPtr<DepthStencilState> create(const DEPTH_STENCIL_STATE_DESC& desc); |
| 220 | |
| 221 | /** Returns the default depth stencil state that you may use when no other is available. */ |
| 222 | static const SPtr<DepthStencilState>& getDefault(); |
| 223 | |
| 224 | protected: |
| 225 | friend class RenderStateManager; |
| 226 | |
| 227 | DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id); |
| 228 | |
| 229 | /** @copydoc CoreObject::initialize */ |
| 230 | void initialize() override; |
| 231 | |
| 232 | /** Creates any API-specific state objects. */ |
| 233 | virtual void createInternal() { } |
| 234 | |
| 235 | DepthStencilProperties mProperties; |
| 236 | UINT32 mId; |
| 237 | }; |
| 238 | |
| 239 | /** @} */ |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | /** @cond STDLIB */ |
| 244 | /** @addtogroup RenderAPI |
| 245 | * @{ |
| 246 | */ |
| 247 | |
| 248 | namespace std |
| 249 | { |
| 250 | /** Hash value generator for DEPTH_STENCIL_STATE_DESC. */ |
| 251 | template<> |
| 252 | struct hash<bs::DEPTH_STENCIL_STATE_DESC> |
| 253 | { |
| 254 | size_t operator()(const bs::DEPTH_STENCIL_STATE_DESC& value) const |
| 255 | { |
| 256 | return (size_t)bs::DepthStencilState::generateHash(value); |
| 257 | } |
| 258 | }; |
| 259 | } |
| 260 | |
| 261 | /** @} */ |
| 262 | /** @endcond */ |
| 263 | |