1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Reflection/BsIReflectable.h" |
7 | #include "CoreThread/BsCoreObject.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup RenderAPI |
12 | * @{ |
13 | */ |
14 | |
15 | /** |
16 | * Descriptor structured used for initializing DepthStencilState. |
17 | * |
18 | * @see DepthStencilState |
19 | */ |
20 | struct BS_CORE_EXPORT DEPTH_STENCIL_STATE_DESC |
21 | { |
22 | bool operator==(const DEPTH_STENCIL_STATE_DESC& rhs) const; |
23 | |
24 | /** |
25 | * If enabled, any pixel about to be written will be tested against the depth value currently in the buffer. If the |
26 | * depth test passes (depending on the set valueand chosen depth comparison function), that pixel is written and |
27 | * depth is updated (if depth write is enabled). |
28 | */ |
29 | bool depthReadEnable = true; |
30 | |
31 | /** If enabled rendering pixels will update the depth buffer value. */ |
32 | bool depthWriteEnable = true; |
33 | |
34 | /** |
35 | * Determines what operation should the renderer use when comparing previous and current depth value. If the |
36 | * operation passes, pixel with the current depth value will be considered visible. |
37 | */ |
38 | CompareFunction depthComparisonFunc = CMPF_LESS; |
39 | |
40 | /** |
41 | * If true then stencil buffer will also be updated when a pixel is written, and pixels will be tested against |
42 | * the stencil buffer before rendering. |
43 | */ |
44 | bool stencilEnable = false; |
45 | |
46 | /** Mask to apply to any value read from the stencil buffer, before applying the stencil comparison function. */ |
47 | UINT8 stencilReadMask = 0xFF; |
48 | |
49 | /** Mask to apply to any value about to be written in the stencil buffer. */ |
50 | UINT8 stencilWriteMask = 0xFF; |
51 | |
52 | /** Operation that happens when stencil comparison function fails on a front facing polygon. */ |
53 | StencilOperation frontStencilFailOp = SOP_KEEP; |
54 | |
55 | /** Operation that happens when stencil comparison function passes but depth test fails on a front facing polygon. */ |
56 | StencilOperation frontStencilZFailOp = SOP_KEEP; |
57 | |
58 | /** Operation that happens when stencil comparison function passes on a front facing polygon. */ |
59 | StencilOperation frontStencilPassOp = SOP_KEEP; |
60 | |
61 | /** |
62 | * Stencil comparison function used for front facing polygons. Stencil buffer will be modified according to |
63 | * previously set stencil operations depending whether this comparison passes or fails. |
64 | */ |
65 | CompareFunction frontStencilComparisonFunc = CMPF_ALWAYS_PASS; |
66 | |
67 | /** Operation that happens when stencil comparison function fails on a back facing polygon. */ |
68 | StencilOperation backStencilFailOp = SOP_KEEP; |
69 | |
70 | /** Operation that happens when stencil comparison function passes but depth test fails on a back facing polygon. */ |
71 | StencilOperation backStencilZFailOp = SOP_KEEP; |
72 | |
73 | /** Operation that happens when stencil comparison function passes on a back facing polygon. */ |
74 | StencilOperation backStencilPassOp = SOP_KEEP; |
75 | |
76 | /** |
77 | * Stencil comparison function used for back facing polygons. Stencil buffer will be modified according to |
78 | * previously set stencil operations depending whether this comparison passes or fails. |
79 | */ |
80 | CompareFunction backStencilComparisonFunc = CMPF_ALWAYS_PASS; |
81 | }; |
82 | |
83 | /** @cond SPECIALIZATIONS */ |
84 | BS_ALLOW_MEMCPY_SERIALIZATION(DEPTH_STENCIL_STATE_DESC); |
85 | /** @endcond */ |
86 | |
87 | /** Properties of DepthStencilState. Shared between sim and core thread versions of DepthStencilState. */ |
88 | class BS_CORE_EXPORT DepthStencilProperties |
89 | { |
90 | public: |
91 | DepthStencilProperties(const DEPTH_STENCIL_STATE_DESC& desc); |
92 | |
93 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthReadEnable */ |
94 | bool getDepthReadEnable() const { return mData.depthReadEnable; } |
95 | |
96 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthWriteEnable */ |
97 | bool getDepthWriteEnable() const { return mData.depthWriteEnable; } |
98 | |
99 | /** @copydoc DEPTH_STENCIL_STATE_DESC::depthComparisonFunc */ |
100 | CompareFunction getDepthComparisonFunc() const { return mData.depthComparisonFunc; } |
101 | |
102 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilEnable */ |
103 | bool getStencilEnable() const { return mData.stencilEnable; } |
104 | |
105 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilReadMask */ |
106 | UINT8 getStencilReadMask() const { return mData.stencilReadMask; } |
107 | |
108 | /** @copydoc DEPTH_STENCIL_STATE_DESC::stencilWriteMask */ |
109 | UINT8 getStencilWriteMask() const { return mData.stencilWriteMask; } |
110 | |
111 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilFailOp */ |
112 | StencilOperation getStencilFrontFailOp() const { return mData.frontStencilFailOp; } |
113 | |
114 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilZFailOp */ |
115 | StencilOperation getStencilFrontZFailOp() const { return mData.frontStencilZFailOp; } |
116 | |
117 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilPassOp */ |
118 | StencilOperation getStencilFrontPassOp() const { return mData.frontStencilPassOp; } |
119 | |
120 | /** @copydoc DEPTH_STENCIL_STATE_DESC::frontStencilComparisonFunc */ |
121 | CompareFunction getStencilFrontCompFunc() const { return mData.frontStencilComparisonFunc; } |
122 | |
123 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilFailOp */ |
124 | StencilOperation getStencilBackFailOp() const { return mData.backStencilFailOp; } |
125 | |
126 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilZFailOp */ |
127 | StencilOperation getStencilBackZFailOp() const { return mData.backStencilZFailOp; } |
128 | |
129 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilPassOp */ |
130 | StencilOperation getStencilBackPassOp() const { return mData.backStencilPassOp; } |
131 | |
132 | /** @copydoc DEPTH_STENCIL_STATE_DESC::backStencilComparisonFunc */ |
133 | CompareFunction getStencilBackCompFunc() const { return mData.backStencilComparisonFunc; } |
134 | |
135 | /** Returns the hash value generated from the depth-stencil state properties. */ |
136 | UINT64 getHash() const { return mHash; } |
137 | |
138 | protected: |
139 | friend class DepthStencilState; |
140 | friend class ct::DepthStencilState; |
141 | friend class DepthStencilStateRTTI; |
142 | |
143 | DEPTH_STENCIL_STATE_DESC mData; |
144 | UINT64 mHash; |
145 | }; |
146 | |
147 | /** |
148 | * Render system pipeline state that allows you to modify how an object is rendered. More exactly this state allows to |
149 | * you to control how are depth and stencil buffers modified upon rendering. |
150 | * |
151 | * @note Depth stencil states are immutable. Sim thread only. |
152 | */ |
153 | class BS_CORE_EXPORT DepthStencilState : public IReflectable, public CoreObject |
154 | { |
155 | public: |
156 | virtual ~DepthStencilState() = default; |
157 | |
158 | /** Returns information about the depth stencil state. */ |
159 | const DepthStencilProperties& getProperties() const; |
160 | |
161 | /** Retrieves a core implementation of a sampler state usable only from the core thread. */ |
162 | SPtr<ct::DepthStencilState> getCore() const; |
163 | |
164 | /** Creates a new depth stencil state using the specified depth stencil state description structure. */ |
165 | static SPtr<DepthStencilState> create(const DEPTH_STENCIL_STATE_DESC& desc); |
166 | |
167 | /** Returns the default depth stencil state that you may use when no other is available. */ |
168 | static const SPtr<DepthStencilState>& getDefault(); |
169 | |
170 | /** Generates a hash value from a depth-stencil state descriptor. */ |
171 | static UINT64 generateHash(const DEPTH_STENCIL_STATE_DESC& desc); |
172 | |
173 | protected: |
174 | friend class RenderStateManager; |
175 | |
176 | DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc); |
177 | |
178 | /** @copydoc CoreObject::createCore */ |
179 | SPtr<ct::CoreObject> createCore() const override; |
180 | |
181 | DepthStencilProperties mProperties; |
182 | mutable UINT32 mId; |
183 | |
184 | /************************************************************************/ |
185 | /* RTTI */ |
186 | /************************************************************************/ |
187 | |
188 | public: |
189 | friend class DepthStencilStateRTTI; |
190 | static RTTITypeBase* getRTTIStatic(); |
191 | RTTITypeBase* getRTTI() const override; |
192 | }; |
193 | |
194 | /** @} */ |
195 | |
196 | namespace ct |
197 | { |
198 | /** @addtogroup RenderAPI-Internal |
199 | * @{ |
200 | */ |
201 | |
202 | /** |
203 | * Core thread version of bs::DepthStencilState. |
204 | * |
205 | * @note Core thread. |
206 | */ |
207 | class BS_CORE_EXPORT DepthStencilState : public CoreObject |
208 | { |
209 | public: |
210 | virtual ~DepthStencilState(); |
211 | |
212 | /** Returns information about the depth stencil state. */ |
213 | const DepthStencilProperties& getProperties() const; |
214 | |
215 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
216 | UINT32 getId() const { return mId; } |
217 | |
218 | /** Creates a new depth stencil state using the specified depth stencil state description structure. */ |
219 | static SPtr<DepthStencilState> create(const DEPTH_STENCIL_STATE_DESC& desc); |
220 | |
221 | /** Returns the default depth stencil state that you may use when no other is available. */ |
222 | static const SPtr<DepthStencilState>& getDefault(); |
223 | |
224 | protected: |
225 | friend class RenderStateManager; |
226 | |
227 | DepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id); |
228 | |
229 | /** @copydoc CoreObject::initialize */ |
230 | void initialize() override; |
231 | |
232 | /** Creates any API-specific state objects. */ |
233 | virtual void createInternal() { } |
234 | |
235 | DepthStencilProperties mProperties; |
236 | UINT32 mId; |
237 | }; |
238 | |
239 | /** @} */ |
240 | } |
241 | } |
242 | |
243 | /** @cond STDLIB */ |
244 | /** @addtogroup RenderAPI |
245 | * @{ |
246 | */ |
247 | |
248 | namespace std |
249 | { |
250 | /** Hash value generator for DEPTH_STENCIL_STATE_DESC. */ |
251 | template<> |
252 | struct hash<bs::DEPTH_STENCIL_STATE_DESC> |
253 | { |
254 | size_t operator()(const bs::DEPTH_STENCIL_STATE_DESC& value) const |
255 | { |
256 | return (size_t)bs::DepthStencilState::generateHash(value); |
257 | } |
258 | }; |
259 | } |
260 | |
261 | /** @} */ |
262 | /** @endcond */ |
263 | |