| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | #include "RenderAPI/BsHardwareBuffer.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Descriptor structure used for initialization of a GpuBuffer. */ |
| 16 | struct GPU_BUFFER_DESC |
| 17 | { |
| 18 | /** Number of elements in the buffer. */ |
| 19 | UINT32 elementCount = 0; |
| 20 | |
| 21 | /** |
| 22 | * Size of each individual element in the buffer, in bytes. Only needed if using non-standard buffer. If using |
| 23 | * standard buffers element size is calculated from format and this must be zero. |
| 24 | */ |
| 25 | UINT32 elementSize = 0; |
| 26 | |
| 27 | /** Type of the buffer. Determines how is buffer seen by the GPU program and in what ways can it be used. */ |
| 28 | GpuBufferType type = GBT_STANDARD; |
| 29 | |
| 30 | /** Format if the data in the buffer. Only relevant for standard buffers, must be BF_UNKNOWN otherwise. */ |
| 31 | GpuBufferFormat format = BF_32X4F; |
| 32 | |
| 33 | /** Usage that tells the hardware how will be buffer be used. */ |
| 34 | GpuBufferUsage usage = GBU_STATIC; |
| 35 | }; |
| 36 | |
| 37 | /** |
| 38 | * Information about a GpuBuffer. Allows core and non-core versions of GpuBuffer to share the same structure for |
| 39 | * properties. |
| 40 | */ |
| 41 | class BS_CORE_EXPORT GpuBufferProperties |
| 42 | { |
| 43 | public: |
| 44 | GpuBufferProperties(const GPU_BUFFER_DESC& desc); |
| 45 | |
| 46 | /** |
| 47 | * Returns the type of the GPU buffer. Type determines which kind of views (if any) can be created for the buffer, |
| 48 | * and how is data read or modified in it. |
| 49 | */ |
| 50 | GpuBufferType getType() const { return mDesc.type; } |
| 51 | |
| 52 | /** Returns format used by the buffer. Only relevant for standard buffers. */ |
| 53 | GpuBufferFormat getFormat() const { return mDesc.format; } |
| 54 | |
| 55 | /** Returns buffer usage which determines how are planning on updating the buffer contents. */ |
| 56 | GpuBufferUsage getUsage() const { return mDesc.usage; } |
| 57 | |
| 58 | /** Returns number of elements in the buffer. */ |
| 59 | UINT32 getElementCount() const { return mDesc.elementCount; } |
| 60 | |
| 61 | /** Returns size of a single element in the buffer in bytes. */ |
| 62 | UINT32 getElementSize() const { return mDesc.elementSize; } |
| 63 | |
| 64 | protected: |
| 65 | friend class GpuBuffer; |
| 66 | |
| 67 | GPU_BUFFER_DESC mDesc; |
| 68 | }; |
| 69 | |
| 70 | /** |
| 71 | * Handles a generic GPU buffer that you may use for storing any kind of sequential data you wish to be accessible to |
| 72 | * the GPU. |
| 73 | * |
| 74 | * @note Sim thread only. |
| 75 | */ |
| 76 | class BS_CORE_EXPORT GpuBuffer : public CoreObject |
| 77 | { |
| 78 | public: |
| 79 | virtual ~GpuBuffer() = default; |
| 80 | |
| 81 | /** Returns properties describing the buffer. */ |
| 82 | const GpuBufferProperties& getProperties() const { return mProperties; } |
| 83 | |
| 84 | /** Retrieves a core implementation of a GPU buffer usable only from the core thread. */ |
| 85 | SPtr<ct::GpuBuffer> getCore() const; |
| 86 | |
| 87 | /** Returns the size of a single element in the buffer, of the provided format, in bytes. */ |
| 88 | static UINT32 getFormatSize(GpuBufferFormat format); |
| 89 | |
| 90 | /** @copydoc HardwareBufferManager::createGpuBuffer */ |
| 91 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc); |
| 92 | |
| 93 | protected: |
| 94 | friend class HardwareBufferManager; |
| 95 | |
| 96 | GpuBuffer(const GPU_BUFFER_DESC& desc); |
| 97 | |
| 98 | /** @copydoc CoreObject::createCore */ |
| 99 | SPtr<ct::CoreObject> createCore() const override; |
| 100 | |
| 101 | GpuBufferProperties mProperties; |
| 102 | }; |
| 103 | |
| 104 | /** @} */ |
| 105 | |
| 106 | namespace ct |
| 107 | { |
| 108 | /** @addtogroup RenderAPI-Internal |
| 109 | * @{ |
| 110 | */ |
| 111 | |
| 112 | /** |
| 113 | * Core thread version of a bs::GpuBuffer. |
| 114 | * |
| 115 | * @note Core thread only. |
| 116 | */ |
| 117 | class BS_CORE_EXPORT GpuBuffer : public CoreObject, public HardwareBuffer |
| 118 | { |
| 119 | public: |
| 120 | virtual ~GpuBuffer(); |
| 121 | |
| 122 | /** Returns properties describing the buffer. */ |
| 123 | const GpuBufferProperties& getProperties() const { return mProperties; } |
| 124 | |
| 125 | /** @copydoc HardwareBuffer::readData */ |
| 126 | void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
| 127 | |
| 128 | /** @copydoc HardwareBuffer::writeData */ |
| 129 | void writeData(UINT32 offset, UINT32 length, const void* source, |
| 130 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override; |
| 131 | |
| 132 | /** @copydoc HardwareBuffer::copyData */ |
| 133 | void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
| 134 | bool discardWholeBuffer = false, const SPtr<CommandBuffer>& commandBuffer = nullptr) override; |
| 135 | |
| 136 | /** |
| 137 | * Returns a view of this buffer with specified format/type. |
| 138 | * |
| 139 | * @param[in] type Type of buffer to view the contents as. Only supported values are GBT_STANDARD and |
| 140 | * GBT_STRUCTURED. |
| 141 | * @param[in] format Format of the data in the buffer. Size of the underlying buffer must be divisible by |
| 142 | * the size of an individual element of this format. Must be BF_UNKNOWN if buffer type |
| 143 | * is GBT_STRUCTURED. |
| 144 | * @param[in] elementSize Size of the individual element in the buffer. Size of the underlying buffer must be |
| 145 | * divisible by this size. Must be 0 if buffer type is GBT_STANDARD (element size gets |
| 146 | * deduced from format). |
| 147 | * @return New view of the buffer, using the provided format and type. |
| 148 | */ |
| 149 | SPtr<GpuBuffer> getView(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize = 0); |
| 150 | |
| 151 | /** @copydoc bs::HardwareBufferManager::createGpuBuffer */ |
| 152 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 153 | |
| 154 | /** |
| 155 | * Creates a view of an existing hardware buffer. No internal buffer will be allocated and the provided buffer |
| 156 | * will be used for all internal operations instead. Information provided in @p desc (such as element size and |
| 157 | * count) must match the provided @p underlyingBuffer. |
| 158 | */ |
| 159 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc, SPtr<HardwareBuffer> underlyingBuffer); |
| 160 | protected: |
| 161 | friend class HardwareBufferManager; |
| 162 | |
| 163 | GpuBuffer(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask); |
| 164 | GpuBuffer(const GPU_BUFFER_DESC& desc, SPtr<HardwareBuffer> underlyingBuffer); |
| 165 | |
| 166 | /** @copydoc HardwareBuffer::map */ |
| 167 | void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
| 168 | |
| 169 | /** @copydoc HardwareBuffer::unmap */ |
| 170 | void unmap() override; |
| 171 | |
| 172 | /** @copydoc CoreObject::initialize */ |
| 173 | void initialize() override; |
| 174 | |
| 175 | GpuBufferProperties mProperties; |
| 176 | |
| 177 | HardwareBuffer* mBuffer = nullptr; |
| 178 | SPtr<HardwareBuffer> mSharedBuffer; |
| 179 | bool mIsExternalBuffer = false; |
| 180 | |
| 181 | typedef void(*Deleter)(HardwareBuffer*); |
| 182 | Deleter mBufferDeleter = nullptr; |
| 183 | }; |
| 184 | |
| 185 | /** @} */ |
| 186 | } |
| 187 | } |
| 188 | |