1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "CoreThread/BsCoreObject.h" |
7 | #include "RenderAPI/BsHardwareBuffer.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup RenderAPI |
12 | * @{ |
13 | */ |
14 | |
15 | /** Descriptor structure used for initialization of a GpuBuffer. */ |
16 | struct GPU_BUFFER_DESC |
17 | { |
18 | /** Number of elements in the buffer. */ |
19 | UINT32 elementCount = 0; |
20 | |
21 | /** |
22 | * Size of each individual element in the buffer, in bytes. Only needed if using non-standard buffer. If using |
23 | * standard buffers element size is calculated from format and this must be zero. |
24 | */ |
25 | UINT32 elementSize = 0; |
26 | |
27 | /** Type of the buffer. Determines how is buffer seen by the GPU program and in what ways can it be used. */ |
28 | GpuBufferType type = GBT_STANDARD; |
29 | |
30 | /** Format if the data in the buffer. Only relevant for standard buffers, must be BF_UNKNOWN otherwise. */ |
31 | GpuBufferFormat format = BF_32X4F; |
32 | |
33 | /** Usage that tells the hardware how will be buffer be used. */ |
34 | GpuBufferUsage usage = GBU_STATIC; |
35 | }; |
36 | |
37 | /** |
38 | * Information about a GpuBuffer. Allows core and non-core versions of GpuBuffer to share the same structure for |
39 | * properties. |
40 | */ |
41 | class BS_CORE_EXPORT GpuBufferProperties |
42 | { |
43 | public: |
44 | GpuBufferProperties(const GPU_BUFFER_DESC& desc); |
45 | |
46 | /** |
47 | * Returns the type of the GPU buffer. Type determines which kind of views (if any) can be created for the buffer, |
48 | * and how is data read or modified in it. |
49 | */ |
50 | GpuBufferType getType() const { return mDesc.type; } |
51 | |
52 | /** Returns format used by the buffer. Only relevant for standard buffers. */ |
53 | GpuBufferFormat getFormat() const { return mDesc.format; } |
54 | |
55 | /** Returns buffer usage which determines how are planning on updating the buffer contents. */ |
56 | GpuBufferUsage getUsage() const { return mDesc.usage; } |
57 | |
58 | /** Returns number of elements in the buffer. */ |
59 | UINT32 getElementCount() const { return mDesc.elementCount; } |
60 | |
61 | /** Returns size of a single element in the buffer in bytes. */ |
62 | UINT32 getElementSize() const { return mDesc.elementSize; } |
63 | |
64 | protected: |
65 | friend class GpuBuffer; |
66 | |
67 | GPU_BUFFER_DESC mDesc; |
68 | }; |
69 | |
70 | /** |
71 | * Handles a generic GPU buffer that you may use for storing any kind of sequential data you wish to be accessible to |
72 | * the GPU. |
73 | * |
74 | * @note Sim thread only. |
75 | */ |
76 | class BS_CORE_EXPORT GpuBuffer : public CoreObject |
77 | { |
78 | public: |
79 | virtual ~GpuBuffer() = default; |
80 | |
81 | /** Returns properties describing the buffer. */ |
82 | const GpuBufferProperties& getProperties() const { return mProperties; } |
83 | |
84 | /** Retrieves a core implementation of a GPU buffer usable only from the core thread. */ |
85 | SPtr<ct::GpuBuffer> getCore() const; |
86 | |
87 | /** Returns the size of a single element in the buffer, of the provided format, in bytes. */ |
88 | static UINT32 getFormatSize(GpuBufferFormat format); |
89 | |
90 | /** @copydoc HardwareBufferManager::createGpuBuffer */ |
91 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc); |
92 | |
93 | protected: |
94 | friend class HardwareBufferManager; |
95 | |
96 | GpuBuffer(const GPU_BUFFER_DESC& desc); |
97 | |
98 | /** @copydoc CoreObject::createCore */ |
99 | SPtr<ct::CoreObject> createCore() const override; |
100 | |
101 | GpuBufferProperties mProperties; |
102 | }; |
103 | |
104 | /** @} */ |
105 | |
106 | namespace ct |
107 | { |
108 | /** @addtogroup RenderAPI-Internal |
109 | * @{ |
110 | */ |
111 | |
112 | /** |
113 | * Core thread version of a bs::GpuBuffer. |
114 | * |
115 | * @note Core thread only. |
116 | */ |
117 | class BS_CORE_EXPORT GpuBuffer : public CoreObject, public HardwareBuffer |
118 | { |
119 | public: |
120 | virtual ~GpuBuffer(); |
121 | |
122 | /** Returns properties describing the buffer. */ |
123 | const GpuBufferProperties& getProperties() const { return mProperties; } |
124 | |
125 | /** @copydoc HardwareBuffer::readData */ |
126 | void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
127 | |
128 | /** @copydoc HardwareBuffer::writeData */ |
129 | void writeData(UINT32 offset, UINT32 length, const void* source, |
130 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override; |
131 | |
132 | /** @copydoc HardwareBuffer::copyData */ |
133 | void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
134 | bool discardWholeBuffer = false, const SPtr<CommandBuffer>& commandBuffer = nullptr) override; |
135 | |
136 | /** |
137 | * Returns a view of this buffer with specified format/type. |
138 | * |
139 | * @param[in] type Type of buffer to view the contents as. Only supported values are GBT_STANDARD and |
140 | * GBT_STRUCTURED. |
141 | * @param[in] format Format of the data in the buffer. Size of the underlying buffer must be divisible by |
142 | * the size of an individual element of this format. Must be BF_UNKNOWN if buffer type |
143 | * is GBT_STRUCTURED. |
144 | * @param[in] elementSize Size of the individual element in the buffer. Size of the underlying buffer must be |
145 | * divisible by this size. Must be 0 if buffer type is GBT_STANDARD (element size gets |
146 | * deduced from format). |
147 | * @return New view of the buffer, using the provided format and type. |
148 | */ |
149 | SPtr<GpuBuffer> getView(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize = 0); |
150 | |
151 | /** @copydoc bs::HardwareBufferManager::createGpuBuffer */ |
152 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
153 | |
154 | /** |
155 | * Creates a view of an existing hardware buffer. No internal buffer will be allocated and the provided buffer |
156 | * will be used for all internal operations instead. Information provided in @p desc (such as element size and |
157 | * count) must match the provided @p underlyingBuffer. |
158 | */ |
159 | static SPtr<GpuBuffer> create(const GPU_BUFFER_DESC& desc, SPtr<HardwareBuffer> underlyingBuffer); |
160 | protected: |
161 | friend class HardwareBufferManager; |
162 | |
163 | GpuBuffer(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask); |
164 | GpuBuffer(const GPU_BUFFER_DESC& desc, SPtr<HardwareBuffer> underlyingBuffer); |
165 | |
166 | /** @copydoc HardwareBuffer::map */ |
167 | void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
168 | |
169 | /** @copydoc HardwareBuffer::unmap */ |
170 | void unmap() override; |
171 | |
172 | /** @copydoc CoreObject::initialize */ |
173 | void initialize() override; |
174 | |
175 | GpuBufferProperties mProperties; |
176 | |
177 | HardwareBuffer* mBuffer = nullptr; |
178 | SPtr<HardwareBuffer> mSharedBuffer; |
179 | bool mIsExternalBuffer = false; |
180 | |
181 | typedef void(*Deleter)(HardwareBuffer*); |
182 | Deleter mBufferDeleter = nullptr; |
183 | }; |
184 | |
185 | /** @} */ |
186 | } |
187 | } |
188 | |