1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Reflection/BsIReflectable.h" |
7 | #include "CoreThread/BsCoreObject.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup RenderAPI |
12 | * @{ |
13 | */ |
14 | |
15 | /** Structure that describes pipeline rasterizer state. Used for initializing a RasterizerState. */ |
16 | struct BS_CORE_EXPORT RASTERIZER_STATE_DESC |
17 | { |
18 | bool operator==(const RASTERIZER_STATE_DESC& rhs) const; |
19 | |
20 | /** Polygon mode allows you to draw polygons as solid objects or as wireframe by just drawing their edges. */ |
21 | PolygonMode polygonMode = PM_SOLID; |
22 | |
23 | /** |
24 | * Sets vertex winding order. Faces that contain vertices with this order will be culled and not rasterized. Used |
25 | * primarily for saving cycles by not rendering backfacing faces. |
26 | */ |
27 | CullingMode cullMode = CULL_COUNTERCLOCKWISE; |
28 | |
29 | /** |
30 | * Represents a constant depth bias that will offset the depth values of new pixels by the specified amount. |
31 | * |
32 | * @note This is useful if you want to avoid z fighting for objects at the same or similar depth. |
33 | */ |
34 | float depthBias = 0; |
35 | |
36 | /** Maximum depth bias value. */ |
37 | float depthBiasClamp = 0.0f; |
38 | |
39 | /** |
40 | * Represents a dynamic depth bias that increases as the slope of the rendered polygons surface increases. |
41 | * Resulting value offsets depth values of new pixels. This offset will be added on top of the constant depth bias. |
42 | * |
43 | * @note This is useful if you want to avoid z fighting for objects at the same or similar depth. |
44 | */ |
45 | float slopeScaledDepthBias = 0.0f; |
46 | |
47 | /** |
48 | * If true, clipping of polygons past the far Z plane is enabled. This ensures proper Z ordering for polygons |
49 | * outside of valid depth range (otherwise they all have the same depth). It can be useful to disable if you are |
50 | * performing stencil operations that count on objects having a front and a back (like stencil shadow) and don't |
51 | * want to clip the back. |
52 | */ |
53 | bool depthClipEnable = true; |
54 | |
55 | /** |
56 | * Scissor rectangle allows you to cull all pixels outside of the scissor rectangle. |
57 | * |
58 | * @see ct::RenderAPI::setScissorRect |
59 | */ |
60 | bool scissorEnable = false; |
61 | |
62 | /** |
63 | * Determines how are samples in multi-sample render targets handled. If disabled all samples in the render target |
64 | * will be written the same value, and if enabled each sample will be generated separately. |
65 | * |
66 | * @note In order to get an antialiased image you need to both enable this option and use a MSAA render target. |
67 | */ |
68 | bool multisampleEnable = true; |
69 | |
70 | /** |
71 | * Determines should the lines be antialiased. This is separate from multi-sample antialiasing setting as lines can |
72 | * be antialiased without multi-sampling. |
73 | * |
74 | * @note This setting is usually ignored if MSAA is used, as that provides sufficient antialiasing. |
75 | */ |
76 | bool antialiasedLineEnable = false; |
77 | }; |
78 | |
79 | /** Properties of RasterizerState. Shared between sim and core thread versions of RasterizerState. */ |
80 | class BS_CORE_EXPORT RasterizerProperties |
81 | { |
82 | public: |
83 | RasterizerProperties(const RASTERIZER_STATE_DESC& desc); |
84 | |
85 | /** @copydoc RASTERIZER_STATE_DESC::polygonMode */ |
86 | PolygonMode getPolygonMode() const { return mData.polygonMode; } |
87 | |
88 | /** @copydoc RASTERIZER_STATE_DESC::cullMode */ |
89 | CullingMode getCullMode() const { return mData.cullMode; } |
90 | |
91 | /** @copydoc RASTERIZER_STATE_DESC::depthBias */ |
92 | float getDepthBias() const { return mData.depthBias; } |
93 | |
94 | /** @copydoc RASTERIZER_STATE_DESC::depthBiasClamp */ |
95 | float getDepthBiasClamp() const { return mData.depthBiasClamp; } |
96 | |
97 | /** @copydoc RASTERIZER_STATE_DESC::slopeScaledDepthBias */ |
98 | float getSlopeScaledDepthBias() const { return mData.slopeScaledDepthBias; } |
99 | |
100 | /** @copydoc RASTERIZER_STATE_DESC::depthClipEnable */ |
101 | bool getDepthClipEnable() const { return mData.depthClipEnable; } |
102 | |
103 | /** @copydoc RASTERIZER_STATE_DESC::scissorEnable */ |
104 | bool getScissorEnable() const { return mData.scissorEnable; } |
105 | |
106 | /** @copydoc RASTERIZER_STATE_DESC::multisampleEnable */ |
107 | bool getMultisampleEnable() const { return mData.multisampleEnable; } |
108 | |
109 | /** @copydoc RASTERIZER_STATE_DESC::antialiasedLineEnable */ |
110 | bool getAntialiasedLineEnable() const { return mData.antialiasedLineEnable; } |
111 | |
112 | /** Returns the hash value generated from the rasterizer state properties. */ |
113 | UINT64 getHash() const { return mHash; } |
114 | |
115 | protected: |
116 | friend class RasterizerState; |
117 | friend class ct::RasterizerState; |
118 | friend class RasterizerStateRTTI; |
119 | |
120 | RASTERIZER_STATE_DESC mData; |
121 | UINT64 mHash; |
122 | }; |
123 | |
124 | /** |
125 | * Render system pipeline state that allows you to modify how an object is rasterized (how are polygons converted |
126 | * to pixels). |
127 | * |
128 | * @note Rasterizer states are immutable. Sim thread only. |
129 | */ |
130 | class BS_CORE_EXPORT RasterizerState : public IReflectable, public CoreObject |
131 | { |
132 | public: |
133 | virtual ~RasterizerState(); |
134 | |
135 | /** Returns information about the rasterizer state. */ |
136 | const RasterizerProperties& getProperties() const; |
137 | |
138 | /** Retrieves a core implementation of the rasterizer state usable only from the core thread. */ |
139 | SPtr<ct::RasterizerState> getCore() const; |
140 | |
141 | /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */ |
142 | static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc); |
143 | |
144 | /** Returns the default rasterizer state. */ |
145 | static const SPtr<RasterizerState>& getDefault(); |
146 | |
147 | /** Generates a hash value from a rasterizer state descriptor. */ |
148 | static UINT64 generateHash(const RASTERIZER_STATE_DESC& desc); |
149 | |
150 | protected: |
151 | friend class RenderStateManager; |
152 | |
153 | RasterizerState(const RASTERIZER_STATE_DESC& desc); |
154 | |
155 | /** @copydoc CoreObject::createCore */ |
156 | SPtr<ct::CoreObject> createCore() const override; |
157 | |
158 | RasterizerProperties mProperties; |
159 | mutable UINT32 mId; |
160 | |
161 | /************************************************************************/ |
162 | /* RTTI */ |
163 | /************************************************************************/ |
164 | |
165 | public: |
166 | friend class RasterizerStateRTTI; |
167 | static RTTITypeBase* getRTTIStatic(); |
168 | RTTITypeBase* getRTTI() const override; |
169 | }; |
170 | |
171 | /** @} */ |
172 | |
173 | namespace ct |
174 | { |
175 | /** @addtogroup RenderAPI-Internal |
176 | * @{ |
177 | */ |
178 | |
179 | /** |
180 | * Core thread version of bs::RasterizerState. |
181 | * |
182 | * @note Core thread. |
183 | */ |
184 | class BS_CORE_EXPORT RasterizerState : public CoreObject |
185 | { |
186 | public: |
187 | virtual ~RasterizerState(); |
188 | |
189 | /** Returns information about the rasterizer state. */ |
190 | const RasterizerProperties& getProperties() const; |
191 | |
192 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
193 | UINT32 getId() const { return mId; } |
194 | |
195 | /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */ |
196 | static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc); |
197 | |
198 | /** Returns the default rasterizer state. */ |
199 | static const SPtr<RasterizerState>& getDefault(); |
200 | |
201 | protected: |
202 | friend class RenderStateManager; |
203 | |
204 | RasterizerState(const RASTERIZER_STATE_DESC& desc, UINT32 id); |
205 | |
206 | /** @copydoc CoreObject::initialize */ |
207 | void initialize() override; |
208 | |
209 | /** Creates any API-specific state objects. */ |
210 | virtual void createInternal() { } |
211 | |
212 | RasterizerProperties mProperties; |
213 | UINT32 mId; |
214 | }; |
215 | |
216 | /** @} */ |
217 | } |
218 | |
219 | BS_ALLOW_MEMCPY_SERIALIZATION(RASTERIZER_STATE_DESC); |
220 | } |
221 | |
222 | /** @cond STDLIB */ |
223 | /** @addtogroup RenderAPI |
224 | * @{ |
225 | */ |
226 | |
227 | namespace std |
228 | { |
229 | /** Hash value generator for RASTERIZER_STATE_DESC. */ |
230 | template<> |
231 | struct hash<bs::RASTERIZER_STATE_DESC> |
232 | { |
233 | size_t operator()(const bs::RASTERIZER_STATE_DESC& value) const |
234 | { |
235 | return (size_t)bs::RasterizerState::generateHash(value); |
236 | } |
237 | }; |
238 | } |
239 | |
240 | /** @} */ |
241 | /** @endcond */ |
242 | |