| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsIReflectable.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Structure that describes pipeline rasterizer state. Used for initializing a RasterizerState. */ |
| 16 | struct BS_CORE_EXPORT RASTERIZER_STATE_DESC |
| 17 | { |
| 18 | bool operator==(const RASTERIZER_STATE_DESC& rhs) const; |
| 19 | |
| 20 | /** Polygon mode allows you to draw polygons as solid objects or as wireframe by just drawing their edges. */ |
| 21 | PolygonMode polygonMode = PM_SOLID; |
| 22 | |
| 23 | /** |
| 24 | * Sets vertex winding order. Faces that contain vertices with this order will be culled and not rasterized. Used |
| 25 | * primarily for saving cycles by not rendering backfacing faces. |
| 26 | */ |
| 27 | CullingMode cullMode = CULL_COUNTERCLOCKWISE; |
| 28 | |
| 29 | /** |
| 30 | * Represents a constant depth bias that will offset the depth values of new pixels by the specified amount. |
| 31 | * |
| 32 | * @note This is useful if you want to avoid z fighting for objects at the same or similar depth. |
| 33 | */ |
| 34 | float depthBias = 0; |
| 35 | |
| 36 | /** Maximum depth bias value. */ |
| 37 | float depthBiasClamp = 0.0f; |
| 38 | |
| 39 | /** |
| 40 | * Represents a dynamic depth bias that increases as the slope of the rendered polygons surface increases. |
| 41 | * Resulting value offsets depth values of new pixels. This offset will be added on top of the constant depth bias. |
| 42 | * |
| 43 | * @note This is useful if you want to avoid z fighting for objects at the same or similar depth. |
| 44 | */ |
| 45 | float slopeScaledDepthBias = 0.0f; |
| 46 | |
| 47 | /** |
| 48 | * If true, clipping of polygons past the far Z plane is enabled. This ensures proper Z ordering for polygons |
| 49 | * outside of valid depth range (otherwise they all have the same depth). It can be useful to disable if you are |
| 50 | * performing stencil operations that count on objects having a front and a back (like stencil shadow) and don't |
| 51 | * want to clip the back. |
| 52 | */ |
| 53 | bool depthClipEnable = true; |
| 54 | |
| 55 | /** |
| 56 | * Scissor rectangle allows you to cull all pixels outside of the scissor rectangle. |
| 57 | * |
| 58 | * @see ct::RenderAPI::setScissorRect |
| 59 | */ |
| 60 | bool scissorEnable = false; |
| 61 | |
| 62 | /** |
| 63 | * Determines how are samples in multi-sample render targets handled. If disabled all samples in the render target |
| 64 | * will be written the same value, and if enabled each sample will be generated separately. |
| 65 | * |
| 66 | * @note In order to get an antialiased image you need to both enable this option and use a MSAA render target. |
| 67 | */ |
| 68 | bool multisampleEnable = true; |
| 69 | |
| 70 | /** |
| 71 | * Determines should the lines be antialiased. This is separate from multi-sample antialiasing setting as lines can |
| 72 | * be antialiased without multi-sampling. |
| 73 | * |
| 74 | * @note This setting is usually ignored if MSAA is used, as that provides sufficient antialiasing. |
| 75 | */ |
| 76 | bool antialiasedLineEnable = false; |
| 77 | }; |
| 78 | |
| 79 | /** Properties of RasterizerState. Shared between sim and core thread versions of RasterizerState. */ |
| 80 | class BS_CORE_EXPORT RasterizerProperties |
| 81 | { |
| 82 | public: |
| 83 | RasterizerProperties(const RASTERIZER_STATE_DESC& desc); |
| 84 | |
| 85 | /** @copydoc RASTERIZER_STATE_DESC::polygonMode */ |
| 86 | PolygonMode getPolygonMode() const { return mData.polygonMode; } |
| 87 | |
| 88 | /** @copydoc RASTERIZER_STATE_DESC::cullMode */ |
| 89 | CullingMode getCullMode() const { return mData.cullMode; } |
| 90 | |
| 91 | /** @copydoc RASTERIZER_STATE_DESC::depthBias */ |
| 92 | float getDepthBias() const { return mData.depthBias; } |
| 93 | |
| 94 | /** @copydoc RASTERIZER_STATE_DESC::depthBiasClamp */ |
| 95 | float getDepthBiasClamp() const { return mData.depthBiasClamp; } |
| 96 | |
| 97 | /** @copydoc RASTERIZER_STATE_DESC::slopeScaledDepthBias */ |
| 98 | float getSlopeScaledDepthBias() const { return mData.slopeScaledDepthBias; } |
| 99 | |
| 100 | /** @copydoc RASTERIZER_STATE_DESC::depthClipEnable */ |
| 101 | bool getDepthClipEnable() const { return mData.depthClipEnable; } |
| 102 | |
| 103 | /** @copydoc RASTERIZER_STATE_DESC::scissorEnable */ |
| 104 | bool getScissorEnable() const { return mData.scissorEnable; } |
| 105 | |
| 106 | /** @copydoc RASTERIZER_STATE_DESC::multisampleEnable */ |
| 107 | bool getMultisampleEnable() const { return mData.multisampleEnable; } |
| 108 | |
| 109 | /** @copydoc RASTERIZER_STATE_DESC::antialiasedLineEnable */ |
| 110 | bool getAntialiasedLineEnable() const { return mData.antialiasedLineEnable; } |
| 111 | |
| 112 | /** Returns the hash value generated from the rasterizer state properties. */ |
| 113 | UINT64 getHash() const { return mHash; } |
| 114 | |
| 115 | protected: |
| 116 | friend class RasterizerState; |
| 117 | friend class ct::RasterizerState; |
| 118 | friend class RasterizerStateRTTI; |
| 119 | |
| 120 | RASTERIZER_STATE_DESC mData; |
| 121 | UINT64 mHash; |
| 122 | }; |
| 123 | |
| 124 | /** |
| 125 | * Render system pipeline state that allows you to modify how an object is rasterized (how are polygons converted |
| 126 | * to pixels). |
| 127 | * |
| 128 | * @note Rasterizer states are immutable. Sim thread only. |
| 129 | */ |
| 130 | class BS_CORE_EXPORT RasterizerState : public IReflectable, public CoreObject |
| 131 | { |
| 132 | public: |
| 133 | virtual ~RasterizerState(); |
| 134 | |
| 135 | /** Returns information about the rasterizer state. */ |
| 136 | const RasterizerProperties& getProperties() const; |
| 137 | |
| 138 | /** Retrieves a core implementation of the rasterizer state usable only from the core thread. */ |
| 139 | SPtr<ct::RasterizerState> getCore() const; |
| 140 | |
| 141 | /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */ |
| 142 | static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc); |
| 143 | |
| 144 | /** Returns the default rasterizer state. */ |
| 145 | static const SPtr<RasterizerState>& getDefault(); |
| 146 | |
| 147 | /** Generates a hash value from a rasterizer state descriptor. */ |
| 148 | static UINT64 generateHash(const RASTERIZER_STATE_DESC& desc); |
| 149 | |
| 150 | protected: |
| 151 | friend class RenderStateManager; |
| 152 | |
| 153 | RasterizerState(const RASTERIZER_STATE_DESC& desc); |
| 154 | |
| 155 | /** @copydoc CoreObject::createCore */ |
| 156 | SPtr<ct::CoreObject> createCore() const override; |
| 157 | |
| 158 | RasterizerProperties mProperties; |
| 159 | mutable UINT32 mId; |
| 160 | |
| 161 | /************************************************************************/ |
| 162 | /* RTTI */ |
| 163 | /************************************************************************/ |
| 164 | |
| 165 | public: |
| 166 | friend class RasterizerStateRTTI; |
| 167 | static RTTITypeBase* getRTTIStatic(); |
| 168 | RTTITypeBase* getRTTI() const override; |
| 169 | }; |
| 170 | |
| 171 | /** @} */ |
| 172 | |
| 173 | namespace ct |
| 174 | { |
| 175 | /** @addtogroup RenderAPI-Internal |
| 176 | * @{ |
| 177 | */ |
| 178 | |
| 179 | /** |
| 180 | * Core thread version of bs::RasterizerState. |
| 181 | * |
| 182 | * @note Core thread. |
| 183 | */ |
| 184 | class BS_CORE_EXPORT RasterizerState : public CoreObject |
| 185 | { |
| 186 | public: |
| 187 | virtual ~RasterizerState(); |
| 188 | |
| 189 | /** Returns information about the rasterizer state. */ |
| 190 | const RasterizerProperties& getProperties() const; |
| 191 | |
| 192 | /** Returns a unique state ID. Only the lowest 10 bits are used. */ |
| 193 | UINT32 getId() const { return mId; } |
| 194 | |
| 195 | /** Creates a new rasterizer state using the specified rasterizer state descriptor structure. */ |
| 196 | static SPtr<RasterizerState> create(const RASTERIZER_STATE_DESC& desc); |
| 197 | |
| 198 | /** Returns the default rasterizer state. */ |
| 199 | static const SPtr<RasterizerState>& getDefault(); |
| 200 | |
| 201 | protected: |
| 202 | friend class RenderStateManager; |
| 203 | |
| 204 | RasterizerState(const RASTERIZER_STATE_DESC& desc, UINT32 id); |
| 205 | |
| 206 | /** @copydoc CoreObject::initialize */ |
| 207 | void initialize() override; |
| 208 | |
| 209 | /** Creates any API-specific state objects. */ |
| 210 | virtual void createInternal() { } |
| 211 | |
| 212 | RasterizerProperties mProperties; |
| 213 | UINT32 mId; |
| 214 | }; |
| 215 | |
| 216 | /** @} */ |
| 217 | } |
| 218 | |
| 219 | BS_ALLOW_MEMCPY_SERIALIZATION(RASTERIZER_STATE_DESC); |
| 220 | } |
| 221 | |
| 222 | /** @cond STDLIB */ |
| 223 | /** @addtogroup RenderAPI |
| 224 | * @{ |
| 225 | */ |
| 226 | |
| 227 | namespace std |
| 228 | { |
| 229 | /** Hash value generator for RASTERIZER_STATE_DESC. */ |
| 230 | template<> |
| 231 | struct hash<bs::RASTERIZER_STATE_DESC> |
| 232 | { |
| 233 | size_t operator()(const bs::RASTERIZER_STATE_DESC& value) const |
| 234 | { |
| 235 | return (size_t)bs::RasterizerState::generateHash(value); |
| 236 | } |
| 237 | }; |
| 238 | } |
| 239 | |
| 240 | /** @} */ |
| 241 | /** @endcond */ |
| 242 | |